Aller au contenu

Photo

ME3 PAX East 2012 panel is here! who's excited?! (updated with live twitter feeds)


  • Veuillez vous connecter pour répondre
2431 réponses à ce sujet

#926
cotheer

cotheer
  • Members
  • 726 messages
LOL
Autofelatio much, BW

Idiots.

#927
dorktainian

dorktainian
  • Members
  • 4 424 messages
yawn........

KCox:
"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"

#928
Arokel

Arokel
  • Members
  • 2 006 messages
Take at least 5 fan question BioWare.

Just 5.

#929
felipejiraya

felipejiraya
  • Members
  • 2 398 messages

"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"


Yeah, I've saw it.

#930
Chief Commander

Chief Commander
  • Members
  • 440 messages
I don´t give a damn about those stats. Someone try to nail them and get a straight answer about the indoc theory dangit!

#931
Daedalus1773

Daedalus1773
  • Members
  • 427 messages
Haha.

5:23 KCox: "We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"

(Open-ended? It had 1 ending.)

Then:






5:24

KCox: Difficult to do
in ME3. Not double the levels, but double the content (based on outcomes in ME1
and ME2)
Posted Image
Friday April 6,
2012 5:24 KCox






5:24

KCox: "ME3 has probably
3 or 4 times the amount of conditional content"
Posted Image
Friday April 6,
2012 5:24 KCox






5:24

KCox: Had to
painstakingly choose from immense list of variables -- just not feasible to make
every single one matter 

Modifié par Daedalus1773, 06 avril 2012 - 09:25 .


#932
Guest_deviever_*

Guest_deviever_*
  • Guests

Fame-KIllz wrote...

Who f**king cares about those stats!?


Exactly... it's like they want sympathy for how hard they had to work at making a video game.... I mean... it's their ****ing job to do good work, no matter what the cost... we all get that... but do they?

#933
FlyingCow371

FlyingCow371
  • Members
  • 182 messages
Number of variables - increased. "Insanely." 3500 different plot values, in ME1. (Some minor.) ME2 - 6400. ME3 15,000 (fifteen thousand) different plot states.

Number of plot states that mattered in the ME3 ending? One. Yay choice

#934
trifecta739

trifecta739
  • Members
  • 194 messages
Peter Griffin has something to say about their stats:



#935
ericjdev

ericjdev
  • Members
  • 1 123 messages
This guy should be running for public office, his ability to talk without saying anything is amazing.

#936
NvVanity

NvVanity
  • Members
  • 1 517 messages
"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated""

Ooooh I see where this is going.

#937
Cant Planet

Cant Planet
  • Members
  • 395 messages
"We worked really hard, you mean ungrateful jerks."

#938
Denethar

Denethar
  • Members
  • 543 messages
"Try to keep breathing live into characters - how does a digital actor transform from one state to another, to give performance. ME1, 3000 rules. ME2, 15000 rules. ME3, 64,000 rules to handle animation "

Really?, How come Shepard runs like he has several sticks shoved up his *** then?

#939
M0keys

M0keys
  • Members
  • 1 297 messages
5 minutes to go now. No crowd questions. Did they wait an extra half hour on purpose?

#940
Wazehaze

Wazehaze
  • Members
  • 27 messages
"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"

#941
Miss Vader

Miss Vader
  • Members
  • 121 messages
I am disappoint

#942
kleindropper

kleindropper
  • Members
  • 601 messages
The stats stuff is BS; its compartmentalized and manageable.

#943
Reaperpoo

Reaperpoo
  • Members
  • 251 messages

Gexora wrote...

The thing about Tali was the biggest bull I have ever heard



#944
BobbyDylan

BobbyDylan
  • Members
  • 683 messages
Lol. ME3 needed 64 000 variables of player choice.

Me4 will need 3

#945
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Action Bawstard wrote...

If I worked for Bioware, you couldn't pay me enough to go out there.


If I worked for BioWare I would love that challenge xD

Sorry, I'm a of an adrenaline junkie :o

#946
Mandemon

Mandemon
  • Members
  • 781 messages
KCox: Number of variables - increased. "Insanely." 3500 different plot values, in ME1. (Some minor.) ME2 - 6400. ME3 15,000 (fifteen thousand) different plot states.

5:23
KCox: Try to keep breathing live into characters - how does a digital actor transform from one state to another, to give performance. ME1, 3000 rules. ME2, 15000 rules. ME3, 64,000 rules to handle animation

5:23
KCox: "We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"

5:24
KCox: Difficult to do in ME3. Not double the levels, but double the content (based on outcomes in ME1 and ME2)
5:24
KCox: "ME3 has probably 3 or 4 times the amount of conditional content"

#947
VAIOMANIAC

VAIOMANIAC
  • Members
  • 354 messages
Are you fracking kidding me are they seriously stalling for time by using stats ????

#948
dorktainian

dorktainian
  • Members
  • 4 424 messages
KCox:
Difficult to do in ME3. Not double the levels, but double the content (based on outcomes in ME1 and ME2)

KCox:
"ME3 has probably 3 or 4 times the amount of conditional content"

eh????

#949
Zuka999

Zuka999
  • Members
  • 626 messages
Why wouldn't they close the door on Indoctrination if they aren't doing anything with it? This is ridiculous.

#950
crimsontotem

crimsontotem
  • Members
  • 636 messages
Had to painstakingly choose from immense list of variables -- just not feasible to make every single one matter

explains the ending? bull****