After reading through quite a few pages of this, a pattern among many posters is that of passionate defense of Bioware - to the point where it appears many are intepretating ideas for alternative scenarios as an attack against a company they care about.
There is also nothing inherently wrong with "what if"s. Indeed, it is a credit to Bioware that people care enough about this franchise to spend time, effort and energy thinking through and documenting ideas about alternative scenarios.
And on a more general note: Just because it was published doesn't make it gospel.
On to this one specifically.
inko1nsiderate wrote...
No, you're missing the point. The whole damn game you are told 'you can't beat the Reapers conventionally'. In fact, the whole series you are. Every cycle before you has tried conventional, and non-conventional, means to defeat the Reapers and failed. The protheans had better technology, and a larger empire, and still they lost. They were even willing to go to extreme lengths to win. Still lost.
I have to disagree with you here, and say that you are missing the point.
Every cycle has tried to fight the reapers after being stomped all over by a surprise attack that made them as strategically dangerous to the reapers as a kitten in a sock.
The point of ME1, was that the last of the Protheans died to give
us a chance at fighting back, by preventing the Citadel ambush + relay lockdown that so screwed them over.
Next: In Mass Effect 1, there was no magic wand to make it better. You fought Sovereign conventionally (in the sense of - shooting them with guns), and you won. In Mass Effect 2, there was no magic wand, you fought the Collectors conventionally, and you won. In Mass Effect 3, Anderson sends you off to gather the fleets of the galaxy to fight them conventionally... and you get a call from your old buddy Hackett who promply tells you that they can't be beaten conventionally, and you need to go get a magic wand from Mars.
Because Hackett, having fought one engagement with the reapers, is
completely infallible?inko1nsiderate wrote...
Even if you have some justification for this new technology that pops up at the end, you've still broken the narative. The end with this 'conventional' option would be shoe horned in, and it would be disjointed.
How does a magic wand that rewrites the nature of life be narratively in keeping with the entire
mass effect series, and continuing to do what you have always done - shoot them with guns - be
breaking the narrative? Again, please read and understand the story being told
before the start of ME3.
There was nothing smooth or elegant about the Crucible, let alone the StarKid. Both were jammed into the game with little preparation or consideration of backstory. Simply removing StarKid and having the Crucible play a less... silly... role, instead having the galaxy
save itself, rather than be rescued by space magic would be far more in keeping with ME1 & ME2.
inko1nsiderate wrote...
Why would Hackette keep saying the crucible is the only way (he says it as you go to Mars, not even a full 10 minutes into the game), and keep harping on the 'can't beat the Reapers convetionally' all damn game if it weren't true?
StarKid ain't god, and neither is Hackett.
He's an old soldier who'se been given the plans to a megaweapon that will save him having to throw his men and women into the meatgrinder of the reapers.
He's allowed to be wrong.
inko1nsiderate wrote...
If at the the end of the game you get a short conversation: 'Uh, turns out we built some new weapon. Sorry, I realize this Crucible business sounds great, but we have to do what we said was never going to happent he whole game, and abbandon the Crucible even though we put every effort into building it. Oh, and we were able to do it without access to the galaxy's best scientists, beacuse they were all working on the Crucible'. It raises a lot of questions. As many, if not more, than the current ending.
Let me get this straight. Shepard proving popular assumption wrong raises more questions than StarKid, Synthesis or what the hell was up with the Normandy?
No. Sorry, but no.
People make grandiose statements about what is and isn't possible. Shepard proves them wrong. At least, that was the script of the previous two games.
inko1nsiderate wrote...
To make your ending fit, you'd have to re-write the entire game. Even if the endings suck, and need to be entirely re-written and replaced wholesale, you can't expect anyone to sit down and change the entire story they've told just to make this conventional warfare ending fit. If there is to be an alternative ending, it can't be this. You have to use the crucible in some way or change the entire game.
You are correct in a sense.
The Crucible is, frankly, an ass-pull. I've gone over the reasons why it's a bleeding cancer within the narrative in other threads and I'm tired so not doing so again.
Sadly, as it is jammed in right at the start, surgical removal is not possible at this point. So the ending does need to 'use' it in some fashion - or at least do something with it.
My preference? Blow it up.
No, really: Lure reapers in, send allies away, detach it from the citadel while setting it to overload, close the arms, Crucible + most of the Reapers go boom, citadel (which is bigger and tougher than a mass relay) weathers the explosion. Fleets mop up the remainder.
But that's just me.
Modifié par Raynulf, 18 avril 2012 - 10:12 .