This has been a disaster for the real fans so far. A bloody disaster.
ME3 PAX East 2012 panel is here! who's excited?! (updated with live twitter feeds)
Débuté par
noobcannon
, avril 06 2012 06:30
#1476
Posté 06 avril 2012 - 09:49
#1477
Posté 06 avril 2012 - 09:49
Someone mentioned 'artistic integrity'
#1478
Posté 06 avril 2012 - 09:49
5 minutes of questions eh?
"Why was Joker abandoning the battle and Shepard hours after proclaiming undying loyalty?"
"Oh is that the time? Well this has been fun but we have to leave now!"
"Why was Joker abandoning the battle and Shepard hours after proclaiming undying loyalty?"
"Oh is that the time? Well this has been fun but we have to leave now!"
#1479
Posté 06 avril 2012 - 09:49
How about how did the citadel even get there...ugh
#1480
Posté 06 avril 2012 - 09:49
what a bull**** answer "what happened to the people ont he citadel"
well SOME areas have shielding so they may not ALL have died...
well SOME areas have shielding so they may not ALL have died...
#1481
Posté 06 avril 2012 - 09:49
Even if the Citadel is destroyed "is not like the entire things blow up."
Wait, what?
Wait, what?
#1482
Posté 06 avril 2012 - 09:49
Hi BioWare panel, I'd like to introduce you to a concept known as gravity. Guess where the arms are going!
#1483
Posté 06 avril 2012 - 09:49
petipas4141 wrote...
good first question
Agreed
#1484
Posté 06 avril 2012 - 09:49
DocDoomII wrote...
The Angry One wrote...
pikey1969 wrote...
we want pics. online woman.
/care about what you think I am, like it should matter.
Don't mind him Angry. If he is really a 1969 and asks such things he is not worth attention.
/sigh can't even joke around here anymore without getting taken seriously as an assinine troll right off the bat.
#1485
Posté 06 avril 2012 - 09:49
...I didn't quite get the second question
#1486
Posté 06 avril 2012 - 09:49
omg art i hate art right now so much
#1487
Posté 06 avril 2012 - 09:49
Seems like someone got nervous in the audience. Why are these things Always filled to the brim with people who have no clue how to get a point across?
#1488
Posté 06 avril 2012 - 09:49
A: "Whenever you craete a piece of art, you're never going to have everyone happy." constructive over beliggerent -- want ways to improve and make things better. "If you didn't like the endign, you're entirely okay not to like the ending" Constructive helps them make the game BETTER, and they want feedback they can take action on.
until you tell them here is DLC cause your stupid.
until you tell them here is DLC cause your stupid.
Modifié par Jackal7713, 06 avril 2012 - 09:50 .
#1489
Posté 06 avril 2012 - 09:49
5:48
KCox: Question something about withstanding all forms of criticism, not just constructive -- something artistic / developer integrity.
5:49
KCox: A: "Whenever you craete a piece of art, you're never going to have everyone happy." constructive over beliggerent -- want ways to improve and make things better. "If you didn't like the endign, you're entirely okay not to like the ending" Constructive helps them make the game BETTER, and they want feedback they can take action on.
KCox: Question something about withstanding all forms of criticism, not just constructive -- something artistic / developer integrity.
5:49
KCox: A: "Whenever you craete a piece of art, you're never going to have everyone happy." constructive over beliggerent -- want ways to improve and make things better. "If you didn't like the endign, you're entirely okay not to like the ending" Constructive helps them make the game BETTER, and they want feedback they can take action on.
#1490
Posté 06 avril 2012 - 09:49
SOMEONE SPEAK OUT OF TURN... because this is just falling into their way!
#1491
Posté 06 avril 2012 - 09:49
KCox:
A: "Whenever you craete a piece of art, you're never going to have everyone happy." constructive over beliggerent -- want ways to improve and make things better. "If you didn't like the endign, you're entirely okay not to like the ending" Constructive helps them make the game BETTER, and they want feedback they can take action on.
A: "Whenever you craete a piece of art, you're never going to have everyone happy." constructive over beliggerent -- want ways to improve and make things better. "If you didn't like the endign, you're entirely okay not to like the ending" Constructive helps them make the game BETTER, and they want feedback they can take action on.
#1492
Posté 06 avril 2012 - 09:49
I don't get it. The Citadel blew up and probably rained down on Earth. You can't survive that..
#1493
Posté 06 avril 2012 - 09:49
Question 2: Artistic integrity and criticism = waste of time
#1494
Posté 06 avril 2012 - 09:49
Seems to be devolving.
#1495
Posté 06 avril 2012 - 09:49
KCox:
Q: is comment that shooting Mordin is an excellent scene. Beautiful and sad. "It's very nice?"
Why the **** do they ask stupid questions now? ><
Q: is comment that shooting Mordin is an excellent scene. Beautiful and sad. "It's very nice?"
Why the **** do they ask stupid questions now? ><
#1496
Posté 06 avril 2012 - 09:50
Second question not about ending/plot holes. NEXT...
#1497
Guest_Opsrbest_*
Posté 06 avril 2012 - 09:50
Guest_Opsrbest_*
5:49
KCox:
A: "Whenever you craete a piece of art, you're never going to have everyone happy." constructive over beliggerent -- want ways to improve and make things better. "If you didn't like the endign, you're entirely okay not to like the ending" Constructive helps them make the game BETTER, and they want feedback they can take action on.
RTM just got owned
KCox:
A: "Whenever you craete a piece of art, you're never going to have everyone happy." constructive over beliggerent -- want ways to improve and make things better. "If you didn't like the endign, you're entirely okay not to like the ending" Constructive helps them make the game BETTER, and they want feedback they can take action on.
RTM just got owned
#1498
Posté 06 avril 2012 - 09:50
Christ someone ask about Star Brat's retarded logic.
#1499
Posté 06 avril 2012 - 09:50
Yubz wrote...
Even if the Citadel is destroyed "is not like the entire things blow up."
Wait, what?
They didn't even think about it, that's what. No thought whatsoever.
#1500
Posté 06 avril 2012 - 09:50
"No reason to assume 100% casualties"
No reason to assume anyone survived either. SPECULATIONS!!!
No reason to assume anyone survived either. SPECULATIONS!!!





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