"We didn't know there was a huge demand for it"
#426
Posté 07 avril 2012 - 06:04
#427
Posté 07 avril 2012 - 06:17
cutegigi wrote...
nah... they are right.
not EVERYBODY want a "better" ending.
there are quite a number of vocal majority that liked the ending.
They are not a majority, lol....
Modifié par Darkeus, 07 avril 2012 - 06:21 .
#428
Posté 07 avril 2012 - 06:18
Averdi wrote...
Stuff like this makes me wonder if they simply don't understand why the Mass Effect franchise achieved the success it did.
Exactly. And worse, do they not understand the implications of their succes? They had a huge set of rabid fans, totally invested in the story they had been given. For them to think they could change the entire underpinnings of the series (nevermind that its just not that motivating a game to realize you're essentially a play thing to an omnipotent being that needs help with a decision over why his other play things aren't getting along) and that we all would happily eat it up with a spoon shows an intense disregard to both the established lore and their customers crazy satisfaction with that lore.
#429
Posté 07 avril 2012 - 06:20
I wodered if this young guy ever heard of the phrase "more is less"?
I remember in ME2 when i went to see Tali my LI and aksed how she was ... i allways got the text about she was nervous but wanted to feel my skin against hers etc...
In Me 3 i get "not now Shepard","later Shepard", "Shepard", "Commander"
4 times the dialogue a lot less meaning in my view .
Then i got to thinking about the ending in light of a highschool exam about writing an ending both riviting and dramatic ... having this war between aliens and humans ...
If i take the part from when you get to earth until you meet the "Casper" the writer gets high grades
and that alone could make a game in itself.
Now lets suppose the writer had done that part and summited it to his teacher. Except for miner stuff and on it's own it's quite good .
So every body applauds ... now they try to fit it in with the rest of the game ....
getting there is easy fly in and land on earth .... how do we get the hero out? ... and there it all falls apart
but we got such a good peace of writing we got to come up with something to get the hero out of the scene. ( here comes Casper)
finally they did . and as young people often do they will stick together to defend it no matter what.
#430
Posté 07 avril 2012 - 06:23
Eeyup.Averdi wrote...
Stuff like this makes me wonder if they simply don't understand why the Mass Effect franchise achieved the success it did.
#431
Posté 07 avril 2012 - 06:25
So much for listenning to feedback, apparently.
It's for things like this that I am sceptical to believe anything they say anymore.
#432
Posté 07 avril 2012 - 06:26
#433
Posté 07 avril 2012 - 06:31
#434
Posté 07 avril 2012 - 06:34
#435
Posté 07 avril 2012 - 06:35
Hatikvah07 wrote...
Seriously, people are upset about this? Obviously feedback about the endings didn't exist before the game came out. The developers thought that the ending worked, and were surprised when people said it didn't.
Who would've thought that across 3 games where you spend about 30+ hours (give or take) knowing these characters people would want to know what happens with them at the end?
It would be something totally unexpected.
#436
Posté 07 avril 2012 - 06:37
Hatikvah07 wrote...
Seriously, people are upset about this? Obviously feedback about the endings didn't exist before the game came out. The developers thought that the ending worked, and were surprised when people said it didn't.
To actually think this, you are in effect saying there is no way the Bioware staff could have possibly known what their own userbase was interested in. Even though they had already produced two games for them - had apparently been listening for YEARS on the forums, and more importantly, had invested gobs of time making these wonderful relationships with their gamers obviously cherished.
Yet they had absolutely no information about what their gamers wanted?
Strange, in all their hype leading up to the release, they stated over and over again EXACTLY what we wanted.
Clearly they knew. And just as clearly they knew the ending didn't give us that. The question I'm asking is why, and more to the point, why do they think we'd believe them when they said they were "Shocked, Shocked" that their gamers expected closure, that we wanted a capstone ending (exactly what their hype was saying pre-release, BTW).
Modifié par sfam, 07 avril 2012 - 06:39 .
#437
Posté 07 avril 2012 - 06:42
#438
Posté 07 avril 2012 - 06:42
#439
Posté 07 avril 2012 - 06:44
Szuli wrote...
Nothing is ever their fault. They didn't know what the fans wanted, they are so surprised and hurt by the fans' reactions to their "artistic vision", etc. etc. I haven't seen them take any responsibility about this debacle.
