The main poll. About whether this compromise is or isn't acceptable for you.
The price of victory:
Following the debate on how much rejecting starchild should cost us, I created two separate polls to determine that:
For those who want a conventional victory, please come here and tell how much you are willing to sacrifice for it.
For those who oppose an easy win that would undermine existing options, please come here and tell how much needs to be sacrificed to not make it an easy win.(The 'nothing should be enough option' is there too)
Please refrain from voting in both. Choose one.
If you support this, kindly bump the thread so it stays afloat.
If you are against this, bump anyway, so more people can come and state they are against this outrage.
Recommended reading:
An analysis of thematic inconsistencies (and other problems) by drayfish. Who happens to be a literature professor, unlike most of us here. The thread that contains this is a must read itself and one of the best answers to the question why we need this.
torudoom's list of encountered objections to his 'use crucible + citadel in clever ways to weaken reapers' scenario
Raynulf's FAQ about conventionally beating reapers. With a 'how to properly use relays' section.
The common effort in estimating reaper numbers. Less than a few thousands according to cutscenes and the main plot.
Raynulf's estimation of allied numbers and total firepower.
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[Mandatory statement that removing the starchild would be the best fix for the ending]
Back to the topic.
Judging by the Extended cut announcement all key elements of the ending: the starchild, control/destroy/synthesis, relays blowing up are staying. Same announcement states that no new endings will be added.
Why?
The simple idea of adding a fourth option that allows Shepard to refuse to pick a color has been floating on this forum since people first got to the ending.
No rewriting of the starchild dialogue. No change of the explanation of the reaper cycle, no change to already existing options. No additional gameplay.
A simple “no”. Well, maybe a renegade "no" and a paragon "no". With subsequent falling back onto your war assets.
If EMS is low – the non-canon bad ending: reapers win, everybody dies. One short cinematic.
If EMS is high enough – an option to either:
1) fight conventionally and win the battle, leading to a long and bloody war that could eventually be won, with remaining reapers retreating into dark space
2) same, but also use the fact that the citadel apparently controls the reapers to weaken them and even the odds
3) argue them away
If the rumors that the control choice will allow to eventually rebuilt the relays are true, such an ending would in the long run be similar to control: relays would be still around and the reapers will be somewhere out there.
Bioware is already doing cutscenes and cinematics for an extended epilogue for the three existing endings. Such a fourth ending would not require anything other than cutscenes and cinematics. It would not change anything except for Shepard who was supposed to be the character that we, the player, created.
Bioware keeps their vision, we keep our Shepard.
Also, if done carefully and balanced in terms of consequences with other endings, this should not in any way affect the game for anyone who liked it.
EDIT: People in the thread have come up with detailed ideas (see below) how to make rejecting the starchild and still winning more plausible, by weakening the reapers to the point where the allied fleets can beat them.
So we don't contradict Hackett's statements that we can never beat them too much.
Infinitely more different suggestions and opinions are to be found in the Data Cache.
Modifié par a.m.p, 16 mai 2012 - 06:25 .





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