Luceres wrote...
https://p.twimg.com/...Ipc4B.jpg:large
Wasn't sure if anyone knew but the Samara on the far right is the actual face model for the character.
Luceres wrote...
https://p.twimg.com/...Ipc4B.jpg:large
Mandemon wrote...
This is good thing:
5:12
KCox: Still "summer" release - "going to put in the time and the effort that it takes, not going to rush it." "More than just a few cinematic scenes - definitely a considerable amount. So we're happy to be doing it."
LotharArmoran wrote...
very few hands for ME1. TONS for ME2. Not so many for ME3. "So. You guys just want to talk about ME2..."
Don't get this...replay ME2. I mean sure the whole Dirty Dozen / Seven Samurai is awesome but it's nowhere as epic as ME3. Oversimplified skills and equipment, hardly any rpg elements, etc.
Mack0438 wrote...
KCox:
Discussing extended cut - NOT a reimagining of the endings or a new ending
5:10
KCox:
Currently building it right now, cinematics team and writers heavily involved, working on it
5:10
KCox:
"Wanted to answer the questions that we're seeing" via twitter, social networks, etc
5:11
KCox:
"We definitely look, we definitely put together a list." The community team feed the dev team the questions. "We want to give you some more closure" around the questions you have, fill in some of the unknowns. "Want to give players a sense of personalization with the endings"
5:11
KCox:
"When you see the ending of Mass Effect, you now have the information and the context to feel satisfied"
5:12
KCox:
Still "summer" release - "going to put in the time and the effort that it takes, not going to rush it." "More than just a few cinematic scenes - definitely a considerable amount. So we're happy to be doing it."
Guest_deviever_*
Guest_MissNet_*
Pathero wrote...
Anyone else thinking
TYPE FASTER KOTAKU MAN!! FOR THE LOVE OF GOD TYPE FASTER
"Why was that content not in the game at launch?" The dev team stands by what we releasei nt he core product, wer'e very proud of it (mild applause from audience) "It was important though, for us to listen to the community, and community feedback ovbviously didn't come until the game came out" "couldn't have included in game because we didn't know there was huge demand for it,