Extended Cut suggestions thread. Tell Bioware what you'd like to see
#101
Posté 07 avril 2012 - 08:53
1. Explain the plot holes in the ending cutscenes, like how your LI can still be on the Normandy if you brought them with you to the final battle.
2. Explain, through cutscenes or even through post-ending text epilogues, how the destruction of the mass relays was overcome (whether they were repaired, re-constructed, or made completely irrelevant through breakthroughs in standard FTL travel doesn't matter). I just don't want to leave the galaxy in a state where I've more or less cast it back into the "dark ages", and therefore condemning millions, if not billions, of people to death by trapping them in systems that can't sustain life.
3. Explain that the massive signal sent out through the relays was akin to a hyper-powerful EMP blast. It destroys/shuts down technology, but they can still be reactivated manually. So, all Joker needs to do is repair/reboot EDI and she'd be fine, and the Alliance can likewise send someone over to the geth hubs and reactivate them.
#102
Posté 07 avril 2012 - 08:55
Mersey wrote...
if StarChild absolutely have to be in the game, at least give a fourth option to tell him: NO!
Shepard wouldn't buy his stupid 'solution'. My Shepard would toss him off the Citadel and order the fleets to an all out attack on the Reapers...one big final push (which means a lot of epic space battle cut-scenes).
As long as everyone dies in that ending. Since the very beginning, even in previous games it's quite obvious Reapers can't be won in a direct battle. Everyone is counting on Crucible doing something decisive.
So if someone's Shepard wants to change his mind at the last minute "No we don't need Crucible" then people should be allowed but in that case there's practically no chance of victory.
I think people are going to wrong tracks putting so much emphasis on Starchild's logics and reasoning. He practically has no reason to exist. The ending would be the same if you just entered Crucible and did a decision. And, IMO, it would be better if Starchild was explained as a VI. You can question him about what Crucible is, who did it, why these choices etc. but he is no god so you must take everything he says with a pinch of salt. He didn't make Reapers, he only knows what the makers of Crucible "taught" him.
So the dialogue:
Shepard: "Why would there be machines that kill organics so other machines won't?"
Catalyst VI: "Reapers are different. This way they preserve your genetics, history, for unknown reasons. And if we don't stop synthetics evolvement before the critical point they will move on to kill every advanced and primitive species destroying all organic life in galaxy forever"
Shepard: "What is this place then? Why these options?"
Catalyst VI: "Crucible was built by many different advanced civilizations. Some determined destroying Reapers is the way while some decided they should be controlled and others preferred synthesis. But before this cycle no one could get it operable"
Shepard: "Last time I checked mass relay explosions cause supernovas"
Catalyst VI: "There's a difference between sophisticated beam and an asteroid"
Shepard: "But I've proven organics and synthetics can live in peace"
Catalyst VI: "It won't last, would you bet humanity's and galaxy's existence on it? But if you insist: you have one option that ensures their peace because they are the same, there is another one that lets you control the Reapers and gives you the keys to act or not when the synthetics ignite a war. Finally there's the destruction option, but as the Crucible is ready and there's no time for modifications you just need to accept that preserving current synthetics is impossible, but people have free hands in the future to create synthetics, free from Reaper interference for better or worse"
Catalyst VI: "Now, as you are talking Crucible is getting damaged. Do you want to keep talking and doom everyone or make a choice?"
Modifié par kalle90, 07 avril 2012 - 09:05 .
#103
Posté 07 avril 2012 - 09:11
Since Bioware are so insistent on using these endings though, let's see...
I like the idea of re-framing the endings, giving them different implications and changing how many war assets are needed for them. For instance, why is Synthesis, probably the worst option, the one you need the most resources for? You're essentially forcing a compromise between the Reapers and organics, like Saren tried to, willingly submitting to them. That option renders all your efforts in the first game completely pointless (as indeed the endings do for the entire series, if you want my opinion).
Control should be an act of desperation; I could see Shepard sacrificing themselves that way if they see no other option to save the fleets. Destroy, meanwhile, should be the most satisfying one, requiring the highest amount of assets to obtain. Also explain Shepard's survival in the "best" Destroy ending; the Citadel got blown up, and there's no way Shepard could have survived the fall back to Earth.
