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[POLLS] Ending compromise: Saying 'no' to the starchild. Conventional victory and the price of it.


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#26
Hudathan

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Because that ending is already in the game. If you just stand around and don't pick any of the options you get the standard game over. That's Bioware telling you that the Crucible just gets destroyed and you all lose.

The Fleet was pleading for you to hurry and get the Crucible going the whole time you're on Earth and the Citadel. They know they will lose over time and their only chance at survival is hoping that the Crucible can stop the Reapers. The idea that a smaller fleet of weaker ships was going to somehow win over time would have been completely ridiculous seeing they were already losing.

Modifié par Hudathan, 06 avril 2012 - 06:12 .


#27
a.m.p

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SovereignWillReturn wrote...

But here's the thing, the Star Child LETS you choose red, and end his existence along with all the reapers.

If I did red, and the Star Child was all, "WTF SHEP! STOP! And then I shot his brains out, along with the red"
Then I would be okay.


Or that. But that would be rewriting the dialogue, and I don't think Bioware will do that.

#28
CapnManx

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a.m.p wrote...


It is admittedly a problem of the whole main plot line revolving around the crucible. Let's say this. Whether the reapers could or could not be defeated conventionally was up to Bioware. They decided to make the crucible plot and thus told us that no, no conventional fighting. It was an arbitrary decision, regardless of everything previously established. When I was talking to Hackett, I felt it was awfully forced and more like Bioware through Hackett beating me over the head with the idea that I have to go build the crucible and nothing else would work.

Reintroducing the idea of beating them conventionally at the last moment, after everyone has been obsessing over the crucible for the whole game would cause certain disconnect, but I really think it could solve more problems then it causes.


On the introduction of the Crucible we can agree.  It was an uber-maguffin; and I always hate when one of those gets pulled out of nowhere, in a series that was doing perfectly well without.  Still, changing that would be changing the entire plot of ME3, not just the ending, so we're stuck with it.

I think the folly of fighting them conventionally was demonstrated well enough; the Taurian fleet was the biggest and most powerful in the galaxy, and they couldn't even stop the Reapers from landing on the very seat of their power.  The combined forces of the galaxy were being gathered just to retake Earth; were they supposed to do that, one planet at a time, for every planet?  It would take too long; just about everyone they were trying to save would get harvested (and that would mean more Reapers, which is the biggest problem; it's sort of like a zombie apocalypse, except the zombies actually have better guns than the humans).

Sheppard's career military; he/she knows how to fight, and what the fleets of the galaxy can do, and how to assess the strength of an enemy.   I just see the lack of a 'No' option as simply an expression of him/her accepting Hackett's statement as indisputedly true; we win with the fancy Prothean super weapon, or we don't win at all.  It's a case of the character knowing better than the player, due to specialized in-universe knowledge and skills that the player can't possess.

#29
Caz Tirin

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a.m.p wrote...

CapnManx wrote...

It's stated clearly that the Reapers can't be defeated by conventional means, and that the Crucible is their only real hope. Saying 'No' to the Star Child is essentially giving up on the whole 'saving the galaxy' thing; and just letting the Reapers win.

Sheppard is consistently portrayed as someone who just wont give up, no matter the odds; so quitting just isn't an option for him/her (and therefore wouldn't be presented as one).


I disagree. I never got the impression that fighting them was absolutely impossible. There are ways of doing damage to them that are never brought up or discussed. Arrival teaches us how to make supernovas. We have thanix cannons. Concentrated fire from several ships can take out a sovereign-class reaper. The galaxy map shows us that there are small groups of them all over the galaxy. How about we go after those? How about we apply some goddamn strategy and tactics?
The previous cycles were defeated largely because the reapers took the citadel and disabled the relay network. This cycle has an advantage. If they manage to push the reapers back from Sol, the citadel is under their control again.

How dare you bring logic and sense to a meeting with artis... ya know what, I can't finish that statement without wanting to drink bleach.

