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Bioware Announce New Mass Effect 3 Patch


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#126
Mr.House

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No LOTSB romance bug fix or Ken and Gabby fix? Or a journal update? *sadface*

#127
Bio D

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Glad the face thing is finally fix, but I'm sad there's still no fix for the buggy Hanar Diplomat mission. Please don't make Sheperd miss Kasumi and the Hanar again.

#128
jackygates

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Thanks bio still no word on minor lag issues on the PS3 version but still the crashing on the Cit no more =)

#129
Ghost Down

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>Fixed the importing issue.
Does this mean that ME1 haircuts will also transfer over to ME3?

#130
Noelemahc

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So they were sitting on it to add DLC compatibility, maybe bundle them together like Ubisoft does? That's LOW.

Also, what he said:

No LOTSB romance bug fix or Ken and Gabby fix? Or a journal update? *sadface*

Especially since the LotSB fix is a quick edit, and the Ken and Gabby fix can be easily stopgapped judging by how easy it is to fix via save editor.

And no Rannoch decision import fix, I see. Swell. Will I have to save-edit ALL my Shepards to get their decisions from ME2 into the game?

#131
Snoozems7

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It says, "Patch Notes: April 9th", but that it's coming next week and that was posted in the announcements forum yesterday.. Confused :/

EDIT: Nvm, just saw on the blog site that it was posted on the 6th. Yay, patch today! :o

Modifié par Snoozems7, 08 avril 2012 - 11:56 .


#132
Rasofe

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I've only experienced the first bug.

#133
Robhuzz

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I don't see anything about them fixing the bug where you can't get 4k+ EMS without playing multiplayer...

#134
DamonD7

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Glad to hear the face import bug's been fixed, I was getting that with my Renegade Shep.

#135
Rickin10

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Want to know when they'll get round to addressing the problem of you team-mates becoming unresponsive in combat.

#136
Grimwick

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Damn, no fix for the dialogue lock up bugs. I'm getting annoyed with Liara constantly forgetting our reunion after LotSB...

#137
Sebbe1337o

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I never had an issue with the importing (except for a custom femshep that used some stuff from ashleys facemorph), but I'm happy that it's resolved for the rest of you.

Although, there's A LOT more problems that they need to fix now.


EDIT: Like what Grimwick said^

Modifié par Sebbe1337o, 08 avril 2012 - 02:39 .


#138
Swordfishtrombone

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What I'd like to see is the following:

1. Raise either the default readiness rating, or the war asset values, so that it WILL BE possible to access every scene in the ending without having to play multiplayer.
2. Fix the Journal, so that it actually updates as you progress in a quest

I see these two issues as being of primary concern - one, because it would actually finally fulfil what's been promised to us, and second, as the numerous side quests are very difficult to keep up with (especially on the first playthrough) without a proper journal to keep tabs on what you've already done, and what you still need to do in any given quest.

#139
Shadow Quickpaw

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Okay... now I would VERY much like a fix to the creepy eyes bug that happens to Shep when he has Death Mask or Recon Hood (my favorite helm) equiped when switching into a cutscene WITHOUT helmets ( narrative helm toggle). I SO wanted the Recon hood for ME2 and was SO happy that it was included in ME3. But those eyes... duuuuuuuuuuuuuuude...

#140
Walsh1980

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Very disappointed no engineering crew fix. Hopefully the next patch focus's on plot bugs and I don't have to wait until I move on to another game.

#141
Guest_Urdnot Grim_*

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BrookerT wrote...

Bioware have announced a new patch which fixes the face import bug among other things

Details can be found here: http://blog.bioware.com/
 
Patch Notes:
April 9th – PC
April 10th – Xbox and PS3

  • Fixed issues when in some cases Shepard’s customized facial features from ME1/ME2 may not be properly imported to ME3
  • Fixed an issue when quickly and repeatedly selecting to Resume a Save could result in Player Level reset and a potential locking of powers.
  • Fixed an issue when selecting Multiplayer in the Main Menu while under a poor network connection could result in an unresponsive state.
  • Fixed a potential crash while accessing an in-game terminal from Eden Prime level.
  • Fixed an issue when attempting to login while Server is down. It would display a Server Down message and accepting the Server Shutdown message would shut down the game.
  • Fixed a potential memory crash while loading a Quick Save of a custom FemShep.
  • Fixed an issue when restarting missions and acquiring an above max amount of weapon mods results in displayed debug text on-screen.
  • Fixed an issue when an unresponsive game state could occur during transition after the Conduit level.
  • Fixed an issue when DLC game saves can be accessed from an account without DLC if another account on the same computer has access to the related DLC. (PC Only)
  • Fixed an issue when saves from different accounts on the same computer may become locked if one account has access to DLC which the other account does not. (PC Only)
  • Fixed an issue when potentially the game could enter unresponsive state when transitioning from the Holding Docks area to the Normandy Docks area of the Citadel. (PS3 Only)
and just to make it official:devil:


Thank goodness. Now, no strange faces to worry about the next time I import.

#142
RaenImrahl

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I can certainly understand why some folks are disappointed that this first fix-patch doesn't address all issues, but keep in mind that the patching process is very involved, and the more issues they try to address in one swoop, the longer the delay. So a solid patch one month after launch is pretty good... and fairly typical of what we've seen in the past with other games.