Totally agree. Every statement thus far has been to the effect, "Gosh, we didn't realize we had such sensitive, whiney fans. OK, I guess we'll try to placate you, even though we know in our hearts we produced a masterpiece..."
Arrogant and without fault - yeah, that's the way to quell a firestorm. They are clearly aren't a fan of "Crisis Communications 101" type classes.
#440
Posté 07 avril 2012 - 06:48
Not to defend their PR as it hasn't exactly been great, but what people are complaining about here is their misunderstanding of something that was said. Is there anything they could say that would not be taken out of context and used as ammunition?Grasich wrote...
This would make a great case study of how to NOT do PR. It's like every statement they make is designed to make their community (not even going to say fans anymore at this point) hate them more. It's actually pretty impressive.
#441
Posté 07 avril 2012 - 06:50
The ending contradicts everything we have come to love about the series, and a team of good developers can't see that? The writers didn't see the many plotholes? The devs didn't think that it might not be such a good idea to strip every choice and freedom of gameplay from the player in the last - MOST IMPORTANT - moments in the game? That people would just accept that after THREE games and hours of character-building and choicemaking and relationship-forging they would be faced with an ending that renders everything prior to it completely pointless because no matter how you played the past THREE games, you'd get the same ending as everybody else?
How could they POSSIBLY believe that this would be a good idea? How can they be so absurdly proud and defensive of this horribe mess of an ending? I just don't get it. I try to wrap my head around it but I just don't get it. At this point I would just love to have an explanation of it all, what their whole thought-process was and how they all could agree to it. What angers me the most is that they don't adress ANYTHING the fans have pointed out - politely and eloquently, I might add. There are many, many great and well written essays on why this ending is as bad as it is. All the plot-holes, the rushed content, the complete turnaround and contradiction of the lore, the space-magic, the inconsistencies, I just wished they would finally adress it all and give us an explanation of it!
I mean, they KNEW about what fascinated us about the games, they had listened all this time, and now they are trying to tell us that they cannot comprehend the negative reaction from their fans? I'm not buying it. Not in the least.
Modifié par Leninsaurus, 07 avril 2012 - 06:55 .
#442
Posté 07 avril 2012 - 06:50
sfam wrote...
Hatikvah07 wrote...
Seriously, people are upset about this? Obviously feedback about the endings didn't exist before the game came out. The developers thought that the ending worked, and were surprised when people said it didn't.
To actually think this, you are in effect saying there is no way the Bioware staff could have possibly known what their own userbase was interested in. Even though they had already produced two games for them - had apparently been listening for YEARS on the forums, and more importantly, had invested gobs of time making these wonderful relationships with their gamers obviously cherished.
Yet they had absolutely no information about what their gamers wanted?
Strange, in all their hype leading up to the release, they stated over and over again EXACTLY what we wanted.
Clearly they knew. And just as clearly they knew the ending didn't give us that. The question I'm asking is why, and more to the point, why do they think we'd believe them when they said they were "Shocked, Shocked" that their gamers expected closure, that we wanted a capstone ending (exactly what their hype was saying pre-release, BTW).
I completely agree. And not only they aren't acknowledging the fact that they lied, failed to deliver and made a huge mistake with the way the ending was written, but they are also giving cheap excuses, dodging questions, and hiding behind "artistic integrity".
They don't even have the guts to apologize for their mistake. They would rather say they are very proud of how the ending was made, take great pride in it, and try to inflate it's greatness with the artistic vision argument.
How hypocritical, Bioware.
Modifié par Pulletlamer, 07 avril 2012 - 06:51 .
#443
Posté 07 avril 2012 - 06:52
I truly had a gut wrenching laugh when I read that statement.
I've seen interviews such as with the Skyrim developers about after a dev cycle is complete they go out shopping or something and realize that they have not even been to a grocery store or whatnot in like 6 months to a year.
I'm wondering if there is some kind of social and reality detachment that is inherent with the industry. Something like a dev's version of PTSD or whatever.
Modifié par streamlock, 07 avril 2012 - 06:52 .
#444
Posté 07 avril 2012 - 06:54
palanora wrote...
I am 65 , and it occured me while looking at the panel how young the guys were ..... then 1 of them tried to make a case using raw numbers on how they had made a much better game because there was this many more lines of dialogue and how they had managed to fit a lot more intereaction in the Normandy etc..