Also the mere fact that Shepard can survive has interesting implications; the Star-Child said that they would die too, along with the Geth and EDI, since they're part-synthetic. Could it be that the kid was lying through his teeth to try and save himself and the Reapers? We know that AIs can be deceptive and devious; EDI herself showed this a couple of times. After all, he blatantly contradicts himself and appears entirely ignorant of events in the galaxy (the Geth fought for their own survival when the Quarians tried to wipe them out; that's substantially different from rebellious behaviour); all signs point to the fact that the Catalyst cannot be trusted. That would actually be a really interesting angle to run with.
Also, just scrap the notion that Joker somehow picked up your party members and retreated from the battle for some stupid Garden of Eden analogy. That's completely out of Joker's character and makes absolutely no sense. Just have them land (or crash-land, say, a piece of flying debris struck the ship) on Earth, re-uniting with your surviving friends, as a new day dawns.
Plus, scrap the idea that the relays get destroyed. Even if the explosions work differently to what was portrayed in Arrival, you've still screwed over the galaxy as most of the peoples of the galaxy are now stranded on Earth with meagre resources. Just get rid of that element of the plot.
Finally, I would add a fourth choice; Do Nothing. Don't take the Star-Child's bait. Let us question him, even defy him, prove to him that he's wrong about peace between organics and synthetics being impossible. Choosing not to go with any of his choices means placing your faith in your allies, and the ending can go a few ways depending on your assets gained (all of which should be possible to view without needing to do multiplayer, as was initially promised). Either the Reapers win, the allies barely win (so even though they survive the cost was way too high; for instance you could lose party members), or the allies are more successful in their victory with a greater chance of civilisation rebuilding.
Oh, and give the Catalyst a different appearance, for instance, the one you left to die on Virmire. That way at least it's got the "I chose a form I thought you'd be comfortable with" excuse.
Modifié par BD Manchild, 07 avril 2012 - 09:29 .
#104
Posté 07 avril 2012 - 09:11
I'm NOT okay with the whole Normandy thingy though. It doesn't make sense, plain and simple. Joker escaping the battle through a relay, gets hit by a beam that targets only synthetics (and the Normandy's engines blow up, dafuq? What about the fleet? Do their engines blow up too?) and strand on an unknown planet where everybody is happy even though they lost their Icon, Commander Shepard.
If they manage to scrap the Normandy thing off and make it, idk, strand on Earth or something, it would be ok. Basically, a reunion with your squad would be ok. Not just a hint of it, for god's sake, not Shepard's ship going on Gilligans' planet and then cut to credits, I'd really want to see the reunion.
#105
Posté 07 avril 2012 - 09:16
I would like the ability to point out the flaws with the Architect's logic, e.g. not only is peace possible between organics and synthetics (e.g. Quarians and Geth made peace), but organics aren't necessarily going to lose the war either (without the reaper influence the Quarians would have defeated the Geth and the Protheans put down their own AI insurrection).
Finally they should get rid of the synthesis option. I'll be the first to admit that ME is soft sci-fi,but even within the space-opera framework they established, this ending just drops a nuke on the limits of credulity.
Modifié par Lord Phoebus, 07 avril 2012 - 09:26 .
#106
Posté 07 avril 2012 - 09:17
- The Citadel. What happened to those on it?
- The Normandy. Why is it leaving, what happens to the stranded crew and did the rest of the crew survive too?
- Catalyst. More exposition/explanation of choices, and more from Shep as well rather than so passively accepting it.
- Harbinger. Need some encounter there, specifically since he was such a big personal deal in ME2.
- War Assets. Lets see them fighting during the battle, we worked damn hard to earn them.
- Did or can Shep survive? If so, how?
- The mass relays. Did they explode forcibly or 'controlled'? Are they salvagable, or is it a new galactic dark age?
- Ghost Kid. Why wouldn't he just activate the Citadel, rather than needing Sovereign/Saran to do it instead?
