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Giving The Warden a Voice - Yes or No?


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106 réponses à ce sujet

#76
Lucy Glitter

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Maria Caliban wrote...

We don't like voicers around here parts.

*spits in spittoon*


[** image spam removed**]

Modifié par RaenImrahl, 08 avril 2012 - 01:52 .


#77
Dave of Canada

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What
have
you
done

#78
TEWR

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Dave of Canada wrote...

What
have
you
done



THIS.

My eyes, they burn! My brain, it bleeds! I need some brain bleach!

Although I am having a multitude of lulz at the picture at the same time.

Modifié par The Ethereal Writer Redux, 08 avril 2012 - 01:05 .


#79
Faust1979

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what do I care if they give him/her a voice or not? can you put me down for a big I don't care?

#80
Lucy Glitter

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Dave of Canada wrote...

What
have
you
done


[**image spam removed by moderator**]

Modifié par RaenImrahl, 08 avril 2012 - 01:49 .


#81
Shadow of Light Dragon

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Can you please stop posting pointless images as thread responses? Please? :/

#82
Sacred_Fantasy

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Upsettingshorts wrote...

Brockololly wrote...

The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.


Which is and always will be creepy and nonsensical.

Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.

#83
Faust1979

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I would get Bobcat Goldthwait to provide the voice of the Warden and he would join the party for a quest or two as a non player character

#84
Faust1979

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Sacred_Fantasy wrote...

Upsettingshorts wrote...

Brockololly wrote...

The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.


Which is and always will be creepy and nonsensical.

Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.


I have to say that the reason games didn't have a lot of voices back then is they couldn't afford it and to limited memory. Games need to push forward and with how great voice acting can be now it's time to stop living in the past, it provides a better experience for me when everyone has a voice

Modifié par Faust1979, 08 avril 2012 - 01:20 .


#85
Maria Caliban

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Lucy_Glitter wrote...

Maria Caliban wrote...

We don't like voicers around here parts.

*spits in spittoon*

* image removed *

Keep em doggies movin', Lucy.

Modifié par Maria Caliban, 08 avril 2012 - 01:55 .


#86
Sacred_Fantasy

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Faust1979 wrote...

Sacred_Fantasy wrote...

Upsettingshorts wrote...

Brockololly wrote...

The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.


Which is and always will be creepy and nonsensical.

Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.


I have to say that the reason games didn't have a lot of voices back then is they couldn't afford it and to limited memory. Games need to push forward and with how great voice acting can be now it's time to stop living in the past, it provides a better experience for me when everyone has a voice

It provides a better experience if it matches everyone's intents otherwise what so fun voicing a broken character?  

Modifié par Sacred_Fantasy, 08 avril 2012 - 02:38 .


#87
Faust1979

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Sacred_Fantasy wrote...

Faust1979 wrote...

Sacred_Fantasy wrote...

Upsettingshorts wrote...

Brockololly wrote...

The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.


Which is and always will be creepy and nonsensical.

Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.


I have to say that the reason games didn't have a lot of voices back then is they couldn't afford it and to limited memory. Games need to push forward and with how great voice acting can be now it's time to stop living in the past, it provides a better experience for me when everyone has a voice

It provides a better experience if it matches everyone's intents otherwise what so fun voicing a broken character?  


who is the broken character?

#88
Sacred_Fantasy

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Faust1979 wrote...

Sacred_Fantasy wrote...

Faust1979 wrote...

Sacred_Fantasy wrote...

Upsettingshorts wrote...

Brockololly wrote...

The Warden is non voiced protagonist; he speaks just fine and characters around the Warden react as such.


Which is and always will be creepy and nonsensical.

Which is NOT and always will be creepy and nonsensical as the mind reader NPCs.


I have to say that the reason games didn't have a lot of voices back then is they couldn't afford it and to limited memory. Games need to push forward and with how great voice acting can be now it's time to stop living in the past, it provides a better experience for me when everyone has a voice

It provides a better experience if it matches everyone's intents otherwise what so fun voicing a broken character?  


who is the broken character?

