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PAX Panel Q & A Regarding additional gameplay in EC


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#51
GrimIntent89

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Godlysnack wrote...

Pulletlamer wrote...

Keep giving us feedback, we will listen. But won't care to change anything..


There fixed it for you..:wizard:


Please don't derail the thread anymore than it already has been. If you would like to have a civil discussion and give feedback as to what you'd like to see with the EC feel free to post an actual constructive comment, instead of a meaningless one. However, if you want to exude negativity please do it somewhere else.  

#52
UrgentArchengel

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Yes, more gameplay, even if it is just walking though destruction, it still would be better then what we got.

#53
Strange Aeons

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I think the only internally consistent way to keep the current ending (i.e., all three variations) is to make that the worst ending. That's the path you take when Shepard is broken by his struggle and you've abandoned all hope and are too tired to fight anymore and simply accept the horrific premise of the Reapers at face value. Then you meekly pick one of his three equally damnable choices, destroy galactic civilization, and basically justify everything the Reapers have been doing. Then you die alone and never see your friends again.

Like I said, that's the worst ending.  It's basically a test to see if you can be intimidated into conceding defeat.  It's like agreeing to join the Dragon Lord at the end of Dragon Warrior 1.

Then there could be a range of better endings where Shepard does what he should have done all along: defy the Catalyst's false dilemma. Instead, you trust in your friends, your principes, and the strength of everything you've accomplished over the course of the games.  You tell the catalyst that he's wrong, and that the united fleet assembled from all races of the galaxy shows that we're committed to shaping our own destiny, and that win or lose we're not going to have our fate dictated to us by some self-appointed guardian and his army of genocidal monsters.

Then we fight the Reapers in a conventional battle. Actually, it's more than just a conventional battle: it's fundamentally a battle of philosophies that has been building the entire series, pitting freedom and self-determination against subjugation and indoctrination. The outcome is shaped both by your overall military strength as well as some key individual choices that you;ve made (such saving the rachni, making peace between the Quarians/Geth and the Krogans/Turians, saving/destroying the Council, etc.).

On one end of the spectrum, there could be a bad ending where you just rushed through the game, never playing ME1 or 2, and your military strength is so low and you're so short on allies that the Reapers just annihilate you. Note that, while horrible, this is still a better outcome than the ending we were given, because at least you didn't surrender to the Catalyst and went down fighting. Maybe the last scene there could even be some civilization 50,000 years hence finding Liara's time capsule, giving a ray of hope to the next cycle.

On the other end there needs to be a golden ending. If you played like a champ through all three games, making good decisions and taking the time to build up a very high military strength, you beat the Reapers, your squad survives, the Normandy survives, you reunite with your love interest, and everyone can move forward in a more united galaxy that you helped create without the false evolution of the Reapers constraining you.

In between, you beat the reapers but your military strength and choices determine whether your squad survives, the Normandy survives, who makes it out of the battle alive, etc.

You see, that way you might get to the end and even if you don't get a great ending you actually have some incentive to go back and re-examine your choices and try to do things better. Maybe even buy the previous two games and work on building that ideal save file.

Compare that to the current situation, where everybody from those of us who have been playing hundreds of hours over the last five years to the guy who just picked up ME3 on an impulse buy 2 weeks ago are funneled into the same slough of despond.

I doubt it will happen, but any ending that forces us to accept the Catalyst's choices simply makes no sense considering everything we know about Shepard's character when a second option (i.e., defy him) is sitting right there for the taking.

Modifié par Strange Aeons, 07 avril 2012 - 05:41 .


#54
XRelakX

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Pulletlamer wrote...

Keep giving us feedback, we won't listen.


Well apparently they did as something about the ending theyre doing lol.

#55
GrimIntent89

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Strange Aeons wrote...

I think the only internally consistent way to keep the current ending (i.e., all three variations) is to make that the worst ending. That's the path you take when Shepard is broken by his struggle and you've abandoned all hope and are too tired to fight anymore and simply accept the horrific premise of the Reapers at face value. Then you meekly pick one of his three equally damnable choices, destroy galactic civilization, and basically justify everything the Reapers have been doing. Then you die alone and never see your friends again.

