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Animate Dead Spell Guide (PC Version)


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#1
Jasons073

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I've noticed from cruising a lot boards that many people have trouble understanding how the animate dead spell is supposed to work or having trouble getting it to work.  I spent a great deal of time experimenting with the spell and thought it good to write a small, quick guide.  Please correct me if I am wrong.

1) Who does the animate dead spell work on?
    It only works on humanoids.  Trying to use it on demons, undead, dragons etc. will have no effect (though raising an undead dragon thrall would be awesome).

2) I tried casting the animate dead spell with humanoid corpses and the ground and it didn't work.  Why?
    a) Do you have enough mana to sustain the spell? It has an upkeep of 80 mana.
    B) Do you or any of your party members have Death Syphon or Death Magic on?  Something I've noticed about   
         these spells is that they sometimes tag corpses they drain energy from long before the animation for
         draining the corpse and resulting health/mana increase occurs.  There were several times where I thought I 
         turned off DS/DM as a humanoid neared death/just after it died only to see it not work.  The only way 
         to be 100% sure the spell will tag targets properly is if you begin the battle without those abilities on. 
         Sometimes it may still work, but it won't be as reliable.

3) What abilities to the animated skeletons have?
    This, imo, is the coolest part about this ability.  The skeletons you animate are not random, nor are they of any one particular type.  Rather, the type of skeleton you raise is based on the class of the humanoid you killed.  If you cast it near the corpse of a mage, for example, you will raise a skeleton with some mage abilities.  If you cast it on the body of a shield-spec warrior, you will raise a skeleton tank (that can tank decently at high levels I might add).  A rogue skeleton can pick locks to an extent as well, if you ever have one of those moments where you find a chest and done have Leliana in your party (confirmed below).  I haven't been able to pin down whether all the abilities from the mobs you raise them from are copied, or only a specific few are copied.   I am currently trying this spell out in my hard difficulty campaign to see if they gain increased resistances that the buffed monsters at this difficulty get.  If anyone can clarify this, awesome.

4) Can I raise more than one skeleton?
    Nope.  Each character with the spell can only raise one.

5) My skeleton disappeared! Wtf?!?!
    For some reason the game engine does not sustain summons when you transfer zones.  Perhaps this will be fixed in a patch.  Until then, when you transfer areas, don't expect your skeleton to stick around.

6) Can I control my skeleton?
   I'm not sure about the console version (someone clarifty this) but you can in the PC version.  Just click the skeleton's portrait and you can command it to attack enemies, use abilities, etc.  On it's own, it will attack things once attacked, but it won't use any abilities unless you command it to (at least that's been my experience)

7) Do the skeletons get more powerful as you gain levels?
   In my experience, yes.  However, I am unable to tell whether the increased power is due to the increased power of the CASTER or the increased power of the ENEMY KILLED.  Most of the skeletons I raised at level 15+ were able to hold their for a long while against 1-2 enemies.  At low levels, they got pwned pretty easily but managed to stall for time.  Even if it lasts a short while, there's something to be said for having a warrior pet next to your mage that can shield bash an enemy coming too close.

8) Can the skeleton's be buffed/healed/blood sacrificed? 
    Someone confirmed that skeletons can be buffed/healed and blood sacrificed (odd..despite them being undead and having no blood).  Also, if you cast "Spell Might" before raising the skeleton, the skeleton will have increased health/stats and you'll get a codex entry for the spell combo.  In addition, skeletons raised using this combo have better gear and increased abilities.

9) What are the best ways to make use of this spell?
   It requires some strategy and planning ahead of time.  First, don't try to use it in a fight with multiple mages.  In that situation, your mana is better spent disabling/killing the mages rather than sustaining a skeleton.  Second, at the beginning of a battle, make sure you turn Death Syphon/Death Magic off if you want to use one.  Next, pick the monster you think might be helpful.  Are you fighting a warrior and several rogues? Kill the warrior, raise his corpse and use him to guard your back/stun rogues that get to close to your mage.  Are you fighting a mage and several melee? Send your mage to the enemy mage, kill him, raise his corpse, and use that skeleton's aoe spells coupled with your own to decimate enemy ranks.  In any event, go near the body of the monster you want to kill, cast the spell and voila!

10) This spell sucks and there are better ways to kill enemies.  Why get it?
    People play games with different approaches at different difficulties.  Some people like to blanket and area with 3 kinds of aoe spells (forming storm of the century spell combo) and kill all the enemies before getting attacked.  That's all well and good but that's not my play style; I find this tactic some cheezy and repetetive.  I think that this spell is much more versatile because it allows for more creativity.  Some may dismiss it as a gimmick, but it's been a very powerful and useful spell in my game.
  

Thanks to all who posted below for their corrections/added information

Modifié par Jasons073, 04 décembre 2009 - 07:29 .


#2
Scyles

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The skeleton can be used to draw enemy mage or archer fire (make them waste their Scattering Shots). You'll have to control the skeleton yourself in order to send it ahead of your party. If you wish, you can cast Anti-Magic Ward or other buffs on the skeleton in order to increase its survivability.

Since undead are immune to cold, you can send your skeleton ahead, drawing enemy attention, and cast blizzard around it. It'll still freeze, but it will continue to draw enemy attacks.

#3
Guest_Lemonio_*

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8. yes too all

9. there are two ways in which this spell is useful

a. sent your undead minion into the fray so everyone attacks him

then paralyze everyone with glyph combo or mass paralysis and cast a AoE spell

b. raise a mage skeleton. if you get lucky you will get the heal/heroic offense version.

now you have a pocket healer


#4
Darth_Shizz

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Scyles wrote...

