LOL
Autofelatio much, BW
Idiots.
ME3 PAX East 2012 panel is here! who's excited?! (updated with live twitter feeds)
Débuté par
noobcannon
, avril 06 2012 06:30
#926
Posté 06 avril 2012 - 09:24
#927
Posté 06 avril 2012 - 09:24
yawn........
KCox:
"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"
KCox:
"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"
#928
Posté 06 avril 2012 - 09:24
Take at least 5 fan question BioWare.
Just 5.
Just 5.
#929
Posté 06 avril 2012 - 09:24
"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"
Yeah, I've saw it.
#930
Posté 06 avril 2012 - 09:24
I don´t give a damn about those stats. Someone try to nail them and get a straight answer about the indoc theory dangit!
#931
Posté 06 avril 2012 - 09:24
Haha.
5:23 KCox: "We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"
(Open-ended? It had 1 ending.)
Then:
5:24
KCox: Difficult to do
in ME3. Not double the levels, but double the content (based on outcomes in ME1
and ME2)

Friday April 6,
2012 5:24 KCox
5:24
KCox: "ME3 has probably
3 or 4 times the amount of conditional content"

Friday April 6,
2012 5:24 KCox
5:24
KCox: Had to
painstakingly choose from immense list of variables -- just not feasible to make
every single one matter
5:23 KCox: "We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"
(Open-ended? It had 1 ending.)
Then:
5:24
KCox: Difficult to do
in ME3. Not double the levels, but double the content (based on outcomes in ME1
and ME2)
Friday April 6,
2012 5:24 KCox
5:24
KCox: "ME3 has probably
3 or 4 times the amount of conditional content"
Friday April 6,
2012 5:24 KCox
5:24
KCox: Had to
painstakingly choose from immense list of variables -- just not feasible to make
every single one matter
Modifié par Daedalus1773, 06 avril 2012 - 09:25 .
#932
Guest_deviever_*
Posté 06 avril 2012 - 09:24
Guest_deviever_*
Fame-KIllz wrote...
Who f**king cares about those stats!?
Exactly... it's like they want sympathy for how hard they had to work at making a video game.... I mean... it's their ****ing job to do good work, no matter what the cost... we all get that... but do they?
#933
Posté 06 avril 2012 - 09:24
Number of variables - increased. "Insanely." 3500 different plot values, in ME1. (Some minor.) ME2 - 6400. ME3 15,000 (fifteen thousand) different plot states.
Number of plot states that mattered in the ME3 ending? One. Yay choice
Number of plot states that mattered in the ME3 ending? One. Yay choice
#934
Posté 06 avril 2012 - 09:24
Peter Griffin has something to say about their stats:
#935
Posté 06 avril 2012 - 09:24
This guy should be running for public office, his ability to talk without saying anything is amazing.
#936
Posté 06 avril 2012 - 09:24
"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated""
Ooooh I see where this is going.
Ooooh I see where this is going.
#937
Posté 06 avril 2012 - 09:24
"We worked really hard, you mean ungrateful jerks."
#938
Posté 06 avril 2012 - 09:24
"Try to keep breathing live into characters - how does a digital actor transform from one state to another, to give performance. ME1, 3000 rules. ME2, 15000 rules. ME3, 64,000 rules to handle animation "
Really?, How come Shepard runs like he has several sticks shoved up his *** then?
Really?, How come Shepard runs like he has several sticks shoved up his *** then?
#939
Posté 06 avril 2012 - 09:24
5 minutes to go now. No crowd questions. Did they wait an extra half hour on purpose?
#940
Posté 06 avril 2012 - 09:24
"We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"
#941
Posté 06 avril 2012 - 09:24
I am disappoint
#942
Posté 06 avril 2012 - 09:24
The stats stuff is BS; its compartmentalized and manageable.
#943
Posté 06 avril 2012 - 09:24
Gexora wrote...
The thing about Tali was the biggest bull I have ever heard
#944
Posté 06 avril 2012 - 09:24
Lol. ME3 needed 64 000 variables of player choice.
Me4 will need 3
Me4 will need 3
#945
Guest_simfamUP_*
Posté 06 avril 2012 - 09:24
Guest_simfamUP_*
Action Bawstard wrote...
If I worked for Bioware, you couldn't pay me enough to go out there.
If I worked for BioWare I would love that challenge xD
Sorry, I'm a of an adrenaline junkie
#946
Posté 06 avril 2012 - 09:24
KCox: Number of variables - increased. "Insanely." 3500 different plot values, in ME1. (Some minor.) ME2 - 6400. ME3 15,000 (fifteen thousand) different plot states.
5:23
KCox: Try to keep breathing live into characters - how does a digital actor transform from one state to another, to give performance. ME1, 3000 rules. ME2, 15000 rules. ME3, 64,000 rules to handle animation
5:23
KCox: "We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"
5:24
KCox: Difficult to do in ME3. Not double the levels, but double the content (based on outcomes in ME1 and ME2)
5:24
KCox: "ME3 has probably 3 or 4 times the amount of conditional content"
5:23
KCox: Try to keep breathing live into characters - how does a digital actor transform from one state to another, to give performance. ME1, 3000 rules. ME2, 15000 rules. ME3, 64,000 rules to handle animation
5:23
KCox: "We kind of created this problem for ourselves... this is what happens when you leave an open-ended game. Each progressive game you make things more complicated"
5:24
KCox: Difficult to do in ME3. Not double the levels, but double the content (based on outcomes in ME1 and ME2)
5:24
KCox: "ME3 has probably 3 or 4 times the amount of conditional content"
#947
Posté 06 avril 2012 - 09:24
Are you fracking kidding me are they seriously stalling for time by using stats ????
#948
Posté 06 avril 2012 - 09:24
KCox:
Difficult to do in ME3. Not double the levels, but double the content (based on outcomes in ME1 and ME2)
KCox:
"ME3 has probably 3 or 4 times the amount of conditional content"
eh????
Difficult to do in ME3. Not double the levels, but double the content (based on outcomes in ME1 and ME2)
KCox:
"ME3 has probably 3 or 4 times the amount of conditional content"
eh????
#949
Posté 06 avril 2012 - 09:25
Why wouldn't they close the door on Indoctrination if they aren't doing anything with it? This is ridiculous.
#950
Posté 06 avril 2012 - 09:25
Had to painstakingly choose from immense list of variables -- just not feasible to make every single one matter
explains the ending? bull****
explains the ending? bull****





Retour en haut





