Extended Cut suggestions thread. Tell Bioware what you'd like to see
#276
Posté 10 avril 2012 - 11:12
This in light of DOYOURLABS' information gleaned from an unofficial paraphrased interview with PAX East Bioware folk.
Indoctrinated elite & collaborators: Halfway through the game it is noted by EDI that a call for peace from the Reapers is to lure governmental officials into their superstructure and essentially create an indoctrinated elite that'll trivialize the harvesting process.
These traitors, combined with many many more like indoctrinated collaborates at the deathcamps/processing facilities are still there and if Arrival DLC is any indication the absence of Reaper influence will make those who suffered from indoctrination even more dangerous then they used to.
This needs to be covered/handled/resolved/clarified in the Extended Cut.
Synthesis: Described as the oddball ending I would love to see a new alien species, strangely without PCB traces on their body and without glowing eyes and thus contrary to what is implied by the Synthesis ending find one of Liara's hidden beacons. It warns the aliens about Reapers and will show Shepard in the holo projection before cutting to credits. That'll be the subtle hint that Synthesis is not the oddball supreme sublime ideal happy end as you might think it was but rather be the dismal end where Shepard fell for Indoctrination and the Reapers harvested humanity and all the other races of our cycle. This can be a very short scene as long as it is very clear that these new aliens in the next cycle do not have the Synthesis effects on them as they find Liara's warning beacon alerting them to the Reapers.
Mourning scenes: For when Shepard picks Control and becomes the overlord/catalyst of the Reaper force and Citadel we'll need to see Shepard's LI mourn this, somehow. Because: "I can't lose you again". Perhaps show how humanity essentially becomes the dominant power in the galaxy because the administrative center of the galaxy is now not only intact and in orbit of Earth but also controlled by Shepard. Perhaps even have The Shepard speak in a semi-transcendental manner as a new council is inaugurated in the Citadel's throne room. Perhaps the LI can call out to The Shepard during the ceremony and have The Shepard vaguely recognize/acknowledge the LI with their first name, for example; "Kaidan. I will protect you." Having the LI visibly/audibly choke up at that last remaining spark of humanity in The Shepard would be awesome.
Happily ever after scenes: For when you pick Destroy and live. Ideally you'd be able to do this without playing multiplayer or any wonky iPad app or other things external to the singleplayer experience. The breathing scene's EMS requirements in the base game suggests otherwise. It would end similar to ME1 where you'd see Shepard standing in a "goddam' hero" pose with the typical ME climax/conclusion muzak before cutting to credits. Or the typical happy endings you can find the relevant character/romance threads. Maybe let Jacob get hit by a bus or so to placate the few remaining jaded Jacob fans.
The Trek Home: We need to hear and see the narration of how whatever remains from the colossal fleet at Sol to get back home. Conventional FTL travel sits at 12 LY/day cruise speed even if you can bump this up to 120 LY/day with whatever knowledge the team has kept from the playerbase you're looking at Quarians taking around 4 years of non-stop travel to get back to Rannoch. We'll need to see a spark of hope on how Relays get built from scratch, or repaired or somehow uber-drives are being manufactured that'll allow travel at, what, 1000 LY/day even though this would still take half a year for Quarians to get to Rannoch.
String it Together: Starting at picking your color by grabbing, jumping or shooting into the option we need to see what happens with Shepard, what has happened to the remaining Hammer forces like your fireteam members as well as Coats during the time that Shepard entered the Citadel, what hte Normandy does in the meantime and how fireteam members are picked up and why there is this dramatic need of fleeing the wake of the RGB blast.
Of course I would have loved the IT to be utterly true and have the ending we have now get declared "indoctrination attempt" and let the game get appended to by something completely new and refreshing but apparently that's not going to happen; so hence the above pointers for the at-face-value/IT hybrid that Bioware seems to be aiming for.
Might as well try to make the best of it by fans giving them copious amounts of feedback.
#277
Posté 10 avril 2012 - 11:32
Kakita Tatsumaru wrote...
Well, for the dialogue wheel there is still a lots of room left if like in ME1 and ME2 the "investigation" option can lead to five more questions and a "return" option.kalle90 wrote...
A good question. I ran out of dialogue wheel room (which shows how impossible the current ending is). But I guess the answer could be that at the point when synthetics start to rebel there is no turning back. Even if the organics win they end up making more and more advanced robots which could in the end be too much even for Reapers (who need millions of organics to reproduce). On top of that people seeing the Reapers could cause fear, provoke unwanted curiosity and aggression etc.
Alternatively I would hint that Catalyst isn't the god of everything but more of an AI, which could mean he just states it's not possible. Afterall the child does say that "Crucible created new possibilities" as if he never before had any more than 1 choice of solution.
And I would be very interested in the response, as every argument I've seen about that subjet is far from a universal thruth, even if the basic statement of why they do that is already just a weakened version of determinism (same causes = same result. Minus the fact that it is never the same causes in ME from a determinist point of view).
