ncknck wrote...
Astonishingly, parry is not bugged. Plain attack calculations are. ( not implemented properly). As a result every skill which triggers on a per-attack basis has unwanted side effects, parry included but not limited to. i remember seeing multipage discussions about same issues with cleave. Back on the old forums.
What? If you're in Parry mode, you can attack a max of three times per round. No matter if your character has 3 APR, or 16. You'll only attack 3 times if in Parry (or once or twice if you only have 1 or 2 APR). Using Parry at all is dubious, though viable at low levels. Using it with a dual wielder with lots of attacks per round is just dumb. What's wrong with Cleave?
The TWF feats require 15, 17, 19, and 25 DEX. Or 2, 6, 11, and 21 ranger levels. Swashbuckler can add some damage, but not against crit immunes. Duelist's damage doesn't work if dual wielding. And bards don't need any extra defense, they're among the best classes in the game defensively.
As I said, bards are better STR based, unless you use some Kaedrin's class. Damage on a DEX bard is not the worst in the game, but still kinda crappy. Maybe they were good in BG2, but this is a different game with different mechanics. That said, if you want this for the OC/MotB and plan to craft, there's no need to discuss further. 15d6 elemental weapons tend to render everything else as irrelevant.
Modifié par Arkalezth, 23 avril 2012 - 11:30 .