Aller au contenu

Photo

[POLLS] Ending compromise: Saying 'no' to the starchild. Conventional victory and the price of it.


  • Veuillez vous connecter pour répondre
913 réponses à ce sujet

#451
a.m.p

a.m.p
  • Members
  • 911 messages

Dean_the_Young wrote...

a.m.p wrote...

Or I read between the other lines that stated how everything that could be equipped with thanix cannons was equipped with thanix cannons;

Which do not overcome the gap, as demonstrated in the game and told in the lore.

Demonstrated where? I haven’t seen a single one fire.

Regardless, point is we get all these 'reapers are unbeatable' assumptions by second-guessing the intentions of the writers. I get that at some point during early (I hope so) development there was a meeting where people sat down, discussed it and decided to make them unbeatable. They could have decided otherwise, they had the material, but they went with the crucible. And dialogue was written and some codex entries were created to match that. I get where they were going. But they didn’t really get there.

The FTL ramming was clumsily retconned. Could be brought back.

The prothean thing: Javik says he was born long after the citadel was taken. After he takes the memory shard he tells of his own time at war:  “...Year after year, battle after battle I was hunted by my own people. Until the battle of the Cronian Nebula...”. That’s not mopping up the helpless fleeing remains of a defeated people, that’s active resistance at least decades after the initial attack.

It doesn’t matter how good your guns are or how expansive you are. If you are stuck somewhere where the enemy can bring infinite reinforcements in and you can’t, you’re dead. If you manage to hold out for decades regardless, it means either the enemy is not nearly as strong as we’re told, or that there aren’t that many of them.

The blowing up relays thing – the codex suggests it would work, but the cost is deemed too high. If we put the easy crucible off button out of the picture by rejecting that option, that assertion could be reevaluated. Because if we can’t retake the planet, the people on that planet are as good as dead. Even the homeworlds aren't that crucial. The good thing about the galaxy is it's big. There are other planets to fall back to, civilians can be evacuated to safe locations reapers don't know about (they were building the crucible somewhere safe, right?) and as long as 10 years from now we have enough survivors of all species to not die out and zero reapers that's already a victory.

How about using those months we bought in Arrival and all that time before act 3 for building war time infrastructure? Establishing supply lines, evacuating production facilities, replenishing the numbers of lost ships? Because that's what people do when facing a powerful enemy that is trying to kill them. Yes, I know  the game is trying to convince me none of that was done. That's another point to people forced to act like idiots. But something like that could be written in and the whole story would make significantly more sense.

What I am saying is that the info present in the game is very ambiguous. Stuff like the above mentioned could be used to turn the story around with some but not much disconnect and fix up to half of what’s wrong with the ending. It certainly doesn’t make for genious storytelling, but I believe it's better than nothing.

'Taking chances' is not an assertion of viability, it's an act of desperation if the Crucible falls through.

"Then we lead the fleets to Earth and we take our chances". This is said before the citadel is brought to Earth. The only thing at Earth at this point is a motherload of reapers. Why would he want to take fleets to Earth if the reapers were unbeatable conventionally? To die in battle? If the crucible is the last hope and we fail completenig it, we shouldn’t be throwing our poor fleest at Earth. We should be digging in for that centuries long mop up, evacuating people, establishing safe hideouts, maybe powering up pothean stasis technology again. Anything but throwing fleets at Earth. It’s either Hackett forced to be terminally stupid by the plot (again) or it’s Hackett thinking that something could be done with the fleets at Earth.

That would be correct, which rather undermines your own point. Prothean beacons and archives, from which the Crucible comes from, were not Reaper traps.

And in no way could it have been planted there? With a big “Build me, I will kill the reapers” sign on it? I’m not saying, it is a reaper trap, right now. I am saying that from my character’s in-universe perspective it is incredibly suspicious. And as time goes on and we still don’t know what it does it gets only more suspicious. Which calls for a plan B at least. But Hackett and Co don’t care.

