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Lets Make It Easier For Bioware


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#1
greekmonkey95

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By all posting what we want and dont want in ONE thread. Sheesh. Use bullets and make it neat looking!

For Example:


Things I would love Bioware to do for DA3:

  • Allow us to choose our characters race (Kossith, Elf, Dwarf, Human)

  • Fix the way Elves look!

  • Make the game dark again. For example, gory brood mothers and Hespith's song in the Deep Roads.

  • More armor and weapon designs. Be creative! Especially more weapons for mages! Only a staff? Really?

  • Be consistent with Dragon Age lore.

  • More companions with crazy background stories

  • At least one Kossith companion. Preferably a girl since there were none in DA2

  • More hairstyles and colors! If I want a warrior, I want a sick warrior hawk!

  • More eye colors! If I want a rogue chick, I want her to have sick purple eyes!

  • Way less fighting!

  • Persuasion needs to be brought back.

  • The ability to choose at least one of your companions' specializations.

  • Dwarf girls were hardly present in DA2.

  • TELL US ABOUT THE OLD GOD BABY! Thats my son! :'(

  • A central place where I can meet with companions, it sucked having to go to their seperate places.

  • Realistic camp actions, like people sleeping after a long day of fighting and you have to wake them up if you have to talk to them and they'll be like "I was sleeping!"

  • Voiced protagonist.

  • Being able to party and get drunk with friends.

  • Less cuddly looking Darkspawn. I want to be legit scared of them like the battle at Ostagar

  • Companion relationships. For example, if I'm with Morrigan, Zevran could be with Wynne.

  • Being able to customize how built you are and if you're skinny or fat, tall or short.

  • I want a bro bestfriend that I have a secret handshake with and talk about chicks with!

  • More variety in Elf eye colors, almost all had green eyes.

  • Twin companions!

  • Closure for us fans
Please and thank you! Image IPB

Modifié par greekmonkey95, 06 avril 2012 - 01:41 .


#2
Servo to the bitter end

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I can get firmly behind many of these issues, except...

ME3 graphics. I like ME3 a lot, but I think with regards to the character creator and the general aesthetic, DA2 nailed it, and the engine is much, much better than the Mass Effect engine in general. (Except, of course, the general redesign of the elves and darkspawn. We need to kill those with fire and start over. I think elves could use another redesign, because I didn't really like the way they looked in Origins - too samey - but the darkspawn design from Origins should just be adapted and updated, because that was perfect).

But yeah - keep the character creation and engine more or less like it is now. ME3 is pretty great, but I like making male PCs who don't look like derps. I like making female PCs who don't have giraffe necks.

A kossith companion would be neat, but I think that, should they bring back race choice, origins, and implement some other background option that playable kossith would be good. Being able to roll a elf, dwarf or human qunari would be amazing.

Modifié par TommyServo, 06 avril 2012 - 02:25 .


#3
Helena Tylena

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[quote]greekmonkey95 wrote...


  • Allow us to choose our characters race (Kossith, Elf, Dwarf, Human)
[/quote]

Yes, please. However, I'm not sure about playing a Kossith, or anyone from the Qun. The whole point of Dragon Age is (or should be) freedom of choice, and the Qun presents a very narrow path. Maybe a Tal-Vashoth, but it would have to be done properly. 

[quote]
  • Fix the way Elves look!
[/quote]

I actually liked the new Elf design. Made them stand out more. In Origins, they were basically short humans with pointy ears. If you're going to include multiple races, at least have them be diverse. I'm not the greatest fan of absolutely having dwarves and elves in a fantasy setting, but if you include them, at least make them look like they're part of a different species.

[quote]
  • Make the game dark again. For example, gory brood mothers and Hespith's song in the Deep Roads.
[/quote]

So much yes! I'm not asking for this to be a pure horror game, but you can't call yourself Dark Fantasy without including at least a decent amount of ****ed-upery. Hespith's song is still my favourite piece of literature from Origins. 

[quote]
  • More armor and weapon designs. Be creative! Especially more weapons for mages! Only a staff? Really?
[/quote]

I'd love for, say, the staff to become a melee weapon for non-mage characters. Quarterstaff fighting is woefully underused in games it makes me sad.
And I'd also be in favour of not having weapons be restricted to certain classes. If I want my rogue to equip a gigantic waraxe, I want to bloody be able to do so. I don't care if it's 'sub-optimal'. Get rid of class and stat restrictions on weapons (except maybe levels), and instead have their effectiveness based on the skills and abilities you pick.

[quote]
  • Be consistent with Dragon Age lore.
[/quote]

I'd be inclined to say that 'the lore is whatever the writers say it is', but I vehemently oppose going against established canon. So, yes, please.

