Semajk25 wrote...
Getorex wrote...
I am currently playing Alex Wake. Good game, though not an RPG. If there was a patch for THAT game out there then I would download it because...I'm PLAYING that game. No need to download any ME3 patches for the opposite reason.
I am concurrently also replaying Deus Ex: Human Revolution (great game, excellent atmosphere, much more RPG than ME 3 is)...now some people denegrate the ME3 ending as being just like the ending to DE:HR but they are wrong to do so. See, DE:HR is a PREQUAL to the original Deus Ex. THAT game set out the history of what came before the events in Deus Ex (1). DE:HR, being a prequal, was required to end such that WHATEVER option you go with (A, B, C, or D) that it wouldn't produce consequences that varied with the previously set down in stone events outlined in DE 1. See how that works? The endings of DE:HR fit perfectly with the entire game series and it HAD TO. ME3, on the other hand, did NOT have any hardwired requirements on the ending. They did not need to A, B, or C, primarily differing in primary color associated. They did not have a history to fit within as they were setting up the open future. They could EASILY have had a bad ending (like the bad ME2 ending) where it all goes wrong. A mixed ending where some or a lot can go wrong but ultimately Shepard and a few friends make it out alive or an ending, earned by diligence and good choices, actually turns out OK for almost everyone involved, including Shepard.
Also, of the 4 endings on offer in DE:HR...only ONE left your dude dead. One. Not all of them. ONE of them. Bioware can learn a lot from EIDOS. A lot.
* Alan Wake. Ending of DE:HR isn't that great either, just a choice of 4 decisions followed by a cutscene...
Ooops...Alen Wake...looks nice but not a moment of RPG element. This seems to be the direction Bioware is heading with their games. You ride along and merely view what is happening between fight scenes.
Now, I LIKE those kind of games fine (FPS, etc) but I did NOT come into the ME games seeking to do just another shooter. I wanted to author MY story of Shepard. That's what was advertised, that is what we all got to do in ME1 and 2 and to a lessor degree in ME3 - then the ending totally switched the game to Alan Wake mode where you are merely a passive observer watching YOUR Shepard behave in ways TOTALLY at odds to what you made him to be (or her). Meh.
As for DE:HR...the endings were tightly circumscribed. Unlike Bioware and ME3, the ending of DE:HR HAS to fit within the already-existing history given by DE 1. Sure, there were 4 endings (without much cutscene, actually, just cinematic images and video playing as an epilogue is spoken by your Adam Jenson). If you have ever played the original DE then you KNOW the history (in game) that precedes the game. DE:HR sets up that history. It cannot offer anything at odds to that history. They would have to intend to totally rewrite/redo the series (hopefully they will) to do that, and it would still set up problems for DE 1 (whether new and redone OR the original).
If there were an ME game to come out that is a prequal to ME1, then the ending of THAT game would be circumscribed by the galactic history already laid out in ME1, 2, and 3. They couldn't go off wide and open. ME3 was totally unrestrained. They could have created wildly diverging endings quite easily. They could have had many different outcomes for Shepard and crew (and LI) without causing any problem for future games. Sure, maybe they have some idea (vague and amorphous at this stage) for future titles that, perhaps, rest on the Relays being gone, but still THAT doesn't in any way, shape, or form REQUIRE that Shepard be dead or separated from his LI and friends. Shepard can still be alive at the end of ME3 and they could still EASILY simply state that "this is the end of Shepard's story" and gone on to whatever the next protagonist is.
They did not need to come up with a totally incoherent series of episodic cinematics as they did. They could have given logical and coherent endings with and without the so-called "blue babies". Instead they went stupid, simple, simplistic, incoherent, illogical, and gratuitously retarded. They had freedom that EIDOS did NOT have with the end of DE:HR.
Modifié par Getorex, 10 avril 2012 - 05:29 .