AllThatJazz wrote...
Some of my favourite games have ways of avoiding a fight, or the fight not being terribly 'bossy' - the best ending of Planescape Torment, my favourite ending of New Vegas, Uncharted 3.
Uncharted 3 had a "boss fight" at nearly every juncture...
Don't want to spoiler the game for anyone, but there was definitely a boss fight.
77boy84 wrote...
You're not really watching anything. You're still controlling Shepard, you're just controlling what he says and how he reacts instead of where he shoots.
I think, part of the reason I'd rather not have a boss fight is because Mass Effect's boss fights just weren't very good to begin with. Saren's boss fight is vastly over shadowed by the final conversation with him, and just felt tacked on. The Human Reaper was just silly, but then again, I think the suicide mission DID need something silly and huge to help emphasize that hey, it's a suicide mission.
The boss fights are the weakest thing about the game. None of them stand out as anything good, and really, that's why the powerful moments in the game all come from the actual character interaction, because those parts were actually amazing, and not tacked on for the sake of putting in a boss fight.
You're watching it. Are you participating in the dialogue to any extent? It's just TIM talking to you and you decide if you want him to shoot himself (which you can't even do unless you hit some obscure flags earlier in the game) or whether you shoot him yourself.
You might think it was an incredibly emotional experience; I found it lackluster.
Like I said. We disagree. Without intending to sound too condescending, do you play the game on story/casual mode?
Modifié par jumpingkaede, 13 avril 2012 - 06:53 .





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