[GAMESPOT VIDEO OF THE PANEL!]More ideas and hints about DA3 was show on PAX East! (gametrailers & XBOXmagazine article)
#26
Posté 06 avril 2012 - 11:54
#27
Posté 06 avril 2012 - 11:57
DiegoRaphael wrote...
BioWare: The Next Dragon Age Won't Reuse Levels, Will Have Decisions That Matter
On the topic of "decisions that matter," Laidlaw said BioWare is looking to add more character agency ("My character has an active effect on his or her world, determined by my choices") and player agency ("I have control over my gameplay experience") to future Dragon Age games.
Thank you for the info! I'm hoping that choosing races in DA3 will be part of the gameplan to improve the sense of agency and having an effect on the world. Racial options are a "decision that matters" that would definitely allow for control of one's gameplay experience.
Also...Gray Wardens...
Modifié par WardenWade, 07 avril 2012 - 12:09 .
#28
Posté 06 avril 2012 - 11:57
filetemo wrote...
How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?
Isn't it even more resource-heavy than "just customizable companions"?
I guess the decision to not have customizable companions in Dragon Age II was more to do with giving everyone their own unique appearance than resources.
#29
Posté 07 avril 2012 - 12:00
Korusus wrote...
Cyne wrote...
Why didn't they announce DA3? Perfect opportunity.. ! oh well. I like that choices will apparently matter now and that environments won't be reused. Those two things alone will make a huge difference. Don't really care about armor choices, though.
How about they announce it at PAX next year? Much more reasonable. Like I said in another thread, I was expecting them to announce DA3 and the fact that they haven't is very much a positive sign and suggests that they know to take their time with this one.
It'd be too good if they announced next year. I think that they're going to announce it at E3 or Gamescon.
#30
Posté 07 avril 2012 - 12:00
Korusus wrote...
Cyne wrote...
Why didn't they announce DA3? Perfect opportunity.. ! oh well. I like that choices will apparently matter now and that environments won't be reused. Those two things alone will make a huge difference. Don't really care about armor choices, though.
How about they announce it at PAX next year? Much more reasonable. Like I said in another thread, I was expecting them to announce DA3 and the fact that they haven't is very much a positive sign and suggests that they know to take their time with this one.
I kind of hope they announce it soon but with no particular release date in mind. All this talk about it being a dragon age game but not calling it 3 makes me worry about an Assasin's Creed: Brotherhood/Revelations type game.
That series has lost its pace due to these bridging games coming out each year.
#31
Posté 07 avril 2012 - 12:01
Hard to believe they will follow through on half those promises, however. The bit about aesthetic differences between companions wearing the same armor sounds resource intensive for what is arguably a minor gain.
#32
Posté 07 avril 2012 - 12:02
The possibility of choosing the Warden's voice (if they must be voiced) is interesting as well. Maybe the VAs for the Warden's battle cries in Origins would be available? IMO having the Warden back is excellent, especially if it means we can reprise them as the PC in a future game.
Modifié par WardenWade, 07 avril 2012 - 12:23 .
#33
Posté 07 avril 2012 - 12:15
#34
Posté 07 avril 2012 - 12:20
It might be.filetemo wrote...
How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?
Isn't it even more resource-heavy than "just customizable companions"?
But you do remember why they started the iconic look, right? It was because they wanted companions to have iconic looks.
#35
Posté 07 avril 2012 - 12:24
Korusus wrote...
Cyne wrote...
Why didn't they announce DA3? Perfect opportunity.. ! oh well. I like that choices will apparently matter now and that environments won't be reused. Those two things alone will make a huge difference. Don't really care about armor choices, though.
How about they announce it at PAX next year? Much more reasonable. Like I said in another thread, I was expecting them to announce DA3 and the fact that they haven't is very much a positive sign and suggests that they know to take their time with this one.
They could have announced it and then been vague about the release details. Better that than silence. It's a giant elephant in the room, everybody knows it will be made at some point but they never come right out and say it
Modifié par Cyne, 07 avril 2012 - 12:25 .
#36
Posté 07 avril 2012 - 12:38
Maria Caliban wrote...
It might be.filetemo wrote...
How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?
Isn't it even more resource-heavy than "just customizable companions"?
But you do remember why they started the iconic look, right? It was because they wanted companions to have iconic looks.
They just wanted everyone to recognize that person and for cosplay people at their events.
#37
Posté 07 avril 2012 - 12:43
So DA3 will still not be as good as DA:O.
#38
Posté 07 avril 2012 - 12:44
Because it will be better. :happy:BillsVengenace wrote...
So DA3 will still not be as good as DA:O.
#39
Posté 07 avril 2012 - 01:51
DiegoRaphael wrote...
He hinted that players will likely "go somewhere new, somewhere a little more… French" in the future.
!!!!!!!!!!!!!!!!!
Modifié par Lucy_Glitter, 07 avril 2012 - 01:51 .
