Jeb231 wrote...
Think of it this way. Imagine the scene without starchild. You'd have 3 choices and no explanation for them. They need a plot device to present you the relevant information. That's where the hologram comes in. Now they could use this device to trick you, that's totally possible..at this point you refuse to accept he's telling the truth and consider you are not presented with any relevant infos concerning the potential outcomes. You are then back to square one. Would Shepard stand there doing nothing had he not talked to the hologram? We've spent the whole game trying to build the crucible because we cannot defeat the reapers through conventional means so he would have to take a leap of faith anyway.
All right, let's imagine the scene without the starchild and his nonsense.
Let's assume Shepard finds a way up to where the options are. What do they see?
Some tubes and handles that are part of the citadel itself. And a beam of light. Nothing more. Shooting stuff is not the way you turn complex machinery on, so that's out. There's no reason to jump into the light. And the handles are part of the citadel, so if they control the crucible it means the citadel was built with the crucible in mind, which means "Shepard to Hackett, the crucible is a reaper trap, I repeat, the crucible is a reaper trap, we're on our own!".
Analyzing the starkid scene does not work, it is not a thing we can comprehend. So I would like to bypass him as best I can. That's one reason I made this thread.
Also we spent the whole game trying to built the crucible, because at some point of the development process someone decided that reapers could not be beaten conventionally. What about making supernovas with relays? Nah, make a codex entry about how it wouldn't work.
Well I am entirely unconvinced the reapers can't be beaten, either on our own, or with the help of sabotaging their master AI, as people suggest. That's the second reason I made this thread.
Modifié par a.m.p, 08 avril 2012 - 03:44 .