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[GAMESPOT VIDEO OF THE PANEL!]More ideas and hints about DA3 was show on PAX East! (gametrailers & XBOXmagazine article)


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#26
EnforcerGREG

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Sounds good so far.

#27
WardenWade

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DiegoRaphael wrote...

BioWare: The Next Dragon Age Won't Reuse Levels, Will Have Decisions That Matter

On the topic of "decisions that matter," Laidlaw said BioWare is looking to add more character agency ("My character has an active effect on his or her world, determined by my choices") and player agency ("I have control over my gameplay experience") to future Dragon Age games.


Thank you for the info!  I'm hoping that choosing races in DA3 will be part of the gameplan to improve the sense of agency and having an effect on the world.  Racial options are a "decision that matters" that would definitely allow for control of one's gameplay experience. 

Also...Gray Wardens...:wub: 

Modifié par WardenWade, 07 avril 2012 - 12:09 .


#28
SUMpTHY

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filetemo wrote...

How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?

Isn't it even more resource-heavy than "just customizable companions"?


I guess the decision to not have customizable companions in Dragon Age II was more to do with giving everyone their own unique appearance than resources.

#29
The Elder King

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Korusus wrote...

Cyne wrote...

Why didn't they announce DA3? Perfect opportunity.. ! oh well. I like that choices will apparently matter now and that environments won't be reused. Those two things alone will make a huge difference. Don't really care about armor choices, though.


How about they announce it at PAX next year?  Much more reasonable.  Like I said in another thread, I was expecting them to announce DA3 and the fact that they haven't is very much a positive sign and suggests that they know to take their time with this one.


It'd be too good if they announced next year. I think that they're going to announce it at E3 or Gamescon.

#30
DJ0000

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Korusus wrote...

Cyne wrote...

Why didn't they announce DA3? Perfect opportunity.. ! oh well. I like that choices will apparently matter now and that environments won't be reused. Those two things alone will make a huge difference. Don't really care about armor choices, though.


How about they announce it at PAX next year?  Much more reasonable.  Like I said in another thread, I was expecting them to announce DA3 and the fact that they haven't is very much a positive sign and suggests that they know to take their time with this one.


I kind of hope they announce it soon but with no particular release date in mind. All this talk about it being a dragon age game but not calling it 3 makes me worry about an Assasin's Creed: Brotherhood/Revelations type game.

That series has lost its pace due to these bridging games coming out each year.

#31
Seagloom

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I like the idea of clothing customization. Could be fun to wear armor on a mage or cloth on a warrior. Hey, if Fenris can wade into battle wearing a tunic, realism can't be *that* much of a concern. :P I rather have a cool looking character anyway.

Hard to believe they will follow through on half those promises, however. The bit about aesthetic differences between companions wearing the same armor sounds resource intensive for what is arguably a minor gain.

#32
WardenWade

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If armor sets can customize based on a character's alliance or personality, I assume it could do so for different racial models...  It seems as though fluidity here is being considered at this point.

The possibility of choosing the Warden's voice (if they must be voiced) is interesting as well.  Maybe the VAs for the Warden's battle cries in Origins would be available? IMO having the Warden back is excellent, especially if it means we can reprise them as the PC in a future game.

Modifié par WardenWade, 07 avril 2012 - 12:23 .


#33
Mermaid Claire

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I know these are just ideas right now and not facts, but I do love what they had to say about the armour. Having the pieces fit with your character's personality sounds fantastic! Thank you for sharing the article here.

#34
Maria Caliban

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filetemo wrote...

How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?

Isn't it even more resource-heavy than "just customizable companions"?

It might be.

But you do remember why they started the iconic look, right? It was because they wanted companions to have iconic looks.

#35
Cyne

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Korusus wrote...

Cyne wrote...

Why didn't they announce DA3? Perfect opportunity.. ! oh well. I like that choices will apparently matter now and that environments won't be reused. Those two things alone will make a huge difference. Don't really care about armor choices, though.


How about they announce it at PAX next year?  Much more reasonable.  Like I said in another thread, I was expecting them to announce DA3 and the fact that they haven't is very much a positive sign and suggests that they know to take their time with this one.


They could have announced it and then been vague about the release details. Better that than silence. It's a giant elephant in the room, everybody knows it will be made at some point but they never come right out and say it :P

Modifié par Cyne, 07 avril 2012 - 12:25 .


#36
seraphymon

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Maria Caliban wrote...

filetemo wrote...

How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?

Isn't it even more resource-heavy than "just customizable companions"?

It might be.

But you do remember why they started the iconic look, right? It was because they wanted companions to have iconic looks.


They just wanted everyone to recognize that person and for cosplay people at their events.

#37
BillsVengenace

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So basically Laidlaw said we might get a compromised version of stuff that was in DA:O?

So DA3 will still not be as good as DA:O.

#38
Maria Caliban

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BillsVengenace wrote...

So DA3 will still not be as good as DA:O.

Because it will be better. :happy:

#39
Lucy Glitter

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DiegoRaphael wrote...
He hinted that players will likely "go somewhere new, somewhere a little more… French" in the future.


!!!!!!!!!!!!!!!!!

