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[GAMESPOT VIDEO OF THE PANEL!]More ideas and hints about DA3 was show on PAX East! (gametrailers & XBOXmagazine article)


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#51
Melca36

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Cyne wrote...

Why didn't they announce DA3? Perfect opportunity.. ! oh well. I like that choices will apparently matter now and that environments won't be reused. Those two things alone will make a huge difference. Don't really care about armor choices, though.


I predict it will either be E3 or the the next Spike Video Game Awards is when they will announce it.

#52
LolaLei

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Deviija wrote...

Cultist wrote...

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I would so love it if that were true.


LOL! Ah this game is gonna be so camp in places, I LOVE IT!

#53
BrookerT

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Deviija wrote...

Cultist wrote...

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I would so love it if that were true.


You my friend, are a genius!!

Modifié par BrookerT, 07 avril 2012 - 08:27 .


#54
Brockololly

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DiegoRaphael wrote...
"Suppose, in your party, you have a Gray Warden. And suppose you had a Seeker," he said, showing a male Gray Warden and female Seeker. "And you had this thing: a suit of armor, a chest piece, and it had stats and stuff."
Laidlaw showed that armor set applied to the Warden, then to the Seeker, in concept art form. The armor looked slightly different on each, with "thematic" aesthetic differences applied so "they don't lose their identity in the process." Laidlaw then showed a slew of concept art, with various armor pieces from helmets to shoulder guards to bracers, then full sets, each applied to the two different classes.

He also teased the possibility that players might be able to fully customize armor pieces, applying color and types of material (cloth, leather, mail) to armor sets.


I don't really follow how they'd potentially let you customize the colors of the armor type and yet they're being so stingy with desperately maintaining the "iconic" looks of the characters. So putting a Seeker in hot pink armor is ok, but not light armor?


As for the system being described, I'm not sure I follow. Is the system being described basically that you loot a chest piece of armor and when you give it to a companion it magically changes its appearance to suit the character in question? What is this based on? I mean, are they basically giving each companion 3 unique looks- one for heavy armor, medium and light armor? So you can't technically give them new armor visually but it'll keep the stats of whatever armor you're giving them?

#55
TheBlackBaron

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Brockololly wrote...

DiegoRaphael wrote...
"Suppose, in your party, you have a Gray Warden. And suppose you had a Seeker," he said, showing a male Gray Warden and female Seeker. "And you had this thing: a suit of armor, a chest piece, and it had stats and stuff."
Laidlaw showed that armor set applied to the Warden, then to the Seeker, in concept art form. The armor looked slightly different on each, with "thematic" aesthetic differences applied so "they don't lose their identity in the process." Laidlaw then showed a slew of concept art, with various armor pieces from helmets to shoulder guards to bracers, then full sets, each applied to the two different classes.

He also teased the possibility that players might be able to fully customize armor pieces, applying color and types of material (cloth, leather, mail) to armor sets.


I don't really follow how they'd potentially let you customize the colors of the armor type and yet they're being so stingy with desperately maintaining the "iconic" looks of the characters. So putting a Seeker in hot pink armor is ok, but not light armor?


As for the system being described, I'm not sure I follow. Is the system being described basically that you loot a chest piece of armor and when you give it to a companion it magically changes its appearance to suit the character in question? What is this based on? I mean, are they basically giving each companion 3 unique looks- one for heavy armor, medium and light armor? So you can't technically give them new armor visually but it'll keep the stats of whatever armor you're giving them?


Post the old "Morrigan in Heavy Armor" .gif, Brock. 

#56
Dessalines

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For the record, I am not for voice acting the protaganist if  it is going to be an  Orlesian accent. :)

Modifié par Dessalines, 07 avril 2012 - 09:02 .


#57
LolaLei

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Dessalines wrote...

For the record, I am not for voice acting the protaganist if  it is going to be an  Orlesian accent. :)


Sacre bleu!

#58
Dessalines

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LolaLei wrote...

Dessalines wrote...

For the record, I am not for voice acting the protaganist if  it is going to be an  Orlesian accent. :)


Sacre bleu!

I know, and I feel bad about that,  French acents are cool when someone is speaking French. I have learned that most speaking cannot do a non annoying French accent, when speaking English.

#59
CoS Sarah Jinstar

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Show me in actions Bioware, not words. We got the "don't worry you'll see" speech for Dragon Age II and it's the worst game Bioware has made in their history of a company imo. As the saying goes "Show me the money"

#60
Guest_Ivandra Ceruden_*

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I agree with what CoS Sarah Jinstar said. Bioware's made lot of promises in the past and many times they failed to keep them. I sure hope DA 3 won't be as messed up as its predecessor was (DA 2). I hope DA 3 will be a game worth buying. I want it to give me the same feeling I had when playing DA:O, namely the feeling that I got my full money's worth out of the game. DA:O was a memorable game, it's still one of my favourites. As for DA 3, my demands are simple: make it more like DA:O. Search for compromises. Write down a consistent and lore-respecting story. Keep an eye out for possible glitches and bugs, in other words, make the game playable. Make the characters interesting. Flesh out their personality and background. And last but not least: put some work in the dungeons and environments this time, please. That's pretty much it. As for what Mr Laidlaw said, I'm not sure...I like the idea of the new setting (Orlais), but then they better put in some good French-speaking actors, as I certainly won't be listening in agony to some bleak mimicking of the French language with thick English accents. I'm not sure about the whole armour idea either. I'm afraid the designers might lose themselves in little details that don't really matter. My party needs reliable armour with fitting stats, I couldn't care less about the colour or whether my PC is wearing something 'sexy' or not. Armour is just that: a piece of equipment made to protect the wearer in combat. Anyway, due to the recent ME 3 mess I'm rather sceptical. I'll just wait and see where all of this is going.