Edit: Nevermind. I make it simple.

A broken character is a character that
1. Cannot voice properly due to incohensive voices tones. You can't  mix subtle - sarcasm - aggressive radically although you want to express the three lines.
2. Doesn't response accordingly to how you interpret the paraphrase
3. Inapproriate display of dominant personality through auto-dialague due to misunderstanding of how dominant personality should be expressed. For example you want to make an resentful character yet snarky. Therefore most of your choices will based on sarcasm ( the purple mask) . You don't choose red hammer because it will make your character sound angry all the time.The game thinks your character is humorus light-hearted character and therefore  display unexpectedly strange behavour like making stupid jokes without your input! This is not what you intented. 

Modifié par Sacred_Fantasy, 08 avril 2012 - 03:26 .


#89
Guest_mayrabgood_*

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Yes. I would like a voice for my Warden.

#90
Mermaid Claire

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I really hate being curious sometimes because if given the option I know I would say yes to the Warden having a voice. However, I think I'd have a really hard time with it. I would end up returning to Origins to try and hear the "new voice" in all my favourite conversations. It might be fun for a bit, but after that I would probably begin to hate it. It would make the first experience less meaningful. And yet, despite all that, I still know I would say yes.

#91
Chiramu

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You can write a character to not speak. Just look at the character Silent Bob from the Jay and Silent Bob series.

The Warden could just be written to not have any dialogue.

#92
withneelandi

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My wardens all have voices, but because there isn't a voice actor I'm able to project what that voice is onto the character.

In my oppinion the best RPG's leave some room for the players imagination to do some of the work, that was the fantastic thing about Origins and the warden. I'd rather they never appear again, than appear with a one size fits all voice.

#93
Aldandil

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I think it would be a very interesting experiment to let us control both our PC for DA3 as well as the Warden in a conversation. Especially if it's just a small cameo for the Warden. On top of it, it'd also be pretty cool if the Warden remained unvoiced when our new PC used the dialogue wheel (assuming that that's the direction they're going). That be a pretty cool form of fan service, a nod to the forum debate as well as an homage to DA:O.

#94
Zalitara

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Honestly, go for it if the warden is an important part of the game. It's not worth it if all he/she get's is a 10 second cameo for some unimportant quest or something, but if the Warden actually has a purpose in the story then give him or her a voice, don't care.

#95
Sylvianus

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Before, I would be against such a thing...  but now, why not. Actually, I could like that. I want to see my Warden again. A voice ? It depends.
 
I expect that Bioware know why they want a voice for my warden, they need to have a good reason. If that's only because it's " fun " or " why not " while he is only a useless cameo with two -three sentences, no leave my Warden alone. Don't waste your resources.

If for example, that's because my warden could play a role, serious enough, yes.

Modifié par Sylvianus, 08 avril 2012 - 09:55 .


#96
DRTJR

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I think if they get James Earl Jones as the Warden's VA or some else significantly bad-ass enough I wouldn't mind.

#97
Dandermifflin

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Well i'd say no to warden voice, but if hes ll be npc in da3, then that ll be stupid to leave him without voice

#98
The_11thDoctor

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Voice = better. And the warden had one. Just not outside combat...

#99
DeathScepter

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No voice for the Warden.

#100
Shadow of Light Dragon

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Aldandil wrote...

I think it would be a very interesting experiment to let us control both our PC for DA3 as well as the Warden in a conversation. Especially if it's just a small cameo for the Warden. On top of it, it'd also be pretty cool if the Warden remained unvoiced when our new PC used the dialogue wheel (assuming that that's the direction they're going). That be a pretty cool form of fan service, a nod to the forum debate as well as an homage to DA:O.


So we get to control both for a cameo conversation, but instead of voiced with a paraphrase wheel the Warden is silent with a list of full sentences?

I think I'd squee. ;)