I already forgot how the investigation option used to branch. Never happens in ME3 so I wonder if Bioware would do it.
A response to what exactly? To me the only option that makes the least bit of sense is that the child's protocol dictates that preserving organics in Reaper form is the only option, he can't allow organics to die in the hands of synthetics even if organics would prefer to take the chance.
ME trilogy has tons of AI/VIs that insist "Computer says no" and I don't think the kid is any different. Whether he is an AI tied to his protocols or an all-knowing God. We just needed a chance to question the child even if doesn't lead anywhere.
#278
Posté 10 avril 2012 - 11:45
- Better writing for the Catalsy.
- Explaining Synthesis.
- Very different cinematics depending on your choice.
- Explanation in regards to the Relays in Control.
What I would also hope for is not to have BOTH Anderson and TIM dying for ****ty reasons.
#279
Posté 10 avril 2012 - 12:03
- Explanation of how the rest of the squad ends up on the Normandy. Garrus and Liara were running with me towards the beam, but then they were suddenly on the Normandy escaping the "blast" and crashing on a strange planet.
- More/personalized flashbacks. As I've understood it, now you get flashbacks of Joker, Anderson and Liara regardless of what you've done. There's already some way of measuring how close you are to different characters, so why not use that to make it more personalized.
- Clarification regarding whether the citadel blew up completely or not. Very important in case Shepard survives (but I prefer if s/he dies).
- Not too much clarification of what happens afterwards. I like when it's open to interpretation and imagination. It's great that ideas like the indoctrination theory can exist.
Other things
- More dialogue with the catalyst. Mainly being able to ask questions, even if we don't get answers. Being able to bring up the Geth-Quarian situation in response to "Synthetics will always kill their creators" seems obvious (why wouldn't you do that in that situation?), even if the answer is just "That's just temporary, eventually they will kill each other anyways".
- Showing some results of the choices you've made wouldn't be too bad. Far from necessary though since I think what's shown when you cure the genophage and solve the Geth-Quarian conflict is enough, I don't really need to see everyone living happily on Tuchanka/Rannoch at the end, I already know that's what happens. I would've preferred if the results were shown during the battle; krogans charging reaper troops, rachni ships attacking reapers, volus bombers blowing things up etc. instead of just resulting in numbers.
#280
Posté 10 avril 2012 - 12:04
1)Additional dialogue options with space hitler. Shep needs to be able to argue against star brat's nutty logic including paragon/renegade argument styles. Sense of player agency needs to be present and the feeling that Shep is the starchild's dogsbody doing its bidding removed. Even if at the end is forced to choose as star child refuses to relent that would be a improvement.
1b)Currently if you make no choice you run out of time and lose. Expand this into a proper ending choice showing reapers winning with epilogue.
2) Cutscenes showing war assets in battle. Show the geth saving a quarian squad pinned down under fire etc. Make it feel like the different choices have different effects on the battle.
3) Epilogue is badly needed to show immediate aftermath of the characters you have grown to love, how the universe and the races recover from your choice. If Shep lives have him re-unite with his Li, if he dies show people mourning him. These personal moments for each of the suriving characters can be interspered with scenes showing hopeful re-building. My one caution would be not to prescribe the far off future as some things need to be left to people's imaginations. Give people hope that the present still exists and how galactic civilisation is the process of being rebuilt.
4) Normandy crash/relay destruction railroading. I don't like their railroading but given this won't be changed show subtle differences in how quickly/differently normandy crew is rescued/relay network rebuilt/circumvented based on choice.
#281
Posté 10 avril 2012 - 12:27
#282
Posté 10 avril 2012 - 01:18
A Geth/Quarian peace monument.
I was thinking a Quarian leaning backwards over the edge (like Tali) with a Geth (Legion?) catching him/her.
My own guess for an inscription? "Nothing is without soul."
Modifié par 78stonewobble, 10 avril 2012 - 01:20 .
#283
Posté 10 avril 2012 - 02:46
I don't want additional scenes for the original endings, I want brand new endings that do the series justice and that dont destroy the entire reason why Mass Effect is amazing.
I could write pages on what I'd like to see, but what I'd like to see most would be to see Tali happy and to build a house on Rannoch.
Is that not to hard to ask for, Bioware?
#284
Posté 10 avril 2012 - 06:00
I can only say this:hwf wrote...
Synthesis: Described as the oddball ending I would love to see a new alien species, strangely without PCB traces on their body and without glowing eyes and thus contrary to what is implied by the Synthesis ending find one of Liara's hidden beacons. It warns the aliens about Reapers and will show Shepard in the holo projection before cutting to credits. That'll be the subtle hint that Synthesis is not the oddball supreme sublime ideal happy end as you might think it was but rather be the dismal end where Shepard fell for Indoctrination and the Reapers harvested humanity and all the other races of our cycle. This can be a very short scene as long as it is very clear that these new aliens in the next cycle do not have the Synthesis effects on them as they find Liara's warning beacon alerting them to the Reapers.