Like I said, that's the worst ending.  It's basically a test to see if you can be intimidated into conceding defeat.  It's like agreeing to join the Dragon Lord at the end of Dragon Warrior 1.

Then there could be a range of better endings where Shepard does what he should have done all along: defy the Catalyst's false dilemma. Instead, you trust in your friends, your principes, and the strength of everything you've accomplished over the course of the games.  You tell the catalyst that he's wrong, and that the united fleet assembled from all races of the galaxy shows that we're committed to shaping our own destiny, and that win or lose we're not going to have our fate dictated to us by some self-appointed guardian and his army of genocidal monsters.

Then we fight the Reapers in a conventional battle. Actually, it's more than just a conventional battle: it's fundamentally a battle of philosophies that has been building the entire series, pitting freedom and self-determination against subjugation and indoctrination. The outcome is shaped both by your overall military strength as well as some key individual choices that you;ve made (such saving the rachni, making peace between the Quarians/Geth and the Krogans/Turians, saving/destroying the Council, etc.).

On one end of the spectrum, there could be a bad ending where you just rushed through the game, never playing ME1 or 2, and your military strength is so low and you're so short on allies that the Reapers just annihilate you. Note that, while horrible, this is still a better outcome than the ending we were given, because at least you didn't surrender to the Catalyst and went down fighting. Maybe the last scene there could even be some civilization 50,000 years hence finding Liara's time capsule, giving a ray of hope to the next cycle.

On the other end there needs to be a golden ending. If you played like a champ through all three games, making good decisions and taking the time to build up a very high military strength, you beat the Reapers, your squad survives, the Normandy survives, you reunite with your love interest, and everyone can move forward in a more united galaxy that you helped create without the false evolution of the Reapers constraining you.

In between, you beat the reapers but your military strength and choices determine whether your squad survives, the Normandy survives, who makes it out of the battle alive, etc.

You see, that way you might get to the end and even if you don't get a great ending you actually have some incentive to go back and re-examine your choices and try to do things better. Maybe even buy the previous two games and work on building that ideal save file.

Compare that to the current situation, where everybody from those of us who have been playing hundreds of hours over the last five years to the guy who just picked up ME3 on an impulse buy 2 weeks ago are funneled into the same slough of despond.

I doubt it will happen, but any ending that forces us to accept the Catalyst's choices simply makes no sense considering everything we know about Shepard's character when a second option (i.e., defy him) is sitting right there for the taking.



Agreed. I've always understood what they were TRYING to do with the endgame. They wanted to leave the end open to interpretation to appease as many people as possible but failed to realize that without any closure and clarity when it's all said and done, it goes against what they promised in the first place. It clearly greatly upset and enraged core fans like me that expected the promises made to be kept. We were promised those two things, if nothing else, and we got neither. I'm glad that they DID decide to make this EC though, because I'm definitely willing to at least give them a second chance to give this game the ending it deserves by listening to feedback and collaberating with the community.
I just hope my faith in them isn't as misplaced as some seem to think it is... The ****storm that will ensue if this EC is ill received will be unlike any other in gaming history, of that much I am sure.

#56
WhiteKnyght

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If you wanna get technical, the ending of a game is the cutscenes that happen after the final mission is done.

The Return is the game's final mission, even if it's short on combat. The Illusive Man is the final boss and the battle is fought with wits and not combat because frankly, the Illusive Man's greatest weapon is his brain. And Shep will die if you fail to persuade him or don't have enough rep for an interrupt.

The ending is the cutscenes that happen after Shep makes his final choice. The Crucible, the Earth, the Normandy

It sounds like Extended Cut is going to be BIG if it takes till Summer to put out and is a whole DLC of its own(Story DLC usually take up 500mb minimum.) If the EC was going to be as lame as some of you make it sound, it would take them a couple of weeks tops and they'd just throw it into an update patch, not a whole DLC of its own.

Frankly, it's more than most of you deserve for the poor behavior you've exhibited the last month. Most people don't reward bad behavior, but they're doing it by dedicating months of time, money, and resources to give you something for FREE. Something that is going to DELAY the production and release of REAL DLC. Just to satisfy your ridiculous pettiness.

#57
Strange Aeons

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The Grey Nayr wrote...

