Demonstrated where? I haven’t seen a single one fire.Dean_the_Young wrote...
Which do not overcome the gap, as demonstrated in the game and told in the lore.a.m.p wrote...
Or I read between the other lines that stated how everything that could be equipped with thanix cannons was equipped with thanix cannons;
Regardless, point is we get all these 'reapers are unbeatable' assumptions by second-guessing the intentions of the writers. I get that at some point during early (I hope so) development there was a meeting where people sat down, discussed it and decided to make them unbeatable. They could have decided otherwise, they had the material, but they went with the crucible. And dialogue was written and some codex entries were created to match that. I get where they were going. But they didn’t really get there.
The FTL ramming was clumsily retconned. Could be brought back.
The prothean thing: Javik says he was born long after the citadel was taken. After he takes the memory shard he tells of his own time at war: “...Year after year, battle after battle I was hunted by my own people. Until the battle of the Cronian Nebula...”. That’s not mopping up the helpless fleeing remains of a defeated people, that’s active resistance at least decades after the initial attack.
It doesn’t matter how good your guns are or how expansive you are. If you are stuck somewhere where the enemy can bring infinite reinforcements in and you can’t, you’re dead. If you manage to hold out for decades regardless, it means either the enemy is not nearly as strong as we’re told, or that there aren’t that many of them.
The blowing up relays thing – the codex suggests it would work, but the cost is deemed too high. If we put the easy crucible off button out of the picture by rejecting that option, that assertion could be reevaluated. Because if we can’t retake the planet, the people on that planet are as good as dead. Even the homeworlds aren't that crucial. The good thing about the galaxy is it's big. There are other planets to fall back to, civilians can be evacuated to safe locations reapers don't know about (they were building the crucible somewhere safe, right?) and as long as 10 years from now we have enough survivors of all species to not die out and zero reapers that's already a victory.
How about using those months we bought in Arrival and all that time before act 3 for building war time infrastructure? Establishing supply lines, evacuating production facilities, replenishing the numbers of lost ships? Because that's what people do when facing a powerful enemy that is trying to kill them. Yes, I know the game is trying to convince me none of that was done. That's another point to people forced to act like idiots. But something like that could be written in and the whole story would make significantly more sense.
What I am saying is that the info present in the game is very ambiguous. Stuff like the above mentioned could be used to turn the story around with some but not much disconnect and fix up to half of what’s wrong with the ending. It certainly doesn’t make for genious storytelling, but I believe it's better than nothing.
"Then we lead the fleets to Earth and we take our chances". This is said before the citadel is brought to Earth. The only thing at Earth at this point is a motherload of reapers. Why would he want to take fleets to Earth if the reapers were unbeatable conventionally? To die in battle? If the crucible is the last hope and we fail completenig it, we shouldn’t be throwing our poor fleest at Earth. We should be digging in for that centuries long mop up, evacuating people, establishing safe hideouts, maybe powering up pothean stasis technology again. Anything but throwing fleets at Earth. It’s either Hackett forced to be terminally stupid by the plot (again) or it’s Hackett thinking that something could be done with the fleets at Earth.'Taking chances' is not an assertion of viability, it's an act of desperation if the Crucible falls through.
And in no way could it have been planted there? With a big “Build me, I will kill the reapers” sign on it? I’m not saying, it is a reaper trap, right now. I am saying that from my character’s in-universe perspective it is incredibly suspicious. And as time goes on and we still don’t know what it does it gets only more suspicious. Which calls for a plan B at least. But Hackett and Co don’t care.That would be correct, which rather undermines your own point. Prothean beacons and archives, from which the Crucible comes from, were not Reaper traps.
I’d have easily bought the crucible plot if it was explained like that:
These are plans for a prothean device that could be used to fight the reapers. They need translation and decrypting. As the translation progresses we first (say by the time we do Tuchanka) learn that the device wasn’t originally prothean – they found the plans shortly before the attack and made some additions but could never build it because they were isolated. After Tuchanka we learn more – that the plans date several (no more than 10) cycles back to a civilization that came very close to defeating the reapers by using this device – but the device was destroyed. Since then the plans were passed on. By the time we deal with the geth we learn that it docks with the citadel (and was always, since first designed supposed to dock with the citadel) and blows up relays. The galaxy begins to prepare for this eventuality. And on Thessia we try to get the missing part, which is the operating system for this thing. Software, basically. We deal with Cerberus, finish the device and go to earth to turn it on. And it does not have any strange options. It’s just an off button that kills reapers. And no damn starchild with his symbolism. Would have totally bought it and wouldn’t complain a bit.
Same general outcome, except without the stupid. But we are stuck with the starchild and the rest of the silliness, so I'm trying to salvage what can be salvaged. Which in this case is Shepard.
I know that it is a reaper. "Its age was originally placed at nearly a billion years old". Then it disappeared before this numbers could be confirmed or refuted. The only people who got to study it were the batarians. And we can’t really ask them what they found out, can we?The Leviathan of Dis being a Reaper is canon, and as such does establish a 'no later than' time frame. No later, mind you: we know Reapers existed before it as well.
The Klendagon cannon is just one example. We don’t know that during all of those countless cycles there wasn’t a civilization (or several) that managed to put up a fight and inflict severe casualties on the reapers. We have no reason to assume there was. We have no reason to assume there wasn’t. We simply don’t know. Could be turned either way.
Are we talking multiplayer? Because I only played singleplayer. And that was me going down to a planet, killing Cerberus idiots or a few husks, securing the place and leaving it for the allied forces to hold. Are you telling me there is story-changing stuff in multiplayer? Also if we take into account something from multiplayer that says that the war is being lost, we can't dismiss the war assets screen as a story-irrelevant gameplay mechanic either, and it says battles in key locations are being won. One of these things is not like the other.The key locations you fight for as N7 are strategic cites for holding the losing battle, not the major colonies or homeworlds. In all the major theatres, the 'best' the galaxy is doing is bogging down and slowing the Reapers: even Palaven is only holding the line.
Fair enough. But you do understand that I feel the same way about the existing endings as you do about my suggestion? They break the narrative on multiple levels for me. Hence this attempt to salvage as much as possible.Since there's no reason to believe the Reapers are dependent on the Star Child to function, yes.
Modifié par a.m.p, 16 avril 2012 - 09:40 .





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