Chris P. posted this about a month ago in the PC Tech forum...

Chris Priestly wrote...

Hi Everyone

I get messages asking me when the next Mass Effect 3 patch will be coming and when "X" problem will be fixed. I thought it might be a good idea to give you some insight into how a patch is made so that you understand more about the patching process.

  • Everything starts with help from customers like you who report issues here on the BSN or to our EA Customer Service people.
  • These issues are then reported to the Mass Effect 3 team and they begin to investigate the issue.
  • The team tries to reproduce the issue
  • They then figure out what is causing the issue
  • They then work to fix whatever the cause of the issue is. This can take a short or long time depending on how difficult it is to fix the issue.
  • Once they have a fix, they test it thoughoughly in the game. They also test to make sure that the fix does not effect the game in some unexpected manner or introduce new issues.
  • Once a collection of issues are fixed by the team it is put into a patch and sent off to EA and our partners at Microsoft and Sony for whats is called Certification. They also run tests to make sure that our fix works and that it does not introduce any new issues to the game or their systems.
  • If AT ANY POINT in this testing and Certification process a problem is detected, the patch is sent back to us and process begins again until it is fixed.
  • Once the patch has passed certification, it is released to the public via Origin, Xbox and Playstation.

All bugs are investigated by the team and are prioritized in a process called triage. Bugs are triaged based on how important they are to the game and how many people are encountering them. This means an issue can be extremely important if it effects a lot of people OR that an issue that effects a few people, but prevents them form playing the game can both be equally important. The team works to fix as many issues as possible in a given patch process.

I want to reassure you all that BioWare IS working on fixing the issues you are reporting and we are working on patching to get you the fixes ASAP. We appreciate your patience and assistance as we work to resolve these issues. :)



:devil:



#143
Stealth3

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Does it fix the ending? No? No dice then! Nice try Bioware

#144
BrookerT

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Stealth3 wrote...

Does it fix the ending? No? No dice then! Nice try Bioware


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Modifié par BrookerT, 08 avril 2012 - 06:43 .


#145
Heather Cline

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I personally want a patch that addresses all the major issues with the game INCLUDING the auto-dialogue problems with RPG and Story mode. The auto-dialogue should NOT be present in those two modes.

#146
Chugster

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do we know what time the patch goes live?

#147
jacinda1234

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RaenImrahl wrote...

I can certainly understand why some folks are disappointed that this first fix-patch doesn't address all issues, but keep in mind that the patching process is very involved, and the more issues they try to address in one swoop, the longer the delay. So a solid patch one month after launch is pretty good... and fairly typical of what we've seen in the past with other games.

Chris P. posted this about a month ago in the PC Tech forum...

Chris Priestly wrote...

Hi Everyone

I get messages asking me when the next Mass Effect 3 patch will be coming and when "X" problem will be fixed. I thought it might be a good idea to give you some insight into how a patch is made so that you understand more about the patching process.

  • Everything starts with help from customers like you who report issues here on the BSN or to our EA Customer Service people.
  • These issues are then reported to the Mass Effect 3 team and they begin to investigate the issue.
  • The team tries to reproduce the issue
  • They then figure out what is causing the issue
  • They then work to fix whatever the cause of the issue is. This can take a short or long time depending on how difficult it is to fix the issue.
  • Once they have a fix, they test it thoughoughly in the game. They also test to make sure that the fix does not effect the game in some unexpected manner or introduce new issues.
  • Once a collection of issues are fixed by the team it is put into a patch and sent off to EA and our partners at Microsoft and Sony for whats is called Certification. They also run tests to make sure that our fix works and that it does not introduce any new issues to the game or their systems.
  • If AT ANY POINT in this testing and Certification process a problem is detected, the patch is sent back to us and process begins again until it is fixed.
  • Once the patch has passed certification, it is released to the public via Origin, Xbox and Playstation.

All bugs are investigated by the team and are prioritized in a process called triage. Bugs are triaged based on how important they are to the game and how many people are encountering them. This means an issue can be extremely important if it effects a lot of people OR that an issue that effects a few people, but prevents them form playing the game can both be equally important. The team works to fix as many issues as possible in a given patch process.

I want to reassure you all that BioWare IS working on fixing the issues you are reporting and we are working on patching to get you the fixes ASAP. We appreciate your patience and assistance as we work to resolve these issues. :)



:devil:



But that's a complete lie, most of the ''serious'' issues were promised to be fixed in the retail release when they showed up in the demo and even then they could have been fixed easily in a week at best unless you don't actually have the knowledge on how to make a game.

#148
RyuGuitarFreak

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About f**** time!

#149
your-friendly-noggin

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I get that everyone wants to rant about how their most irritating bug/glitch has yet to be fixed but this is supposed a NO SPOILER SECTION!
Sweet lord people, how is that so hard to grasp?! Thanks to the face import being broken (and the necessary assets to recreate now missing) many people such as myself have been unable to import our shepards and therefore play the game until supposedly this patch fixes it.

You guys have managed to spoil more in 6 pages than the 300+ page long thread about the face import, thanks, jerks.

#150
S. Shepard15

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Yay!! Thanks Bioware.