Frankly, it's more than most of you deserve for the poor behavior you've exhibited the last month. Most people don't reward bad behavior, but they're doing it by dedicating months of time, money, and resources to give you something for FREE. Something that is going to DELAY the production and release of REAL DLC. Just to satisfy your ridiculous pettiness.


Heh.

Yes, I'm sure they're doing it out of the goodness of their hearts, and economic fears related to the magnitude of the fan backlash had no impact whatsoever on their change of course.

#58
GrimIntent89

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The Grey Nayr wrote...

If you wanna get technical, the ending of a game is the cutscenes that happen after the final mission is done.

The Return is the game's final mission, even if it's short on combat. The Illusive Man is the final boss and the battle is fought with wits and not combat because frankly, the Illusive Man's greatest weapon is his brain. And Shep will die if you fail to persuade him or don't have enough rep for an interrupt.

The ending is the cutscenes that happen after Shep makes his final choice. The Crucible, the Earth, the Normandy

It sounds like Extended Cut is going to be BIG if it takes till Summer to put out and is a whole DLC of its own(Story DLC usually take up 500mb minimum.) If the EC was going to be as lame as some of you make it sound, it would take them a couple of weeks tops and they'd just throw it into an update patch, not a whole DLC of its own.

Frankly, it's more than most of you deserve for the poor behavior you've exhibited the last month. Most people don't reward bad behavior, but they're doing it by dedicating months of time, money, and resources to give you something for FREE. Something that is going to DELAY the production and release of REAL DLC. Just to satisfy your ridiculous pettiness.


Yeah, It's safe to say the Rage and Negativity on these forums is at an all-time high, and I while I understand where it's coming from I think it has gotten out of hand. If you want them to listen to you, raging and insulting Bioware and other forumites that disagree with your assertion that Bioware and EA are evil is NOT the way to do so. I personally believe that constructive criticism and feedback will ultimately win the day and are the only things they're taking into account because the rage just comes off as ignorant and seems to stem from conspiracy theory and negativity. Bioware has ALWAYS listened to their loyal fans when it comes to Mass Effect, and if you disagree then you just weren't fully aware or are in denial. The FACT of the matter is that without our feedback, Garrus and Tali would have remained platonic squadmates and the Lair of the Shadow Broker DLC (widely regarded as their best DLC to date) might have never even existed. The idea to make LotSB was, in no small part, stemmed from fan demand for more time with Liara in Mass Effect 2. I would cite examples for those who don't believe me but alas, I am too lazy at the moment. Please people, I urge you to stay positive and who knows? You might just be pleasantly surprised come this summer. :)

#59
DeRosa

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Nightstalka01 wrote...

I think the dev team need to watch this, and learn from it...

www.youtube.com/watch


If they are going to add some gameplay, it might consist of those questions.  Which would be enough in my opinion.  Also the kid's image is understandable, but considering we've been gearing up for a final confrontation with Harbinger I have to agree with the guy who said replace the child's image with Harbinger's VI;  or maybe have the child's image change to Harbinger's during the conversation.

I have to agree with the video to some extent, but he could've mentioned the part were Shepard wakes up, and how little sense that would make if everything was real?

Personally I do think Shepard was indoctrinated during the events of Arrival,  that could've been the goal of Kensen, why keep Shepard alive if it wasn't the case?  Although I'm assuming these artifacts react to her/him because they recognise her/him as a Prothean, which was mentioned in ME3.

The whole thing backfired, not to mention they involved a new writer, they just need to take their time and rethink on everything.  Watching videos such as this might be a good start in fairness.

It would be nice if the final encounter consisted of what we got from Vigil and Sovereign.  In dept dialogue with plenty of answers.

#60
bluespart

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1- The Starchild must change. Either Rewrite him as a VI which logic got flawed after a long time (corrupt him, kinda like Vigil on Ilos but worse) or remove him entirely. He is one of the main reason everything falls apart in the end.

2- We want more gameplay. Give us some fighting on the citadel where the CDF gets to help usdependingof what we did about it.

3- Bringing back Harbinger is possibly one of the best way to replace the Star Child. He is still very much liked by the fans and would make for one epic boss fight. A fitting finale for all the fighting.

