DiegoRaphael wrote...
"Suppose, in your party, you have a Gray Warden. And suppose you had a Seeker," he said, showing a male Gray Warden and female Seeker. "And you had this thing: a suit of armor, a chest piece, and it had stats and stuff."
Laidlaw showed that armor set applied to the Warden, then to the Seeker, in concept art form. The armor looked slightly different on each, with "thematic" aesthetic differences applied so "they don't lose their identity in the process." Laidlaw then showed a slew of concept art, with various armor pieces from helmets to shoulder guards to bracers, then full sets, each applied to the two different classes.
He also teased the possibility that players might be able to fully customize armor pieces, applying color and types of material (cloth, leather, mail) to armor sets.
I don't really follow how they'd potentially let you customize the colors of the armor type and yet they're being so stingy with desperately maintaining the "iconic" looks of the characters. So putting a Seeker in hot pink armor is ok, but not light armor?
As for the system being described, I'm not sure I follow. Is the system being described basically that you loot a chest piece of armor and when you give it to a companion it magically changes its appearance to suit the character in question? What is this based on? I mean, are they basically giving each companion 3 unique looks- one for heavy armor, medium and light armor? So you can't technically give them new armor visually but it'll keep the stats of whatever armor you're giving them?