Allan Schumacher wrote...
What is the point of a game if you reduce gameplay more and more to the point it becomes just a movie?
For me I enjoy hand-eye coordination and it is a good part of a game to increase the enjoyability. Without the game aspect Mass Effect would never have been heard of. The game does not sport as much as its first version as far as game play and you want to take more "Play" out of the game?
Not having a boss fight doesn't mean no confrontation, nor does it even mean no gameplay. The problem I have with traditional boss fights is they typically require some sort of mechanic to make the boss seem particularly powerful compared to other people, and often some sort of gimmick. In some cases it works fine, but in other cases it doesn't.
For people like me, we consider making decisions outside of combat to also be interesting. One more obvious aspect of this is the conversation system. Realizing that I have made decisions and discoveries earlier in a game like Fallout 1, and then using those discoveries when talking with the final boss to prove that his solution is flawed is relatively unique and more interesting than just trading turns shooting at each other.Heck there is already and option to bypass playing the game. If this is the direction of future games I am done with all games as they have ceased to be games. I play games to face challenges of mostly hand-eye coardination, but love a good story and chose those games over ones without.
I am pretty decent at shooter games that require hand eye coordination, but I also like games that challenge me more mentally than physically. Some games I play the combat is completely automated by the game and my input is determining the strategies of what types of attacks to use, the positioning of my units, and things like that. It's just a different experience.
I wouldn't worry about games that require good hand-eye coordination going away any time soon though.
Having played Shadow of the Colossus and Ico I can say it really swings either way, you can tell a story and have bosses which further that storytelling experience, or you can not have bosses at all and still retain gameplay and a storytelling experience. Both amazing games, but I do prefer shadow of the colossus a little bit more, something about fighting unique and epic bosses just get's me every time. Maybe it's because one of my favorite RPGS was Final Fantasy VII, it was my favorite game before it became cool to be a ff7 fanboy. I got that game close to release and poured hours into it, and their was a huge build up to the confrontation with Sephiroth...ah the nostalgia.





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