I’d have easily bought the crucible plot if it was explained like that:
These are plans for a prothean device that could be used to fight the reapers. They need translation and decrypting. As the translation progresses we first (say by the time we do Tuchanka) learn that the device wasn’t originally prothean – they found the plans shortly before the attack and made some additions but could never build it because they were isolated. After Tuchanka we learn more – that the plans date several (no more than 10) cycles back to a civilization that came very close to defeating the reapers by using this device – but the device was destroyed. Since then the plans were passed on. By the time we deal with the geth we learn that it docks with the citadel (and was always, since first designed supposed to dock with the citadel) and blows up relays. The galaxy begins to prepare for this eventuality. And on Thessia we try to get the missing part, which is the operating system for this thing. Software, basically. We deal with Cerberus, finish the device and go to earth to turn it on. And it does not have any strange options. It’s just an off button that kills reapers. And no damn starchild with his symbolism. Would have totally bought it and wouldn’t complain a bit.

Same general outcome, except without the stupid. But we are stuck with the starchild and the rest of the silliness, so I'm trying to salvage what can be salvaged. Which in this case is Shepard.

The Leviathan of Dis being a Reaper is canon, and as such does establish a 'no later than' time frame. No later, mind you: we know Reapers existed before it as well.

I know that it is a reaper. "Its age was originally placed at nearly a billion years old". Then it disappeared before this numbers could be confirmed or refuted. The only people who got to study it were the batarians. And we can’t really ask them what they found out, can we?

The Klendagon cannon is just one example. We don’t know that during all of those countless cycles there wasn’t a civilization (or several) that managed to put up a fight and inflict severe casualties on the reapers. We have no reason to assume there was. We have no reason to assume there wasn’t. We simply don’t know. Could be turned either way.

The key locations you fight for as N7 are strategic cites for holding the losing battle, not the major colonies or homeworlds. In all the major theatres, the 'best' the galaxy is doing is bogging down and slowing the Reapers: even Palaven is only holding the line.

Are we talking multiplayer? Because I only played singleplayer. And that was me going down to a planet, killing Cerberus idiots or a few husks, securing the place and leaving it for the allied forces to hold. Are you telling me there is story-changing stuff in multiplayer? Also if we take into account something from multiplayer that says that the war is being lost, we can't dismiss the war assets screen as a story-irrelevant gameplay mechanic either, and it says battles in key locations are being won. One of these things is not like the other.

Since there's no reason to believe the Reapers are dependent on the Star Child to function, yes.

Fair enough. But you do understand that I feel the same way about the existing endings as you do about my suggestion? They break the narrative on multiple levels for me. Hence this attempt to salvage as much as possible.

Modifié par a.m.p, 16 avril 2012 - 09:40 .


#452
the slynx

the slynx
  • Members
  • 669 messages

Dean_the_Young wrote...
Since there's no reason to believe the Reapers are dependent on the Star Child to function, yes.


I want to mention this one, since a.m.p. tackled the other points and offered what I think are fairly reasonable counter-points.

We have no real notion of what Star Kid's function is, vis a vis the Reapers, at all. He could be crucial. He could be completely extraneous. We're left with pure speculation.

But regardless, that doesn't mean that doing something in the Citadel, or with the Crucible, or to the Catalyst (if that's what he actually is, something for which no proof is offered other than his own statement) cannot have an impact on Reaper function. First, whatever's done to the Crucible/Citadel doesn't have to involve him and could still affect the Reapers. Second, even if he's not a necessary condition for Reaper function, he could still be a contributing factor that which, when removed, compromises their function partially.

There are plenty of examples of things in-game of having these sorts of effects, from hurting Saren weakening Sovereign to vulnerabilities produced by the Geth undergoing Reaper code swap. And we're already given endings where shooting tubes or jumping into beams of light can destroy synthetics and mass relays or turn people into android-organic chimeras. I don't think the examples put forth in this thread are out of line with the sorts of effects we've seen in the series; I think we've actually tried to come up with feasible pathyways by which the effects could be enacted to a greater extent than the explanations with which the game shipped. It's speculation, but not totally baseless speculation, and I don't think it's out of keeping with the themes or plot devices used in the trilogy thus far.