The mantra that keeps being repeated throughout ME3 is "they can't be defeated by conventional means" and yet every time we take one down shortly after.  Usually with "conventional" weapons through "unconventional" tactics/strategy.  Pretty sure Kalros isn't conventional.  Pretty sure someone on the ground, in the Reaper's face, with a targeting laser isn't conventional.  If anything, I was left with the impression that we could overcome the Reapers, just not with the tactics and strategies we were all used to using.  Even Javik said that the lack of diverse strategies was one of their downfalls and weaknesses.  EVERYTHING pointed to the possibility of being able to stand up and defeat the Reapers without surrendering to idiotic non-choices.

#30
david46

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If Shep can pull out a magic pistol in other cut scenes why can't he have one on the Citadel that blows away "Casper"? Then he takes control of the Citadel and fires the weapon that wipes out the Reapers. With an extreme sense of purpose that defeats Casper's control, Shepard gains the best ending, fulfilling ultimate goal.Follow this with an epilog, detailing what happens to each surviving companion in the original Fallout style.That is closure, and it it preserves the "artistic integrity" of the game, whatever that is. (Try to search to define that)

Clarification on magic pistol: It is the one that appears in Shep's hand whether or not he/she is carrying one. It can only kill synthetics(Dr Eva) , it has no effect on organics(Kai Leng). Ashley uses a normal pistol on Dr Eve to no effect, but it blows her away.

#31
a.m.p

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CapnManx wrote...

a.m.p wrote...


It is admittedly a problem of the whole main plot line revolving around the crucible. Let's say this. Whether the reapers could or could not be defeated conventionally was up to Bioware. They decided to make the crucible plot and thus told us that no, no conventional fighting. It was an arbitrary decision, regardless of everything previously established. When I was talking to Hackett, I felt it was awfully forced and more like Bioware through Hackett beating me over the head with the idea that I have to go build the crucible and nothing else would work.

Reintroducing the idea of beating them conventionally at the last moment, after everyone has been obsessing over the crucible for the whole game would cause certain disconnect, but I really think it could solve more problems then it causes.


On the introduction of the Crucible we can agree.  It was an uber-maguffin; and I always hate when one of those gets pulled out of nowhere, in a series that was doing perfectly well without.  Still, changing that would be changing the entire plot of ME3, not just the ending, so we're stuck with it.

I think the folly of fighting them conventionally was demonstrated well enough; the Taurian fleet was the biggest and most powerful in the galaxy, and they couldn't even stop the Reapers from landing on the very seat of their power.  The combined forces of the galaxy were being gathered just to retake Earth; were they supposed to do that, one planet at a time, for every planet?  It would take too long; just about everyone they were trying to save would get harvested (and that would mean more Reapers, which is the biggest problem; it's sort of like a zombie apocalypse, except the zombies actually have better guns than the humans).

Sheppard's career military; he/she knows how to fight, and what the fleets of the galaxy can do, and how to assess the strength of an enemy.   I just see the lack of a 'No' option as simply an expression of him/her accepting Hackett's statement as indisputedly true; we win with the fancy Prothean super weapon, or we don't win at all.  It's a case of the character knowing better than the player, due to specialized in-universe knowledge and skills that the player can't possess.


Well, if I would try to justify that, we don't really know the situation in the galaxy immediately before we attack Earth. We know that a few hours ago the situation was still stable enough for us to go build our legend through DLC. The only thing we definitely know that changed is the reapers taking the citadel and moving it to Earth.

If we talk tactics, protecting a whole planet from a reaper invasion is one thing. Hit and run tactics aimed at killing as many reapers and taking as little losses as possible is a whole different story. We also know we can succesfully hide from the reapers - see Crucible construction site.

We don't know how many reapers there really are. We don't know how they would react to systematically being killed, seeing as one of their purposes is to preserve the previous cycles in reaper form, which means preserving themselves. And so on. I don't think it would be more of an asspull than the whole thing with the starchild himself.

