Maria Caliban wrote...
We don't like voicers around here parts.
*spits in spittoon*
[** image spam removed**]
Modifié par RaenImrahl, 08 avril 2012 - 01:52 .
Maria Caliban wrote...
We don't like voicers around here parts.
*spits in spittoon*
Modifié par RaenImrahl, 08 avril 2012 - 01:52 .
Dave of Canada wrote...
What
have
you
done
Modifié par The Ethereal Writer Redux, 08 avril 2012 - 01:05 .
Dave of Canada wrote...
What
have
you
done
Modifié par RaenImrahl, 08 avril 2012 - 01:49 .
Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.Upsettingshorts wrote...
Brockololly wrote...
The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.
Which is and always will be creepy and nonsensical.
Sacred_Fantasy wrote...
Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.Upsettingshorts wrote...
Brockololly wrote...
The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.
Which is and always will be creepy and nonsensical.
Modifié par Faust1979, 08 avril 2012 - 01:20 .
Keep em doggies movin', Lucy.Lucy_Glitter wrote...
* image removed *Maria Caliban wrote...
We don't like voicers around here parts.
*spits in spittoon*
Modifié par Maria Caliban, 08 avril 2012 - 01:55 .
It provides a better experience if it matches everyone's intents otherwise what so fun voicing a broken character?Faust1979 wrote...
Sacred_Fantasy wrote...
Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.Upsettingshorts wrote...
Brockololly wrote...
The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.
Which is and always will be creepy and nonsensical.
I have to say that the reason games didn't have a lot of voices back then is they couldn't afford it and to limited memory. Games need to push forward and with how great voice acting can be now it's time to stop living in the past, it provides a better experience for me when everyone has a voice
Modifié par Sacred_Fantasy, 08 avril 2012 - 02:38 .
Sacred_Fantasy wrote...
It provides a better experience if it matches everyone's intents otherwise what so fun voicing a broken character?Faust1979 wrote...
Sacred_Fantasy wrote...
Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.Upsettingshorts wrote...
Brockololly wrote...
The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.
Which is and always will be creepy and nonsensical.
I have to say that the reason games didn't have a lot of voices back then is they couldn't afford it and to limited memory. Games need to push forward and with how great voice acting can be now it's time to stop living in the past, it provides a better experience for me when everyone has a voice
Edit: Nevermind. I make it simple.Faust1979 wrote...
Sacred_Fantasy wrote...
It provides a better experience if it matches everyone's intents otherwise what so fun voicing a broken character?Faust1979 wrote...
Sacred_Fantasy wrote...
Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.Upsettingshorts wrote...
Brockololly wrote...
The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.
Which is and always will be creepy and nonsensical.
I have to say that the reason games didn't have a lot of voices back then is they couldn't afford it and to limited memory. Games need to push forward and with how great voice acting can be now it's time to stop living in the past, it provides a better experience for me when everyone has a voice
who is the broken character?
Modifié par Sacred_Fantasy, 08 avril 2012 - 03:26 .
Guest_mayrabgood_*
Modifié par Sylvianus, 08 avril 2012 - 09:55 .
Aldandil wrote...
I think it would be a very interesting experiment to let us control both our PC for DA3 as well as the Warden in a conversation. Especially if it's just a small cameo for the Warden. On top of it, it'd also be pretty cool if the Warden remained unvoiced when our new PC used the dialogue wheel (assuming that that's the direction they're going). That be a pretty cool form of fan service, a nod to the forum debate as well as an homage to DA:O.