#453
Candidate 88766

Candidate 88766
  • Members
  • 3 422 messages
I personally don't like the idea of winning by conventional means. I think it would detract from what the Reapers are meant to be if it turns out that all you need to kill them is a lot of ships.

The protheans were more advanced than this cycle, and there was a cycle with a weapon that could one-shot a Reaper capital ship, and yet they were exterminated. This cycle did nothing to prepare for the Reapers despite all the warnings. The turian fleet takes an absolute battering by the Reapers, as does the Alliance fleet.

If even these heavily damaged fleets could beat the Reapers through conventional means, then it begs the question of why no other cycle has beaten them. The only difference between this cycle and the others is that we have the relay network, but being able to gather your fleet all in one place doesn't matter when the Reapers can do the same thing, and the Reapers have more powerful weapons, better armour and shielding and outnumber the combined fleet (if what EDI says on Earth is to be believed, and I see no reason not to believe it).

Its just my opinion, but I feel that winning conventionally would detract too much from what the Reapers are meant to be.

#454
PsyrenY

PsyrenY
  • Members
  • 5 238 messages
Making them beatable conventionally would totally undermine their threat. "All we needed was friendship! CAREBEAR STARE!!!"

It would also make Hackett and Victus look like drooling idiots but hey.

#455
a.m.p

a.m.p
  • Members
  • 911 messages

Optimystic_X wrote...

Making them beatable conventionally would totally undermine their threat. "All we needed was friendship! CAREBEAR STARE!!!"

It would also make Hackett and Victus look like drooling idiots but hey.


Does making them, experienced military leaders, completely rely on a device that nobody knows what does and that could, for all they know be a reaper trap, not make them look like idiots? If anything, having a plan B would redeem their intelligence.

#456
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

a.m.p wrote...

Optimystic_X wrote...

Making them beatable conventionally would totally undermine their threat. "All we needed was friendship! CAREBEAR STARE!!!"

It would also make Hackett and Victus look like drooling idiots but hey.


Does making them, experienced military leaders, completely rely on a device that nobody knows what does and that could, for all they know be a reaper trap, not make them look like idiots?


No, it makes them desperate. Which they were, and which they'd have no reason to be if conventional victory simply by getting everyone to have tea together was an option.

#457
a.m.p

a.m.p
  • Members
  • 911 messages

Candidate 88766 wrote...

If even these heavily damaged fleets could beat the Reapers through conventional means, then it begs the question of why no other cycle has beaten them. The only difference between this cycle and the others is that we have the relay network, but being able to gather your fleet all in one place doesn't matter when the Reapers can do the same thing.


It does. It makes all the difference in the world. It allows to use some goddamn strategy and tactics, that according to Bioware this war doesn't need.
Being able to maneuver, bring in reinforcements where they are needed, catch your enemy off guard when there are few of them, use hit-and-run tactics (which, according to the codex, work pretty well agains reapers) - that is something no cycle before this one could do.

It should not be a Lotr-style everyone at once head-on attack. It's the 22 century.
Also we don't really know how damaged the fleets are and even how strong they were to begin with. Neither do we have any real data on the reapers. The war assets screen said we were winning battles, Hackett said we were losing. It's all very vague and could be argued either way.

#458
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

a.m.p wrote...
(which, according to the codex, work pretty well agains reapers)


So well that they're able to ignore it?

Unless you can get your entire planet's population into spaceships this strategy is a delaying tactic at best.

#459
incinerator950

incinerator950
  • Members
  • 5 617 messages
More Armchairs here than I could throw a stick at /k/ in the summer.

Can we reestablish that because of the Crucible plot being thrown in, conventional victory is impossible? That we've heard it said in game more than once, and the Asari, Turians, and Humans couldn't hold their homeworlds.

You want a conventional victory ending, you need to change the entire plot.

#460
a.m.p

a.m.p
  • Members
  • 911 messages

Optimystic_X wrote...

a.m.p wrote...

Optimystic_X wrote...

