Bioware Announce New Mass Effect 3 Patch
#126
Posté 08 avril 2012 - 06:58
#127
Posté 08 avril 2012 - 07:37
#128
Posté 08 avril 2012 - 07:39
#129
Posté 08 avril 2012 - 08:00
Does this mean that ME1 haircuts will also transfer over to ME3?
#130
Posté 08 avril 2012 - 10:46
Also, what he said:
Especially since the LotSB fix is a quick edit, and the Ken and Gabby fix can be easily stopgapped judging by how easy it is to fix via save editor.No LOTSB romance bug fix or Ken and Gabby fix? Or a journal update? *sadface*
And no Rannoch decision import fix, I see. Swell. Will I have to save-edit ALL my Shepards to get their decisions from ME2 into the game?
#131
Posté 08 avril 2012 - 11:54
EDIT: Nvm, just saw on the blog site that it was posted on the 6th. Yay, patch today!
Modifié par Snoozems7, 08 avril 2012 - 11:56 .
#132
Posté 08 avril 2012 - 11:58
#133
Posté 08 avril 2012 - 12:18
#134
Posté 08 avril 2012 - 01:01
#135
Posté 08 avril 2012 - 01:44
#136
Posté 08 avril 2012 - 02:29
#137
Posté 08 avril 2012 - 02:38
Although, there's A LOT more problems that they need to fix now.
EDIT: Like what Grimwick said^
Modifié par Sebbe1337o, 08 avril 2012 - 02:39 .
#138
Posté 08 avril 2012 - 03:38
1. Raise either the default readiness rating, or the war asset values, so that it WILL BE possible to access every scene in the ending without having to play multiplayer.
2. Fix the Journal, so that it actually updates as you progress in a quest
I see these two issues as being of primary concern - one, because it would actually finally fulfil what's been promised to us, and second, as the numerous side quests are very difficult to keep up with (especially on the first playthrough) without a proper journal to keep tabs on what you've already done, and what you still need to do in any given quest.
#139
Posté 08 avril 2012 - 04:01
#140
Posté 08 avril 2012 - 04:59
#141
Guest_Urdnot Grim_*
Posté 08 avril 2012 - 05:04
Guest_Urdnot Grim_*
BrookerT wrote...
Bioware have announced a new patch which fixes the face import bug among other things
Details can be found here: http://blog.bioware.com/
Patch Notes:
April 9th – PC
April 10th – Xbox and PS3and just to make it official:devil:
- Fixed issues when in some cases Shepard’s customized facial features from ME1/ME2 may not be properly imported to ME3
- Fixed an issue when quickly and repeatedly selecting to Resume a Save could result in Player Level reset and a potential locking of powers.
- Fixed an issue when selecting Multiplayer in the Main Menu while under a poor network connection could result in an unresponsive state.
- Fixed a potential crash while accessing an in-game terminal from Eden Prime level.
- Fixed an issue when attempting to login while Server is down. It would display a Server Down message and accepting the Server Shutdown message would shut down the game.
- Fixed a potential memory crash while loading a Quick Save of a custom FemShep.
- Fixed an issue when restarting missions and acquiring an above max amount of weapon mods results in displayed debug text on-screen.
- Fixed an issue when an unresponsive game state could occur during transition after the Conduit level.
- Fixed an issue when DLC game saves can be accessed from an account without DLC if another account on the same computer has access to the related DLC. (PC Only)
- Fixed an issue when saves from different accounts on the same computer may become locked if one account has access to DLC which the other account does not. (PC Only)
- Fixed an issue when potentially the game could enter unresponsive state when transitioning from the Holding Docks area to the Normandy Docks area of the Citadel. (PS3 Only)
Thank goodness. Now, no strange faces to worry about the next time I import.
#142
Posté 08 avril 2012 - 06:11
Chris P. posted this about a month ago in the PC Tech forum...
Chris Priestly wrote...
Hi Everyone
I get messages asking me when the next Mass Effect 3 patch will be coming and when "X" problem will be fixed. I thought it might be a good idea to give you some insight into how a patch is made so that you understand more about the patching process.
- Everything starts with help from customers like you who report issues here on the BSN or to our EA Customer Service people.
- These issues are then reported to the Mass Effect 3 team and they begin to investigate the issue.