The skeleton can be used to draw enemy mage or archer fire (make them waste their Scattering Shots). You'll have to control the skeleton yourself in order to send it ahead of your party.


I remember a certain long room *cough*alienage*cough* with 3 mages, a bunch of archers and a few warriors in. 3 entrances in all. Each entrance spelled painful death to multiple fireballs and archer spam :( At least they would have if you didn't have a meat shield to draw spells away from the main party :D

Animate Dead: 1
Lyrium Society: 0

*Edit - @ the OP, have you observed any differences between difficulties? I'd like to know whether or not they take the traits inherent in the mobs (resistances, etc) or whether it's all set as if they were a party member.

Modifié par Darth_Shizz, 04 décembre 2009 - 03:10 .


#5
SaintlPatrick

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On the console, you can't control ranger pets, nor can you summon more than one at a time.

I assume it's the same with Animate Dead, but I've never used it, so I can't confirm with certainty.

Modifié par SaintlPatrick, 04 décembre 2009 - 03:28 .


#6
Kerilus

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Also, rogue animate dead can pick locks...though with limited skill.

#7
Tonya777

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I hear spellmight + summon undead gives you better skeleton pets



Do they look different if you use spellmight?

#8
Guest_Lemonio_*

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they get better weapons and spells

the spellmight two handed warrior is the best since he has pommel strike so he can knock down annoying enemies

#9
SomeoneStoleMyName

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Does the raise dead and improved raise dead warrior, rogue and mage have PREMADE spells, or are they depending on the mob killed?




#10
Amathalanos

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Jasons073 wrote...
6) Can I control my skeleton?
   I'm not sure about the console version (someone clarifty this) but you can in the PC version.  Just click the skeleton's portrait and you can command it to attack enemies, use abilities, etc.  On it's own, it will attack things once attacked, but it won't use any abilities unless you command it to (at least that's been my experience)
  


Just fyi:  Immediately after you successfully raise a minion, you should notice that in the bottom left side of the screen, where messeges pop up, it will say either 1 or 2 new tactic slots available (depending on if you used spell might or not (I think)).  While you can't normally access your minions' tactics window, if you click on the messege as it pops up, it will actually take you to your minion's tactics window and you can enter whatever you would like.

This also works for ranger pets!

When you open the window, it actually gives you a total of 3 slots, but the third slot is not active, so make sure you only use the top ones.

Have fun!

My favorite summon is probably the mage pet with stone fist. 

#11
Mavkiel

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Does that tactic trick still work for the pc? I didnt notice it when I used the spell. Then again my character was fairly low level. My main complaint about the animate dead spell is the lack of tactics.

#12
Mavkiel

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Any pc users with the latest patch able to use tactics with animate dead? I am thinking it was a bug that was fixed. Which is a shame, considering its annoying as heck to manually control the creature.

#13
Amathalanos

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Just now confirmed tactics on pc.



You have to be quick and click the "X tactic slots available" messege before it goes away.

#14
Mavkiel

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Thanks, I am going to try that spell line again then. I can't believe they didnt make tactics an easy thing to set for the spell. Heck, I am annoyed that it disappears when you move place to place. I wonder if that is changable in a mod or if its hardcoded. At a guess I would assume hard-coded :P

#15
Mavkiel

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Amathalanos wrote...

Just now confirmed tactics on pc.

You have to be quick and click the "X tactic slots available" messege before it goes away.


Weird. My level 9 mage just got this spell. I havnt seen tactic slots available message yet. I assume the message appears where all the other tactic slot message appears, bottom of the screen.

#16
CosmoWhitepaws

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I just checked with the up to date steam version and there was no "x tactic slots available" message for me

#17
thelebk

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Good stuff.

#18
Aldridgeguy

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I read above that this spell only works on " Humanoids " so why does it not seem to work on Hurlocks or Grenlocks ?? They are humanoid !!

Scratch the above comment, It seems to work now !!

Although whilst on the subject of spell problems, I am having difficulty seeing the point of " Death Syphon " The only time I get the mana boost ( and the " blue flash " to indicate said mana boost ) Is AFTER a battle has finished, if this is the case then the spell is useless as far as I can see....I learned the spell so it would top up my mana DURING battle !! Can anyone confirm or explain this otherwise to me please.

Modifié par Aldridgeguy, 04 janvier 2010 - 12:45 .


#19
pimpzuun

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I think it is usable on undead. I remember using it in the upper and lower elven ruins and in redcliffe castle. It has been a while since I played my mage, however.

#20
ash the rpgamer

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i would use animate dead, however the fact they disappear between zones just adds another reason not to waste my time doing it, and just go for the more powerful spells, as my rogue has ranger pets anyway



i think animate dead sounds good but if you go through all the effort for them to disappear between zones......

#21
Sylvius the Mad

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In large dungeon zones I find those pets very helpful. Raise a minion following your first battle and then use him throughout the level.

#22
Aldridgeguy

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Thanks for the info guys :)

#23
knownastherat

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Once a skeleton is summoned and "well" Death Syphon can happily run. It is not the best sustainable around, but since it is mandatory for VWB and Animate .. which can be quite fun if one wants to bother.

#24
Beaner28

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Is there a mod that allows the undead minion to stay with you even after loading into new areas?

#25
BlazingSpeed

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There's plenty of those types of mods in the Bioware projects section and on the Dragon Age Nexus many Ranger and Shapeshifting fixes already have the summons between sections fix hardcoded into the mod as an extra feature.