Making them beatable conventionally would totally undermine their threat. "All we needed was friendship! CAREBEAR STARE!!!"

It would also make Hackett and Victus look like drooling idiots but hey.


Does making them, experienced military leaders, completely rely on a device that nobody knows what does and that could, for all they know be a reaper trap, not make them look like idiots?


No, it makes them desperate. Which they were, and which they'd have no reason to be if conventional victory simply by getting everyone to have tea together was an option.

How desperate does one need to be to turn off one's brain completely? They knew reapers were coming. What were they going to do if Liara didn't conveniently find the crucible? Why aren't they allowed to have had some foresight and planned ahead?

How about this: This suspicious device is supposed to kill all reapers. We aren't doing very well against them, so let's try it on the off chance it does what it says, it is from a prothean archive after all. If it does what it says it does it's definitely worth it. But on the off chance it doesn't kill reapers let's have a backup plan: how about we if we clearly see we're losing this battle (which is up for debate as of now), we retreat through the relay and then blow it up with the bulk of the reaper fleet still in Sol. And then go try our best to fight the rest.

See, I'm not proposing a victory right there at Earth. I am proposing a long and bloody war following the battle at Earth, whether it would be won or lost, with countless more casualties as a price for defiance. How would that undermine the reaper threat? We already found out they aren't gods, they are just big and powerful machine squids.

Modifié par a.m.p, 16 avril 2012 - 03:06 .


#461
a.m.p

a.m.p
  • Members
  • 911 messages

incinerator950 wrote...

More Armchairs here than I could throw a stick at /k/ in the summer.

Can we reestablish that because of the Crucible plot being thrown in, conventional victory is impossible? That we've heard it said in game more than once, and the Asari, Turians, and Humans couldn't hold their homeworlds.

You want a conventional victory ending, you need to change the entire plot.

There's plenty of lore to support it regardless of the dialogue, some of which the writers had to actively retcon - the FTL ramming being the most severe example.

I'm not claiming this is ideal.
I do not argue that it would contradict some dialogue. But dialogue is the only thing it would directly contradict. While the existing endings manage to contradict almost everything, staring with the themes of the series and ending with basic school level biology.

Modifié par a.m.p, 17 avril 2012 - 01:26 .


#462
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

a.m.p wrote...

How desperate does one need to be to turn off one's brain completely? They knew reapers were coming. What were they going to do if Liara didn't conveniently find the crucible?


Get reaped, most likely. Merely knowing a tornado is coming doesn't give you the ability to stand outside your house and drive it away.

a.m.p wrote...
Why aren't they allowed to have had some foresight and planned ahead?


They did. Maybe not as much as they could have, but the extra time would have made little difference.

a.m.p wrote...
How about this: This suspicious device is supposed to kill all reapers. We aren't doing very well against them, so let's try it on the off chance it does what it says, it is from a prothean archive after all. If it does what it says it does it's definitely worth it. But on the off chance it doesn't kill reapers let's have a backup plan: how about we if we clearly see we're losing this battle (which is up for debate as of now), we retreat through the relay and then blow it up with the bulk of the reaper fleet still in Sol. And then go try our best to fight the rest.


How do you "blow the Relay" without a rocket-propelled asteroid? And how long would this delay the Reapers, with systems like Arcturus only a short hop away.

a.m.p wrote...
See, I'm not proposing a victory right there at Earth. I am proposing a long and bloody war following the battle at Earth, with countless more casualties as a price for defiance.


If it results in defeat, what's the point? Just to say "Yeah, we sure showed them with our smoking corpses! Never make any concessions!"

#463
a.m.p

a.m.p
  • Members
  • 911 messages

Optimystic_X wrote...

a.m.p wrote...
(which, according to the codex, work pretty well agains reapers)


So well that they're able to ignore it?

Unless you can get your entire planet's population into spaceships this strategy is a delaying tactic at best.

Delaying works for me if I can evacuate a significant part of the surviving population somewhere safe. Why do I think there are safe places? The crucible was built without reaper knowledge. TIM managed to run Sanctuary for months wihtout any interference from the reapers. Previous cycle: reapers never found Ilos. This is a problem of keeping information safe. Which can be solved.

