Sorry in advance for the long post. Personally, I'd like to see the DLC proceed along the following lines
Remove the starchild and the multicolored endings: By this, I mean remove everything after the scene with Shepard and Anderson. This includes the relays exploding, the destruction of the Citadel, and the Normandy mysteriously teleporting to Planet Shangri-La. It should be replaced with what follows:
1. The point at which Anderson dies and Shepard goes to the console to arm the Crucible should be the point at which the final choice is made.
2. This choice should
not be Control/Sythesis/Destroy. The
only option should be to destory the Reapers (I have still allowed for player choice, don't worry). I would do this for two reasons.
- First, the destruction of the Reapers has been the goal since ME1. There is no reason to change that at the end of the series, particularly when the other two choices have no precedent or prior explanation. As it stands, Control/Synthesis are choices just for the sake of being choices.
- Second, Bioware has stated that they want to continue in the ME universe. I hope this is true, but speaking for myself, I hope that they choose to continue forward in time rather than doing a prequel. However, the choices provided are mutually exclusive. There is no way that the universe could continue forward while simultaneously accomodating the Control/Synthesis/Destory. Allowing only for the Destroy option provides a common jumpting off point for all players when the series continues.
3. Once Shepard has armed the Crucible, Hackett should come on the line and explain that the Crucible needs time to arm itself before activating. The fleet must protect the Crucible during this time period. The success or failure of this would depend on the player's EMS rating.
4. At this point, the player would have a binary choice relating to Shepard's actions. These choices would be:
- Stay, and attempt to speed up the process of arming the Crucible by streamlining/fiddling/doing stuff with the systems. If this option is chosen, Shepard will die when the Crucible fires, but this choice would have the gameplay effect of greatly reducing the EMS needed to achieve each of the endings I describe below.
- Leave, and attempt to evacuate the Crucible before it fires.
5. Once the player has selected a choice, the ending is determined and the final cutscene plays out, the content of which is dependent on the player's the EMS modified by Shepard's choice. The endings would play out like follows:
Insufficient EMS (Reaper's Win): The Fleet protecting the Crucible, including the Normandy, is annihilated and the Reapers destroy the Crucible prior to it being able to charge and fire. The Reapers win and the cycle continues. I think there should be a suitably grim cutscene to go along with this. Maybe taunts by Harby about the impossibility of resisting the cycle and a scene showing the construction of a Human-Reaper.
Low EMS (Galactic Dark Age): The Fleet protecting the Crucible, including the Normandy, is annihilated, but they buy sufficient time for the Crucible to charge. However, the charge is only partially complete, and it fails to destory all of the Reapers. It is explained that the galaxy then needs to spend decades/centuries fighting a long war of attrition with the reamaining Reapers. Although successful, the fighting reduces galactic society to a state of near barbarism.
Moderate EMS: The Fleet protecting the Crucible suffers heavily casualties and the Normandy goes down with all hands. However, the Crucible is successful in firing at full capacity and the Reapers are destroyed.
Medium-High EMS: The Fleet protecting the Crucible suffers heavy casualties. The Normady survives, but is heavily damaged, with several random crew members, including Shepard's LI, dying. The Crucible is successful at firing at full capacity and the Reapers are destroyed.
High EMS: The Fleet protecting the Crucible suffers only moderate casualites. The Normandy is heavily damaged with several random crew members dying. However, Shepard's LI survives. The Crucible fires at full capacity and the Reapers are destroyed.
Really High EMS (Super-happy ending): The fleet protecting the Crucible suffers light casulaties and the Normandy survives undamaged. The Crucible fires at full capacity and the Reapers are destroyed.
Following any of the endings except for the "Reaper's Win" scenario, there should be a cutscene showing the aftermath. This should be appropriately happy or somber depending on who lived and died, maybe with funerals or medal ceremonies, etc. If Shepard or the LI died, there should be a somber scene of the survivor standing over the other's grave. If both survived, there should be an appropriately emotional reunion.
In all of the above scenarios, the cutscene should include a detailed shwoing of the war-assets players have collected. I'm not asking to show every single asset, but a decent cross-section should be present.
6. I know this seems like a lot to do, but I think it could work for several reasons. First, it gets rid of a lot of players complaints, including starchild, space magic and a general feeling regarding the lack of consequence. Second, it allows for a multitude of choices and variations on the ending. However, instead of the variations being nonsensical choices the player is railroaded into, they are based on one clear choice at the end (whether Shepard stays or tries to leave the Crucible) and the choices the player has made during the game and throughout the series, which is reflected in the EMS. Third, this system would better tie the EMS into the end of the game, rather than merely unlocking different colors. Finally, this system would not require huge modifications to the current gameplay and would not require any additional gameplay scenes to be added.