- Shepard flashbacks at the end. Ashley is my LI, Garrus my best friend, so why are Shep's last thoughts of Joker, Anderson and Liara? I know Liara is the heavily pushed LI for the series, but that wasn't my Shep's choice. Personalise this more.
- And yes, an option for a big goddamn hero ending. Make it tough as you like to achieve, but there should be the option for people's stories to end as a superhero or darkest villain and everything in between. Current endings severely lack that range of options and closure.
I'm definitely willing to give the Extended Cut a chance, to give Bioware a chance. Wow us here, guys, as well as you did with the rest of the series. This is arguably the most important thing you'll do in the franchise to date.
No pressure, though
Modifié par DamonD7, 07 avril 2012 - 09:44 .
#107
Posté 07 avril 2012 - 09:24
I'd like to see why your LI get the hell out of earth without trying to rescue you or claim your body. Same for the normandy.
I'd like to know why it is a little boy ?! Why not... I don't know.... a Simple blue sphere ?
I'd like to see what happens to shepard if he/she survives.
I'd like to have the survivor shepard relived from duty and disapearing in a far away world with squadmates OR beeing killed by marauder shield (the last monster you kill) who was actually in a fake death position !
I'd like to have the possibility to get the "red solution" and avoid the end of other species (it is said "if you want" so... i'd say we already got the choise ?).
I'd like to have scenes showing all the characters you mate and helped in the battle (wrex or kirrahe for example)
I'm not sure but is the LI pregnant at the end ? some clues let me think so.. Maybe clarifing that point could be fun and intresting.
I'd like a final slideshow with explantions of the squadmates future and not just a window saying : "Hehe ! shepard has became a legend, Keep looking for dlcs"
Sorry for possible wrong spelling. My english isn't good. <<
Like above :
This is arguably the most important thing you'll do in the franchise to date.
No pressure, though
Modifié par l_dambrun, 07 avril 2012 - 09:35 .
#108
Posté 07 avril 2012 - 09:24
Bioware can have their artistic integrity, but that has a price: They don´t get my money for DLC.
If Bioware wants my money, they better throw their Artistic Integrity overboard, and create a happy ending or at least the chance for a happy ending.
So i qoute DamonD7 with the words:
- And yes, an option for a big goddamn hero ending.
#109
Guest_liesandpropaganda_*
Posté 07 avril 2012 - 10:46
Guest_liesandpropaganda_*
i'm joking
or not
#110
Posté 07 avril 2012 - 11:09
#111
Posté 07 avril 2012 - 11:35
- War assets. I want to see my Krogan army riding in on giant dinosaurs. I want to see something that removes the feeling that every single side mission was a complete and utter waste of time. Because as it stands, they were. There is NO difference between going in at minimum readiness and maximum.
- Assault on the beam up to the citadel. Have Harbinger shout disparaging comments at you or something. And do not have him just fly away for no reason.
- The option to argue with Starbaby. I would prefer it gone altogether but apparently Artistic Vision is more important than good storytelling. So, I want Shepard to point out that every single thing it says makes no sense, that they she has proven it wrong with the Geth and EDI, and hopefully try to shoot it because it is Reaper tech. If you are going to present us with completely new themes, storyline and ideas do not just throw it at us and think we will just accept it.
- Different ending cutscenes. If we absolutely must be railroaded into Red, Green or Blue at least make it feel as though there are differences between the options.
- Remove both the Normandy and Stargazer scenes. Seriously. Before those, we had 'speculation'. It was poor speculation, but speculation that we could discuss sensibly. These scenes turned speculation into nonsense.
- Some kind of epilogue. Show us that uniting the Quarians and Geth was not a waste of time. Show us Wrex being domestic. Show us Liara mourning Shepard's death, or some future civilisation finding her gift. This was supposed to be the greatest story of our generation, how could Bioware just slap on some nonsense with zero closure and say "that's it"? Honestly, did nobody say "hang on a second guys... this is going to ****** EVERYBODY off"?
#112
Posté 07 avril 2012 - 11:55
Then scenes:
- Showing off the war assets on Earth and aroung the galaxy. If there were many there are many. Show some scenes from Earth and inside the ships.
