I created a mod based on the "DEMO" but there is a bug that once you enter the area, your companions never again follow you. I fixed this by disabling the MOD, restarting, and then force loading a save and then resaving it. However, this doesn't seem to work for everyone.
I guess my question is - how do I fix the bug?
thx
Help! I've created a MOD that is breaking players saves
Débuté par
rpg4now
, déc. 04 2009 03:26
#1
Posté 04 décembre 2009 - 03:26
#2
Posté 04 décembre 2009 - 05:45
http://social.biowar...p/Plot_GUID_bug
There is a bug that affects the plot guid's . There's a section there on how to try and repair it, other then that you'll have to wait for the next toolset patch.
There is a bug that affects the plot guid's . There's a section there on how to try and repair it, other then that you'll have to wait for the next toolset patch.
Modifié par Augerman, 04 décembre 2009 - 05:52 .
#3
Posté 04 décembre 2009 - 06:02
Augerman, thanks for the quick reply. I'll take a look and see if it fixes it.
#4
Posté 04 décembre 2009 - 06:04
If you're in a hurry, there's a pre-release fix here:
http://social.biowar.../8/index/362481
Please read the caveats carefully - however, early indications are that this fix is good.
http://social.biowar.../8/index/362481
Please read the caveats carefully - however, early indications are that this fix is good.
#5
Posté 04 décembre 2009 - 07:11
Make sure you do a builder-to-builder export before you update your database. Then import the exported file into the new database after you update it.
And make sure you backup your existing database before you do anything, in case you screw everything up like I did.
And make sure you backup your existing database before you do anything, in case you screw everything up like I did.
#6
Posté 04 décembre 2009 - 06:00
I tried removing the files in the override dir but now it won't load.....it was supposed to revert back to the orig retail files..i restored the files from the trash but it still won't load.
#7
Posté 04 décembre 2009 - 06:36
To apply the pre-release fix
1. In the toolset, use the Tools > Export option to empty the export folders.
2. Do a builder-to-builder export of your module, ensuring that core resources are NOT checked.
3. Do a backup of the toolset data base for safety.
4. Restore the toolset data base from the fix (i.e. the .bak file you downloaded from Bryan's project page).
5. Your module should have disappeared from the toolset. Make a new module.
6. Do a builder-to-builder import into the new module.
7. In the module properties, reinstate the module script, start area and start waypoint information.
That should work.
1. In the toolset, use the Tools > Export option to empty the export folders.
2. Do a builder-to-builder export of your module, ensuring that core resources are NOT checked.
3. Do a backup of the toolset data base for safety.
4. Restore the toolset data base from the fix (i.e. the .bak file you downloaded from Bryan's project page).
5. Your module should have disappeared from the toolset. Make a new module.
6. Do a builder-to-builder import into the new module.
7. In the module properties, reinstate the module script, start area and start waypoint information.
That should work.
#8
Posté 04 décembre 2009 - 09:01
had to reinstall the toolset and trying to backup database...will update with progress
#9
Posté 04 décembre 2009 - 09:35
i'm now getting an error when starting the toolset "unable to load the game engine DLL..." I've completely uninstalled DAO and the toolset and reinstalled both. I then backed up the database to see if i could, but now I get that error. any thoughts???
#10
Posté 04 décembre 2009 - 10:01
and i have run the configuration tool after install..
#11
Posté 04 décembre 2009 - 11:46
well, I'm at a loss. I've completely removed DAO from my computer. I deleted the directories and did a fresh install and I'm still getting the same error. DAO starts and plays ok....
#12
Posté 05 décembre 2009 - 12:42
well, I searched my reg searched for dragon and removed everything I found. I then rebooted for the nth time and the toolset just asked me to load the default mod b/c it could find the other one. yahoo!!!
ok, on to the fix...
ok, on to the fix...
#13
Posté 05 décembre 2009 - 05:58
all is working well. thank to all who replied. I really appreciated it.





Retour en haut






