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Giving The Warden a Voice - Yes or No?


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#51
upsettingshorts

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Lucy_Glitter wrote...

Luke Nukem Forever wrote...

We are the wardens voice, he/she needs no other...

 

Exactly. We control practically 97% of The Warden. Save what they say, and even then we can change how we think our Warden would say it and what words are used. We have a lot of control, and if he/she is given a voice? That almost entire control will be slashed by 50% or more.


I would like to see how this math works.

Please provide the proof.

chunkyman wrote...

Upsettingshorts wrote...

I'd rather the Warden stay gone, banished forever to silent protagonist purgatory.


Fixed. Because silent protagonists are heavenly. 


Fixed because that's what I actually said. 

Modifié par Upsettingshorts, 07 avril 2012 - 02:22 .


#52
Xewaka

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hoorayforicecream wrote...
I always imagined a scene where the Warden and Hawke entered together and had a talk with the new player character. Except the PC and Hawke would do all the talking, while the Warden stood between them looking back and forth and opening his/her mouth to speak, only to be cut off each time. Eventually, they would finish just as the Warden was about to say something, and the Warden would simply sigh in frustration and walk away.

The warden would need a pacifier, spikier hair, and a yellow tint in her skin, then.
As for the topic at hand, simply put: They cannot make a satisfactory Warden cameo, too many variables. Hence they should save themselves the headache and skip it. They mentioned "a" Warden, not "The" Warden. There's a difference.
Then again, all of this are ideas, not promises. And I'm not seeing the logical leap between what we know so far and "Warden cameo".

Modifié par Xewaka, 07 avril 2012 - 02:39 .


#53
Lucy Glitter

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Upsettingshorts wrote...
I would like to see how this math works.

Please provide the proof.


Image IPB

"No."


#54
upsettingshorts

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Xewaka wrote...

They mentioned "a" Warden, not "The" Warden. There's a difference.
Then again, all of this are ideas, not promises. And I'm not seeing the logical leap between what we know so far and "Warden cameo".


Found a more detailed article:

In the BioWare offices they debate up and down between the silent protagonist and the voiced understanding the pluses and minuses. At present they are leaning towards having “Hypothetical game called Dragon Age 3” would be voiced, but further and nuance options would be present. Though that did bring up the question would your Grey Warden be voice if they made a cameo in the next Dragon Age game. From the reaction you would have thought everyone thought the developers had got served. Good-naturedly they laughed with everyone else before settling on they would let the player choose which they’d prefer. Though Laidlaw did say they would also have to balance having the Warden come back versus breaking the player’s connection to how they imagined their Warden and whether it was worth it at all.

I'm guessing they'd arrive at "not worth it."  

By "it" I mean all of the different things they'd have to take into account that have been raised in this thread, and others, as to how that wouldn't work well.

Modifié par Upsettingshorts, 07 avril 2012 - 03:01 .


#55
Brockololly

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Xewaka wrote...

They mentioned "a" Warden, not "The" Warden. There's a difference.
Then again, all of this are ideas, not promises. And I'm not seeing the logical leap between what we know so far and "Warden cameo".


The Warden having a voice over is from this tweet:

DA Panel: Interesting! Hints of players being able to choose the voice  of their warden should he/she. In fact appear in DA:3 - hints folks!


Giltspur wrote...
I think the ideal way to handle it would be to give the player control over past PC's like Warden and Hawke. 
I think it would make the most sense to have them in dialogue-only  sections so you don't have to worry about combat, levels and such.   For example, maybe the game cuts to a female (importing) Warden  conversing with Alistair in Ferelden before returning the viewpoint to  the main PC in Orlais afterwards. 

If you're the one making  the decisions that's cool.  And the Warden doesn't even have to be in  the same location as the PC.  In DAO, we get scenes of Loghain and Anora that the Warden isn't present for.  That approach to storytelling is already there in the first game of the series.  The difference would be that the Warden is controllable in those sorts of scenes.

I  think if I'm making the choices about what's said (from choices that are admittedly given to you by Bioware) it gives you a feeling of ownership over the character, making the voiced-versus-not-voiced issue less  important.

Totally, 100% agree.

And I think allowing for control over past PCs would not only make it feel like your imports matter, but it would cut down on non interactive cutscenes and engender a greater sense of player agency. And it would be a fairly unique and innovative thing to do!

