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Extended Cut suggestions thread. Tell Bioware what you'd like to see


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#201
killnoob

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a victorous ending, only achievable by meeting specfic conditions or making certain choices in the game (or from previous games) . this will unlock  a 4th magical explosion that destroy the Reapers only, leaving the relays, the geths, and the citadl intact, and sheperd lives.

if possible, give us loads of fans service, reward your fans, make them happy

Modifié par killnoob, 09 avril 2012 - 12:46 .


#202
captainwaffles

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Remember Vigil from ME1? EXPOSITION! Bioware, make a huge dialogue tree with the catalyst and make Shepard see through the bull****, pretty much what the OP of this thread said.

#203
jdmteggy4life

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as long as my shepard has a reunion with ashley, my LI

#204
OH-UP-THIS!

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Haven't read even one word of this thread, simply because this is TOTALLY POINTLESS!

You haven't paid enough attention to this plight, to understand that Bioware/e/A couldn't care less.

#205
Tazzmission

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actually i do have more of a question

we all know the endings will be the same thats fine but will the ending we have chosen affect the the extended cut?

for example

will we see the whole galaxy of species as one with synthetics if you did the synthesis ending?

what happens after shepard controlls the reapers?

also regarding his breath scene will we see earth being rebuilt?

im just curious caus ei was thinking about it today

#206
Trikun

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Tazzmission wrote...

actually i do have more of a question

we all know the endings will be the same thats fine but will the ending we have chosen affect the the extended cut?

for example

will we see the whole galaxy of species as one with synthetics if you did the synthesis ending?

what happens after shepard controlls the reapers?

also regarding his breath scene will we see earth being rebuilt?

im just curious caus ei was thinking about it today


If you choose control, you see shepard running around as a husk, trying to kill everyone on the normandy.

If you choose synthesis, you see a reaper shepard flying around aimlessly in space
If you choose destroy... You see Shepard waking up and finally finishing the storyline :D

Modifié par Trikun, 09 avril 2012 - 01:28 .


#207
Ilkec

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i completely agree with Sabrestrikealpha and would ove to see what s/he wrote, sadly i dont think it will happen because BW sais the love the "artistic integrity" a.k.a. a huge pile of BS, and dont want to add new endings. still would love to see it though :)

#208
Iakus

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1) More dialogue options.  Ah who am I kidding?  I want dialogue options at all!  The Starkid's "soluiions are all universally bad.  Seriously.  Any other game and Shepard would be the villain for what he/she ends up doing in any of these endings.  Shepard should call him on it and the Starkid must defend (and defend well) the reasoning for these choices

2) I'd say more endings, but clearly RBG are all we're getting.   So I'll just have to say more variety for endings.  Everything from Shep reunited with LI and getting the blue babies/house on the homeworld/on the beach with Garrus to utter failure and everyone dying.  Everything in between.  Happy and sad.  Not this even layer of bleakness we have now.  There's a reason why 'Shepard breathes" is considered by many to be the "best" ending.

Given how unlikely I find it that we're going to get an ending that makes sense, I will insist on at least one ending that's upbeat for Shepard.  

3) Stuff needs to be spelled out.  I consider myself reasonably intelligent.  But seriously, WTF was going on there at the end?  IT seems to explain some of the goings-on in the Citadel.  The noises, the black lines and so on.  But there's still some holes in that theory.  Don't be artsy for the sake of being artsy.  Mass Effect thus far has managed to be clever and entertaining without stooping to screwing with out heads.  If TIM can suddenly "assume direct control" of people explain it.  If Shepard's standing on the outside of the Citadel without a suit, explain why he/she's not dying.  

If one of the most popular theories on the forums is that what we saw isn't really what we saw, things got frakked up along the way.

4) I could go for some epilogue cards.  Yeah not everyone likes them, but I do.  I like seeing the long term results of my characters' decisions.  I imagine it's also less expensive than fully drawn-up cinematics.  

5)  Remember:  closure and speculation are not the same thing.  Quite the opposite, really.  You should be proud of the characters you've created in the Mass Effect trilogy.  We've grown attatched to them over the last half decade.  We need to knwo that as the story comes to a conclusion, they'll be all right.  We may not need specifics, but we should be shown they're on the right path.   

#209
Artemis_Entrari

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Sabrestrikealpha wrote...