#40
Posté 07 avril 2012 - 02:05
It was because they never again wanted to see Wynne in Robes of the Chasind.seraphymon wrote...
Maria Caliban wrote...
It might be.filetemo wrote...
How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?
Isn't it even more resource-heavy than "just customizable companions"?
But you do remember why they started the iconic look, right? It was because they wanted companions to have iconic looks.
They just wanted everyone to recognize that person and for cosplay people at their events.
#41
Guest_simfamUP_*
Posté 07 avril 2012 - 02:39
Guest_simfamUP_*
filetemo wrote...
How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?
Isn't it even more resource-heavy than "just customizable companions"?
Because of this, some other areas might lack in quality. It's not A+ for every aspect you know, some parts have to be cut of.
#42
Posté 07 avril 2012 - 02:50
#43
Posté 07 avril 2012 - 02:59
#44
Posté 07 avril 2012 - 07:35
Seagloom wrote...
Hard to believe they will follow through on half those promises, however. The bit about aesthetic differences between companions wearing the same armor sounds resource intensive for what is arguably a minor gain.
It depends on HOW they do it. One method, which I suggested, would be to have a "base" outfit for each companion, and armor suits, instead of replacing that base, just add different fixtures on top of it. This is the way they do armor in Dungeons and Dragons Online and you can get an INCREDIBLE amount of variety with very little work.
Also some of the randomly-generated armor suits are FUGLY, especially when you get the bright blue-green-orange robe base with the purple backpack over it. It looks like the Hulk ate the Thing and then barfed him back up.
If they do something like this, (and I hope they do), I want them to put at least one REALLY SUPER AWESOME suit in the game that is UGLY AS SIN. Like, you can't even stand to look at it. And if you put it on someone, everyone you pass in the street complains about it.
#45
Posté 07 avril 2012 - 10:04
PsychoBlonde wrote...
It depends on HOW they do it. One method, which I suggested, would be to have a "base" outfit for each companion, and armor suits, instead of replacing that base, just add different fixtures on top of it. This is the way they do armor in Dungeons and Dragons Online and you can get an INCREDIBLE amount of variety with very little work.
While that can work, it feels like a cop out. I imagine your suggested method is likely what they would do with the presumed cost involved. Still, I can't help feel that is a middle of the road solution in favor of DAO's armor approach. A few decals, adornments, and and fixtures does not an iconic outfit make. Of course, since I favored DAO's approach, it makes no difference to me.
#46
Posté 07 avril 2012 - 12:25
Maria Caliban wrote...
French you say?
What ever could it mean?!
As for the game decisions carrying over...not a real big priority for me...sometimes I think that worrying with that takes up too much time that could just be spent on making a good game. Didn't even really need an import save for DA2 and it didn't really make much of a difference and that was fine by me. Since we aren't having the same protagonist each time I don't know why it would really matter. All the rest of it sounds great. Good to hear we are finally getting a little news.
Modifié par MICHELLE7, 07 avril 2012 - 12:27 .
#47
Guest_Jasmine96_*
Posté 07 avril 2012 - 12:33
Guest_Jasmine96_*
Cultist wrote...
Hey that's not a bad idea
#48
Guest_Jasmine96_*
Posté 07 avril 2012 - 12:35
Guest_Jasmine96_*
simfamSP wrote...
filetemo wrote...
How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?
Isn't it even more resource-heavy than "just customizable companions"?
Because of this, some other areas might lack in quality. It's not A+ for every aspect you know, some parts have to be cut of.
I'm kind of worried about this, companion armors are important yeah, but this seems like using a lot of resources where they would be better off somewhere else, like say on my pc armors
#49
Posté 07 avril 2012 - 04:25
PsychoBlonde wrote...
It depends on HOW they do it. One method, which I suggested, would be to have a "base" outfit for each companion, and armor suits, instead of replacing that base, just add different fixtures on top of it. This is the way they do armor in Dungeons and Dragons Online and you can get an INCREDIBLE amount of variety with very little work.
It seems to me like they would have to do a mesh and skin for every possible combination of fixtures. It sounds like a lot of extra work to me.
filetemo wrote...
How did we get from "no customizable companions" to "customizable companions where every set of armor looks different based on their credo"?
Isn't it even more resource-heavy than "just customizable companions"?
I'm imagining this would be a system similar to that used in the Sims3. It basically defines different "regions" for each clothing item and allows the player to choose textures and/or colors for each region. It would certainly cost some zots to build such a system, but it would enable endless customization.
Also...
I'm not terribly keen on the iconic looks for companions, beyond their appearance when you first meet and recruit them. It sounds to me like what they are proposing would allow them to, for example, keep another Isabela pants-free throughout the entire game, regardless of which armor(s) the player would choose for her.
I want to be able to make my companions appear to be dressed for battle, and I don't think it's too much to ask. It's been done before.
Modifié par Pasquale1234, 07 avril 2012 - 04:28 .
#50
Posté 07 avril 2012 - 08:11
Cultist wrote...
I would so love it if that were true.





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