I've said it before, but it would be interesting if they even took it further at some point down the road and made a game that comprised playing as your old PCs and maybe a new one in a Starcraft type campaign where you're playing through an event or events from several different points of view. So Act one might be with the Hero of Ferelden or the Orlesian, Act 2 is with Hawke and Act 3 with the new PC, who's maybe been foreshadowed in Act 1 and 2.


Thats not likely for DA3, but like you said, just let the player control their Warden for the relevant story bit. So if the story cuts to a cutscene where you see Morrigan and the OGB in Eluvian Land, you wouldn't need to have some hokey cameo where the Warden is conspicuously absent or mute but you could have the player control them for that sequence.

Or like the A Song of Ice and Fire books always have a prologue where its from the POV of a new character, they could have the intro or prologue to the game be different depending on your past PC's choices and play as your old PC to segue into playing as the new PC, bringing back your old PC when the story called for it, if at all.

Giltspur wrote...
So, yeah, this is a tricky subject.  I felt the Warden in particular doesn't have closure unless he's an Ultimate Sacrifice  warden.  So there are questions to answer.  For a Dark Ritual warden, it would be good to know the consequences of that decision.  Did he make a horrible mistake?  If he walked through the portal in WH, what was on  the other side?  There are things worth knowing.  But of course you can  screw it up by doing crazy things with the Warden that cause people to  feel disconnected.  Explicitly connecting the player to the Warden  through control and choice cuts down on the chances of that happening.


Right. Especially with Morrigan, Alistair or Loghain related stuff, it automatically becomes much more interesting if you were to have your Warden involved in any of that as opposed to some new guy or having BioWare simply hijack your Warden. Particularly with Morrigan, it would feel like a cop out to not experience any of the consequences of the choices made with her by playing as the Warden, since her relationship with the Warden can turn out quite differently based on your choices- did you kill Flemeth or not, did you do the DR and create an OGB, did you go into the Eluvian with her, did you stay behind and get the mysterious book from her, did you stab her in the gut? In the same vein as "Show, don't tell," I don't want to be told second hand the consequences to those actions, I want to see them first hand via playing as the Warden, especially if, as Laidlaw has said, they're not done with Morrigan's story. The issue is that as presented to the player in Origins and Witch Hunt, the Warden can be intimately tied to her story, for better or worse.

Modifié par Brockololly, 07 avril 2012 - 03:12 .


#56
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Brockololly wrote...

lx_theo wrote...

They gave Revan a voice, might as well give the Warden one as well.


And they also canonized Revan into a cheap MMO boss fight. Masters of storytelling there.


Tyrion speaks truly of this matter. My Revan was black and bald! Not some white gaunt man with a beard <_<

#57
Withidread

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Voicing the Warden in the same manner as Hawke AND giving us a choice in voices would be EXTREMELY expensive. I'm not opposed to it, but I have to wonder if the cost is worth the payoff, especially when the payoff itself is in question.

Having said that, there are numerous plot devices one could use to justify the warden not saying anything at all. Perhaps something renders the Warden mute, or perhaps in light of the horrors of the blight, the Warden chooses not to speak, perhaps the Warden CAN speak but circumstance prevents us from ever being able to hear them.

And for some reason, I have an image in my head of Hawke and The Warden encountering the protagonist of DA3 and pulling a Jay and Silent Bob routine.

#58
Most Definitely Sane

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simfamSP wrote...

Brockololly wrote...

lx_theo wrote...

They gave Revan a voice, might as well give the Warden one as well.


And they also canonized Revan into a cheap MMO boss fight. Masters of storytelling there.


Tyrion speaks truly of this matter. My Revan was black and bald! Not some white gaunt man with a beard <_<


And my Revan was an Asian with ******. At least yours didn't change genders.

I think they'll probably end up going with a speechless cameo or have an NPC ask the PC about go they think the Wardrn acted, and whatever the pC says ends up being how the Warden is.

#59
upsettingshorts

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Withidread wrote...

Perhaps something renders the Warden mute


Dragon Age: Origins already renders the Warden mute.

#60
Brockololly

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Upsettingshorts wrote...
Dragon Age: Origins already renders the Warden mute.


The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such. Gordon Freeman is a silent protagonist; he is genuinely mute and characters around him react as such.

#61
upsettingshorts

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Brockololly wrote...

The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.


Which is and always will be creepy and nonsensical.

Brockololly wrote... 

Gordon Freeman is a silent protagonist; he is genuinely mute and characters around him react as such.