[quote]
  • More companions with crazy background stories
[/quote]

And have them reveal it over time, as you talk to them between quests, like in Origins. 
Also, give more options to influence your companions' attitudes and behaviors. Hardening Alistair (hurrdyhurr) and Leliana in Origins was a great start, but I'd like to see more of that. Also have it have a bigger impact on what they do or don't do later on.

[quote]
  • At least one Kossith companion. Preferably a girl since there were none in DA2
[/quote]
Also, make her a gay (or bi) love interest. I'm actually being serious here. 
And to give an example of the influence aspect I mentioned earlier: if she's Qunari, give us the ability to, through the right dialogue decisions and choices you make in her presence, make her question the Qun and possibly turn Tal-Vashoth. Likewise, give her the opportunity to convert the player character to the Qun.
Obviously, the two would be mutually exclusive, but that's the whole point of choice.

[quote]
  • More hairstyles and colors! If I want a warrior, I want a sick warrior hawk!
[/quote] 

I am pro more customizability options.

[quote]
  • More eye colors! If I want a rogue chick, I want her to have sick purple eyes!
[/quote]

See above

[quote]
  • Way less fighting!
[/quote]

Alternatively, create a set of combat mechanics that are less tedious and make people demand less fighting in your game.

[quote]
  • Persuasion needs to be brought back.
[/quote]

But make it less obvious. Whenever I saw the 'persuade' or 'intimidate' tag standing next to a dialogue choice, I knew it was the obviously superior choice to make, provided I could pass the checks. 
Also, have more consequences for failed persuade and intimidate checks.

[quote]
  • The ability to choose at least one of your companions' specializations.
[/quote]

Less excited about this idea. Companions are their own characters, and for the largest part they made their own decisions before you met them. Giving Wynne the Blood Mage specialization made absolutely no sense, for example.
In fact, I rather liked the idea of each companion having a unique specialization tailored for them and suiting their background.

[quote]
  • Dwarf girls were hardly present in DA2.
[/quote]

There were Dwarf girls in DA2? o.O

[quote]
  • TELL US ABOUT THE OLD GOD BABY! Thats my son! :'(
[/quote]

I think Bioware shot themselves in the foot with that one, by making it optional. If they make it canon, those who didn't do it will be pissed. If they don't do it, those who did do it will be pissed. If they include it, but only if you did it, it's going to be something minor, or easily replaceable with something else, and everyone's going to be pissed.
Then again, they could comment on the weather these days and people would be pissed.

[quote]
  • A central place where I can meet with companions, it sucked having to go to their seperate places.
[/quote]

I'd like to see another travel story. Traveling all over Ferelden was way more interesting than being stuck in the same city for the entire game. A camp makes the most sense in that setting. 
Maybe have different camp sites, depending on where you were when you went to camp. For example, if you were at Orzammar when you returned to camp, have the camp be somewhere snowy and mountainy.

[quote]
  • Realistic camp actions, like people sleeping after a long day of fighting and you have to wake them up if you have to talk to them and they'll be like "I was sleeping!"
[/quote]

I like this idea. Also have Companions talk to each other at camp, develop friendships and rivalries among themselves. I've been crying out for potential romances amongst companions since I first played DA:O, and was incredibly happy when I saw it done in ME3. More of that kind of stuff, please.

[quote]
  • Voiced protagonist.
[/quote]

I think this conflicts with being able to choose among several races. Humans don't sound like Dwarves or Elves (especially if they keep those Welsh accents (PLEASE KEEP THE WELSH ACCENTS!)) or Kossith. Recording every line twice (man + woman) is costly and time-consuming enough. If you give the player the choice of three, or even four races, they'd have to record everything six or eight times.
It'd be neat if they did, but I wouldn't blame them if they didn't.

[quote]
  • Being able to party and get drunk with friends.
[/quote]

Meh

[quote]
  • Less cuddly looking Darkspawn. I want to be legit scared of them like the battle at Ostagar
[/quote]

I think this fits the Dark Fantasy one above. But basically, yeah. If you have terrifying monsters, please have them look terrifying.

[quote]
  • Companion relationships. For example, if I'm with Morrigan, Zevran could be with Wynne.
[/quote] 

Mentioned this one before. But yes. I would't ship Zevran and Wynne, personally, but the general idea is great.

[quote]
  • Being able to customize how built you are and if you're skinny or fat, tall or short.
[/quote]

GODS YES!

[quote]
  • I want a bro bestfriend that I have a secret handshake with and talk about chicks with!
[/quote]

Isn't this what happened in Origins with just about anyone if you got their friendship up high enough? I mean, from that point on you decide who you like best.
Me, when I wasn't romancing her, I was totally bffs with Leliana.

