Litefire wrote...
the panel lied, either intentionally or unintentually. These quotes are from casey hudson's interviews.
"Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.
It’s more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them. It would be interesting to see if somebody could put together a chart for that. Even with Mass Effect 2’s..."
“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”
Yep, here's how we knew they knew:
Casey Hudson - 3/2/12
"Fans want to make sure they see things resolved, they want some closure, a great ending. I think they're going to get that.
The whole idea of Mass Effect 3 is resolving all of the biggest questions, about the Protheons and Reapers, and being in the driver's seat to end the galaxy and all these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3"
No, none of those things were answered. All we were left with is three random choices that they now apparently expect us to "interpret". That works great if your series was built on intepretation, but Mass Effect did not play like the Matrix - sorry, it just did not. Springing it on us at the last second flat out fails.