CavScout wrote...
Control doesn't refute or break the Catalyst's logic. How you equate destroying Reapers with controlling the is just odd. Control is about Shepard taking the chance that he can control the Reapers and prevent a future organic-synthetic conflict.
Furthermore, temporary peace between the Geth and the Quarians doesn't break the logic that Synthetics will eventually kill all Organics. No more than peace between France and Germany in 1918 prevented war in 1939.
The problem with the catalyst’s logic the way it is right now presented is this:
He brings up the relationship between organics and synthetics. He claims that eventually organics will be wiped out by synthetics, that this is a problem and that it requires a solution.
He can’t prove it. Every 50000 years he wipes out advanced organics before they can really face this problem and figure out their own solution.
Now here’s my take on this.
The moment the quarians acknowledge the geth as a people and stop treating them as their property that ran loose, the war stops. The moment EDI is treated as a person and unshackled, she saves the ship and helps it's crew.
Every rebellious AI that we have ever met was acting in defense. Even that money-stealing one, that we found in ME1. And overlord was a tortured near-insane kid, before anyone brings that up.
In short: the created rebel against the creators if the creators are morons who don't understand what they have created. As in – sentient life. Same as any enslaved organic would want to rebel against his master.
I can’t prove I’m right either. These are two distinctly different and equally valid approaches to the problem. The current ending allows only for one of them. In a series that at its best moments allows to express very different opinions on a variety of complex themes (Mordin’s loyalty mission, anyone?), that’s just plain bad.
And no, destroy, the way it’s currently done does not equal rejecting this logic. It is an option provided by the catalyst as an acceptable solution to his problem. If we had a choice between control and synthesis, and then shepard found a tube to shoot and shot it, while the starchild was trying to stop them from doing so – that would be rejecting the catalyst’s logic.
And from an in-universe point of view, as I have mentioned about half a dozen times in this thread, my Shepard does not know what will happen when she chooses either option. She only knows that the entity responsible for every advanced civilization that ever existed being wiped out wants her to shoot a tube/grab some handles/jump into a beam of light. She also knows reapers like to set traps.
And the only confirmation that these options will stop the cycle is the word of the being that claims to have started the cycle.
CavScout wrote...
Xyos wrote...
Agree a 4th option should be there either the IE way or something else where we can spare the Geth, keep our squad together, and kill the reapers.
You just want a "and they lived happily ever after" ending as a choice?
No. Again, as I have mentioned on this very page. Any additional endings need to be balanced in terms of drawbacks with the existing ones.
Hudathan wrote...
They should just put the non-standard ending in the game as a full fledged cutscene. Give players the choice of not using the Crucible and just watch as everybody gets killed, and then the Crucible blows up and Shepard dies anyway.
Anyone who doesn't agree with the current storyline of the game can go ahead and take that option and get an appropriate ending.
We are arguing that not using the Crucible should not mean immediately losing the war. And that the current storyline allows for such an outcome.
Modifié par a.m.p, 08 avril 2012 - 09:40 .