Any change that turns any one of the existing endings into a "you lose" ending is simply not acceptable. Apart from that, I like the Synthesis and so do many others.
And we definitely don't need MORE reasons to choose Destroy. That Shepard lives is already a huge incentive for players to deceive themselves into believing it's the Paragon ending rather than the "pro-organic" ending.
Modifié par Ieldra2, 10 avril 2012 - 06:02 .
#285
Posté 12 avril 2012 - 10:03
#286
Posté 12 avril 2012 - 10:33
As long as those dialogs can make us and Shepard arrive to the same conclusion as you (stupid AI) and then being able to diagree and part from the kid's choices, I'm okay with that.kalle90 wrote...
I already forgot how the investigation option used to branch. Never happens in ME3 so I wonder if Bioware would do it.
A response to what exactly? To me the only option that makes the least bit of sense is that the child's protocol dictates that preserving organics in Reaper form is the only option, he can't allow organics to die in the hands of synthetics even if organics would prefer to take the chance.
ME trilogy has tons of AI/VIs that insist "Computer says no" and I don't think the kid is any different. Whether he is an AI tied to his protocols or an all-knowing God. We just needed a chance to question the child even if doesn't lead anywhere.
#287
Posté 12 avril 2012 - 10:38
#288
Posté 12 avril 2012 - 10:54
#289
Guest_IReuven_*
Posté 13 avril 2012 - 07:15
Guest_IReuven_*
JBONE27 wrote...
Many of these are great suggestions. I hope Bioware/EA is listening.
I have quit believing that long time ago.
In my opinion they just want their fanbase to STFU and buy more EA games.
Personally I will not be interested in this ending even "extended" or "explained", also I do not like the idea of giving me more of the same ****ty ending, and I do not like to be treaten as a ****** that is obviously too goddamn stupid to understand "deep" and "original" ending they gave us.
They are going to keep their "artistic integrity" (which I call much more simply: bull****), they won't do 16 endings as It was told before ME3 release.
BW is going to keep "arting" their worthless work they did in ME3 and try to get our money in possible sequel or MMORPG. Cause I think that olny reason that ME3 is idiotic is they (EA and BW) have no idea what to do with ME universe, so they totallu F it up just to make it easier to make a sequel, just to get our money, form sequels and DLC, and whatever else. Totally ****** move - They pissed off the fanbase, they pissed off customers - happy customer, pleased fan is a smart way to go ( And I not saying that ME3 ending should be all flowers and smiling sun - I just say that I should make sense and That our decisions should matter... And even if why the hell not give us a happy ending? Didn't players earn it, investing so much time and cash (dlc, etc) into ME universe? ), but after all EA is stupid and greedy, there should be no argument about that.
You may disagree with me but, my opinon is that ME3 is the weakest in the series, going more for interactive-story-telling than original ME expierience (I prefer to choose what I say, the more often the better - as It was very well made in ME1 and ME2 - here it's laying on the ground and screaming).
So what I would love to see, is... 16 different endings, made with use of the brain, making our choices matter, making our allies matter, making our "legend" of OUR Shep's matter, making it worth to sit and play all ME games, over and over again.
#290
Posté 14 avril 2012 - 08:07
Yeah no.kalle90 wrote...
Nightwriter wrote...
BUT THIS WAY YOU GET TO SPECULATE.AntiChri5 wrote...
They definitely need to show what is happening to a non Normandy LI (Jack and Miranda).
Last we knew, they were in the apocalyptic battle which had extremely high casualty rates. Did they even survive? When ending the franchise, that should not be a question i am asking about my characters love interest.
Which means everyone has already come up with endings that Bioware is unable to top.
If Bioware now ends up saying Shep and LI reunite with lots of babies there will be lots of "NOOOOOO!", if Bioware says they were doomed there will be lots of "NOOOOOO!"
Still a few months until the DLC is released. By that everyone has made up their own endings and moved on.
If BioWare FORCES me to, I will headcanon my own endings. But I am not a headcanoner by nature, and I am only forced in that direction in the most desperate of circumstances.
Whether or not I will be forced to resort to such methods will be determined by the Extended Cut DLC.
Modifié par Nightwriter, 14 avril 2012 - 08:08 .
#291
Posté 14 avril 2012 - 08:09
With LotSB in mind, this should be possible in a DLC... so it's not an unreasonable request.
Probably others have stated everything else necessary to make a better ending.
#292
Posté 16 avril 2012 - 02:55
this link explains most of the problems in ME3's ending(s) if BW is reading this i suggest they watch this link and it should explain what they could do and what they essencially did wrong so they know what to fix.
warrning the vieo in the link is 39 minutes long
also i found this link on a forum here just cant remember what its called and am only putting it here to raise awarnes
also you can watch:
for his opinion on indoctrination theory, and http://www.youtube.com/watch?v=jT_x64921ls&feature=channel&list=UL for his opinion on the extended cut DLC
sorry for bad spelling
Modifié par Ilkec, 16 avril 2012 - 02:59 .





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