#61
Clertar

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berelinde wrote...

seraphymon wrote...

They just wanted everyone to recognize that person and for cosplay people at their events.

It was because they never again wanted to see Wynne in Robes of the Chasind.


LOL  :lol:

Modifié par Clertar, 07 avril 2012 - 11:35 .


#62
Maria Caliban

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Pasquale1234 wrote...

I want to be able to make my companions appear to be dressed for battle, and I don't think it's too much to ask.  It's been done before.

It's not too much to ask. It's something that BioWare isn't interested in doing.

#63
Josie Lange

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Maria Caliban wrote...

French you say?

What ever could it mean?!

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Epic win!

#64
Annihilator27

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BrookerT wrote...

Deviija wrote...

Cultist wrote...
*snip*


I would so love it if that were true.


You my friend, are a genius!!


LMFAO, They proceed to whooping *** like no tomorrow.

Modifié par annihilator27, 08 avril 2012 - 01:45 .


#65
DiegoRaphael

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 Finally found some pics of the panel.

Jessica Merizan doing Cosplay :lol and the the compect art of the same armor on a Warden and a Seeker character!

The Team 
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Jessica as Female Hawke
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Some cosplayers
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The fans
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And 1 of the Concept Art pics (Warden on left, Seeker on Right)
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Does the Seeker face looks like an old Cassandra concept? Or is just me?
And the amor looks very diferent on both. Loved.

Modifié par DiegoRaphael, 08 avril 2012 - 05:58 .


#66
slashthedragon

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Cajun accent please, no horrible fake French ones.

#67
coles4971

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After looking at that concet art, Bioware pleeeeeease don't go overboard with spikes and jagged edges.

#68
Joseph627

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coles4971 wrote...

After looking at that concet art, Bioware pleeeeeease don't go overboard with spikes and jagged edges.


i dont think it looks spiky at all, it looks good but yet realistic in my opinion, here is another closer pic of the seeker. 
 
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the concept art looks like a huge step forwards then the concept art from da2, flemeth for example, spike here, spike there... 

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#69
coles4971

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Joseph627 wrote...

coles4971 wrote...

After looking at that concet art, Bioware pleeeeeease don't go overboard with spikes and jagged edges.


i dont think it looks spiky at all, it looks good but yet realistic in my opinion, here is another closer pic of the seeker. 
 
Image IPB

the concept art looks like a huge step forwards then the concept art from da2, flemeth for example, spike here, spike there... 

Image IPB


Look at the boots of both of the characters, they're quite pointy, and the Warden's boots remind me of the Champion armour boots.

I have no problem with fantasy armour, I just don't like spikes, points or jagged edges.

#70
CENIC

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DiegoRaphael wrote...

Does the Seeker face looks like an old Cassandra concept? Or is just me?

That Seeker IS Cassandra.

Since she's portrayed as a Warrior, and the male Grey Warden is too, I guess this means Cullen is unlikely to take the male warrior slot in DA3. Disappointing.

#71
Giga Drill BREAKER

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any mention of the direction they are taking with gameplay?

#72
MortalEngines

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DinoSteve wrote...

any mention of the direction they are taking with gameplay?


It was mentioned last year at PAX that they were using DA2 DLC to try for a more tatical combat, where placing your characters, utilizing buffs and potions etc. and prepping before battle becoming more intregal to combat. So that seems to be the direction they're heading for the series

here's the exact quote:

1) How battles should be fought:[/b] There is a new mantra being used by the development team while working on upcoming DLC and it involves preparation, teamwork, and positioning. They discussed how battle needs to be incredibly tactical with the player preparing his team for combat, utilizing the strength of his party-mates, and correctly placing his characters in the perfect tactical positions. More on this in a sec. 


It was from last year though so who knows at this moment. As far as I know, it wasn't brought up this year. But I'm glad for the lack of information, it means that they're taking their time with the series.

#73
Maria Caliban

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If that seeker is Cassandra, why did her hair change from white to black?

#74
Guest_Ivandra Ceruden_*

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MortalEngines wrote...

DinoSteve wrote...

any mention of the direction they are taking with gameplay?


It was mentioned last year at PAX that they were using DA2 DLC to try for a more tatical combat, where placing your characters, utilizing buffs and potions etc. and prepping before battle becoming more intregal to combat. So that seems to be the direction they're heading for the series

here's the exact quote:

1) How battles should be fought:[/b] There is a new mantra being used by the development team while working on upcoming DLC and it involves preparation, teamwork, and positioning. They discussed how battle needs to be incredibly tactical with the player preparing his team for combat, utilizing the strength of his party-mates, and correctly placing his characters in the perfect tactical positions. More on this in a sec. 


It was from last year though so who knows at this moment. As far as I know, it wasn't brought up this year. But I'm glad for the lack of information, it means that they're taking their time with the series.



I just hope they won't focus too much on the DA 2-style of combat. I don't want another human fireworks machine like Mage Hawke. I didn't think combat was too slow in DA:O. It's likely those people who want to have a protagonist jumping around like a ninja on crack who thought it was too slow. Hell, in Baldur's Gate you actually almost couldn't do without the space bar to pause your game to strategically plan out your battles.

#75
Withidread

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Maria Caliban wrote...

If that seeker is Cassandra, why did her hair change from white to black?

The answer is simple, and also explains her short temper with Varric: Orlais is the home, and sole source of, hair dye in the Dragon Age universe.