Again, I don't propose some genius storytelling solution. I'm looking for a compromise that could fix some of the bigger problems.

#32
Caz Tirin

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david46 wrote...

If Shep can pull out a magic pistol in other cut scenes why can't he have one on the Citadel that blows away "Casper"? Then he takes control of the Citadel and fires the weapon that wipes out the Reapers. With an extreme sense of purpose that defeats Casper's control, Shepard gains the best ending, fulfilling ultimate goal.Follow this with an epilog, detailing what happens to each surviving companion in the original Fallout style.That is closure, and it it preserves the "artistic integrity" of the game, whatever that is. (Try to search to define that)

Clarification on magic pistol: It is the one that appears in Shep's hand whether or not he/she is carrying one. It can only kill synthetics(Dr Eva) , it has no effect on organics(Kai Leng). Ashley uses a normal pistol on Dr Eve to no effect, but it blows her away.

I'm glad I'm not the only one that noticed the Magic Pistol throughout the series.

#33
a.m.p

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Caz Tirin wrote...

a.m.p wrote...

CapnManx wrote...

It's stated clearly that the Reapers can't be defeated by conventional means, and that the Crucible is their only real hope. Saying 'No' to the Star Child is essentially giving up on the whole 'saving the galaxy' thing; and just letting the Reapers win.

Sheppard is consistently portrayed as someone who just wont give up, no matter the odds; so quitting just isn't an option for him/her (and therefore wouldn't be presented as one).


I disagree. I never got the impression that fighting them was absolutely impossible. There are ways of doing damage to them that are never brought up or discussed. Arrival teaches us how to make supernovas. We have thanix cannons. Concentrated fire from several ships can take out a sovereign-class reaper. The galaxy map shows us that there are small groups of them all over the galaxy. How about we go after those? How about we apply some goddamn strategy and tactics?
The previous cycles were defeated largely because the reapers took the citadel and disabled the relay network. This cycle has an advantage. If they manage to push the reapers back from Sol, the citadel is under their control again.

How dare you bring logic and sense to a meeting with artis... ya know what, I can't finish that statement without wanting to drink bleach.

The mantra that keeps being repeated throughout ME3 is "they can't be defeated by conventional means" and yet every time we take one down shortly after.  Usually with "conventional" weapons through "unconventional" tactics/strategy.  Pretty sure Kalros isn't conventional.  Pretty sure someone on the ground, in the Reaper's face, with a targeting laser isn't conventional.  If anything, I was left with the impression that we could overcome the Reapers, just not with the tactics and strategies we were all used to using.  Even Javik said that the lack of diverse strategies was one of their downfalls and weaknesses.  EVERYTHING pointed to the possibility of being able to stand up and defeat the Reapers without surrendering to idiotic non-choices.


Thank you. Yes, conventional weapons and unconventional tactics. But on a bigger scale than just one destroyer (by the way, in priority:Earth we take the destroyer cannon out with one shot from a cain, just saying).
I have a feeling that at some point eralier at development conventional victory was an option, so we get all those sequences. And then the main plot with the crucible was written.

#34
Doctor_Jackstraw

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You CAN say no.  its called "not doing either option"  it results in the crucible being destroyed by the reapers and the game being over.

Modifié par Doctor_Jackstraw, 06 avril 2012 - 06:59 .


#35
Caz Tirin

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a.m.p wrote...

Caz Tirin wrote...

a.m.p wrote...

CapnManx wrote...

It's stated clearly that the Reapers can't be defeated by conventional means, and that the Crucible is their only real hope. Saying 'No' to the Star Child is essentially giving up on the whole 'saving the galaxy' thing; and just letting the Reapers win.

Sheppard is consistently portrayed as someone who just wont give up, no matter the odds; so quitting just isn't an option for him/her (and therefore wouldn't be presented as one).


