Most Annoying class to Play With in MP
#126
Posté 07 avril 2012 - 06:23
There are three rules to abide by when playing a Human Vanguard, and some people tend to forget them.
1: The class is high risk, high reward.
2: Once you've started fighting, for the sake of your longevity, you can't stop.
3: You live and die by Biotic Charge and Nova. Biotic Charge recovers your barrier. Nova annihilates it. Without Biotic Charge, your barrier will be broken, and you'll be vulnerable to health loss. Without Nova, you'll be swarmed by the enemies you engaged. Nova also reduces the cooldown on Biotic Charge (assuming you chose the associated perk).
There isn't a class I dislike the most, because it depends on the person controlling them. When it comes to annoyance in games, I generally don't like people who use an unideal weapon for a given situation (hunkering down in an upload with a SMG) or try to function as an individual, rather than a team.
#127
Posté 07 avril 2012 - 06:38
Human Vanguards, as many others have pointed out, have a tendency to think they're Rambo. They think that just because they can Charge/Nova waves 1-4 and survive it that this will continue to work the rest of the game. The first half of the game I have nothing to do, the second half I'm busy pulling them off a Banshee's arm, scraping them out of Atlas footprints, or sweeping up the ashes the Geth Pyros left behind. The refuge for the Vanguard is in absurdity, though - Having one is annoying, having two is frustrating, having three is actually pretty funny.
Soldiers. Doesn't matter the race. Soldiers are a safe, reliable choice for new players because it doesn't get much simpler than 'shoot things.' The problem is, Soldiers don't contribute very much because shooting things is about all they do, and every other class can do that just fine too. I've met some very good Soldiers who knew how to actually hit something with those magical enemy-avoiding grenades or used Adrenaline Rush effectively, but most of them aren't much more than decoys or bullet sponges that are only as good as their aim and their guns, and that's often not very good.
Drell Adepts. Nothing against the class, but that SOUND!
Any sniper without a backup weapon. Seriously, did you think something wouldn't eventually go wrong? It's a pug on Bronze, where the newbies hang out. Any sniper should have some choice between shooting the enemy with a rifle from 500 yards and attempting to club an angry shotgun-wielding geth with it.
Conversely, any melee specialist without something other than a shotgun. I appreciate your dedication to short-range combat, and I know you can be quite effective if allowed to do your thing (It's Bronze after all), but sometimes you wind up on a map that has long open spaces where you will die before you can get to the enemy. It really helps to be able to contribute in these situations.
Modifié par Trylobyte, 07 avril 2012 - 06:42 .
#128
Posté 07 avril 2012 - 06:44
Trylobyte wrote...
Any sniper without a backup weapon. Seriously, did you think something wouldn't eventually go wrong? It's a pug on Bronze, where the newbies hang out. Any sniper should have some choice between shooting the enemy with a rifle from 500 yards and attempting to club an angry shotgun-wielding geth with it.
If you are playing an Infiltrator with a backup weapon, you're doing it wrong. Sorry, but it's true. A decent Infiltrator has zero need for a freaking backup weapon.
Modifié par Atheosis, 07 avril 2012 - 06:44 .
#129
Posté 07 avril 2012 - 06:46
#130
Posté 07 avril 2012 - 06:51
Modifié par justgimmedudedammit, 07 avril 2012 - 06:52 .
#131
Posté 07 avril 2012 - 06:52
SparkeeLecaro wrote...
1: The class is high risk, high reward.
More like Moderate risk. Very high reward.
#132
Posté 07 avril 2012 - 06:56
Agreed. If I get into clubbing range with my rifle, it's time for me to cloak and disappear. Not stand around to exchange notes with an angry shotgun-wielding geth.Atheosis wrote...
Trylobyte wrote...
Any sniper without a backup weapon. Seriously, did you think something wouldn't eventually go wrong? It's a pug on Bronze, where the newbies hang out. Any sniper should have some choice between shooting the enemy with a rifle from 500 yards and attempting to club an angry shotgun-wielding geth with it.
If you are playing an Infiltrator with a backup weapon, you're doing it wrong. Sorry, but it's true. A decent Infiltrator has zero need for a freaking backup weapon.
#133
Posté 07 avril 2012 - 07:03
Atheosis wrote...
Trylobyte wrote...
Any sniper without a backup weapon. Seriously, did you think something wouldn't eventually go wrong? It's a pug on Bronze, where the newbies hang out. Any sniper should have some choice between shooting the enemy with a rifle from 500 yards and attempting to club an angry shotgun-wielding geth with it.
If you are playing an Infiltrator with a backup weapon, you're doing it wrong. Sorry, but it's true. A decent Infiltrator has zero need for a freaking backup weapon.
SMG w/ lightweight materials and a heat sink makes a lot of sense. Minimal impact on power usage and sometimes very, very necessary.
#134
Posté 07 avril 2012 - 07:04
#135
Posté 07 avril 2012 - 07:04
IF ULM actually worked. It doesn't.Godwhacker wrote...
SMG w/ lightweight materials and a heat sink makes a lot of sense. Minimal impact on power usage and sometimes very, very necessary.