- Normandy scene. I actually hope they manage to explain their escape somehow. I like the idea of Normandy crashing on some habitable planet. The squad discusses the situation a bit, with some changes based on who's aboard and who's LI. In the end they put up a distress beacon unsure if anyone will come for them, but they accept it and live peacefully on the planet.
- Back on Earth a monument for Shepard/Normandy is unveiled, as well as a memorial board with all the KIA and MIA crew. Hackett has a speech to a big audience. His speech changes a bit depending on Shepard's background, psychological profile, paragon/renegade status, his crew and some key choices. A few other leaders including Wrex, Victus, Dalatrass, Balak and Rachni Queen also have something to say.
- At the same time with the speech other minor peoples' fates are shown. Shiala on Zhu's Hope, Major Kirrahe, Bailey, Aria, Jack, Jacob, Samara, Grunt...
- Credits
- Longer-term implications: Based on past choices Krogans are either building a high-class society, tragically dying out or preparing for a war to conquer the galaxy. Geth, Rachni, Asari and other races have similiar segments. Mass relays are rebuilt or everyone are relying on normal FTL flight efficiently cutting down transport. Someone finds the data module. Shepard is symbolically shown either moving the Reapers in space, a part of him in every being or he has found his way back to Earthly civilization alive.
#113
Posté 07 avril 2012 - 12:58
#114
Posté 07 avril 2012 - 01:03
this. and have Patrik Weekes in charge of it.Pixelrage wrote...
Scratch the clarity portion and rewrite the ending.
while making sure casey and mac stayes the heck away..
Modifié par XqctaX, 07 avril 2012 - 01:03 .
#115
Posté 07 avril 2012 - 01:05
''Hey guys, remember how we built a race of robots that nearly wiped us out 300 years ago? Lets rebuild them again'''DrwEddy wrote...
See the destruction ending the best ending! Think about it, Shepherd lives and reunites his LI. I'm sure quarians will rebuild the geth eventually.
''Yeah that sound awesome!!!''
#116
Posté 07 avril 2012 - 01:07
At the very least I'd like to see an honest ATTEMPT made at making the synthesis ending sound at least marginally plausible within a scifi setting. I doubt that any such attempt would be successful, as I think it's an impossible task to justify this bit of space magic, but I'd at the very least like to see an honest attempt to do it, since we can't have that option scrapped.
What is absolutely needed is giving Sheppard back his balls, when faced with the space kid. Give him some fight back, give him dialogue options to question and scrutinize the logic and options given by the space kid.
I suspect that such options were left out because any Sheppard making the obvious observations could not fail to win the argument against the catalyst's faulty logic, and after that it'd be difficult to justify Sheppard having to choose of the options given.
#117
Posté 07 avril 2012 - 01:07
#118
Posté 07 avril 2012 - 01:10
- More information about Catalyst/starchild in general (Why does he exactly look like the little boy from the begining of the game/Shepard's dreams?, etc)
- More background information about Reapers/Catalyst's intentions & motivations
- More information about the consequences of the final three choices
- Why is Joker & Normandy escaping through a Mass Relay at the end of the game? Why isn't the Normandy fighting against the Reapers?
- Why are my London Squadmates suddenly onboard the Normandy?
- Why does Anderson arive before Shepard in the Citadel control room, if he entered the conduit after Shepard?
- Show that some people surivded the Reaper attack on the Citadel/Citadel destruction [you already stated in some interviews/tweeter feeds, that some people survived. So please, show it also in game]
- Can the Mass Relays be repaired?
- What will happen to the fleets stuck at Earth?
- What will happen to galactic community/economy/space travel ,etc.?
- What will happen to my squadmates (ME2 & ME3 quadmates)? Who is alive? Who died? What will they do now, if they survived?
- What will happen with Quarians/Geth? (depending on your previos decisions)
- What will happen with Krogans? (depending on your previos decisions)
- What will happen with Shepard's Love Interrest?
- If Liara was romanced (by both male & female Shepard) show her with Shepard's blue baby at one point in a possible epilogue Cutscene
- If Tali/Miranda/Ashley were romaced by male Shepard show them pregnant in a possible epilogue cutscene
#119
Posté 07 avril 2012 - 01:12
Ieldra2 wrote...
