Vigil_N7 wrote...
*snip
I know, I know, people don't want to see Shepard or their LI die, but how upset were you over the 7 alliance fleets that were destroyed in order to save the council? I'm sure it was barely a footnote in your mind. Having hundreds of thousands of alliance ships being destroyed would be the same - you wouldn't really be affected because shepard and co lives - the people who you've built an emotional connection to over the three games. Unless of course, bioware made it painstakingly obvious that conventional victory was bad by emotionally blackmailing shepard.
If you saw Shepard and co die as a result of a conventional victory, it'd really add weight to the decision and make it an important choice. Letting the council die is far harder to swallow than some alliance ships being destroyed because like them or not - you as a player build an affinity towards them and get used to them. The same should be the case with a conventional victory.
I see your point, but I maintain there should be an opportunity to have Shep live at the end (battle-scarred and emotionally damaged, but alive)---my suggestion (stated in my OP on this thread) would be determined on EMS (to have it actually serve a function beyond "And you can also pick Green), so that, if it’s high enough, the Normandy is able to reach the Citadel before (s)he bleeds out.
A lot of people have already died---Ash/Kaidan, Thane, Mordin, Legion, Anderson, Miranda (in my playthrough), along with the trillions across the galaxy since the Reapers arrived---I think it is already as tragic as it needs to be. There was the precedent set in ME2 that if you did everything properly, you could walk out of the suicide mission smelling like roses (nearly, anyway), and I think it should be the same for the conclusion of what is (was?) arguably the greatest sci-fi trilogy at least of this gaming generation.
However, I would accept certain members of your (former) crew were to die on Earth while you’re ‘chatting’ with Harby’s leash holder. Samara perhaps, Kirrahe (if present), Zaeed, the other Virmire survivor (depending on the playthrough). I don’t know how I would feel about Garrus; Wrex or Grunt seem more appropriate, being Krogan, warriors whose greatest honour is to die in combat against worthy enemies. On the other hand, it would make the theoratical ceremony afterward more poignant if Shepard said a few words about one of the greatest friends (s)he had.
You would have to have your EMS maxed out to acheive it---barring the inclusion of Suicide Mission-esque asset allocation mechanics in Priority: Earth---with adjustments to the system, so that it is actually achievable without multiplayer, which is another reason to separate multiplayer’s influence on campaign, to make people work for it (since you can promote N7 operatives a few times and get 6/7/8000 EMS in campaign without any trouble), but that ‘happy’* ending should be present and (not necessarily easily) attainable.
*in quotes because it would still be bittersweet considering the devastation wrought across the galaxy, which should be shown in the final cutscene: Thessia, Palaven, Earth (at least) ruined, smouldering rubble, the dead still being pulled out from under the remains of buildings, the steel and concrete, still smoking, at the (very) early stages of being cleared away, the missing and killed being accounted for, their bodies being burned or buried (depending on custom), the families mourning those that gave their lives.
And even battle scenes showing what remains of the Reapers across the galaxy.
It really needs a Lord of the Rings type multi-epilogue showing the battle; the clean-up; the fighting with the stragglers; (if alive) Shepard in the hospital then at the ceremony/funeral for the fallen, (if dead) Shepard’s casket draped in a flag, those (surviving) that knew him gathered in commemoration of the sacrifice(s) (s)he made; some indication as to what the long-term aftermath is, or what those present hope the future to be. (my 2¢)
Modifié par Byronic-Knight, 28 mai 2012 - 09:35 .