I wodered if this young guy ever heard of the phrase "more is less"?
I remember in ME2 when i went to see Tali my LI and aksed how she was ... i allways got the text about she was nervous but wanted to feel my skin against hers etc...
In Me 3 i get "not now Shepard","later Shepard", "Shepard", "Commander"
4 times the dialogue a lot less meaning in my view .
Then i got to thinking about the ending in light of a highschool exam about writing an ending both riviting and dramatic ... having this war between aliens and humans ...
If i take the part from when you get to earth until you meet the "Casper" the writer gets high grades
and that alone could make a game in itself.
Now lets suppose the writer had done that part and summited it to his teacher. Except for miner stuff and on it's own it's quite good .
So every body applauds ... now they try to fit it in with the rest of the game ....
getting there is easy fly in and land on earth .... how do we get the hero out? ... and there it all falls apart
but we got such a good peace of writing we got to come up with something to get the hero out of the scene. ( here comes Casper)
finally they did . and as young people often do they will stick together to defend it no matter what.
Eww your 65 and romanced Tali? Nahh I'm just kidding lol.
On another note yeah this is pretty ridiculous, they didn't know there was a demand for it?
#445
Posté 07 avril 2012 - 06:55
Point. Some things seem harmless enough until I come here and see that people are actually complaining about them. That said, yeah, their PR sucked this last month.Ziggeh wrote...
Not to defend their PR as it hasn't exactly been great, but what people are complaining about here is their misunderstanding of something that was said. Is there anything they could say that would not be taken out of context and used as ammunition?Grasich wrote...
This would make a great case study of how to NOT do PR. It's like every statement they make is designed to make their community (not even going to say fans anymore at this point) hate them more. It's actually pretty impressive.
#446
Posté 07 avril 2012 - 06:55
#447
Posté 07 avril 2012 - 06:57
sfam wrote...
Szuli wrote...
Nothing is ever their fault. They didn't know what the fans wanted, they are so surprised and hurt by the fans' reactions to their "artistic vision", etc. etc. I haven't seen them take any responsibility about this debacle.
Totally agree. Every statement thus far has been to the effect, "Gosh, we didn't realize we had such sensitive, whiney fans. OK, I guess we'll try to placate you, even though we know in our hearts we produced a masterpiece..."
Arrogant and without fault - yeah, that's the way to quell a firestorm. They are clearly aren't a fan of "Crisis Communications 101" type classes.
Exactly. They push all the blame on the fans for their troubles in a passive agressive way.
#448
Posté 07 avril 2012 - 06:57
Szuli wrote...
Nothing is ever their fault. They didn't know what the fans wanted, they are so surprised and hurt by the fans' reactions to their "artistic vision", etc. etc. I haven't seen them take any responsibility about this debacle.
#449
Posté 07 avril 2012 - 06:59
sfam wrote...
Hatikvah07 wrote...
Seriously, people are upset about this? Obviously feedback about the endings didn't exist before the game came out. The developers thought that the ending worked, and were surprised when people said it didn't.
To actually think this, you are in effect saying there is no way the Bioware staff could have possibly known what their own userbase was interested in. Even though they had already produced two games for them - had apparently been listening for YEARS on the forums, and more importantly, had invested gobs of time making these wonderful relationships with their gamers obviously cherished.
Yet they had absolutely no information about what their gamers wanted?
Strange, in all their hype leading up to the release, they stated over and over again EXACTLY what we wanted.
Clearly they knew. And just as clearly they knew the ending didn't give us that. The question I'm asking is why, and more to the point, why do they think we'd believe them when they said they were "Shocked, Shocked" that their gamers expected closure, that we wanted a capstone ending (exactly what their hype was saying pre-release, BTW).
THIS. This is exactly what is bothering me so much about this whole debacle. You just wrote it down much more coherently than I could.
#450
Posté 07 avril 2012 - 07:00
Szuli wrote...
Nothing is ever their fault. They didn't know what the fans wanted, they are so surprised and hurt by the fans' reactions to their "artistic vision", etc. etc. I haven't seen them take any responsibility about this debacle.
They never will admit they are wrong. Thats why you keep hearing artistic integrity. Bioware devs are full of themselves. They now have hudge ego's.





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