They said they are open to feedback on this. So tell them what you want to see.
I'll start with one thing missing from the announcement:
(1) Additional dialogue options with the Catalyst. There needs to be more exposition on the rationale for the cycle and Shepard needs an opportunity to ask questions, because as it stands Shepard's acceptance of an assertion against evidence to the contrary makes him look like an idiot and makes the final choice appear arbitrary.
I think with this *and* added epilogue and cinematics, the ending could be satisfying. Without added dialogue with the starchild, the main problem with the final choice will remain.
(2) Apart from that, the explanation for the Synthesis needs to change because the current one is compeltely nonsensical. Without giving anything away, the phrasing from the leaked script is an acceptable alternative.
(Note: I heard a rumor they're calling back Shepard's VAs for the Extended Cut. So I think added dialogue options is a possibility)
#120
Posté 07 avril 2012 - 01:13
I'd like them to possibly add a short trial scene at the beginning of the game.
I'm probably one of the few here who actually like the ending, and just wished stuff like Joker, the Relays, the guys at Earth, and Planet X be more explained. And for me to actually see my War Assets matter beyond the number making buildings burn or not.
I'd like to see my War Assets in action, and how they matter. Like cutscenes at the end showing Krogan and Rachni fighting together. Quarians and Geth fighting together. Jack and her team of Biotic fighting together. An then see them all alive at the end. Or see them dead. Instead of just those random solders.
I'd like to see planet X more explained, and showing how Joker simply FTL to a planet. And how he got the crew.
I'd like to ask Star Kid some questions, like "Why the Citadel wasn't attacked first to control Relays?" or "Why did Sov need to do all that ME1 stuff instead of you opening the dark space door?" or "Why are you allowing me to make these choices if you control the Repears?" and "Did you make the Crucible plans?" get answered. And finally, to question it's logic, and come to the conclusion that it'll never understand. Just like you will never understand it.
Stuff like why does TIM have the power he has over Anderson would be nice.
And finally, I'd like to know what happened to the galaxy afterwards.
#121
Posté 07 avril 2012 - 01:13
#122
Posté 07 avril 2012 - 01:13
#123
Posté 07 avril 2012 - 01:14
Ieldra2 wrote...
They said they are open to feedback on this. So tell them what you want to see.
I'll start with one thing missing from the announcement:
(1) Additional dialogue options with the Catalyst. There needs to be more exposition on the rationale for the cycle and Shepard needs an opportunity to ask questions, because as it stands Shepard's acceptance of an assertion against evidence to the contrary makes him look like an idiot and makes the final choice appear arbitrary.
I think with this *and* added epilogue and cinematics, the ending could be satisfying. Without added dialogue with the starchild, the main problem with the final choice will remain.
This is exactly what I want.
#124
Posté 07 avril 2012 - 01:25
No. So I reckon that the very best I can hope for within those parameters is for us to see a lot more cutscenes based on what we did in the final battle (e.g. Krogan charging, Rachni etc) before the final charge. Change the EMS rating significantly so we can achieve a wider range of endings on survivability of earth etc. Then use indoc theory to explain away whole space child/magic malarkey as the last attempt of the reapers to stop Shep. Rejig the whole destroy bit so its clear that is the best ending. Then show precisely what happened - something feasible - to show why Normandy ran. After that, a series of epilogue slides or cinematics, maybe with a voiceover from someone like Anderson (if he survived) showing what happened to the races and planets. All depending on choices. And, if you made the right choices, end with Shep being reunited with LI in different locales depending on the person e.g. Tali on Rannoch, Garrus on the beach with a brew. I dont expect that sort of thing to be easy - it shouldnt - but like in ME2 you could bring everyone home if you played well enough, why not have a chance to do the same in ME3?
So to summarise, I'd like to see a whole range of endings, that are responsive to our choices and have a whole range of negative/positive outcomes for Shep/LI/Party/Races/Planets/Galaxy and that make some logical sense of the current enormous plotholes and character inconsistencies currently in place.
#125
Posté 07 avril 2012 - 01:26





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