Image IPB

Modifié par Lucy_Glitter, 07 avril 2012 - 01:51 .


#40
berelinde

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seraphymon wrote...

Maria Caliban wrote...

filetemo wrote...

How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?

Isn't it even more resource-heavy than "just customizable companions"?

It might be.

But you do remember why they started the iconic look, right? It was because they wanted companions to have iconic looks.


They just wanted everyone to recognize that person and for cosplay people at their events.

It was because they never again wanted to see Wynne in Robes of the Chasind.

#41
Guest_simfamUP_*

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filetemo wrote...

How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?

Isn't it even more resource-heavy than "just customizable companions"?


Because of this, some other areas might lack in quality. It's not A+ for every aspect you know, some parts have to be cut of.

:)

#42
Tragick Flaw

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Liking the idea for companion armour. Gives some choice while keeping an iconic look.

#43
craigdolphin

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Sounds like good stuff. However, the two things that bothered me most about da2 are not yet addressed in this (art style and conversation system). And the issue of whether we have to have origin or some other drm nonsense too. I didnt buy me3 because of that and I most certainly won't buy da3 if they do the same.

#44
PsychoBlonde

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Seagloom wrote...

Hard to believe they will follow through on half those promises, however. The bit about aesthetic differences between companions wearing the same armor sounds resource intensive for what is arguably a minor gain.


It depends on HOW they do it.  One method, which I suggested, would be to have a "base" outfit for each companion, and armor suits, instead of replacing that base, just add different fixtures on top of it.  This is the way they do armor in Dungeons and Dragons Online and you can get an INCREDIBLE amount of variety with very little work.

Also some of the randomly-generated armor suits are FUGLY, especially when you get the bright blue-green-orange robe base with the purple backpack over it.  It looks like the Hulk ate the Thing and then barfed him back up.

If they do something like this, (and I hope they do), I want them to put at least one REALLY SUPER AWESOME suit in the game that is UGLY AS SIN.  Like, you can't even stand to look at it.  And if you put it on someone, everyone you pass in the street complains about it.

#45
Seagloom

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PsychoBlonde wrote...

It depends on HOW they do it.  One method, which I suggested, would be to have a "base" outfit for each companion, and armor suits, instead of replacing that base, just add different fixtures on top of it.  This is the way they do armor in Dungeons and Dragons Online and you can get an INCREDIBLE amount of variety with very little work.


While that can work, it feels like a cop out. I imagine your suggested method is likely what they would do with the presumed cost involved. Still, I can't help feel that is a middle of the road solution in favor of DAO's armor approach. A few decals, adornments, and and fixtures does not an iconic outfit make. Of course, since I favored DAO's approach, it makes no difference to me. :P

#46
MICHELLE7

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Maria Caliban wrote...

French you say?

What ever could it mean?!

Image IPB


:lol::lol::lol:Hopefully not quite like that. lol you call that armor...not much to customize.

As for the game decisions carrying over...not a real big priority for me...sometimes I think that worrying with that takes up too much time that could just be spent on making a good game. Didn't even really need an import save for DA2 and it didn't really make much of a difference and that was fine by me. Since we aren't having the same protagonist each time I don't know why it would really matter. All the rest of it sounds great. Good to hear we are finally getting a little news.

Modifié par MICHELLE7, 07 avril 2012 - 12:27 .


#47
Guest_Jasmine96_*

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Cultist wrote...

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Hey that's not a bad idea :lol:

#48
Guest_Jasmine96_*

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simfamSP wrote...

filetemo wrote...

How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?

Isn't it even more resource-heavy than "just customizable companions"?


Because of this, some other areas might lack in quality. It's not A+ for every aspect you know, some parts have to be cut of.

:)


I'm kind of worried about this, companion armors are important yeah, but this seems like using a lot of resources where they would be better off somewhere else, like say on my pc armors ^_^

#49
Pasquale1234

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PsychoBlonde wrote...

It depends on HOW they do it.  One method, which I suggested, would be to have a "base" outfit for each companion, and armor suits, instead of replacing that base, just add different fixtures on top of it.  This is the way they do armor in Dungeons and Dragons Online and you can get an INCREDIBLE amount of variety with very little work.


It seems to me like they would have to do a mesh and skin for every possible combination of fixtures.  It sounds like a lot of extra work to me.

filetemo wrote...

How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?

Isn't it even more resource-heavy than "just customizable companions"?


I'm imagining this would be a system similar to that used in the Sims3.  It basically defines different "regions" for each clothing item and allows the player to choose textures and/or colors for each region.  It would certainly cost some zots to build such a system, but it would enable endless customization.

Also...

I'm not terribly keen on the iconic looks for companions, beyond their appearance when you first meet and recruit them. It sounds to me like what they are proposing would allow them to, for example, keep another Isabela pants-free throughout the entire game, regardless of which armor(s) the player would choose for her.

I want to be able to make my companions appear to be dressed for battle, and I don't think it's too much to ask.  It's been done before.

Modifié par Pasquale1234, 07 avril 2012 - 04:28 .


#50
Deviija

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Cultist wrote...

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I would so love it if that were true.