I disagree. I never got the impression that fighting them was absolutely impossible. There are ways of doing damage to them that are never brought up or discussed. Arrival teaches us how to make supernovas. We have thanix cannons. Concentrated fire from several ships can take out a sovereign-class reaper. The galaxy map shows us that there are small groups of them all over the galaxy. How about we go after those? How about we apply some goddamn strategy and tactics?
The previous cycles were defeated largely because the reapers took the citadel and disabled the relay network. This cycle has an advantage. If they manage to push the reapers back from Sol, the citadel is under their control again.

How dare you bring logic and sense to a meeting with artis... ya know what, I can't finish that statement without wanting to drink bleach.

The mantra that keeps being repeated throughout ME3 is "they can't be defeated by conventional means" and yet every time we take one down shortly after.  Usually with "conventional" weapons through "unconventional" tactics/strategy.  Pretty sure Kalros isn't conventional.  Pretty sure someone on the ground, in the Reaper's face, with a targeting laser isn't conventional.  If anything, I was left with the impression that we could overcome the Reapers, just not with the tactics and strategies we were all used to using.  Even Javik said that the lack of diverse strategies was one of their downfalls and weaknesses.  EVERYTHING pointed to the possibility of being able to stand up and defeat the Reapers without surrendering to idiotic non-choices.


Thank you. Yes, conventional weapons and unconventional tactics. But on a bigger scale than just one destroyer (by the way, in priority:Earth we take the destroyer cannon out with one shot from a cain, just saying).
I have a feeling that at some point eralier at development conventional victory was an option, so we get all those sequences. And then the main plot with the crucible was written.

I had forgotten about the Cain.  Very good point.

And to elaborate on that, one can't even use the defense of "well, it had been weakened from all the fighting."  Really?  So, conventional fighting methods had weakened the Reaper to the point that a conventional method was able to take it out?  hmmm...  
;)


Doctor_Jackstraw wrote...

You CAN say no.  its called "not
doing either option"  it results in the crucible being destroyed by the
reapers and the game being over.

And yet that still makes more sense than how things actually play out.

Modifié par Caz Tirin, 06 avril 2012 - 07:01 .


#36
Oldbones2

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a.m.p wrote...

[Mandatory statement that removing the starchild would be the best fix for the ending]

Back to the topic.

Judging by the Extended cut announcement all key elements of the ending: the starchild, control/destroy/synthesis, relays blowing up are staying. Same announcement states that no new endings will be added.

Why?

The simple idea of adding a fourth option that allows Shepard to refuse to pick a color has been floating on this forum since people first got to the ending.

No rewriting of the starchild dialogue. No change of the explanation of the reaper cycle, no change to already existing options. No additional gameplay.

A simple “no”. Well, maybe a renegade "no" and a paragon "no". With subsequent falling back onto your war assets.

If EMS is low – the non-canon bad ending: reapers win, everybody dies. One short cinematic.
If EMS is high enough – an epilogue that tells of countless casualties and of a long war that ended with remaining reapers being driven back into dark space.

If the rumors that the control choice will allow to eventually rebuilt the relays are true, such an ending would in the long run be similar to control: relays would be still around and the reapers will be somewhere out there.

Bioware is already doing cutscenes and cinematics for an extended epilogue for the three existing endings. Such a fourth ending would not require anything other then cutscenes and cinematics. It would not change anything except for Shepard who was supposed to be the character that we, the player, created.

Bioware keeps their vision, we keep our Shepard.



As much as I want that option, (I'd give a kidney, hell both kidney's to make it happen)  I can understand this.

By choosing to reject the Catalyst we reject Casey Hudson's philosophy and his personal imput on the themes of Mass Effect.  Illusion of Choice, sacrifice and bittersweet realism in the end.


Don't get me wrong, I think Casey is wrong, and he is definately wrong to try and shove it down our throats but I understand him wanted to protect his biggest impact on the series.

#37
RiouHotaru

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Here's an original idea:

Saying "No" to the Catalyst's logic wouldn't change anything. It's like saying "I won't destroy the Relay" during Arrival.

