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ME3 PAX East 2012 panel is here! who's excited?! (updated with live twitter feeds)


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#651
lady winde

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Luceres wrote...

https://p.twimg.com/...Ipc4B.jpg:large


Wasn't sure if anyone knew but the Samara on the far right is the actual face model for the character. :) I think it's so cool she actually cosplays that character. /nerd

#652
Sohlito

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Mandemon wrote...

This is good thing:


5:12
KCox: Still "summer" release - "going to put in the time and the effort that it takes, not going to rush it." "More than just a few cinematic scenes - definitely a considerable amount. So we're happy to be doing it."


Still very willing to give them the chance. Here's hoping Bioware.

#653
Jamie9

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LotharArmoran wrote...

very few hands for ME1. TONS for ME2. Not so many for ME3. "So. You guys just want to talk about ME2..."

Don't get this...replay ME2. I mean sure the whole Dirty Dozen / Seven Samurai is awesome but it's nowhere as epic as ME3. Oversimplified skills and equipment, hardly any rpg elements, etc.


It has the most squaddies, it's the game where your choices make the most difference (on-screen), it has the best climax.

#654
MR CHEESENGRITS

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We learn all of this yesterday.

#655
SolidisusSnake1

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Mack0438 wrote...

KCox:
Discussing extended cut - NOT a reimagining of the endings or a new ending
5:10

KCox:
Currently building it right now, cinematics team and writers heavily involved, working on it
5:10

KCox:
"Wanted to answer the questions that we're seeing" via twitter, social networks, etc
5:11

KCox:
"We definitely look, we definitely put together a list." The community team feed the dev team the questions. "We want to give you some more closure" around the questions you have, fill in some of the unknowns. "Want to give players a sense of personalization with the endings"
5:11

KCox:
"When you see the ending of Mass Effect, you now have the information and the context to feel satisfied"
5:12

KCox:
Still "summer" release - "going to put in the time and the effort that it takes, not going to rush it." "More than just a few cinematic scenes - definitely a considerable amount. So we're happy to be doing it."


Seems to me that if Indoctrination wasnt already dead, it has been shot again and buried 6 feet under.

#656
Miezul_Carpatin

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"Not going to rush it" - like the original ending you mean?

#657
RebelByDesign

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I just don't see how they can fix what's already there without wholesale changes.

#658
Velocithon

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They just admitted they derped.

#659
petipas4141

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now theyre talking about how they didnt think we would want closure apparently

#660
dorktainian

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yikes... wonder what pony they'll pull out to close this discussion?

#661
Mack0438

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Cox:
"Why was that content not in the game at launch?" The dev team stands by what we releasei nt he core product, wer'e very proud of it (mild applause from audience) "It was important though, for us to listen to the community, and community feedback ovbviously didn't come until the game came out" "couldn't have included in game because we didn't know there was huge demand for it

#662
Guest_deviever_*

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via kotaku : KCox:
"Why was that content not in the game at launch?" The dev team stands by what we releasei nt he core product, wer'e very proud of it (mild applause from audience) "It was important though, for us to listen to the community, and community feedback ovbviously didn't come until the game came out" "couldn't have included in game because we didn't know there was huge demand for it

#663
Zork90

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"Why was that content not in the game at launch?"

- The dev team stands by what we release in the core product, wer'e very proud of it (mild applause from audience) "It was important though, for us to listen to the community, and community feedback ovbviously didn't come until the game came out" "couldn't have included in game because we didn't know there was huge demand for it

#664
Pathero

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If anyone hasn't got sound on their computer, THE KOTAKU FEED MAKES A TYPE-TYPE  NOISE WHEN IT UPDATES

#665
Guest_MissNet_*

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Jës ‏ @_j3s
Great Bioware strategy for Mass Effect 3 panel: Start 50 minutes late, distract angry mob w/trailer, escape through back door! #PAX #ME3

#666
Forsythia

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"We didn't know there was a huge demand for it"

What? Are they insane? They did not expect the fans to want closure?!

#667
IronSabbath88

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HOW is the Indoc theory over? Here you people go again. They said NO reimaginings or new endings. In other words, the ending stays, it's just clarifcation. God damn, I swear.

Lay off until you see it.

#668
Delaney

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KCox:
"Will Extended Cut provide new endings?" no no new endings, but closure










5:13


KCox:
"Why was that content not in the game at launch?" The dev team stands by what we releasei nt he core product, wer'e very proud of it (mild applause from audience) "It was important though, for us to listen to the community, and community feedback ovbviously didn't come until the game came out" "couldn't have included in game because we didn't know there was huge demand for it

#669
BalooTheBear

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Glued to the screen anyone?

#670
R3MUS

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Oh God, Oh God, Oh please please please. May there be a question about Harbinger!!

#671
yahtzo

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Ok so a bunch of stuff we already know

#672
Arokel

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They didn't realize there was a huge demand for closure?

wth. These are the guys who made ME right?

#673
Capeo

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Pathero wrote...

Anyone else thinking

TYPE FASTER KOTAKU MAN!! FOR THE LOVE OF GOD TYPE FASTER


LOLOLOLOL!!!!!

Oh, that just killed me for some reason.

#674
M0keys

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They must not have had anyone look at the endings before they released. Anyone and their mum would tell them how lackadaisical it was.

#675
felipejiraya

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"Why was that content not in the game at launch?" The dev team stands by what we releasei nt he core product, wer'e very proud of it (mild applause from audience) "It was important though, for us to listen to the community, and community feedback ovbviously didn't come until the game came out" "couldn't have included in game because we didn't know there was huge demand for it,


Riiiiiiight....