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So... will there be a Final Boss?


292 réponses à ce sujet

#226
Reptilian Rob

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No, a final boss fight would be too "video gamey" according to Hudson.

Despite this being a video game.

#227
KingKhan03

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Alibenbaba wrote...

I thought the TIM conversation was a splendid boss fight. We already defeated a reaper on foot, escalating boss fights ad infimum really is 'too gamey'. (TIM going super sayan? Bah)
Also, Shepard is in no condition to fight anyways.


YES!

Image IPB


#228
Nazular

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A battle with Harbringer against you and the sword fleet? An epic conclusion!

#229
zarnk567

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Oldbones2 wrote...

I was ok with no final boss, BW was right, too video gamey for such an epic trilogy ending.

But Harbinger should have been there, he should have spoken damn it!

At the very least it should be him giving us the choices at the end, not RGC, who is introduced in the VERY LAST SCENE of a 100 hour trilogy.


Well I thought MGS 4 handeld the final boss fight between Liquid Ocelot and Solid Snake great. One of the best parts of the series is during the fight when Liquid Ocelot switches his battle stance 4 times to reflect all the different times you have fought him throught the series and the music changes to the music from those MGS games he is representing... (Still get chills when "Snake Eater" plays) not to mention it was a pretty cool you are fighting the first Boss of MGS trilogy as the final Boss of the MGS trilogy. It's a real "The circle is now complete" moment.

Modifié par zarnk567, 13 avril 2012 - 09:42 .


#230
Tiggerous

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Nazular wrote...

A battle with Harbringer against you and the sword fleet? An epic conclusion!


Exactly! A boss battle with Harbinger would be amazing if done right!
 He deserves it.

#231
Terraforming2154

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Grasich wrote...

I REALLY wanted a final boss fight. They're a great way to bring together the epicness of a series.


I agree. I didn't find the horde mode that interesting before the final run to the Crucible, because it felt like the same thing we had been doing the entire game - just with more mooks to kill.

Personally, I think that a final boss (only if it was of the reaper variety though - TIM was never video game boss material) would have been more memorable and engaging.

I honestly thought that gameplay mechanics shown throughout the game with the gun machines and the rannoch reaper were going to be incorporated into a final boss.

#232
Alibenbaba

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Nazular wrote...

A battle with Harbringer against you and the sword fleet? An epic conclusion!


That's sort of the case, look out the windows, the pretty fireworks are the sword fleet.
You can't take part personally in something like this. ME is too 'realistic' for a Sephiroth battle. Imagine the epic final battle where harbinger summons relays to explode the Sol system and dishes out planet cleaving super beam attacks.

I don't see how the reapers could be defeated by proxy. Harbinger would have been a fitting candidate to blow up with these missile attacks instead of a random destroyer.

I also don't see why sovereign would lose it just because someone broke its Saren toy, I'm glad that wasn't repeated this time.

#233
troyk2027

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Not necessarily a boss fight, but I want some kind of confrontation with Harby, he was built up for two games, and he doesn't even have any lines! We don't have to fight him, but just having him silently float away? What!?

#234
LightweightJustice

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Yeah, ME3 without Harby is like Tali without her mask. Oh...wait.

#235
Cucobr

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No.


Herby was killed by Space Magic.

R.I.P Herby

Modifié par Cucobr, 13 avril 2012 - 11:32 .


#236
clos

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Kai Leng sucked. However, a showdown with Harbinger would rule!

#237
liggy002

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El Capt Mexico wrote...

We have now heard and read about the Extended Cut coming this summer. But what has my eye brow raised while I rub my chin with my index finger, will there be a final boss? I know it has been said that there will be added cinematics and epilogue scenes, but I would like to go toe to toe with a final enemy. My point being that ME3 didn't have a definitive final boss that will put my combat skills to its final test. Sorry I don't want to talk to the final boss of the game, it's something that I have been "indoctrinated" with ever since I picked up a Nintendo controller, the final boss must be stomped, punched, sliced, stabbed, blown up, or shot. I know some people (including me) have adopted Marauder Shields as the final boss, but I am talking about an enemy that is unique to the final battle.