#136
Posté 07 avril 2012 - 07:20
"Dude, there are two phantoms and an atl..."
"MRAAAAHHHAAAAHAHAA!"
"At least wait for the rest of us to ca..."
"MRAHAHAHAHAA!"
"THAT ATLAS STILL HAS SH..."
"AHAHAHAHAHA!"
Your team mate has flatlined.
#137
Posté 07 avril 2012 - 07:45
#138
Posté 07 avril 2012 - 07:48
It's not the player, the race or the class.
It's that annoying bug!!
Modifié par El_Chala_Legalizado, 07 avril 2012 - 07:49 .
#139
Posté 07 avril 2012 - 08:03
#140
Posté 07 avril 2012 - 08:17
Godwhacker wrote...
Atheosis wrote...
Trylobyte wrote...
Any sniper without a backup weapon. Seriously, did you think something wouldn't eventually go wrong? It's a pug on Bronze, where the newbies hang out. Any sniper should have some choice between shooting the enemy with a rifle from 500 yards and attempting to club an angry shotgun-wielding geth with it.
If you are playing an Infiltrator with a backup weapon, you're doing it wrong. Sorry, but it's true. A decent Infiltrator has zero need for a freaking backup weapon.
SMG w/ lightweight materials and a heat sink makes a lot of sense. Minimal impact on power usage and sometimes very, very necessary.
lightweight materials doesn't work - recharge of POWERS (weight changes but it's only an illusion) stays the same. Otherwise more people would use SMGS.
#141
Posté 07 avril 2012 - 08:20
vivanto wrote...
The most annoying to play with is terrible players, yeah, that's a class.
I second that. It doesn't matter what class it is to me. If someone is terrible at their class, it will ruin everything.
#142
Posté 07 avril 2012 - 08:21
zephuurs wrote...
Godwhacker wrote...
Atheosis wrote...
Trylobyte wrote...
Any sniper without a backup weapon. Seriously, did you think something wouldn't eventually go wrong? It's a pug on Bronze, where the newbies hang out. Any sniper should have some choice between shooting the enemy with a rifle from 500 yards and attempting to club an angry shotgun-wielding geth with it.
If you are playing an Infiltrator with a backup weapon, you're doing it wrong. Sorry, but it's true. A decent Infiltrator has zero need for a freaking backup weapon.
SMG w/ lightweight materials and a heat sink makes a lot of sense. Minimal impact on power usage and sometimes very, very necessary.
lightweight materials doesn't work - recharge of POWERS (weight changes but it's only an illusion) stays the same. Otherwise more people would use SMGS.
When I was using my Mantis X I'd carry around a Phalenx X when I played with randoms, just on the off chance we'd fight Reapers so that I'd have a good weapon to take out the little swarmer bugs from the ravangers. Never use it elsewhere though. It's a waste, esp with thermal clips.
Modifié par TeamLexana, 07 avril 2012 - 08:25 .
#143
Posté 07 avril 2012 - 09:08
Also, cry some more Vanguard haters. Just cry...
#144
Posté 07 avril 2012 - 09:52
As for Reave sound, I don't even know what it sounds like despite playing plenty with Drells, and my sound is hardly at whisper level. So it can't be that bad.
#145
Posté 07 avril 2012 - 11:28
Atheosis wrote...
Trylobyte wrote...
Any sniper without a backup weapon. Seriously, did you think something wouldn't eventually go wrong? It's a pug on Bronze, where the newbies hang out. Any sniper should have some choice between shooting the enemy with a rifle from 500 yards and attempting to club an angry shotgun-wielding geth with it.
If you are playing an Infiltrator with a backup weapon, you're doing it wrong. Sorry, but it's true. A decent Infiltrator has zero need for a freaking backup weapon.
More weapons = more weight = longer recharge time = reduced to soldier
#146
Posté 07 avril 2012 - 11:30
t_skwerl wrote...
"MRAHAHAHAHA!"
"Dude, there are two phantoms and an atl..."
"MRAAAAHHHAAAAHAHAA!"
"At least wait for the rest of us to ca..."
"MRAHAHAHAHAA!"
"THAT ATLAS STILL HAS SH..."
"AHAHAHAHAHA!"
Your team mate has flatlined.
Show me KROGAN
#147
Posté 07 avril 2012 - 11:32
#148
Posté 07 avril 2012 - 11:35
joker_jack wrote...
Human Vanguard. I've played with a few that stand next to me while I'm setting up a shot and spam shockwave.
The screen shake thing is just annoying in general.
#149
Posté 07 avril 2012 - 11:36
Descy_ wrote...
The only people complaining about Huguards are people ho don't understand what Co-Op is.
Err...pretty sure that actually describes most Novaguards...
#150
Posté 07 avril 2012 - 11:42
Atheosis wrote...
Descy_ wrote...
The only people complaining about Huguards are people ho don't understand what Co-Op is.
Err...pretty sure that actually describes most Novaguards...
They're doing their part, keeping enemies off of you while you get the objective.
But all you can do is complain because they stole your s111ck h3adsh0t?





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