 Sorry in advance for the long post. Personally, I'd like to see the DLC proceed along the following lines

Remove the starchild and the multicolored endings: By this, I mean remove everything after the scene with Shepard and Anderson. This includes the relays exploding, the destruction of the Citadel, and the Normandy mysteriously teleporting to Planet Shangri-La. It should be replaced with what follows:

1. The point at which Anderson dies and Shepard goes to the console to arm the Crucible should be the point at which the final choice is made.

2. This choice should not be Control/Sythesis/Destroy. The only option should be to destory the Reapers (I have still allowed for player choice, don't worry). I would do this for two reasons.

  • First, the destruction of the Reapers has been the goal since ME1. There is no reason to change that at the end of the series, particularly when the other two choices have no precedent or prior explanation. As it stands, Control/Synthesis are choices just for the sake of being choices.
  • Second, Bioware has stated that they want to continue in the ME universe. I hope this is true, but speaking for myself, I hope that they choose to continue forward in time rather than doing a prequel. However, the choices provided are mutually exclusive. There is no way that the universe could continue forward while simultaneously accomodating the Control/Synthesis/Destory. Allowing only for the Destroy option provides a common jumpting off point for all players when the series continues.
3. Once Shepard has armed the Crucible, Hackett should come on the line and explain that the Crucible needs time to arm itself before activating. The fleet must protect the Crucible during this time period. The success or failure of this would depend on the player's EMS rating.

4. At this point, the player would have a binary choice relating to Shepard's actions. These choices would be:
  • Stay, and attempt to speed up the process of arming the Crucible by streamlining/fiddling/doing stuff with the systems. If this option is chosen, Shepard will die when the Crucible fires, but this choice would have the gameplay effect of greatly reducing the EMS needed to achieve each of the endings I describe below.
  • Leave, and attempt to evacuate the Crucible before it fires.
5. Once the player has selected a choice, the ending is determined and the final cutscene plays out,  the content of which is dependent on the player's the EMS modified by Shepard's choice. The endings would play out like follows:

Insufficient EMS (Reaper's Win): The Fleet protecting the Crucible, including the Normandy, is annihilated and the Reapers destroy the Crucible prior to it being able to charge and fire. The Reapers win and the cycle continues. I think there should be a suitably grim cutscene to go along with this. Maybe taunts by Harby about the impossibility of resisting the cycle and a scene showing the construction of a Human-Reaper.

Low EMS (Galactic Dark Age): The Fleet protecting the Crucible, including the Normandy, is annihilated, but they buy sufficient time for the Crucible to charge. However, the charge is only partially complete, and it fails to destory all of the Reapers. It is explained that the galaxy then needs to spend decades/centuries fighting a long war of attrition with the reamaining Reapers. Although successful, the fighting reduces galactic society to a state of near barbarism.

Moderate EMS: The Fleet protecting the Crucible suffers heavily casualties and the Normandy goes down with all hands. However, the Crucible is successful in firing at full capacity and the Reapers are destroyed.

Medium-High EMS: The Fleet protecting the Crucible suffers heavy casualties. The Normady survives, but is heavily damaged, with several random crew members, including Shepard's LI, dying. The Crucible is successful at firing at full capacity and the Reapers are destroyed.

High EMS: The Fleet protecting the Crucible suffers only moderate casualites. The Normandy is heavily damaged with several random crew members dying. However, Shepard's LI survives. The Crucible fires at full capacity and the Reapers are destroyed.

Really High EMS (Super-happy ending): The fleet protecting the Crucible suffers light casulaties and the Normandy survives undamaged. The Crucible fires at full capacity and the Reapers are destroyed.

Following any of the endings except for the "Reaper's Win" scenario, there should be a cutscene showing the aftermath. This should be appropriately happy or somber depending on who lived and died, maybe with funerals or medal ceremonies, etc. If Shepard or the LI died, there should be a somber scene of the survivor standing over the other's grave. If both survived, there should be an appropriately emotional reunion.

In all of the above scenarios, the cutscene should include a detailed shwoing of the war-assets players have collected. I'm not asking to show every single asset, but a decent cross-section should be present.

6. I know this seems like a lot to do, but I think it could work for several reasons. First, it gets rid of a lot of players complaints, including starchild, space magic and a general feeling regarding the lack of consequence. Second, it allows for a multitude of choices and variations on the ending. However, instead of the variations being nonsensical choices the player is railroaded into, they are based on one clear choice at the end (whether Shepard stays or tries to leave the Crucible) and the choices the player has made during the game and throughout the series, which is reflected in the EMS. Third, this system would better tie the EMS into the end of the game, rather than merely unlocking different colors. Finally, this system would not require huge modifications to the current gameplay and would not require any additional gameplay scenes to be added.