These are my main problems with the current endings. The following points are more minor gripes. but they still stand as problems on their own.

4- If we are going to be able to rebuild the relays, why destroy them? Because it better fits the game's theme? Not really.

5- If you're going to keep the Star Child and the decision-o-matic 3000, at least change both their appearence. We want something that doesn't look stupid for what is supposed to be the biggest vilain and something that doesn't look so... straightforward for the last room.

6- Again, if you're keeping the Star Child (don't know you'd do so at this point), give us interaction. We don't want to simply stand there and listen.

#61
GrimIntent89

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bluespart wrote...

1- The Starchild must change. Either Rewrite him as a VI which logic got flawed after a long time (corrupt him, kinda like Vigil on Ilos but worse) or remove him entirely. He is one of the main reason everything falls apart in the end.

2- We want more gameplay. Give us some fighting on the citadel where the CDF gets to help usdependingof what we did about it.

3- Bringing back Harbinger is possibly one of the best way to replace the Star Child. He is still very much liked by the fans and would make for one epic boss fight. A fitting finale for all the fighting.

These are my main problems with the current endings. The following points are more minor gripes. but they still stand as problems on their own.

4- If we are going to be able to rebuild the relays, why destroy them? Because it better fits the game's theme? Not really.

5- If you're going to keep the Star Child and the decision-o-matic 3000, at least change both their appearence. We want something that doesn't look stupid for what is supposed to be the biggest vilain and something that doesn't look so... straightforward for the last room.

6- Again, if you're keeping the Star Child (don't know you'd do so at this point), give us interaction. We don't want to simply stand there and listen.


Yeah, I think we can all agree on that last point. I found it very odd that you weren't able to question Starchild at all. Hallucination, Blood loss or what have you it's just not like Shepard to be so placid. I would love if they extended the Starchild scene all together so that we could actually gain more insight and possibly challenge his flawed logic. The final scene needs to be more interactive, so that we feel like we did everything we could to challenge him and were ultimately left no choice but to accept his reasoning and pick based on what we think is the right thing. Rejecting his logic alltogether should also be an option, but I guess that would technically be changing their ending and they wouldn't go for that. Either way, let's hope they extend the Starchild scene to be more in-depth and less artsy. 

#62
Nobrandminda

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 The ending to Mass Effect 2 is possibly the greatest conclusion to a video game ever made, and certainly the best one I've ever played.

Just do that again.  Simple as that.

Give us choices.  Give us direct consequences (positive and negative) for our level of preparation.  Give us the option to screw up so baddly that the Reapers win.

#63
Nobrandminda

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 AND FOR THE LOVE OF ALL THAT IS HOLY:

If you change NOTHING about the Star Child's dialog or motives, GIVE HIM A NEW VOICE AND APPEARANCE.  WE HATE THAT STUPID KID.

#64
Renew81

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I always found this cutscene a bit wierd around 2:35
you see them walking then at 3:08 you see reload of the gun
like they just came out of a fight.. i always feel like there was some missing
gameplay there , shooting geth or whatever before you reach the server.

Link : www.youtube.com/watch

#65
KaeserZen

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An epic, memorable David vs. Goliath boss fight versus Harbinger.

Without resorting to external aid like on Tuchanka or Rannoch, except for the Normandy.

#66
GrimIntent89

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KaeserZen wrote...

An epic, memorable David vs. Goliath boss fight versus Harbinger.

Without resorting to external aid like on Tuchanka or Rannoch, except for the Normandy.


Ha, that's actually EXACTLY what I suggested in a previous post. Good to see I'm not alone in hoping for that epic battle with Harby, even if the Normandy has to deliver the finishing blow.

#67
WhiteKnyght

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GrimIntent89 wrote...

The Grey Nayr wrote...

If you wanna get technical, the ending of a game is the cutscenes that happen after the final mission is done.

The Return is the game's final mission, even if it's short on combat. The Illusive Man is the final boss and the battle is fought with wits and not combat because frankly, the Illusive Man's greatest weapon is his brain. And Shep will die if you fail to persuade him or don't have enough rep for an interrupt.