- The team tries to reproduce the issue
- They then figure out what is causing the issue
- They then work to fix whatever the cause of the issue is. This can take a short or long time depending on how difficult it is to fix the issue.
- Once they have a fix, they test it thoughoughly in the game. They also test to make sure that the fix does not effect the game in some unexpected manner or introduce new issues.
- Once a collection of issues are fixed by the team it is put into a patch and sent off to EA and our partners at Microsoft and Sony for whats is called Certification. They also run tests to make sure that our fix works and that it does not introduce any new issues to the game or their systems.
- If AT ANY POINT in this testing and Certification process a problem is detected, the patch is sent back to us and process begins again until it is fixed.
- Once the patch has passed certification, it is released to the public via Origin, Xbox and Playstation.
All bugs are investigated by the team and are prioritized in a process called triage. Bugs are triaged based on how important they are to the game and how many people are encountering them. This means an issue can be extremely important if it effects a lot of people OR that an issue that effects a few people, but prevents them form playing the game can both be equally important. The team works to fix as many issues as possible in a given patch process.
I want to reassure you all that BioWare IS working on fixing the issues you are reporting and we are working on patching to get you the fixes ASAP. We appreciate your patience and assistance as we work to resolve these issues.
#143
Posté 08 avril 2012 - 06:26
#144
Posté 08 avril 2012 - 06:36
Stealth3 wrote...
Does it fix the ending? No? No dice then! Nice try Bioware

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Modifié par BrookerT, 08 avril 2012 - 06:43 .
#145
Posté 08 avril 2012 - 06:53
#146
Posté 08 avril 2012 - 07:14
#147
Posté 08 avril 2012 - 08:32
RaenImrahl wrote...
I can certainly understand why some folks are disappointed that this first fix-patch doesn't address all issues, but keep in mind that the patching process is very involved, and the more issues they try to address in one swoop, the longer the delay. So a solid patch one month after launch is pretty good... and fairly typical of what we've seen in the past with other games.
Chris P. posted this about a month ago in the PC Tech forum...Chris Priestly wrote...
Hi Everyone
I get messages asking me when the next Mass Effect 3 patch will be coming and when "X" problem will be fixed. I thought it might be a good idea to give you some insight into how a patch is made so that you understand more about the patching process.
- Everything starts with help from customers like you who report issues here on the BSN or to our EA Customer Service people.
- These issues are then reported to the Mass Effect 3 team and they begin to investigate the issue.
- The team tries to reproduce the issue
- They then figure out what is causing the issue
- They then work to fix whatever the cause of the issue is. This can take a short or long time depending on how difficult it is to fix the issue.
- Once they have a fix, they test it thoughoughly in the game. They also test to make sure that the fix does not effect the game in some unexpected manner or introduce new issues.
- Once a collection of issues are fixed by the team it is put into a patch and sent off to EA and our partners at Microsoft and Sony for whats is called Certification. They also run tests to make sure that our fix works and that it does not introduce any new issues to the game or their systems.
- If AT ANY POINT in this testing and Certification process a problem is detected, the patch is sent back to us and process begins again until it is fixed.
- Once the patch has passed certification, it is released to the public via Origin, Xbox and Playstation.
All bugs are investigated by the team and are prioritized in a process called triage. Bugs are triaged based on how important they are to the game and how many people are encountering them. This means an issue can be extremely important if it effects a lot of people OR that an issue that effects a few people, but prevents them form playing the game can both be equally important. The team works to fix as many issues as possible in a given patch process.
I want to reassure you all that BioWare IS working on fixing the issues you are reporting and we are working on patching to get you the fixes ASAP. We appreciate your patience and assistance as we work to resolve these issues.
But that's a complete lie, most of the ''serious'' issues were promised to be fixed in the retail release when they showed up in the demo and even then they could have been fixed easily in a week at best unless you don't actually have the knowledge on how to make a game.
#148
Posté 08 avril 2012 - 08:39
#149
Posté 08 avril 2012 - 10:00
Sweet lord people, how is that so hard to grasp?! Thanks to the face import being broken (and the necessary assets to recreate now missing) many people such as myself have been unable to import our shepards and therefore play the game until supposedly this patch fixes it.
You guys have managed to spoil more in 6 pages than the 300+ page long thread about the face import, thanks, jerks.
#150
Posté 08 avril 2012 - 10:45





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