[quote]
  • More variety in Elf eye colors, almost all had green eyes.
[/quote]

I'm trying of a colour I'd give to elven eyes other than green, but I'm stumped.
But yeah, basically.:P

[quote]
  • Twin companions!
[/quote]

Like Carver and Bethany?:P
But yeah, if they both survive, sure.

[quote]
  • Closure for us fans
[/quote]

Sounds like a plan.

EDIT: And I actually nailed all the quote tags! YES!

Modifié par Helena Tylena, 06 avril 2012 - 02:32 .


#4
LolaLei

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Here's my 2 cents worth:

  • Much more indepth character/companion story arcs - getting to know your companions felt rushed and lackluster in DA2, I'd like the option to really discover what makes these guys tick (like in DA:O.)
  • Better LI/romance story arcs - this also felt rushed in DA2, I'd like to see the relationship with your LI progress slowly in DA3 as you get to know them better, learn about their past and become friends first rather than it being a flirt/flirt/kiss/shag/kiss event. I'd like to see the attraction/sexual tension grow to great heights before we finally get to romance them. I'd also like to see subtle changes occur in the way your PC and LI interact with each other during quests/throughout the game (little flirty exchanges, wistful looks, subtle touching, checking each other out whilst the others not looking etc.)
  • Better romance/sex scenes - Each LI should have a vastly different romance scene appropriate to the characters personality. The PC's class should also come into play (for example if your PC is a mage then his/her magic could be flaring during the scene or used to pull your LI close, if you're a rogue you could use your murder knife to rip open your LI's clothes... something that makes the intimacy feel more personal to the player/PC.) Also, no fully clothed dry humping.
  • The option to talk to your companions whenever you want, like in DA:O
  • More character interaction between quests, I'd like to hear what the companions think of the outcome of said quest and have them comfort my PC where appropriate, during which the PC reacts accordingly rather than than just standing there or not responding.
  • A clear and epic main story arc told in real time. I felt DA2 lost its sense of urgency by telling the story in the form of flashbacks.
  • Down time with your companions - having everyone take the time to relax between quests (like how ME3 had your crew take shore leave to relax/go on dates/hang out etc.)
  • The option to change your party members clothing, or at least the option to cycle between several outfits such as armour/casual/etc - It felt weird to me that in DA2 your characters stay in one set of clothes throughout the course of 7+ years, I also found it odd that an amoured companion would stay in full armour throughout the whole game, even when off duty, I would have liked to seen them dressed casually outside of battle... especially if you're planning to romance them, 2 inch thick metal between the PC and LI seems very impersonal during intimate moments lol.
  • Prettier/more diverse surroundings - I know Kirkwall was supposed to be bleak but more varied changes of scenery would be nice.
  • No recycled maps/dungeons/caves.
  • The option to travel - Kinda like in DA:O. Perhaps the first part of the game could be exploring the general Tevinter area, the second part you travel to Orlais, maybe revisit Ferelden/Kirkwall at some point to see how they are recovering, I want to feel like I'm on an epic road trip.
  • Dynamic weather.
  • Bring back the persuade/threaten/charm options from DA:O.
  • Jealousy between companions if you've been leading several on at once.
  • Companion quests - (something DA2 did well.)
  • Our choices MUST count!
  • The option to play as different races (like we did in DA:O)
  • A varied choice of hairstyles and colours
  • Companions with wildly different personalities, I love the whole "band of misfits" concept Bioware like to run with
  • Closure!
  • Missions that require you to do more than just battle your way through waves of bad guys. I'd like quests where you have to use your stealth or require puzzle solving, quests that need you to talk yourself out of a situation rather than fight.
  • Cullen as a companion/romance option! I think he'd make a great addition to the team, he's been in both games and experienced a lot. His backstory is very interesting and would make for some very poignant scenes (especially if your PC is a mage.) That way the fan girls finally get to experience some of his Templar lovin' (at last!) And people that dislike him can be rude to him and maybe kill him off... win-win lol. Plus he's hawt as hell!
  • Finally, I would like an Orlesian masquerade ball quest. How awesome would it be if your PC had to attend or infiltrate some upper crust party to rescue/assasinate someone, you'd have to mingle with the party guests to get information from them, push away drunken pervy old men/women trying to oogle your PC and generally explore your surroundings. You could also take control of your chosen companions to solve mini puzzles within the quest. I could just imagine, for example, Cullen (if he's a companion this time round) and one other knocking out the hired entertainment for their costumes only to find the outfit slightly too small for him, resulting in the pair of them having to entertain and perform for the party guests long enough for your PC to sneak into the back rooms unnoticed. OR one of your companions going undercover by posing as a member of staff in order to gain access for your PC by tricking a guard into leaving their post etc. The party banter would be amazing (think along the lines of MotA in DA2 but much bigger.) It would also give Bioware a reason to go all out on the OTT factor with ridiculous Orlesian outfits etc. I wanna see my PC kick some arse in a ball gown!