The ending is the cutscenes that happen after Shep makes his final choice. The Crucible, the Earth, the Normandy

It sounds like Extended Cut is going to be BIG if it takes till Summer to put out and is a whole DLC of its own(Story DLC usually take up 500mb minimum.) If the EC was going to be as lame as some of you make it sound, it would take them a couple of weeks tops and they'd just throw it into an update patch, not a whole DLC of its own.

Frankly, it's more than most of you deserve for the poor behavior you've exhibited the last month. Most people don't reward bad behavior, but they're doing it by dedicating months of time, money, and resources to give you something for FREE. Something that is going to DELAY the production and release of REAL DLC. Just to satisfy your ridiculous pettiness.


Yeah, It's safe to say the Rage and Negativity on these forums is at an all-time high, and I while I understand where it's coming from I think it has gotten out of hand. If you want them to listen to you, raging and insulting Bioware and other forumites that disagree with your assertion that Bioware and EA are evil is NOT the way to do so. I personally believe that constructive criticism and feedback will ultimately win the day and are the only things they're taking into account because the rage just comes off as ignorant and seems to stem from conspiracy theory and negativity. Bioware has ALWAYS listened to their loyal fans when it comes to Mass Effect, and if you disagree then you just weren't fully aware or are in denial. The FACT of the matter is that without our feedback, Garrus and Tali would have remained platonic squadmates and the Lair of the Shadow Broker DLC (widely regarded as their best DLC to date) might have never even existed. The idea to make LotSB was, in no small part, stemmed from fan demand for more time with Liara in Mass Effect 2. I would cite examples for those who don't believe me but alas, I am too lazy at the moment. Please people, I urge you to stay positive and who knows? You might just be pleasantly surprised come this summer. :)


Now there is a sensible attitude. I like you. :P

#68
Guest_Sion1138_*

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Modifié par Sion1138, 07 avril 2012 - 09:10 .


#69
AkeasharK

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If they add a fight against Harbinger, I hope that it *isn't* Shepard that takes part. A potential way to implement it would be after the blast, having the two squadmates (if you have enough EMS for them to survive) teaming up with Coats, and the Normandy, to fight Harbinger who is attempting to attack the Citadel and the Crucible.

Heck, you could have it all, space dogfighting, getting inside a reaper, all while the seriously messed up Shep is dealing with TIM and the Catalyst.

And if you waffle around too much with the decisions, instead of a game over scene, you get a cinema where the Normandy is obliterated by Reapers, seeing the crew die horribly, as Shepard yells "JOKEEERRRRRR!" and the Catalyst points and laughs and goes 'You fail'

Ooh! And they can add an epilogue scene where Joker goes back to Tiptree and finds Hillary! ... uh. No. Scrap that. Its an awful idea.

#70
CYRAX470

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Nightstalka01 wrote...

I think the dev team need to watch this, and learn from it...

www.youtube.com/watch


I love that this video is still being passed around. It's like a good drug.

#71
Lord of Mu

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I can stand the current endings so long as Bioware follows the indoctrination theory. (Which they most likely won't)

Post waking up scene. I'd like to see an actual battle to retake the Citadel with consequences for the decisions I made for the to Citadel defense. I'd like to have a mission to clear a path through the Citadel to the Crucible where I fight the real Illusive man, now more freakishly reaper than man.

As for the Crucible itself I'd like the device to have two options:

A: Paragon, Fire a pulse wave from the Crucible that disrupts the nanites in reaper tech preventing them from communicating with each other and rendering the nanites and reaper tech intern.

B: Renegade, Fire a pulse wave from the Crucible that alters the nanites and base code in all reaper tech forcing the reapers to obey Shepard.

Lastly, I'd be fine with an added twist to carry on to Mass Effect 4. Some threatening words from Harby which state that there are older and far more destructive forces in the greater galaxy than the reapers The reapers bring order to chaos but there are some places in the universe that even the reapers dare not go. Your decision would tip the balance of power in favor of the chaotic forces.

ME 4, Beyond the Citadel Relay.

#72
GrimIntent89

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Lord of Mu wrote...

I can stand the current endings so long as Bioware follows the indoctrination theory. (Which they most likely won't)

Post waking up scene. I'd like to see an actual battle to retake the Citadel with consequences for the decisions I made for the to Citadel defense. I'd like to have a mission to clear a path through the Citadel to the Crucible where I fight the real Illusive man, now more freakishly reaper than man.