Also trying to argue the Catalyst's logic to "convince" him he's wrong is like arguing with Balak during Bring Down The Sky or trying to talk down Kenson during Arrival. It goes nowhere.

#38
Caz Tirin

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RiouHotaru wrote...

Here's an original idea:

Saying "No" to the Catalyst's logic wouldn't change anything. It's like saying "I won't destroy the Relay" during Arrival.

Also trying to argue the Catalyst's logic to "convince" him he's wrong is like arguing with Balak during Bring Down The Sky or trying to talk down Kenson during Arrival. It goes nowhere.

And yet throughout the series we do exactly those types of things repeatedly.

#39
a.m.p

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Caz Tirin wrote...

RiouHotaru wrote...

Here's an original idea:

Saying "No" to the Catalyst's logic wouldn't change anything. It's like saying "I won't destroy the Relay" during Arrival.

Also trying to argue the Catalyst's logic to "convince" him he's wrong is like arguing with Balak during Bring Down The Sky or trying to talk down Kenson during Arrival. It goes nowhere.

And yet throughout the series we do exactly those types of things repeatedly.


The problem is that we at this point do not have enough information to definitively conclude whether we can or can not fight the reapers on our own. There are arguments both for and against it, there are a dozen long threads discussing this on the forum.

It is again up to the writing team and they could turn it any way they choose.

#40
a.m.p

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Doctor_Jackstraw wrote...

You CAN say no.  its called "not doing either option"  it results in the crucible being destroyed by the reapers and the game being over.



You know, if it simply was the bad ending, where reapers win anyway and 50000 years later someone finds Liara's time capsule, it would maybe validate having to choose one of catalyst's options. The overlord DLC had an actual cutscene if you failed, but not the ending of the whole story?

Modifié par a.m.p, 06 avril 2012 - 07:32 .


#41
Flextt

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By changing a bit of your art due to the single reason of public demand (we are unaware if there are malcontents among Bioware / EA), it compromises the value of said art, because obviously appeal is more important than your message.

BUT if your art is crap from a technical standpoint, the whole thing called "artistic integrity" is significantly weakened to begin with.

#42
CapnManx

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Caz Tirin wrote...

a.m.p wrote...

Caz Tirin wrote...


How dare you bring logic and sense to a meeting with artis... ya know what, I can't finish that statement without wanting to drink bleach.

The mantra that keeps being repeated throughout ME3 is "they can't be defeated by conventional means" and yet every time we take one down shortly after.  Usually with "conventional" weapons through "unconventional" tactics/strategy.  Pretty sure Kalros isn't conventional.  Pretty sure someone on the ground, in the Reaper's face, with a targeting laser isn't conventional.  If anything, I was left with the impression that we could overcome the Reapers, just not with the tactics and strategies we were all used to using.  Even Javik said that the lack of diverse strategies was one of their downfalls and weaknesses.  EVERYTHING pointed to the possibility of being able to stand up and defeat the Reapers without surrendering to idiotic non-choices.


Thank you. Yes, conventional weapons and unconventional tactics. But on a bigger scale than just one destroyer (by the way, in priority:Earth we take the destroyer cannon out with one shot from a cain, just saying).
I have a feeling that at some point eralier at development conventional victory was an option, so we get all those sequences. And then the main plot with the crucible was written.

I had forgotten about the Cain.  Very good point.

And to elaborate on that, one can't even use the defense of "well, it had been weakened from all the fighting."  Really?  So, conventional fighting methods had weakened the Reaper to the point that a conventional method was able to take it out?  hmmm...  
;)



A comment could probably be made about how it had a giant earth shaking cannon sticking out the top of it though (big gap in the armour, with lots of energy behind it).  And that one on Rannoch was killed by repeated orbital bombardment, which still needed the guy in its face with the targetting laser before they could score a killing blow.

Yes, Reapers can be killed, but that doesn't mean a war against them can be won.

