Are the Lost in Dreams Statboosts supposed to be permenant or is my game bugged? I find it perfectly reasonable for characters to gain statboosts in the Fade, since a well-attuned character can alter reality while there (i.e. Mouse in the Mage origin learning to transform into a bear). However, keeping the stat boosts AFTER leaving the Fade seems so OP. Is this a bug?
Lost in Dreams Statboosts...supposed to be permenant?
Débuté par
Jasons073
, déc. 04 2009 12:35
#1
Posté 04 décembre 2009 - 12:35
#2
Posté 04 décembre 2009 - 12:38
Nope, they're permanent.
#3
Posté 04 décembre 2009 - 12:39
Yes it is permanent. OP? Not really. It is a very nice boost but nothing over the top.
#4
Posté 04 décembre 2009 - 07:02
for me it's the difference between coercion and master coercion if I don't feel like investing into cunning
#5
Posté 04 décembre 2009 - 08:05
Basically, it's to make up for the fact that you cannot gain a single copper from this 'dungeon', for obvious reasons. Also it makes your character kick more ass than the NPCs.
If I remember correctly, in NWN (+SoU/HotU) as well as in KotOR, some (if not most) of your NPC companions would have more attribute points than you could possibly get with a sandard point-buy build, piling up 16s and 18s without any stat below 10. This reverses the trend and makes the main character inherently more powerful than his companions.
If I remember correctly, in NWN (+SoU/HotU) as well as in KotOR, some (if not most) of your NPC companions would have more attribute points than you could possibly get with a sandard point-buy build, piling up 16s and 18s without any stat below 10. This reverses the trend and makes the main character inherently more powerful than his companions.
#6
Posté 04 décembre 2009 - 09:34
It always amuses me when someone call a feature of a single-player RPG "overpowered."
Pretty sure that's not the word you're looking for.
Pretty sure that's not the word you're looking for.
#7
Posté 04 décembre 2009 - 11:04
There's a glitch in them too. If you have some fps lag, just keep spamming the node and you might get the bonus multiple times. On my "fun" playthrough I got my mage's strength to 41 without ever spending points on it. Afterwards I moved the points to magic with respec mod
#8
Posté 04 décembre 2009 - 07:35
Slaunyeh wrote...
It always amuses me when someone call a feature of a single-player RPG "overpowered."
Pretty sure that's not the word you're looking for.
Perhaps it's not the word I'm looking for, but I find it odd that my character (yes, a grey warden, but otherwise just an average joe) somehow gets access to so many increased abilities within the fade that also last outside the fade. Part of me feels that it not only contradicts how I envision my character in comparison with the other npcs, but also the current lore we have on the fade. I have no problem with my character being "the one," as he tends to be in many bioware games, but do have a problem with my character having access to ability increases like this without any true explanation. I would have just as much fun playing this game if my character were not that much more powerful than any of my other party members.
At least they're secret/require some exploration to find though, and aren't automatic.





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