So... will there be a Final Boss?
#176
Posté 13 avril 2012 - 07:28
#177
Posté 13 avril 2012 - 07:37
SKRemaks wrote...
I was too busy being blown away by the ending, (and I mean that in a good way) to pay attention to the fact that there wasn't some arbitrary boss battle being thrown at me.
Different is good.
Different is not good. Different is a neutral concept. It can be good or bad, and has no propensity for one or the other. Cancer is a different state from normal healthy cells.
Can we stop our schools from teaching kids nonsensical and vapid concepts like "different is good'?
#178
Posté 13 avril 2012 - 07:38
Atraiyu Wrynn wrote...
SKRemaks wrote...
I was too busy being blown away by the ending, (and I mean that in a good way) to pay attention to the fact that there wasn't some arbitrary boss battle being thrown at me.
Different is good.
Different is not good. Different is a neutral concept. It can be good or bad, and has no propensity for one or the other. Cancer is a different state from normal healthy cells.
Can we stop our schools from teaching kids nonsensical and vapid concepts like "different is good'?
You can be anything you want to be if you put your mind to it.
#179
Posté 13 avril 2012 - 07:41
#180
Posté 13 avril 2012 - 07:41
jumpingkaede wrote...
Atraiyu Wrynn wrote...
SKRemaks wrote...
I was too busy being blown away by the ending, (and I mean that in a good way) to pay attention to the fact that there wasn't some arbitrary boss battle being thrown at me.
Different is good.
Different is not good. Different is a neutral concept. It can be good or bad, and has no propensity for one or the other. Cancer is a different state from normal healthy cells.
Can we stop our schools from teaching kids nonsensical and vapid concepts like "different is good'?
You can be anything you want to be if you put your mind to it.
I see what you did there.
#181
Posté 13 avril 2012 - 07:55
#182
Posté 13 avril 2012 - 08:02
1. Harbinger- how the hell are you going to fight a capital Reaper size dreadnaught? It's just not realistic.
2. Illusive Man- I personally love TIM apperance in end scene and his paragon Saren moment. Even the Reneagde "I wish you could see Earth as I do Shepard" is perfect. It showed that he was human regardless of being indoctrinated almost depicted as a fallen hero.
#183
Guest_Sion1138_*
Posté 13 avril 2012 - 08:03
Guest_Sion1138_*
Allan Schumacher wrote...
iorveth1271 wrote...
But Allan, in FONV you did fight a boss at the end, more or less... at least in most endings.
And I loved that I didn't actually have to fight him
Depending on how you built your character, there are ways to completely skip the boss fight. I was able to use my Speech skill IIRC.
Then it would be great if we could Paragon/Renegade the Catalyst into submission. Present an alternate solution, one that it did not consider.
The way it is now, the Catalyst presents three solutions that cannot be argued with in any way (i.e. "We'd like to keep our own form." ---> "No. You can't.").
It's complete intrasigence, compounded by it's sudden and unexpected introduction at the very last moment, turning your entire journey on it's head, makes it utterly irritating.
#184
Posté 13 avril 2012 - 08:06
Harbinger fullfill that role in the second game, and hes a random reaper in ME3
#185
Posté 13 avril 2012 - 08:12
more like a scene where shepard has to fight and survive while the fleet and the normandy fight harbinger in the background! similar to tuchanka just more "bombastic"
#186
Posté 13 avril 2012 - 08:13
#187
Posté 13 avril 2012 - 08:15
#188
Posté 13 avril 2012 - 08:18
Allan Schumacher wrote...
This may not be the most popular opinion, but I hope there's no boss fight.
I don't hate boss fights, but some of my favourite endings are where I end up not fighting the boss (Fallout, PST, FONV, heck even Ultima VII). I don't think it's as necessary for a story based game. I enjoyed the endings of ME1 and ME2, but the boss fights were weaker parts for me. Convincing Saren to take his own life would have been a fitting end but we still get put into a boss fight. ME2's proto-reaper seemed to be a boss fight because games need boss fights. I would have been fine just destroying the collector base.
To be fair, in all your examples (except maybe FONV, which I haven't played) there are boss fights if you want to take them.
You could fight out with the Transcendent One and the Master. And Ultima 7 may not have had a boss fight (which isn't a fair statement to begin with as the entire battle system for that game was broken) but you do end up fighting Abraham, Elizabeth, Hook, Batlin, and gargoyle who's name I don't remember. Assuming you mean U7:BG and not U7:SI.
Suffice it to say though, I do agree with you that boss fights aren't strictly necessary. But I will say confrontation with the antagonist is necessary. Which is why the conversation with the Trancendent One, especially with High Wisdom and the Bronze Sphere, is one of PST's highlights and greatest moment. Its also why I felt the biggest disappointment with ME3 for me (other than the ending) was no real confrontation with Harbinger.
Edit - By Confrontation with Harbinger, I don't necessarily mean a fight with him. I'm not entirely sure how that could plausibly be done given the scope of Harbinger himself. But I do mean a conversation, and a battle of 'wills' between Shepard and Harbinger.
Modifié par Visserian99, 13 avril 2012 - 08:21 .
#189
Posté 13 avril 2012 - 08:21
#190
Posté 13 avril 2012 - 08:30
Allan Schumacher wrote...
This may not be the most popular opinion, but I hope there's no boss fight.
I don't hate boss fights, but some of my favourite endings are where I end up not fighting the boss (Fallout, PST, FONV, heck even Ultima VII). I don't think it's as necessary for a story based game. I enjoyed the endings of ME1 and ME2, but the boss fights were weaker parts for me. Convincing Saren to take his own life would have been a fitting end but we still get put into a boss fight. ME2's proto-reaper seemed to be a boss fight because games need boss fights. I would have been fine just destroying the collector base.