Killing Reapers does you no good unless you can keep them from harvesting people; which you can't do unless you can actually drive them away from population centers and keep them away.  Long term, it doesn't matter how many Reapers Shep and company manage to take down, it doesn't matter if the fleet manages to keep itself alive and pulls off hit and fade attacks; they aren't fighting an occupation, they are trying to prevent an extermination.  While they are hiding, and taking down individual Reapers or small groups, their races are being wiped out; along with the ability to replace battle casualties and build new ships and weapons.

Denying the Reapers objectives is the whole point of fighting them; because if you don't, you face extinction.  You can't deny their objectives without focusing on holding territory against them; or you win the battle but lose the war.  Liberating Earth would have been nothing but a waste of manpower if they had then just sent the fleet into hiding and allowed the Reapers to come back.  Throw in indoctrination, and the likelyhood of your own population betraying you to the Reapers, and your task only gets harder.

#43
Caz Tirin

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a.m.p wrote...

Caz Tirin wrote...

RiouHotaru wrote...

Here's an original idea:

Saying "No" to the Catalyst's logic wouldn't change anything. It's like saying "I won't destroy the Relay" during Arrival.

Also
trying to argue the Catalyst's logic to "convince" him he's wrong is
like arguing with Balak during Bring Down The Sky or trying to talk down
Kenson during Arrival. It goes nowhere.

And yet throughout the series we do exactly those types of things repeatedly.


The
problem is that we at this point do not have enough information to
definitively conclude whether we can or can not fight the reapers on our
own. There are arguments both for and against it, there are a dozen
long threads discussing this on the forum.

It is again up to the writing team and they could turn it any way they choose.

Understandable and I agree
that it can be argued either way.  In fact, because of that alone, my
Shepard's story and the one in the game do not play out the same way. 
Since I am unable (figuratively speaking) to accept the ending that's in
the game, it allows me a freedom to appreciate the programmed ending as
something more akin to fanfic than official.  Which, in turn, will
allow me to appreciate the ExCut DLC in a similar fashion.  I know, it seems a little out there, but so is the "real" ending, so....  lol

CapnManx wrote...

Caz Tirin wrote...

a.m.p wrote...

Caz Tirin wrote...


How dare you bring logic and sense to a meeting with artis... ya know what, I can't finish that statement without wanting to drink bleach.

The mantra that keeps being repeated throughout ME3 is "they can't be defeated by conventional means" and yet every time we take one down shortly after.  Usually with "conventional" weapons through "unconventional" tactics/strategy.  Pretty sure Kalros isn't conventional.  Pretty sure someone on the ground, in the Reaper's face, with a targeting laser isn't conventional.  If anything, I was left with the impression that we could overcome the Reapers, just not with the tactics and strategies we were all used to using.  Even Javik said that the lack of diverse strategies was one of their downfalls and weaknesses.  EVERYTHING pointed to the possibility of being able to stand up and defeat the Reapers without surrendering to idiotic non-choices.


Thank you. Yes, conventional weapons and unconventional tactics. But on a bigger scale than just one destroyer (by the way, in priority:Earth we take the destroyer cannon out with one shot from a cain, just saying).
I have a feeling that at some point eralier at development conventional victory was an option, so we get all those sequences. And then the main plot with the crucible was written.

I had forgotten about the Cain.  Very good point.

And to elaborate on that, one can't even use the defense of "well, it had been weakened from all the fighting."  Really?  So, conventional fighting methods had weakened the Reaper to the point that a conventional method was able to take it out?  hmmm...  
;)



A comment could probably be made about how it had a giant earth shaking cannon sticking out the top of it though (big gap in the armour, with lots of energy behind it).  And that one on Rannoch was killed by repeated orbital bombardment, which still needed the guy in its face with the targetting laser before they could score a killing blow.

Yes, Reapers can be killed, but that doesn't mean a war against them can be won.

