Xewaka wrote...
They mentioned "a" Warden, not "The" Warden. There's a difference.
Then again, all of this are ideas, not promises. And I'm not seeing the logical leap between what we know so far and "Warden cameo".
The Warden having a voice over is from
this tweet:
DA Panel: Interesting! Hints of players being able to choose the voice of their warden should he/she. In fact appear in DA:3 - hints folks!
Giltspur wrote...
I think the ideal way to handle it would be to give the player control over past PC's like Warden and Hawke.
I think it would make the most sense to have them in dialogue-only sections so you don't have to worry about combat, levels and such. For example, maybe the game cuts to a female (importing) Warden conversing with Alistair in Ferelden before returning the viewpoint to the main PC in Orlais afterwards.
If you're the one making the decisions that's cool. And the Warden doesn't even have to be in the same location as the PC. In DAO, we get scenes of Loghain and Anora that the Warden isn't present for. That approach to storytelling is already there in the first game of the series. The difference would be that the Warden is controllable in those sorts of scenes.
I think if I'm making the choices about what's said (from choices that are admittedly given to you by Bioware) it gives you a feeling of ownership over the character, making the voiced-versus-not-voiced issue less important.
Totally, 100% agree.
And I think allowing for control over past PCs would not only make it feel like your imports matter, but it would cut down on non interactive cutscenes and engender a greater sense of player agency. And it would be a fairly unique and innovative thing to do!
I've said it before, but it would be interesting if they even took it further at some point down the road and made a game that comprised playing as your old PCs and maybe a new one in a Starcraft type campaign where you're playing through an event or events from several different points of view. So Act one might be with the Hero of Ferelden or the Orlesian, Act 2 is with Hawke and Act 3 with the new PC, who's maybe been foreshadowed in Act 1 and 2.
Thats not likely for DA3, but like you said, just let the player control their Warden for the relevant story bit. So if the story cuts to a cutscene where you see Morrigan and the OGB in Eluvian Land, you wouldn't need to have some hokey cameo where the Warden is conspicuously absent or mute but you could have the player control them for that sequence.
Or like the A Song of Ice and Fire books always have a prologue where its from the POV of a new character, they could have the intro or prologue to the game be different depending on your past PC's choices and play as your old PC to segue into playing as the new PC, bringing back your old PC when the story called for it, if at all.
Giltspur wrote...
So, yeah, this is a tricky subject. I felt the Warden in particular doesn't have closure unless he's an Ultimate Sacrifice warden. So there are questions to answer. For a Dark Ritual warden, it would be good to know the consequences of that decision. Did he make a horrible mistake? If he walked through the portal in WH, what was on the other side? There are things worth knowing. But of course you can screw it up by doing crazy things with the Warden that cause people to feel disconnected. Explicitly connecting the player to the Warden through control and choice cuts down on the chances of that happening.
Right. Especially with Morrigan, Alistair or Loghain related stuff, it automatically becomes much more interesting if you were to have your Warden involved in any of that as opposed to some new guy or having BioWare simply hijack your Warden. Particularly with Morrigan, it would feel like a cop out to not experience any of the consequences of the choices made with her by playing as the Warden, since her relationship with the Warden can turn out quite differently based on your choices- did you kill Flemeth or not, did you do the DR and create an OGB, did you go into the Eluvian with her, did you stay behind and get the mysterious book from her, did you stab her in the gut? In the same vein as "Show, don't tell," I don't want to be told second hand the consequences to those actions, I want to see them first hand via playing as the Warden, especially if, as Laidlaw has said, they're not done with Morrigan's story. The issue is that as presented to the player in Origins and Witch Hunt, the Warden can be intimately tied to her story, for better or worse.
Modifié par Brockololly, 07 avril 2012 - 03:12 .