 


I do like this, especially with how your EMS actually would make such an impact on the ending, and the success/failure of the mission.

Unfortunately, I don't think BioWare will get rid of the Starchild.  For whatever reason, they think it was a GOOD addition, despite the fact the starchild and his dialogue and "A, B, C" choices was the reason for the big uproar.

Hopefully they can figure out a way to both keep their "artistic vision" and give the players the multiple endings they want based on their decisions from the entire trilogy and their EMS score.

#210
vania z

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almost complete me3 remake would be fine, I guess.

#211
Nightwriter

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You need to make it possible for Shepard to live with high EMS in more endings than just Destroy.

Seriously. Get on that. You will be righting a great injustice, and shall be blessed with a hundred years good juju.

#212
Avalon Aurora

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No RBG endings! At least 16 significantly different endings, including at least one where the Reapers win, and one where Shepard is very successful, saves the Galaxy from the Reapers, and gets together with their love interest in the epilogue. No starchild, no Deux-Ex ripped 3 endings, less plot holes, proper final confrontation with Harbinger, our decisions heavily matter, making re-plays with different decisions result in wildly different endings.

These decisions should have major impact on which potential endings you get:

Rachni Queen Free/Kill
Geth vs. Quarians Peace/Geth Killed/Quarians Killed
Collector Base Destroy/Keep
Shepard is Paragon/Renegade/Paragrade
Saved Destiny Asension Y/N
Anderson or Udina to Coucilor

Additionally, if you won Shepard the retirement home on Intai'sei in the ME1 DLC, I want to see you with your love interest there in the epilogue if you both survived, or at least Shepard there if Shepard survived and love interest didn't or you didn't have one or you cheated on the love interest(s).

If you finished the Kakloisaur fossil mission, Krogan should be seen at some point riding Kakliosaurs into battle vs. the Reapers.

Tali's face should be fully rendered, and look properly alien, although still cute and still with lips, since you kissed her and didn't react weird in ME2, without huge hair (if any at all) given their living in suits, and not based on the crappy photoshop. The work involved should surpass or at least equal the effort to put in Chobot's model. You should see it when/if Tali takes off her mask on Rannoch, rather than seeing her from behind and fade to black. Crappy photoshop should be replaced appropriately.

Early in the game, you should be able to reject starting to build the Conduit until you know what it does, in case it is a reaper trick or trap that the Protheans had fallen for at some point. Also, you should be able to order Liara to not stop downloading while you talk with TIM, and thus not miss out on the nature of the Catalyst, this would alter behavior patterns and what Cerberus missions there are, and depending on how you deal with Dr. Eva Core, possibly mean that EDI doesn't get a body or become a squad-mate (at least perhaps until later, when she might get a Geth platform, or maybe someone on the Normandy will build her one, or you'll steal one from a Cerberus base).

Kai Leng encounters should not use cutscrene hax and lolinvinciblelensflaregunship to save him, if you kill him before he gets away, then he'll be replaced with other enemies in later Cerberus encounters, his fights should be challenging enough that casual players are likely to have to face him again. He should not be able to do ridiculous stuff like run away from Vanguards or become temporarily invincible, or make his elevators go faster than yours. He should not jump on your skycar, an idiot who would do that gets scraped off the top when your squadmate drives low under an overhang and Kai-fail dies. Squadmates and Shepard shouldn't have to be handed super-idiot-balls for Kai-fail to get away with stuff, especially after how well the Vasir chase was handled in Lair of the Shadow Broker. Kid at the begging of the game, unless he is a hallucination, should be able to be diplomanced either paragon or renegade style if you have a good import or new game plus with strong enough scores in that, so that he'll either be too scared to defy (renegade Shep) or trust Shepard (paragon Shep), especially given that he has a toy Normandy and would know about Shepard, and then will you along a bit until you escort him to some other evacuees, this does not mean he has to live, his shuttle can still get shot down, but the whole 'you can't help me' bit was ridiculous and fail.

Journal should be fixed.