Modifié par LolaLei, 06 avril 2012 - 03:26 .


#5
Sacred_Fantasy

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  • Allow me to emote/express the character myself. BioWare can't emote my character properly. Or just give me an option to play blank slate emotionless character for me to fill in myself.
  • Eliminate auto-dialogues, auto-play or anything that played out without player input.
  • Interact freely with companions
  • More expository to companions or make sure Party Banter fired accordingly because banters can be interrupted or even bypassed if you use fast travel.
  • Scrap anything that possibly detach player from their character either through narrative or through dialogue
  • More action-based choices that actually reflect morality and personality. This include steath, trap, betraying, lying, stealing etc...
  • Multiple endings that vary greatly from one another and plot branchings
  • No more misleading Paraphrase that hurt my brain cell. Honestly I rather NPCs misunderstand my response than I misunderstand my own character. It's common other people can misunderstand you. It's absurd if you misunderstand yourself.  It's even more absurd if you want to discover more about yourself ( or your character because that show you never create your character in the first place ) .
  • Proactive PC. I play and interact with video games to make changes. I don't play just to follow or watch the event and story unfold before me. If I want to do that I'll watch movie or read storybooks. Reactive character hurts my roleplay because It directly contradict with my personality and perception with how things works. Meaning, I don't take failure as an answer,
  • Lastly, I want to be the hero. If I'm not the hero then I have no interest to roleplay any character. I cannot understand the character personally unless I put myself in the character's shoe. Only then I be able  to roleplay different characters and try out different gaming experience.  Assuming one role without emotion ,individuality and personal connection is pointless to me. I will never enjoy such roleplay. I better waste my time watching movie instead. This is reason why I don't play set character. Set character disturb me. Why do I have pay for this character to be the hero when I can just watch Mark Hamill to play Luke Skywalker for the cost of $10? 

Modifié par Sacred_Fantasy, 06 avril 2012 - 03:07 .


#6
CuriousArtemis

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A rogue chick with sick purple eyes lol Okay, I'm feeling a little old now.

#7
cowoline

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Agreed

#8
cJohnOne

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I want a Barbarian class( yeah that's going to happen) and a Treasure Hunter tone with a little chest icon just so I can have treasure and have a Neutral option.

Modifié par cJohnOne, 06 avril 2012 - 04:37 .


#9
Satyricon331

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I'm not going to post all the issues I've already posted about, but I've been thinking lately about a new one. I'm hoping that the tactical combat that Mike Laidlaw has mentioned Bioware's planning - which includes things like tactical positioning etc. - doesn't require metagaming. The tactics I have to adopt to win a battle should be sensible given the information the character has, meaning I don't want to have to pre-buff/pre-position in ways particular to an enemy's abilities that I only know about b/c I've played the battle before or saw something online. In other words, there should be tactics available that make sense in-world.

Modifié par Satyricon331, 06 avril 2012 - 04:50 .


#10
Helena Tylena

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Personally, I'd love it if they got rid of the class system. Have a character be a mage or a non-mage, and then give either one a ****-ton of customization options.

#11
Maria Caliban

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I'm not sure bulleted text is the right format for this. They work best to emphasize a small amount of information. A large laundry list of items would actually make it harder for the developers to retain your opinion.

#12
astindextor

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I'd like to second requests for multiple races again, as well as the option to play matchmaker among my companions. That was one of my favourite things about Mass Effect 3. I always feel bad when I play through a DA game and every companion that's not my LI ends up lonely lol.

I'd love to see some sort of formation aspect to the combat system, kind of like the tactics, but on a party level. This might be what they are planning with the whole tactical positioning, but if not it's worth thinking about. The most frustrating part of p[laying a mage for me is that I want to be at the back, but I always have to lead. It's be nice to set up something like a wedge or other formation and keep my warriors up front and support in the back, regardless of what class I am playing.

#13
Cultist

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1. No more paraphrases.
2. No more autodialogues.
3. No paratrooping knights.
4. No more waves of clones.
5. No more FedEx aka Fetch quests.
6. No more Tallis.
7. No more Dragon Age 2.
8. No more arcade combat.
9. No more single "We will never know" ending.
10. No more acrobatics in heavy armor.
11. No more lack of consequences of your actions.
12. No more awesome buttons.
13. No more recycled maps.
14. No more dialogue wheel.
15. No more everyone bisexual faceless companions like we got in DA2.
The saddest thing is that i can go on for a very long time...