I think the only internally consistent way to keep the current ending (i.e., all three variations) is to make that the worst ending. That's the path you take when Shepard is broken by his struggle and you've abandoned all hope and are too tired to fight anymore and simply accept the horrific premise of the Reapers at face value. Then you meekly pick one of his three equally damnable choices, destroy galactic civilization, and basically justify everything the Reapers have been doing. Then you die alone and never see your friends again.
Like I said, that's the worst ending. It's basically a test to see if you can be intimidated into conceding defeat. It's like agreeing to join the Dragon Lord at the end of Dragon Warrior 1.
Then there could be a range of better endings where Shepard does what he should have done all along: defy the Catalyst's false dilemma. Instead, you trust in your friends, your principes, and the strength of everything you've accomplished over the course of the games. You tell the catalyst that he's wrong, and that the united fleet assembled from all races of the galaxy shows that we're committed to shaping our own destiny, and that win or lose we're not going to have our fate dictated to us by some self-appointed guardian and his army of genocidal monsters.
Then we fight the Reapers in a conventional battle. Actually, it's more than just a conventional battle: it's fundamentally a battle of philosophies that has been building the entire series, pitting freedom and self-determination against subjugation and indoctrination. The outcome is shaped both by your overall military strength as well as some key individual choices that you;ve made (such saving the rachni, making peace between the Quarians/Geth and the Krogans/Turians, saving/destroying the Council, etc.).
On one end of the spectrum, there could be a bad ending where you just rushed through the game, never playing ME1 or 2, and your military strength is so low and you're so short on allies that the Reapers just annihilate you. Note that, while horrible, this is still a better outcome than the ending we were given, because at least you didn't surrender to the Catalyst and went down fighting. Maybe the last scene there could even be some civilization 50,000 years hence finding Liara's time capsule, giving a ray of hope to the next cycle.
On the other end there needs to be a golden ending. If you played like a champ through all three games, making good decisions and taking the time to build up a very high military strength, you beat the Reapers, your squad survives, the Normandy survives, you reunite with your love interest, and everyone can move forward in a more united galaxy that you helped create without the false evolution of the Reapers constraining you.
In between, you beat the reapers but your military strength and choices determine whether your squad survives, the Normandy survives, who makes it out of the battle alive, etc.
You see, that way you might get to the end and even if you don't get a great ending you actually have some incentive to go back and re-examine your choices and try to do things better. Maybe even buy the previous two games and work on building that ideal save file.
Compare that to the current situation, where everybody from those of us who have been playing hundreds of hours over the last five years to the guy who just picked up ME3 on an impulse buy 2 weeks ago are funneled into the same slough of despond.
I doubt it will happen, but any ending that forces us to accept the Catalyst's choices simply makes no sense considering everything we know about Shepard's character when a second option (i.e., defy him) is sitting right there for the taking.
Modifié par Strange Aeons, 07 avril 2012 - 05:41 .