Okay. I'm going to assume that adding closure/clarifiction to the ending includes more than simply the final cutscenes. THough if it does that's fine too. However:
During
Priority: Earth, add cutscenes showing the effects of the forces you've gathered: Show Wrex and Grunt leading a charge of unified krogan and turians (and rachni). Show quarians and geth working together (or show the quarians or geth assisting another group). Show Jack leading her biotic kids in either and offensive or defensive manner depending on how you advised them. These would help the overall impression during the final level that our decisiosn meant something, and give an overall emotional payoff.
Regarding the 'end' of the ending.
Explain how your sqaudmates got onto the Normandy and why Joker is fleeing. This probably involves adding several extra scenes.
Flesh out the Catalyst's conversation. Let us challenge it on its assumptions. Let us point out (assuming Shepard knows) that the geth rebelled against the quarians out of fear for their own lives, and thus the issue is that 'the creators will always try to control the created' not necessarily that the created always rebel. Just generally add some investigate options and allow us to challenge it, even if it comes down to the same three choices.
--- Possibility: Tie the length of the conversation into EMS. The longer the conversation goes on (past a certain critical point) the more the Crucible becomes damaged and the possible options become reduced. The first to go would be the 'best-outcome' Destroy ending, since it relies on the Crucible being more refined/complete/undamaged. Flag this in the conversation somehow so it is not a surprise to players.
Give some closure on Harbinger. Would it be bad to give him/it/them some lines too? Some kind of closure regarding Harby would be appreciated, and I'd prefer it if it wasn't just a cutscene of him/it/them being blown up by the fleet. Maybe have Harbinger's end tied to the ending you pick: show Harbinger specifically being destroyed in the destroy ending or controlled in the control ending. Synthesis is weird. Don't know what you'd do with that.
A personal hope: allow the geth to survive destroy. Or just leave it plain ambiguous. But only with
very high EMS of the 'Shepard survives' kind (or even higher). Basically have the Crucible's effects be more refined. You already have Shepard and EDI surviving, so either have the geth survive it being high or just leave it unknown. I think the whole 'after effects of massive galactic war and destruction fo relays' is punishment enough. I'll be honest, the fact Shepard and EDI can survive it as it is kind of leaves it open as to whether the geth do too already, and the Catalyst was just lying through its teeth to save itself. It does smile if you pick Control, after all.
For Control:
Leave open the possibility that Shepard has been indoctrinated. Not in the Indoctrination Theory dream-vision way, but that Shepard has simply been deceived/duped/believed in her own power too much out of desperation. There is enough tangential evidence with the Catalyst smiling as Shepard disintegrates and the 'Illusive Man Eyes' s/he gets at the end, combined with the Reapers just leaving. Basically, have this as a happy ending with galactic civilisation in a better place than destroy, but with a possibility that there might be a greater price to pay down the line. You can do this easily just in the fact that everyone else won't really know
why the Reapers have left, just that they have. That way Shepard's degree of control can be left up to the player's imagination.
Have some kind of memorial scene if Shepard dies. Like the funeral in DAO. Maybe with a monument erected at the site of the Conduit beam in London and a speech by Admiral Hackett. Unless you have low EMS and everything gets wiped. If Shepard lives, maybe include some kind of resolution. I have this image where an convalescing Shepard is in a war hospital and then his/her LI comes in to visit, possibly having finally returned from the Normandy Crash Planet. If LI is dead or Shepard doesn't have one, have Joker come. This scene would give players hope that a living Shepard can see his/her crew again. It could be an unspecified number of years, even. But really, you can do whatever you want. If it was my decision you'd actually have this scene after the credits in place of the Stargazer scene, but you already have that there, so not sure where you'd fit it.
Synthesis is just weird. Seriously, since this is a transcendence option it's
very difficult to have any sort of sensible expansion without completely breaking the theme. You almost
have to leave the state of the galaxy as an unknown quantity in this ending, because it's intended as this great unknown leap forward in evolution. You can't really depict that, because none of us know what it means. I honestly have no idea what you'd do with this one. And honestly, I almost don't think you should change it. I actually
like the Synthesis ending as it is. Maybe add some more context beforehand, but the scene with EDI and Joker is actually very nice. New Dawn, state of the galaxy semi-unknown, etcetera. I'm not saying it's a perfect ending. It kind of makes no sense. But it is is there and as it stands I have no real idea how you could change it.
EDIT: I should clarify that it's not that I
like the Synthesis ending. I find it nonsensical and completely out of keeping with the themes of the setting. It's just that if they keep it I can't actually think of a ways to make it better. Lots of ways to make it
worse, but not better.
Modifié par Eudaemonium, 10 avril 2012 - 10:13 .