Your decisions and the fleet you assemble should affect more various cutscrenes and how missions go on the ground and in the sky during the final battles, such as what allies appear and how well they do. Really high EMS and the right allies and side-quests and such should minimize the babysitting Shepard needs to do, and free Shepard up for more motivational related and controlled assault related mini-missions, while poor EMS and lack of side-quest stuff should mean Shepard is forced to lead heavily and there are lots of sacrifices, and Shepard has to shore up for the duties that the teams on the ground and up in orbit are failing, although completing objectives quickly on the shore-up versions should allow you to somewhat make up for low EMS, while failing or doing slowly the high-EMS missions shouldn't matter too much except for getting the very best endings. High EMS means more of the forces from various races and recruits should survive, especially if Shepard does well, and most of your squadmates survive as well if you do well on the high-EMS missions, low-EMS missions if you fail, squadmates will die and large amounts of forces will be lost, and you'll risk total failure in many of them, although if you succeed you can minimize these losses, or at least their effects on the final outcomes, although not as many of your squad-mates or armies should survive as the high-EMS mode.

Shepard should use only equipped weapons in cutscenes, and biotic and/or tech Shepard should use equivalent powers in cut-scenes or interrupts, squadmates can be ordered to do this in Shepard's place if you have an equivalent squadmate in some cut-scenes.

Legion's mission in the Consensus should have properly rendered Quarians not in suits.

Spacer Shepard should be able to meet mom at some point. Her model should be based on some aspects of Shepard's model, a sort of distortion of it, perhaps the same eye color, and a few linked facial features, like similar nose types and the same skin-tone. You should get to introduce your love interest to her.

Other shepard backstory bits should have some kind of impact colonist/spacer/earthborn and warhero/ruthless/solesurvivor.

FemShep should have a better setup for heterosexual human love interests. As it is, Kaidan might be dead from ME1, and Jacob cheats on you if you'd romanced him in ME2. Even the alien hetero options aren't that good, given that I've heard Garrus is only an option if you'd romanced him in ME2, Thane always dies, etc. femShep is seriously lacking in hetero options, and Liara does not count, mono-gendered or not, she's got female plumbing and I can't see a straight fem-Shep being interested in her. If you don't want to introduce new characters, possible romance-able male characters for FemShep might include TIM, Udina, Hackett, Joker, Vega, Anderson, Zaeed, and Engineer Adams. Yeah, I was being a bit silly/gross with most of those, still, they are probably better than cheater Jacob. Or you could fix the Jacob thing so he doesn't cheat if he'd been with FemShep, and you can get back together with him rather than him running off with Brynn after getting her pregnant not long after you disappeared. Just try to be more fair to Fem-Sheps, given how many more romance options and how much better they seem to go for Male-Shep overall.

More dialogue options in RPG/story mode, tighter control over Shep's personality. More paragon/renegade moments that matter more, rather than simply getting grudging agreement from the most annoying NPCs with your point, but not any actual help.

Give us other options besides recruiting the Krogan for recruiting the Turians, such as if you freed the Rachni queen, you can find her and recruit the Rachni to help the Turians instead, or if you treated Legion and/or Tali well and they were loyal and survived ME2 suicide mission you can go deal with the Rannoch stuff earlier and get the Geth and/or Quarians, or if you didn't save the Destiny Ascension in ME1 you can send in some human forces at the cost of some of your Alliance war-assets. Doing one of these things instead of curing the Genophage and recruiting the Krogan will also net you Salarian aid, although weaken whatever forces are sent to help the Turians, and would mean you can't cure the Genophage or recruit Krogan, Blood Pack Mercs, or Mordin.

Bring back the Mako and/or Hammerhead, possibly introduce a new superior vehicle, possibly allow piloting of gunships.

NO SPACE MAGIC! NO ILLOGICAL STAR KID HOLOGRAM! REAPER MOTIVATIONS MUST EITHER MAKE SENSE OR REMAIN A MYSTERY!

#213
AntiChri5

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They definitely need to show what is happening to a non Normandy LI (Jack and Miranda).

Last we knew, they were in the apocalyptic battle which had extremely high casualty rates. Did they even survive? When ending the franchise, that should not be a question i am asking about my characters love interest.

#214
Nightwriter

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AntiChri5 wrote...

They definitely need to show what is happening to a non Normandy LI (Jack and Miranda).

Last we knew, they were in the apocalyptic battle which had extremely high casualty rates. Did they even survive? When ending the franchise, that should not be a question i am asking about my characters love interest.

