The name BioWare represents damaged goods to me now. Not necessarily the writers themselves, but seeing how the only hit that really game out of those that split from Square Enix was Lost Oddesy (admittingly a great game.) I think it will be difficult for anyone within or without BioWare to recover from this.
Mass Effect 3 was their greatest chance to wash away the smudge mark that was Dragon Age 2. All it does now is validate the concerns raised by it.
And with no new franchise really there for them to turn this around with in short order - its a long time to leave players with bitter feelings. I think many people, including EA/BioWare underestimate the impact this fiasco is going to have on them.
How are the unicorm and rainbow crowd gonna take that when they have kittens about blowing up relays?
Simple, the ending did not end with an absolute resolution to the issue: People don't suddenly and absolutely die from the dark matter issue. The threat is more immediate than it was for the Reapers, sure, but if you chose to kill the reapers, you're not instantly dieing, but rather putting faith in the existing organics to be able to sucessfully resolve the issue.
So the tension was there, but not the grim-dark of what the current endings provide.
Modifié par Hyrist, 06 avril 2012 - 12:49 .