They just sold a few million copies of their game... got extra money from CE, DLC, merchandise... and probably gave a bump to sales of previous ME content as well. They have plenty of money right now. Cash is not the issue. If they don't rewrite the ending, it will be because they don't want to. Saying that it's a budget issue is just making excuses to lower your expectations. I don't recall them saying that. All I remember is them saying that they stand by the artistic integrity of the ending in the final product (or something to that effect) and that's why they weren't going to change it.Fapmaster5000 wrote...
The first is simply not possible inside of budget.
The idea that free DLC is throwing money away is just not true. Valve's business model is to release all of their DLC for free (except when a game console doesn't allow it... *cough* Microsoft *cough*) because when new DLC comes out it tends to pull new players in who buy new copies of the game. It also helps keep the community alive, which can be vital to the continued success of a multiplayer game. Paid DLC doesn't work as well to keep a game alive because a large portion of the players will not buy it, which then fractures the community and can counterproductively drive the have-nots away even faster. It also doesn't boost new sales as much unless the DLC is included in a "game of the year edition"... but that practice can also be counterproductive as it can encourage people to just wait for that version instead in order to save money.
Fixing the ending to Mass Effect 3 (which is just rewriting one mission, not an expansion pack) and putting it out as free DLC would probably make them more money in the long run than half-assing it or charging for it. Not only would it increase sales of ME3 via word of mouth, but it would engender good will among their disgruntled fans who might otherwise pass on buying BioWare's future games. Having a strong following of early adopters who will gladly push your product for you can be invaluable.
Modifié par CDHarrisUSF, 02 mai 2012 - 12:40 .





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