As for the Crucible itself I'd like the device to have two options:

A: Paragon, Fire a pulse wave from the Crucible that disrupts the nanites in reaper tech preventing them from communicating with each other and rendering the nanites and reaper tech intern.

B: Renegade, Fire a pulse wave from the Crucible that alters the nanites and base code in all reaper tech forcing the reapers to obey Shepard.

Lastly, I'd be fine with an added twist to carry on to Mass Effect 4. Some threatening words from Harby which state that there are older and far more destructive forces in the greater galaxy than the reapers The reapers bring order to chaos but there are some places in the universe that even the reapers dare not go. Your decision would tip the balance of power in favor of the chaotic forces.

ME 4, Beyond the Citadel Relay.


Double post. :unsure:

Modifié par GrimIntent89, 08 avril 2012 - 02:55 .


#73
GrimIntent89

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Lord of Mu wrote...

I can stand the current endings so long as Bioware follows the indoctrination theory. (Which they most likely won't)

Post waking up scene. I'd like to see an actual battle to retake the Citadel with consequences for the decisions I made for the to Citadel defense. I'd like to have a mission to clear a path through the Citadel to the Crucible where I fight the real Illusive man, now more freakishly reaper than man.

As for the Crucible itself I'd like the device to have two options:

A: Paragon, Fire a pulse wave from the Crucible that disrupts the nanites in reaper tech preventing them from communicating with each other and rendering the nanites and reaper tech intern.

B: Renegade, Fire a pulse wave from the Crucible that alters the nanites and base code in all reaper tech forcing the reapers to obey Shepard.

Lastly, I'd be fine with an added twist to carry on to Mass Effect 4. Some threatening words from Harby which state that there are older and far more destructive forces in the greater galaxy than the reapers The reapers bring order to chaos but there are some places in the universe that even the reapers dare not go. Your decision would tip the balance of power in favor of the chaotic forces.

ME 4, Beyond the Citadel Relay.


That's actually a pretty interesting idea and I like it. It reminds me alot of the LS end of KotOR 2 where you follow Revan into dark space to battle the true sith (an even greater threat). It's corny, but interesting and likeable nonetheless. :wizard:

#74
Lord of Mu

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GrimIntent89 wrote...

Lord of Mu wrote...

I can stand the current endings so long as Bioware follows the indoctrination theory. (Which they most likely won't)

Post waking up scene. I'd like to see an actual battle to retake the Citadel with consequences for the decisions I made for the to Citadel defense. I'd like to have a mission to clear a path through the Citadel to the Crucible where I fight the real Illusive man, now more freakishly reaper than man.

As for the Crucible itself I'd like the device to have two options:

A: Paragon, Fire a pulse wave from the Crucible that disrupts the nanites in reaper tech preventing them from communicating with each other and rendering the nanites and reaper tech intern.

B: Renegade, Fire a pulse wave from the Crucible that alters the nanites and base code in all reaper tech forcing the reapers to obey Shepard.


Lastly, I'd be fine with an added twist to carry on to Mass Effect 4. Some threatening words from Harby which state that there are older and far more destructive forces in the greater galaxy than the reapers The reapers bring order to chaos but there are some places in the universe that even the reapers dare not go. Your decision would tip the balance of power in favor of the chaotic forces.

ME 4, Beyond the Citadel Relay.


That's actually a pretty interesting idea and I like it. It reminds me alot of the LS end of KotOR 2 where you follow Revan into dark space to battle the true sith (an even greater threat). It's corny, but interesting and likeable nonetheless. :wizard:


The Citadel relay has to lead somewhere, what if the Citadel relay represented a transgalactic network.

For the most part I want to avoid the whole space magic thing. If everything is well explained it can work out quite nicely and Shepard doesn't have to lead a transgalactic experdition. Bioware can make someone new for that job.

Edit: Yes, I'm aware the Citadel relay is supposed to lead to Darkspace (The void between galaxies) , however there is nothing to suggest that a Citadel Relay can't lead to other places.

Modifié par Lord of Mu, 08 avril 2012 - 07:22 .