Killing Reapers does you no good unless you can keep them from harvesting people; which you can't do unless you can actually drive them away from population centers and keep them away.  Long term, it doesn't matter how many Reapers Shep and company manage to take down, it doesn't matter if the fleet manages to keep itself alive and pulls off hit and fade attacks; they aren't fighting an occupation, they are trying to prevent an extermination.  While they are hiding, and taking down individual Reapers or small groups, their races are being wiped out; along with the ability to replace battle casualties and build new ships and weapons.

Denying the Reapers objectives is the whole point of fighting them; because if you don't, you face extinction.  You can't deny their objectives without focusing on holding territory against them; or you win the battle but lose the war.  Liberating Earth would have been nothing but a waste of manpower if they had then just sent the fleet into hiding and allowed the Reapers to come back.  Throw in indoctrination, and the likelyhood of your own population betraying you to the Reapers, and your task only gets harder.

Hence the whole "we can't win by conventional means" mantra.  Few of the encounters that Shepard wins against the Reapers are done conventionally.  I covered all that in another post in here.
:P

#44
Oldbones2

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RiouHotaru wrote...

Here's an original idea:

Saying "No" to the Catalyst's logic wouldn't change anything. It's like saying "I won't destroy the Relay" during Arrival.

Also trying to argue the Catalyst's logic to "convince" him he's wrong is like arguing with Balak during Bring Down The Sky or trying to talk down Kenson during Arrival. It goes nowhere.


I took an excerpt from Sainta's betrayal of hope thread.  Read the underlined portion.

So here we are, standing at the culmination of three hundred hours of
joy and tears, brought about through a profound exploration of the power
of hope and inclusiveness in the unlikely form of a video game. We're
watching every race in the galaxy: humans and turians, krogan and
salarians, quarians and geth, and even the ageless, arrogant asari all
come together in equal partnership to fearlessly face down an enemy of
unimaginiable power and ancient evil, riding into a battle they cannot
hope to win conventionally, prepared to fight and die for just the
smallest hope of victory, fighting and dying to buy just the smallest
chance that their friends and loved ones might escape utter and complete
annhilation. And at the climax of that battle, we find ourselves
confronted by the very avatar of intolerance, ruthlessness, cruelty, and
arbitrary authority in the Starchild. And what does Bioware *force* us
to do?

Bend our knee to it. We have to meekly accept the vile,
unacceptable principle that there must always be winners and losers,
that some battles are just too big to fight, some evils too powerful to
defeat. That we must choose to bargain with the devil instead of
spitting in his eye.

In other words, that everything Mass Effect
has taught us is a lie. At the last moment, it strips of us of our
unity, of our hope. It denies us the chance to pull together and win
through to a glorious victory, or even to stand and die as free beings
beside our brothers-in-arms
. We must, it tells us, choose sides at the
last. We must become the monster we despise, or accept a hateful
amalgamation with an evil and soulless foe, or betray and sacrifice
those who respect and count on us to achieve a broken and hollow
victory.


Most Retakers would have rather had the option to die fighting the Catalyst than bend our knee to it.

But we can't even do that.

#45
sistersafetypin

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Because REAL artistes NEVER change their work! [And just never you mind that day one dlc...]

#46
Applepie_Svk

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tomcplotts wrote...

playing devil's advocate here, i think the "saying no" is by choosing the pretty red ending.


In some way every ending has own evil.
Control - you will command to Reapers with your sacrifice you destroy all relays, but also if you realy rewrite logic of reapers you will be able to help to rebuild Relays.

Synthesis - You will destroy Reapers and Relays and also you will merge all life in the galaxy, which could lead to loose personality of all organic life.

Destroy - This is worst and best ending in some way, whole game was build on Reapers as a only threat in galaxy which against you should gather everyone but **** happens and Starchild appears... You are forced to destroy race to save others same with relays and maybe whole society with you decision.

In this logic we could say option of "saying no" is kind of refuse this logic of Starchild, maybe this choice was created only with purpose to bring chaos to opinion of Sheppard, maybe that starchild lied when he was trying to save his solution from Sheppard´s bloody bussines. We still doesn´t know what lies ahead but i hope it will be something which give us closure and sattisfaction

#47
a.m.p

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Caz Tirin worte...

