Ingvarr Stormbird wrote...
Our_Last_Scene wrote...
And anyway a happy ending, one where everything is perfect and the Citadel is fine and the Relays are fine and Shepard lives and his squad lives, would undermine every other ending, as it'd make every ending bar that one suck.
That would go against the theme of the series where you have to make a hard decisions. That's not a hard decision, that's an easy one.
Not only that, if it was achieved by anything other than the Crucible it'd be even worse.
Umm, try thinking from the Shepard's point of view, don't break the character. Even if refusing the starchild will ultimately result in "best ending", how hell Shepard could know about it? In fact, everybody pretty much said over and over that its impossible, its pointless, etc.
So how it makes it "easy decision"? Its only easy if Shepard magically can realize that he is a videogame character and look on the internet what all 4 choices will do.
It's not easy for player either unless player already spoiled about what will happen in all cases after he will choose or refuse to choose.
^ Pretty much this ^
You don't know beforehand if you have enough war assets, if you did the right things, to make achieving the warm and fuzzy ending that some people are absolutely adamant against being present---much like at the end of ME2, when you pick your two person squad for the last time to go fight (what you find out to be) a big half-assembled human Reaper, you don't know if any of those that were left to hold the door survived until it's over and you're back on the Normandy. A few playthroughs, people I had loyal died (Tali most of the time).
So, in this, you would make your choice, see the StarKid accept your decision (or turn into Harbinger to say "so be it"---saw that in one of the suggestions, really liked it), watch a bit of the battle, the kid could ask if you're sure (if he doesn't transform---again, from one of the suggestions), you could choose or resist again, and then see the final cut-scene to find out whether or not your EMS was high enough, or if you're all killed, or some variable state in between.
To refuse, and fall back on the army that everyone
said was useless---to which, if someone says it again, Shep could just say, "I don't believe that" or "I have faith in you to get the job done, don't let me down" or "All our hope lies with you now, make me proud" or "Prove It"---is just as much a difficult decision as choosing whether to enslave or destroy an entire race of sentient beings, or forcibly merge all life on a molecular level, regardless of any of any individual contained within said life's wills, wishes, or opinions. It would be a choice between playing god or retaining humanity.
And again, if you did get the "super happy/perfect" ending, it would only be ONE of the endings, and it wouldn't be easily attainable. And it would still be bittersweet because of the friends you lost along the way anyhow (Kaidan/Ash, Thane, Legion, Mordin, etc.).
Another one could possibly be that the Citadel and Relays are there, but Shep dies. It would be solemn, with a funeral but very respectful. Another could be that the Citadel is destroyed but the Relays stay and Shep dies, again, funeral, more deaths. And so on, in gradual states of disrepair to the Earth, the Fleet, etc. etc.
All we're doing is spit-balling, and making suggestions. To have different options based upon what we would do if we were in the situation, (which is what we were promised word for word*) and to say "No" was literally the first thing that popped into my head when I was playing the ending---given that my pilot formed an emotional relationship with a robot, I got the Quarians and Geth to make-up, and finding out that the Quarians shot first during the "Uprising"---yet the in-game option to do so was absent. I could set aside the fact that the machine for synthesis makes no sense whatsoever (so, I leap into a beam of energy, and that somehow splices DNA and Circuitry? how does that. . .). I could overlook that if I would have just been able to refuse.
*
I'm always leery of saying 'optimal' endings, because I think
one of the things we do try to do is make different endings that are optimal for different people." -- Mac Walters
There are many different endings. We wouldn't do it any other way. How could you go through all three campaigns as playing as your Shepard
and then be forced into a bespoke ending that everyone gets? But I can't say any more than that." -- Mike Gamble
"Every decision you've made will impact how things go.
The player's also the architect of what happens." -- Mike Gamble
"We have a rule in our franchise that there is no canon.
You as a player decide what your story is." -- Casey Hudson
"For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3.
And they are resolved in a way that's very different based on what you would do in those situations." -- Casey Hudson
Modifié par Byronic-Knight, 13 avril 2012 - 08:01 .