To get model scaling, you have to create a new version of the model, and I have now added model scaling ability to DATool, allowing you to do just that.

DATool 0.4 can be found here: http://social.bioware.com/project/41/
Note that you can of course combine the scaling with the model retexturing already offered in DATool.
There is a catch (or two), however.
First, I have no idea what will happen in-game if you attempt to scale skinned/animated models this way - turn a bear into a bear cub, for example. I only know the scaling should work just fine for static models (props, placeables and such).
Second, this is not quite finished - I need to update some collision data in the model PHY files, and until that is done, any rescaled model wil show the same collision behaviour as the original. This will get fixed in version 0.5.
Modifié par Adinos, 04 décembre 2009 - 01:20 .





Retour en haut