BUT THIS WAY YOU GET TO SPECULATE.

#215
AntiChri5

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SPECULATIONS CAN FUCK OFF!

#216
kalle90

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Nightwriter wrote...

AntiChri5 wrote...

They definitely need to show what is happening to a non Normandy LI (Jack and Miranda).

Last we knew, they were in the apocalyptic battle which had extremely high casualty rates. Did they even survive? When ending the franchise, that should not be a question i am asking about my characters love interest.

BUT THIS WAY YOU GET TO SPECULATE.


Which means everyone has already come up with endings that Bioware is unable to top.

If Bioware now ends up saying Shep and LI reunite with lots of babies there will be lots of "NOOOOOO!", if Bioware says they were doomed there will be lots of "NOOOOOO!"

Still a few months until the DLC is released. By that everyone has made up their own endings and moved on.

#217
Nightwriter

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AntiChri5...

SPECULATIONS CAN **** OFF!

But, dude! Ambiguous, inconclusive endings are more sophisticated and mature! Hopeful, structurally sound endings are for children!

Modifié par Nightwriter, 09 avril 2012 - 08:57 .


#218
Tirranek

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More Racchni would be good. Their absence is the most conspicious out of all War Assets.

#219
PaperAlien

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At least have the catalyst take up a diffrent form (like the squadmate who died on virmire, or any suicide mission casualties) depending on some variables, such as how much you talked to that person, if they were loyal, LI, etc, and if there's no such person THEN you get the starchild. Or legion (spoilers: especially since his sacrificng himself to spread his essence among the geth is really similar to the Synthesis ending), he could offhandly point that out. Because frankly, I didn't really care about that kid, nor does 90% of the community, if I'm not mistaken.

#220
RayVelocity

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In fact, I'm tired to suggest anything to Bioware.
So far,It's insult to me when they said they were listening and blamed me that I couldn't figure out the 'art' of the ending.
I don't think these 1/2/3 points have effect on the Extended Cut.

#221
Ieldra

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Nightwriter wrote...
You need to make it possible for Shepard to live with high EMS in more endings than just Destroy.

Seriously. Get on that. You will be righting a great injustice, and shall be blessed with a hundred years good juju.

In principle, I very much agree with this. The problem is I can't quite see how it can be done convincingly. You can posit that Shepard's mind can re-coalesce after the Synthesis, and I've done that for my headcanon, but I'm not sure that putting that possiblity in the game would be a good idea. Control is even worse - Shepard is ascended to some kind of techno-god. If it was possible to get the human form back that would make Control the best ending by a very big margin, because not only the galaxy would be better off, but Shepard would have the best of both worlds.

#222
Nauks

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Firmly cement the indoc plot.

#223
Vilegrim

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at the very least the option to not make the choice, to defy space hitler.

#224
Splinter Cell 108

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Give us details about the DLC itself. All we've heard is a vague announcement, I don't expect to wait until summer to see what I'm getting even if it's free.

#225
Cyne

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Ieldra2 wrote...

They said they are open to feedback on this. So tell them what you want to see.

I'll start with one thing missing from the announcement:

(1) Additional dialogue options with the Catalyst. There needs to be more exposition on the rationale for the cycle and Shepard needs an opportunity to ask questions, because as it stands Shepard's acceptance of an assertion against evidence to the contrary makes him look like an idiot and makes the final choice appear arbitrary.

I think with this *and* added epilogue and cinematics, the ending could be satisfying. Without added dialogue with the starchild, the main problem with the final choice will remain.

(2) Apart from that, the explanation for the Synthesis needs to change because the current one is compeltely nonsensical. Without giving anything away, the phrasing from the leaked script is an acceptable alternative.

(Note: I heard a rumor they're calling back Shepard's VAs for the Extended Cut. So I think added dialogue options is a possibility)


More interactions with the crew. More explanations for starBoy's existence, and the effects of each of his proposed solutions. Way more cutscenes of the different species (Krogan, Asari, etc.) engaging in war and experiencing the consequences of Shephard's decision. Scenes aboard the Normandy as all of this happens.
There should be some way to communicate with Joker right
before it goes down, that would explain why he apparently ditches the
commander.
I hope, too, that there will be an option for Shephard to talk back to the starBoy, even pull a gun at him. Shep's way too passive in that scene, and being on the brink of death is no excuse. He's been in such a situation before, and he should, if true to his character, fight until the very last breath.