Which is and always will be boring and alienating.

#62
Teddie Sage

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Don't bring back the Warden in that case.

#63
Kinkaku

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When did they say they would give him a voice? I seriously don't expect him to be the protagonist of DA3. Other then that I can't comment because we don't know anything other then idea's.

On wether he should be given a voice..I wouldn't really care that much. =]

Modifié par Kinkaku, 07 avril 2012 - 05:36 .


#64
Xewaka

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Upsettingshorts wrote...

Brockololly wrote...
The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.

Which is and always will be creepy and nonsensical.

Whereas a voiced protagonist is always annoying and character breaking.
Yay for blanket statements!

Modifié par Xewaka, 07 avril 2012 - 08:05 .


#65
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Upsettingshorts wrote...

I'd rather the Warden stay gone, banished forever to silent protagonist purgatory.


This, but if they do bring him/her back then give the Warden a voice. I just think bringing the Warden back is a bad idea to begin with.

Modifié par PurebredCorn, 07 avril 2012 - 09:35 .


#66
Zzulu2

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I'll always prefer voiced over not-voiced

#67
Ryenke

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Please no.

#68
Angangseh

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glenboy24 wrote...
It's honestly far easier for them to show the character in something like a cinematic (perhaps with Morrigan narrating?) wearing some kind of full outfit so you can't see the Warden's face but you can still tell whether they're male or female. 

Whatever happens in the Cinematic because Morrigan is narrating there's no reason for the Warden to talk. To me that would be the safest bet.


I like this Idea. Show the warden in a cinematic and have a narator do a voice over explaining the wardens actions. But have the Warden wearing full armour / robe and hood so that there is no problem with face imports. This way The Warden has no voice or personality and can still be any race and gender.

Only downside to this is the motives behind what the Warden is doing and if that would fit to your Warden.

And, Bioware, please only bring back The Warden if it fits the story, makes sense and can be explained.

#69
WhiteKnyght

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Warden wasn't entirely silent in Origins, as many forget.

In the character creator you could choose from a list of voices to be used for small remarks and comments.

Wise
cocky
Experienced
Mystical
Suave/Seductive
Violent

Having the voice actors from these reprise their parts would be a cool nod to the near forgotten game mechanic.

As for appearance. Being able to remodel the Warden to look like he did in Origins with a new system might not be so difficult.

#70
Icesong

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I doubt people who chose Violent could forget about that.

I want to be angry that they're even considering this. Bad enough that we won't get silent protagonists going forward, now they're thinking about retroactively ruining what we have? But they're right to talk about weighing the benefits and I'm confident they'll realize it's not worth it.

All they need to do with the Warden in DA3 is fix what they broke in DA2's ending.

#71
Eyeofanger

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Yes I think that the warden deserves a voice. A calm voice like duncan's might work for a male warden. Maybe make the warden's personality more serious. I think being a grey warden would even make the most childish person into a wiser and more mature person. Sorry if I wrote it wrong english is not my motherlanguage

#72
upsettingshorts

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Eyeofanger wrote...

Yes I think that the warden deserves a voice.


Careful now, sayin' that 'round this thread will give the locals the impression you must not like the Warden very much to want to inflict such a cruel and unusual punishment upon them.

Modifié par Upsettingshorts, 08 avril 2012 - 12:28 .


#73
Maria Caliban

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We don't like voicers around here parts.

*spits in spittoon*

#74
TEWR

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The Grey Nayr wrote...

Warden wasn't entirely silent in Origins, as many forget.

.


Thank you! I've been saying much the same thing for months now. I've been saying that the voice we pick in CC is in fact the Warden's canon voice.

That's primarily why I don't think of the Warden as a silent protagonist. A true silent protagonist wouldn't have had that option at all in CC.

It's also primarily why I want Fred Tatasciore to reprise his Dwarven Male Wise voice for my Dwarf Noble Xanthos Aeducan Image IPB

Perhaps we should take the time to review what we've learned.

We have much to do and little enough time to do it.

May the Paragons watch over me!


Those were his lines and the voice definitely fit Xanthos Aeducan.

Modifié par The Ethereal Writer Redux, 08 avril 2012 - 12:57 .


#75
Shadow of Light Dragon

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Oh, fine. If the cameo is my dwarf saying "Let me get you a ladder so you can GET OFF MY BACK." then they can go ahead and use the same voice files. :P