Not to mention, the various ways to successfully fight reapers that are already within the lore but are either ignored or clumsily retconned. Give me my FTL anti-reaper rockets equipped with hacked FTL plotters.  Allow me to use the lore that is already there and I could turn delaying tactics into active reaper-hunting. Tell me how relay explosions really work. Are they sublight or FTL? There is no info on that. If they are FTL, let me burn reapers with relay explosions.
This war does not have to end in defeat.

And one thing that I don't understand when people say that conventional victory undermines reapers. What, more than turning them into the starchild's lackeys that could be shut down with an off button undermines them?

Why is the ability to fight them on your own considered an easy solution that diminishes the weight of the narrative while getting permission of the chief reaper to shut down his traveling circus is said to be this great and meaningful struggle?
Shouldn't it be the other way around?

#464
the slynx

the slynx
  • Members
  • 669 messages
I'm going to bump this in the hopes that some new readers see it. I think there are some solid arguments in here.

#465
Veloric Wu

Veloric Wu
  • Members
  • 641 messages
HELL YES!! STAR CHILD BE DAMNED!

#466
Elyiia

Elyiia
  • Members
  • 1 568 messages
I always love the "Conventional war makes the Reapers less daunting" but having them controlled by Star-Jar doesn't argument.

#467
Hibernating

Hibernating
  • Members
  • 397 messages
I would like a way to say no to the starchild, and then lose conventionally.
Sorry, the fleets could devistate the reapers but they couldnt win.
Reapers ability to outrun all the fleets in the galaxy, their numbers and there lack of need of supplies mean they simply cannot be beaten by those that need food/water/heat.
It might take hundreds of years but you would lose.

Modifié par Hibernating, 17 avril 2012 - 02:26 .


#468
Ingvarr Stormbird

Ingvarr Stormbird
  • Members
  • 1 179 messages

Hibernating wrote...

It might take hundreds of years but you would lose.

Who knows, maybe some other solution will be found (anything could hardly be more unbelievable than suddenly finding "reapers off" button plans on your backyard)
And don't misunderestimate Shepard, he's like Chuck Norris :) Since ME1 tons of people told him "bah, this can't be done, and that can'be done, yada yada" - and he proved them wrong ;)

Modifié par Ingvarr Stormbird, 17 avril 2012 - 02:37 .


#469
Elyiia

Elyiia
  • Members
  • 1 568 messages
Honestly, if we didn't forget about technology that could help us (including poor retcons of FTL drives) a conventional victory seems more than possible.

Hell, we know that their shields are far weaker when they're in "mobility mode" but we never try to exploit that? We just fight them head on, where their shields are most effective?

#470
a.m.p

a.m.p
  • Members
  • 911 messages

FeriktheCerberus wrote...

HELL YES!! STAR CHILD BE DAMNED!


That's the spirit.

Hibernating wrote...

I would like a way to say no to the starchild, and then lose conventionally.
Sorry, the fleets could devistate the reapers but they couldnt win.
Reapers ability to outrun all the fleets in the galaxy, their numbers and there lack of need of supplies mean they simply cannot be beaten by those that need food/water/heat.
It might take hundreds of years but you would lose.


This is a somewhat new take on the problem. Could you give more details on how you think such a scenario would work? Because so far people who are against conventional victory say that the allied forces would lose immediately, because time's up.
But if we manage to fight them for hundreds of years, with the relay network active (which is our advantage compared to all previous cycles), then we will be able to kill some reapers, we will have time to study them, develop new weapons and new ways to fight them. So why the certainty that we will lose?

Modifié par a.m.p, 17 avril 2012 - 02:46 .


#471
Fatso8686

Fatso8686
  • Members
  • 226 messages

CapnManx wrote...

It's stated clearly that the Reapers can't be defeated by conventional means, and that the Crucible is their only real hope. Saying 'No' to the Star Child is essentially giving up on the whole 'saving the galaxy' thing; and just letting the Reapers win.