For example:

DA:O - The Archdemon
Mass Effect - Saren
Chrono Trigger - Lavos
Mortal Kombat - Shao Khan
Super Metriod - Mother Brain
Resident Evil - The Tyrant
Super Mario Brothers - Bowser
FF VII - Sephiroth
Contra - That Alien Heart Thing!

And for better or worse, a final boss brings a sense of accomplishment whether your character gives their life to land the final blow or stands triumphant with a sunset behind them.

Actually when you think about it, there are a lack of bosses in general in ME3. And no, multiple Banshees, Brutes, Harvesters, or Geth Primes do not count. The Rannoch Reaper does... Kai Leng sort of does.

So what I am asking Bioware here is, will there be a final boss in the extended cut or future DLC that truly defines the evil I fought throughout the three games?


Guys, Bioware NEVER said that they weren't going to add gameplay only that we could EXPECT cinematics and cutscenes.  And yes, OP, I agree with you 100%.  No final boss pretty much ruined the game for me.

Modifié par liggy002, 14 avril 2012 - 12:21 .


#238
xxskyshadowxx

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The ending is the final boss....longest freaking boss fight EVER!

#239
liggy002

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zarnk567 wrote...

Oldbones2 wrote...

I was ok with no final boss, BW was right, too video gamey for such an epic trilogy ending.

But Harbinger should have been there, he should have spoken damn it!

At the very least it should be him giving us the choices at the end, not RGC, who is introduced in the VERY LAST SCENE of a 100 hour trilogy.


Well I thought MGS 4 handeld the final boss fight between Liquid Ocelot and Solid Snake great. One of the best parts of the series is during the fight when Liquid Ocelot switches his battle stance 4 times to reflect all the different times you have fought him throught the series and the music changes to the music from those MGS games he is representing... (Still get chills when "Snake Eater" plays) not to mention it was a pretty cool you are fighting the first Boss of MGS trilogy as the final Boss of the MGS trilogy. It's a real "The circle is now complete" moment.


Yes!  The hand to hand combat battle sequence at the end of MGS 4 was superb.  If MGS4 would have done what Mass Effect 3 did, effectively Liquid Ocelot would have kicked us in the balls and then waved goodbye to us from a Cruise Ship while we presumably push a button that either allows to control him, destroy him, or add our DNA to him.  That's another reason why the ending was not good.

Modifié par liggy002, 14 avril 2012 - 12:26 .


#240
Valo_Soren

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Allan Schumacher wrote...

This may not be the most popular opinion, but I hope there's no boss fight.

I don't hate boss fights, but some of my favourite endings are where I end up not fighting the boss (Fallout, PST, FONV, heck even Ultima VII). I don't think it's as necessary for a story based game. I enjoyed the endings of ME1 and ME2, but the boss fights were weaker parts for me. Convincing Saren to take his own life would have been a fitting end but we still get put into a boss fight. ME2's proto-reaper seemed to be a boss fight because games need boss fights. I would have been fine just destroying the collector base.

That doesn't mean there doesn't need to be a confrontation with an antagonist, but running around shooting or doing some sort of fight with a gimmick doesn't really appeal to me. If there's a battle, I'd prefer for it to be more of a puzzle.

JMO.


I actually consider the conversation with the Illusive man at the end to be THE main boss fight of the game, or ending  antagonist sequence. I don't think we need a huge boss fight either.

#241
Tekkez

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Allan Schumacher wrote...

For the record, I didn't mind some of the boss fights that did exist in ME3.  I did enjoy the climaxes of Rannoch and Tuchanka.  Tuchanka was tense avoiding the charging brutes while setting off the hammers was a tense moment.  The one one one with the Reaper on Rannoch was well done as I thought it felt cinematically.  They toyed with the notion of having to endure a chase scene and having Shepard stop and take care of it was a ballsy and badass move.  It wasn't challenging or anything like that, but was just cool watching the salvos come down and hit the Reaper.

