The first paid multiplayer dlc released for the game should be platinum difficulty and 1 bonus power assignment for all multiplayer classes, in order to keep the game fresh. These are the 2 biggest improvements I can see for this game right now. Anyone agree?
DLC: Platinum Difficulty and Bonus Powers
Débuté par
Sabresandiego
, avril 06 2012 11:28
#1
Posté 06 avril 2012 - 11:28
#2
Posté 06 avril 2012 - 11:30
Game modes > platinum and powers
#3
Posté 06 avril 2012 - 11:32
Nope, too small a minority would use platinum difficulty. more content is a much better way to spend dev time until more people can actually beat gold. As far as bonus powers are concerned , it would just help to trivialize your platinum difficulty and you would be screaming for uranium in a week.
#4
Posté 06 avril 2012 - 11:33
R1cky Da Man 19 wrote...
Game modes > platinum and powers
Have to agree here.
Even if it's just changing the number of waves, or a FFA that includes all types of enemies.
#5
Posté 06 avril 2012 - 11:38
I would rather see a new race to fight and different objectives to be added for greater variance.
Bonus power might seem a good add, but then it would just turn things into much more kickage for people who don't follow the "required" buildage and/or race.
Bonus power might seem a good add, but then it would just turn things into much more kickage for people who don't follow the "required" buildage and/or race.
#6
Posté 06 avril 2012 - 11:38
I dont think platinum would take a lot of dev time although I could be wrong. I just want something extremely challenging but equally rewarding.
Bonus powers give customizability to this game, and probably add more then any other feature possibly could.
Bonus powers give customizability to this game, and probably add more then any other feature possibly could.
Modifié par Sabresandiego, 06 avril 2012 - 11:39 .
#7
Posté 06 avril 2012 - 11:43
platinum difficulty or something similar should just be a patch.
Bonus power assignment might be nice eventually, but I dont like the idea of having to spend money to get more powers.
More game modes and enemies is what I wanna see, and pay for.
Other challanges, more diversity in the gameplay.
But as long as we keep spending money on packs, I hope all dlc will be free...
Bonus power assignment might be nice eventually, but I dont like the idea of having to spend money to get more powers.
More game modes and enemies is what I wanna see, and pay for.
Other challanges, more diversity in the gameplay.
But as long as we keep spending money on packs, I hope all dlc will be free...
#8
Posté 06 avril 2012 - 11:46
R1cky Da Man 19 wrote...
Game modes > platinum and powers
Absolutely. The scope of ME3's multiplayer needs to be expanded first and foremost.
#9
Posté 06 avril 2012 - 11:48
I completely agree with bonus powers, as long as there is some point (and power) limitation.
Level cap raise to 25 to tie in with this? Would have to be done carefully to avoid creating crazy overpowerd characters.
Level cap raise to 25 to tie in with this? Would have to be done carefully to avoid creating crazy overpowerd characters.
#10
Posté 06 avril 2012 - 11:50
Yeah, I want more modes of multiplayer. Maybe some modes that allow the squad do some long misions, like the single player.
#11
Posté 06 avril 2012 - 11:51
New gametypes would be nice...The whole "Hack this" or "Shut this Down" every 3 waves gets redundant after a while.
#12
Posté 06 avril 2012 - 11:52
A new difficulty shouldn't be paid DLC and powers wouldn't be either as it would segment the players. Paid DLC in the form of a new fightable faction makes sense though.
#13
Posté 06 avril 2012 - 11:55
Fighting mercenaries as a new set of enemies would be awesome.
#14
Posté 06 avril 2012 - 11:55
It shouldn't be called platinum, should be called N7.
#15
Posté 06 avril 2012 - 11:56
R1cky Da Man 19 wrote...
Game modes > platinum and powers
#16
Posté 07 avril 2012 - 12:56
I'd like a new difficulty, but there are certain things that I feel are more "pressing".
> New game mods (I'm not saying PvP, that'd be stupid, IMO).
> New objectives during the standard (current) co-op gameplay.
> More enemy factions. (Collectors is a great idea, hint hint).
When these are added, I'd love me some more challenging gameplay. Just in order to "save up" some money for the upcoming DLC, I've played a lot of ME3 multiplayer today, farming a total of 1 million credits (started with 3k). Long story short: Didn't lose a single Gold match, playing with a friend and randoms. I really want my Geth Infiltrator and Engineer as soon as possible. So there's going to be a lot of farming until the 10th.
> New game mods (I'm not saying PvP, that'd be stupid, IMO).
> New objectives during the standard (current) co-op gameplay.
> More enemy factions. (Collectors is a great idea, hint hint).
When these are added, I'd love me some more challenging gameplay. Just in order to "save up" some money for the upcoming DLC, I've played a lot of ME3 multiplayer today, farming a total of 1 million credits (started with 3k). Long story short: Didn't lose a single Gold match, playing with a friend and randoms. I really want my Geth Infiltrator and Engineer as soon as possible. So there's going to be a lot of farming until the 10th.
Modifié par zhk3r, 07 avril 2012 - 12:56 .
#17
Posté 07 avril 2012 - 12:58
The first paid DLC should be non existent, because imo they shouldn't have paid DLC for multiplayer =P
However, I would rather see new game modes than a platinum/titanium/whatever other metal you want to call it mode, and I feel like new race/class combos keep things far fresher than getting an extra ability.
However, I would rather see new game modes than a platinum/titanium/whatever other metal you want to call it mode, and I feel like new race/class combos keep things far fresher than getting an extra ability.





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