Sheppard is consistently portrayed as someone who just wont give up, no matter the odds; so quitting just isn't an option for him/her (and therefore wouldn't be presented as one).


I think quitting is the wrong word. I would say that we would be sticking to the stupid space magic kid and finishing off the reapers ourselves, or attempting. That doesn't sound like giving up...

#472
Ingvarr Stormbird

Ingvarr Stormbird
  • Members
  • 1 179 messages

a.m.p wrote...
But if we manage to fight them for hundreds of years, with the relay network active (which is our advantage compared to all previous cycles), then we will be able to kill some reapers, we will have time to study them, develop new weapons and new ways to fight them. So why the certainty that we will lose?

To this as I've seen most people reply, "because all other countless cycles have lost, and they all also tried their best".
To this I say - this is not very proper argument because:
a) there is always a first time.
B) there is a passage of information between cycles, which does not make them same
c) before of above passage of information current cycle is already completely abnormal

Modifié par Ingvarr Stormbird, 17 avril 2012 - 02:49 .


#473
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

a.m.p wrote...

But if we manage to fight them for hundreds of years, with the relay network active (which is our advantage compared to all previous cycles), then we will be able to kill some reapers, we will have time to study them, develop new weapons and new ways to fight them. So why the certainty that we will lose?


But they're "developing" just like you are. From Javik: "Every battle brought new horrors." From Legion: "Reaper code adapts quickly to attack."  And they have no supply lines or civilians to keep safe. A long war would cause the organics to deteriorate rapidly.

a.m.p wrote...

Delaying works for me if I can evacuate a significant part of the surviving population somewhere safe. Why do I think there are safe places? The crucible was built without reaper knowledge. TIM managed to run Sanctuary for months wihtout any interference from the reapers. Previous cycle: reapers never found Ilos. This is a problem of keeping information safe. Which can be solved.


Ilos was never found because it went completely dark/underground. They didn't even have a single solar panel to get some external energy down to the facility, because they were so afraid of discovery - which led to the life pods failing due to being only on battery power. This is not a feasible solution, because while you are hibernating you can't counterattack.

Sanctuary stayed hidden for awhile, but was found and wiped out in moments. And it only stayed hidden that long because the Reapers were focused on homeworlds, which have now been removed from the equation.

The Crucible was kept safe by keeping a giant fleet around it, a fleet which has now been mostly decimated. It also had few civilians - everyone there was either building it or defending it.

Modifié par Optimystic_X, 17 avril 2012 - 02:53 .


#474
Ingvarr Stormbird

Ingvarr Stormbird
  • Members
  • 1 179 messages

Optimystic_X wrote...

a.m.p wrote...

But if we manage to fight them for hundreds of years, with the relay network active (which is our advantage compared to all previous cycles), then we will be able to kill some reapers, we will have time to study them, develop new weapons and new ways to fight them. So why the certainty that we will lose?


But they're "developing" just like you are. From Javik: "Every battle brought new horrors." From Legion: "Reaper code adapts quickly to attack."  And they have no supply lines or civilians to keep safe. A long war would cause the organics to deteriorate rapidly.

Still doesn't mean they couldn't lose. All that matters if you manage to keep ahead, to maintain the initiative. Like Protheans managed to do with Conduit, which made a big blow to the Reapers, and they were in way more nightmarish position.
I mean, you could accept Reapers as omnipotent infallible gods, surely this means that it pointless to struggle - but this nihilistic scenario is tad boring.

Modifié par Ingvarr Stormbird, 17 avril 2012 - 02:55 .


#475
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

Ingvarr Stormbird wrote...

Still doesn't mean they couldn't lose. All that matters if you manage to keep ahead, to maintain the initiative. Like Protheans managed to do with Conduit, which made a big blow to the Reapers, and they were in way more nightmarish position.


Again, Ilos/Conduit only survived by going COMPLETELY underground for centuries, to the point that they couldn't even gather external energy, cultivate food etc. Any signs of life on the surface would have attracted attention.