Maybe part of me liked the sequence with TIM simply because it was a bit different?  I also got the Paragon ending which I think helps, because to me it seemed like the ending that ME1 should have had.  Shepard is so badass he can talk down a zealot TIM that has been indoctrinated.

On the other hand, I didn't care at all for the final showdown with Kai Leng.  The only interesting part of that one was the cutscene at the end.  "This is for Kirrahe you son of a ****"  I could have just been shown that cutscene and probably would have come away enjoying that sequence more.



Sounds like you'd rather watch a movie than RPGing and shooting stuff yourself.

Also in ME1, Shepard could talk down Saren. (Saren shoots himself like TIM) But there is also a fight that follows which shows the Reaper corruption of an organic.

Modifié par Tekkez, 14 avril 2012 - 12:31 .


#242
liggy002

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 The Mass Effect 3 final confrontation was disappointing on so many levels, especially because they left out a Harbinger boss battle. Boss Battles to me are my favorite parts of video games. The games feel empty and holllow without them.

Modifié par liggy002, 14 avril 2012 - 12:33 .


#243
DLClol

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You don't build a character (Harby) up for an entire game, give him his own codex, name drop him multiple times just to do nothing with him.

We didn't need to fight him, but to not have him not talk to us at all is kind of ridiculous.

Modifié par DLClol, 14 avril 2012 - 12:35 .


#244
N7Gold

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sistersafetypin wrote...

I believe Bioware said they were not adding any gameplay, only cut scenes


I think I understand why. Since the DLC takes place after ME3's ending, indoctrination dream or not, Shepard would still be in a too terrible shape to be in dynamic gunfights against Cannibals, Maurauders, Ravagers, shooting them, ducking and dodging from cover to cover and such, especially with his armor nearly burned to a crisp.

Modifié par N7Gold, 14 avril 2012 - 12:38 .


#245
Arik7

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It usually gives players a great sense of satisfaction to defeat a final boss, the figurehead of enemy forces. But it is obvious that players' satisfaction was not a consideration for the Mass Effect 3 ending. It was supposed to be "special" and "artistic"..... but it turned out to be a poorly implemented blend of 2001 A Space Odyssey and Deus Ex.

Modifié par Arik7, 14 avril 2012 - 12:41 .


#246
Chnchn

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 The sad thing is that EA thinks after this new dlc, people will spend money on paid dlc.

I'm quite sure EA is going to be very unhappy with the DLC sales this game will generate... UNLESS this ending dlc is good enough.  But without a proper boss fight, I'm not holding my breath.

Tbh, I'm convinced that these cutscenes exist already and were intended to be released in a dlc with some gameplay.  So now they're going to reluctantly release the cutscenes as the free dlc, then the extra gameplay as a paid dlc later.  Watch and see >_<

Modifié par Chnchn, 14 avril 2012 - 12:40 .


#247
Ragebourne

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holdout was final boss. I dont understand why thats so bad, was great, better than saren husk, and giant terminator, atmospheric, rather that then some stupid tacky harbinger fight or something

#248
Arik7

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Ragebourne wrote...

holdout was final boss. I dont understand why thats so bad, was great, better than saren husk, and giant terminator, atmospheric, rather that then some stupid tacky harbinger fight or something

who is "holdout"?  Somehow I missed that boss.

#249
Guest_forsaken gamer_*

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I considered the Banshees, Brutes and the rest of the Reapers coming at me in waves while I was waiting to fire the missle as the final boss.

Who was it that said it was too video gamey, Casey Hudson?  Whoever is was, Tbh, I actually agree.  I don't need to fight another giant machine in the end.  That's the least of my concerns about the game.

#250
Arik7

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The reason why bosses exist is to give players a sense of accomplishment. Do you feel like a hero after defeating waves of enemies you've encountered in earlier missions of the game? I didn't. Fighting Harbinger with a rocket launcher or on the Normandy would have been so epic. Instead he just exits the battlefield and leaves the Reaper's Achilles Heel completely unprotected. That didn't make any sense.

Modifié par Arik7, 14 avril 2012 - 01:03 .