I think my biggest personal problem with star kid and the conclusion is in its execution. For three games and several years, this has been the story of the Protheans. The story of the Turians, the Krogan, the Salarian, the Asari, the Humans, the Batarians, Vorcha, Quarian, Hanar, Drell, Volus, and Geth.
It was a story of struggle, and persistence, of tragedy and triumph over nigh impossible odds, the overthrowing of a cycle of tyrrany, pain and destruction that has destroyed civilizations time and time again.
And all of the sudden it became a story about some creator, some higher power we had never been exposed to, never expected to exist and had no attachment to, reverance for, or understanding of.
This is a long standing rule of creative writing; "Do not introduce an important character in the last 1/4th of the book."
I suggest BioWare take this lesson to heart. And recite it daily.
But even so, the "God from the machine" approach could have worked, and here's how;
In their cycle, the Protheans had seen the signs, had known, and had time to prepare for what was ultimately an eventuality to them. So they seeded the galaxy with clues, and information, with tools and knowledge in the hopes that someday, some cycle would see, and comprehend, and prepare for their turn.
The story is of their own struggle and triumph too. Despite their destruction, they got their foot in the door, keeping it open for another to follow their path. Their loss was not complete, and their legacy would ultimately be that of a savior.
But they were still organic life, divided, conflicted, complicated. There was not consensus on how to defeat their foe, some wanted to conquer, some wanted to destroy, some wanted to understand. Their tool, their "device" reflected that. It had the potential to be deployed in a number of ways.
It would ultimately be to the future cycles to determine their own course.
What was left behind in the blueprint, what was left behind in the machine was the knowledge, and the understanding that the Protheans had once had. That the cycle existed with a purpose, one perhaps beyond their comprehension, but it was -not- the end of all things. Merely a step in a process.
Their device was not designed to destroy the process. It was not to stop the music, but rather, to change the dance.
The god in the machine should have been a prothean. The choices given to us should have been explained as philosophy and concept that the prothean engineers didn't all agree on. A lack of consensus, a lack of certainty. A change was needed, but none were quite certain of what change would be best.
That, at least, would have been palatable. It also would have worked with the current set of ending choices, kept the artistic integrity and been better storytelling.
Tack onto that a DLC that allows us to see the aftermath of at least the greater measure of our myraid choices, delivering on promises made, and I think we would have something that is acceptable to all parties.
How to make the Deus Ex Machina work
Débuté par
Asrayl
, avril 06 2012 10:02
#1
Posté 06 avril 2012 - 10:02





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