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Limited keybindings= fail


82 réponses à ce sujet

#76
Setz69

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Hey if the pc's getting 30+ quick skill slots, can the 360 and ps3 users get more than 6 please? :) Would be very nice.

#77
LGWu

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MartinJHolm wrote...

But to the point I only called the way the op acted childish because of the way he presents his topic starting with the thread title.


 cool ...im happy with peace and quiet.

lets be friends , i make a mighty good friend in tigjht corners of thoughtl .Like a very low yield nuclear
grenade. pop me and you have time to scamper into the dark
.

Modifié par LGWu, 04 décembre 2009 - 08:53 .


#78
MartinJHolm

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^ talk about weird.

#79
EJ42

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Gabochido wrote...

From a developer's point of view, its not nice when someone calls you an FT right from the bat, so I agree with those who say that the OP could have written a better feedback post.

In any case, the majority of people who play games are not power users who memorize the whole keyboard to be able to play in the most efficient way. Most use the mouse which is much more intuitive but can be slower. In our testing, we did not have such a power user so when the feedback came back it was decided that the keyboard bindings we had were enough so we went with that.

Now that we have feedback from a greater number of players we can see that we may have missed the playing style of a few. We'll see what we can do in the future with this feedback. But once again I will say that there are ways of saying things that won't get anyone angry.

Gabochido,

I'm sorry to say that I'm going to have to call you on your last statement.  There is never a way to please everyone.

There is, however, a way to ****** off pretty much everyone, though.  You just have to try to stay as far away from that as possible.

#80
Shadowrogues

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JabberJaww wrote...

Anyone who tries to convince everyone they are not a kid, and is a l33t gamerzz who can beat nightmare on the first run because the game is so easy is...... wait for it.....

a liar and a kid


Lol honestly? Nightmare is not hard I beat it with zero deaths on first run through (of course a lot of loads in certain spots). I wasn't even running gay double mage but Rogue, Mage, Warrior, Warrior. Half way through I turned off the spell text too because it made the game too easy. No gay taunting and force fielding either.

I don't understand, do you call people liars so you don't feel inferior?

#81
VanDraegon

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Eurypterid wrote...

Stop the arguing and address the OP's point: he wants more keybindings. I, for one, think it would be a great idea, if the devs can do it.



Perhaps some chastisement of the wording the OP used is in order, instead of aiming it at the responses he was fishing for...

#82
Darpaek

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I feel the OP's pain. It's not just keybindings, it's options in general. 6 years of making console games has screwed up Bio. I play PC games because I like customizing settings and I have 128 keys for a reason. Customization across the board is an epic failure in DA:O

#83
Neotribe

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Seriously, more keybindings. Ten action keys are not enough, except maybe for some Warrior builds (and very simple combat rogues.) Separate sets of bindings for CTL and SHIFT at the bare minimum. And why can't we map [-],[+] now?

Just because there is a console version of DAO doesn't mean that its acceptable to omit features from the PC version that are basic requirements for decent gameplay. More than 10 keybindings is one of those things.

By the way, I really don't buy the line we're getting from Bioware that the decision to develop DAO for console didn't impact the PC feature set. Where is the combat log? A basic feature of CPRGs back to freaking Pools of Radiance that was present through NWN, gone.  DAO is supposed to be the newest sucessor in the Gold Box---->Infinity Engine (baldurs gate)---->NWN lineage, and as such it is heir to the loyalty of tabletop RPGers who really miss such things.   Feature removal is fail.

Please either patch in more keybindings and hotbars (either arbitrarily scrollable or tied to modifier keys) or give us the radial menu the console users have. We have neither, and that makes skill and item use a real pain in the ass.

This is probably the biggest source of "clunkiness" when playing DAO on PC. Compromises HAVE to be made on the console version due to hardware limitations (i.e. the controller layout) but that shouldn't carry over to the PC version.

Untie my hands.

Modifié par Neotribe, 26 décembre 2009 - 03:16 .