That doesn't mean there doesn't need to be a confrontation with an antagonist, but running around shooting or doing some sort of fight with a gimmick doesn't really appeal to me. If there's a battle, I'd prefer for it to be more of a puzzle.
JMO.
Mass Effect 3, in its current form, does have a final boss fight. The problem is that so many gamers are conditioned to expect combat with guns and powers, that they don't recognize the nature of the fight.
That, and the conversation mechanics make it too straightforward to win.
If you had to choose your statements to the Illusive Man blindly, without the helpful aspects of positioning on the conversation wheel and the red and blue highlighting, it would've been more of a challenge.
#191
Posté 13 avril 2012 - 08:34
The best example I can think of is ME2.
When I came to the chamber with the human proto-reaper I thought "Oookay...why is there a Terminator hanging from the ceiling? Where is the cuddlefish-shaped reaper please? Wait...three eyes? Did the Collectors have some prothean sludge in a tupperware-box so there is an extra-eye?"
It was not a design-element I could relate with.
That thing seemed merely funny or ridiculous to me, instead of being a terrible abomination I should fear.
At least I thought so, until that huge thing crawled its way back up and stared at my Squad and my Shepard with those three glowing orbs in its skull.
The sound of it gripping to the ground like a sledge-hammer on an armor-plate, the evil gnarl of its actuators...I went from "What a joke." to "Holy crap! Where is my heavy weapon?!"
An end-boss can be like the final sprint towards the finish-line.
It can introduce a new dynamic to things you ignored before.
You need to focus once more on an enemy far worse than anything you faced so far.
You need to stay alive while trying to find a weak-point on your opponent.
Of course an end-boss is not neccessary for a game to be good, but I found few examples where an end-boss made the game worse.
#192
Posté 13 avril 2012 - 08:34
#193
Posté 13 avril 2012 - 08:40
I'm perfectly fine with there being no Big Bad Evil Guy to shoot at the very end.
#194
Posté 13 avril 2012 - 08:43
#195
Posté 13 avril 2012 - 08:45
Ask yourself: Who would like Diablo without the devil as final boss?
I think that the goals of a game like Diablo differ from the goals of games like Mass Effect.
#196
Guest_AmazingGrace_*
Posté 13 avril 2012 - 08:46
Guest_AmazingGrace_*
Of course, I failed the first time, and had to sit through the entire sequence again in order to finish the boss fight, and press the RT at exactly the right time when prompted! That was definetly anti-climatic.
Also, it appears the argument is being framed just like every other argument we've made so far, in that we are told by reps: 'Actually, I would rather not have [insert fan request/observation here] because [insert artistic integrity quote here].'
So, therefore, unless Bioware has something extremely awesome waiting in the wings, we are left with a final boss of 'Save Anderson by pressing the Right Trigger' or 'Tell TIM to shoot himself in the face'.
#197
Posté 13 avril 2012 - 08:49
What does this add to the experience, aside from a boss fight? In the first game, the boss fight proved both that the reapers were immensely powerful, capable of not only controlling the living, but the dead as well, and showed that even if Saren committed suicide, it was futile to resist the reapers once they had gotten you within their grasp. Additionally, making him a husk is eerie, and really drives home the point that the Reapers, not the geth, were the real monsters of this war.
Conversely, in the second game, the game suffered immensely from trying to include a boss battle. Because they tried to make it something you could "fight", they changed the reaper from an awesome abstract embryo like form, to a stupid terminator. In addition, the whole fight felt contrived and shoehorned, and essentially felt like a boss battle for the sake of having a bosss battle. It was very poorly received.
So I ask you then. What does fighting the Illusive man accomplish from a narrative perspective in the third game? I think it harms us far more than it helps us. There is no longer any NEED to show us how powerful the reapers are. We already know this. There is no need to show that they can control us, as this theme has been hammered into us throughout the series.
Killing the Illusive Man without a boss fight was a great decision. He is not a man of action like Saren was. He doesn't go out and kill people himself. He sits in a room and manipulates the forces of the universe to his own willl. That's why we never get to face him directly in Mass Effect 2. Without his information and secrecy to hide behind, without cerberus, the Illusive man is just one person with big ideas. In his "control" sequence, he literally bends you to his will, and you overcoming that control is a MUCH better analogue to TIM than fighting him boss fight style.
EDIT: you may be tempted to say that fighting TIM boss fight style would further reinforce the concept of the inevitable "cycles" mentioned in the game, but I think having a scene that plays out EXACTLY as it did in the first game would cheapen the experience. The cycles are destined to repeat despite the people involved, but each one uses their strongest aspect to combat Shepard. Just like Javik was the Shepard of the Protheans and he was not exactly the same, so too should TIM not be exactly the same as Saren.
#198
Posté 13 avril 2012 - 08:50
#199
Posté 13 avril 2012 - 08:51
Bfler wrote...
Ask yourself: Who would like Diablo without the devil as final boss?
its hard to compare a hack and slash rpg which is clearly not story driven to an almost movie like rpg like mass effect!
never understood all the hype around diablo... i think its boring to do nothing else than click down some health bars of enemies. but thats just my opinion
#200
Posté 13 avril 2012 - 08:58
Also, it appears the argument is being framed just like every other argument we've made so far, in that we are told by reps: 'Actually, I would rather not have [insert fan request/observation here] because [insert artistic integrity quote here].'
If that's the way my comment comes across then I think I wasn't clear in what I was trying to say.
I have no issue with a confrontation as it often makes sense with respect to the narrative. But running around shooting Harbinger or TIM or anything like that doesn't particularly interest myself as a gamer.





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