Understandable and I agree that it can be argued either way.  In fact, because of that alone, my Shepard's story and the one in the game do not play out the same way. Since I am unable (figuratively speaking) to accept the ending that's in the game, it allows me a freedom to appreciate the programmed ending as something more akin to fanfic than official.  Which, in turn, will allow me to appreciate the ExCut DLC in a similar fashion.  I know, it seems a little out there, but so is the "real" ending, so....  lol

I see we share that approach.

Oldbones2 worte...
Most Retakers would have rather had the option to die fighting the Catalyst than bend our knee to it.

But we can't even do that.


That has been my impression as well. To be fair, if I definitely knew that refusing to choose would mean certain defeat, I personally would probably still choose destroy, but that way this choice would at least have meaning.

So far I am entirely unconvinced.

I think my belief that the reapers can be beaten without any mcguffins comes from here:
I don't buy, no matter how hard the game tries to convince me, that all the best minds of the galaxy did not have a plan B. Just, you know, in case that ancient device that nobody knows who designed and nobody knows what it does, will actually not instantly kill all reapers.

I don't buy that while Shepard has been merrily flying around collecting artifacts and elcor diplomats, somebody, somewhere had not been evacuating people, moving critical industrial installations to secure locations that reapers don't know about,  and generally creating a home front and an infrastructure to keep fighting regardless of the outcome of the battle for Earth. Because that's what people do when facing overwhelming odds, right?

It took the reapers decades if not centuries to completely crush the last remaining protheans, and that's with the relay network under their control, yet me3 tries to convince me that in mere months they reduced all defenses of the current cycle to one huge fleet that in the last moment tried to pull off a miracle with the crucible and that there was nowhere to fall back to? Not buying it.

That's all headcanon, yes, but how would that be less plausible than countless cycles designing a device that can merge all sythetic and organic life and paint the reapers green without knowing what they were designing?

#48
Ingvarr Stormbird

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As I pointed out here - http://social.biowar.../index/11129235
Bioware can't really expect you to pick any option star child presents, as long as they respect your intelligence.
There is a "fourth" option when you refuse to choose quickly and crucible gets destroyed. Hell, now I am so desperate that I don't even mind the actual outcome to remain the same, as long as they give me more than just a "mission failure" dialog box.

Modifié par Ingvarr Stormbird, 07 avril 2012 - 09:23 .


#49
a.m.p

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Ingvarr Stormbird wrote...

As I pointed out here - http://social.biowar.../index/11129235
Bioware can't really expect you to pick any option star child presents, as long as they respect your intelligence.
There is a "fourth" option when you refuse to choose quickly and crucible gets destroyed. Hell, now I am so desperate that I don't even mind the actual outcome to remain the same, as long as they give me more than just a "mission failure" dialog box.


If we go that way, there's also a fifth option where you can fall through the level and your game crashes.
As I posted in your thread, the only reason I can think of why there even is that game over screen, is that there was at some point supposed to be a cutscene of the crucible being destroyed and reapers winning.

#50
Ingvarr Stormbird

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Personally now I think at least Paragon Shepard should be able to *test* the starchild "I don't disagree with what you've presented, but could you give us some time to make decision properly? Could we make a temporary truce?". If he really controls the Reapers, it should be no problem for him to make them stop attacking at least for some time. After all, you are not disagreeing of making the decision or on his solution, you just don't want to be rash with it.

If he insists of you making decision "right here, right now", you can ask him why, because it will quickly turn into being suspicious - and you can just say it to him that you must have some reason to trust him.

Renegade should probably have an option of outright refusal/rebuke (?) I am not very good with Renegade intended mindset :)

But yes, you never able to do it, which is quite jarring :mellow:

Modifié par Ingvarr Stormbird, 07 avril 2012 - 10:34 .