ncknck wrote...
A bard has a -12 AB difference compared to a fighter. See above.
Not in general, no. All you are saying is that you can build a Bard with less AB than a given Fighter. Well, I can build a Fighter with less AB than many Bards. It's not that challenging to make a character bad. Let's see:
ncknck wrote...
-5 bab -2 from dualwield -5 from lack of feats
Firstly, only a L20 Bard has a -5 BAB. Since we are talking MotB it makes sense to consider that sort of region, and it's fine to compare a L20 Bard with a L20 Fighter. However, when comparing bards with fighters, the difference should more correctly be designated "-5 per 20 levels". Just a pedantic aside, so don't worry about that.
Secondly, why is your Bard dual-wielding? We just went over this. If a Fighter dual-wields, he too suffers a -2.
Thirdly, -5 from lack of feats? OK, since the Fighter's main (only) bonus is extra feats, it would be unfair not to consider them. What feats are you selecting, though? A Bard can take Weapon Focus, so it's only really Greater Weapon Focus (+1) which is restricted to the Fighter. In Epic levels (I thought we were talking about a L20 char?), you do get Epic Weapon Focus, which is another +2, but at the moment we are comparing a Bard with a net AB 6 points lower than the Fighter's, not 12.
Fourthly, you have to factor in Inspire Courage. This is a +4 bonus. Now we have a Bard who is only 2 AB points lower than a Fighter.
The effect of his damage buffs is limited because of that, unless exploited by playing a module which doesnt require having an adequate AB at all. Me, i prefer more crafting, just as exploitable.
ncknck wrote...
Saying that being barely able to hit the enemy with full AB when fully buffed is balanced also makes little sense. I'm highly in favour of challenging games, but never being able to hit makes for a slow and boring game. Balanced is more about how often you can hit them relative to how often you get hit, etc.
Thats a logical error. Needing a team to beat the game is neither slow or boring. Nor sense breaking. Where is the problem of buffing the fighter and he kills the enemy. Pretty much every game works like this, and i dont see anyone complaining. Melee mages and bards on the other hand... well 
What is a logical error? Needing a team to beat the game is expected in a team game. In a game designed to be played solo, it's absurd. Balance has nothing to do with how often you hit someone, or how many people you have, it has to do with how challenging things are overall.
Modifié par The Fred, 27 avril 2012 - 11:03 .