"We didn't know there was a huge demand for it"
#151
Posté 07 avril 2012 - 05:15
#152
Posté 07 avril 2012 - 05:17
#153
Posté 07 avril 2012 - 05:23
#154
Posté 07 avril 2012 - 05:26
Up until PAX, I was constantly in denial though - "surely they've got something up their sleeve", "the same Bioware that made KOTOR and DA:O couldn't actually be happy with this", etc.joshko wrote...
You know through out this whole thing Bioware has consistently left me speechless.
You those times when someone does or says something that is so retarded that the only thing you can do is stare at them in disbelief? Yeah that someone is Bioware.
Now? Now I'm finally out of my denial and able to shake my head and wonder what on earth is going through the collective heads over there.
#155
Posté 07 avril 2012 - 05:27
#156
Posté 07 avril 2012 - 05:30
Trentgamer wrote...
LOL at your sig Hexley UK
#157
Posté 07 avril 2012 - 05:31
#158
Posté 07 avril 2012 - 05:31
...Really?
#159
Posté 07 avril 2012 - 05:32
#160
Posté 07 avril 2012 - 05:33
#161
Posté 07 avril 2012 - 05:34
#162
Posté 07 avril 2012 - 05:38
sfam wrote...
Again - the whole star child thing is a travesty, but I would have expected some wierd defense of this, not, you were shocked that your fans, who you clearly understood perfectly up until the last 5 minutes, would have actually wanted to know what happened to all the things they had spent the past 30+ hours working on.
Care to try again?
Actually, for me it's more like 100+ for one run...
And I have done that many, many, many time in 5 years...
JPR out!
#163
Posté 07 avril 2012 - 05:39
Hexley UK wrote...
Trentgamer wrote...
LOL at your sig Hexley UK
Lol OWWW! I just stepped on my headset cord and nearly bisected my left ear. Son of a...
But they had no idea the demand would be so large? They must either have a lot of blind faith in their PR department or think we're REALLY stupid.
Wait a minute, waitaminute, wtamnt! You've been the Crowned Prince of Role-Playing for HOW LONG and you thought we wouldn't CARE??
Someone help me out here, I'm trying to think of two words comprised of one syllable each. They rhyme with Full Ship! Full Ship, FullShip, FllShp. Darn it, they just slipped my mind.
#164
Posté 07 avril 2012 - 05:39
Qutayba wrote...
Have mercy on those poor souls who were trying to stay on script but appear spontaneous at the same time. You can't revise a live response the way you can edit a press release. I would just chalk it up to nerves and the desire to say the right thing. I think they handled themselves pretty well, even though the only got softball ending questions.
I was majorly dissapointed in the crowd. Apparently nobody from the Retake movement made it in, or they all got fanboy-itis if they did.
#165
Posté 07 avril 2012 - 05:40
Hexley UK wrote...
Greed1914 wrote...
sfam wrote...
Greed1914 wrote...
It kind of fits with how they thought the ending was acceptable. Lots of things seem to surprise them lately.
It still blows my mind how they could put out such absolutely AWESOME sequences like the final Tachunka mission, with Morden's insanely awesome sacrifice and all the rest - not to mention the story in ME1 - probably the best in all of gaming, and the wonderful ending in ME2, and then so completely and utterly botch the capstone ending of the series.
It really is virtually impossible to fathom...
Agreed. It is truly baffling.
I agree, I find it hard to believe that those who did the Tuchunka or Rannoch sequences had anything to do with the end.....just mystifying.
You know..I think it's the fact that those two missions are so awesome..that also totally dampens the ending. I also actually liked the Palaven moon sequence too..when you go to get the primarch..sure it wasn't super complex like tuchunka or rannoch..but it was fun and made sense..and progressed that part of the story nicely. The game really lost it's steam after the Cerberus assault and the Citadel got mysteriously teleported to Earth by the Reapers... from that point on..you can tell it was rushed and pretty blah.
I think it's the evil overlords of EA that caused this to happen...deadlines. That's really the only logical explaination. And now they are offering free DLC, all this crap they said at PAX, etc..to put themselves back right with the media and derail the people complaining about the ending. As one Forbes article said yesterday...if the fans complain now that Bioware has offered to 'change' the ending..they really will look like entitled whiney brats.
They might as well just rename themselves to EAware or BiowEAr.
#166
Posté 07 avril 2012 - 05:42
JPR1964 wrote...
sfam wrote...
Again - the whole star child thing is a travesty, but I would have expected some wierd defense of this, not, you were shocked that your fans, who you clearly understood perfectly up until the last 5 minutes, would have actually wanted to know what happened to all the things they had spent the past 30+ hours working on.
Care to try again?
Actually, for me it's more like 100+ for one run...
And I have done that many, many, many time in 5 years...
JPR out!
Agreed. I completely ME2 4 times, for instance, and did all possible missions I could find for ME3.
#167
Posté 07 avril 2012 - 05:48
#168
Posté 07 avril 2012 - 05:57
sfam wrote...
JPR1964 wrote...
sfam wrote...
Again - the whole star child thing is a travesty, but I would have expected some wierd defense of this, not, you were shocked that your fans, who you clearly understood perfectly up until the last 5 minutes, would have actually wanted to know what happened to all the things they had spent the past 30+ hours working on.
Care to try again?
Actually, for me it's more like 100+ for one run...
And I have done that many, many, many time in 5 years...
JPR out!
Agreed. I completely ME2 4 times, for instance, and did all possible missions I could find for ME3.
Same here.
#169
Posté 07 avril 2012 - 05:57
le sigh
#170
Posté 07 avril 2012 - 05:59
#171
Posté 07 avril 2012 - 06:01
A little of A, little of B?
#172
Posté 07 avril 2012 - 06:01
Ishiken wrote...
Bioware developers are not idiots. That is PR talk from the developers. I think everyone that hates the ending can universally agree that the Krogan Genophage missions and the Rannoch missions were very well done, and then the quality of the game began to drop once we hit Thessia, Sanctuary and the Cerberus Base. The amount of time given to the development for Mass Effect 3 was extremely short by game developing standards especially for the ending game of a trilogy. The developers were rushed to finish the product by EA who originally wanted the game to come out before Christmas 2011 for the holiday shopping rush. The creative team basically told EA that it could not be done and EA begrudgingly gave them an extension to March 2012. I wish EA would just let the Mass Effect team continue to polish the game till November of 2012 for the 2012 Christmas season and I would bet that this ending would have been changed or vastly improved. A mission could be the races finding a schematic to build mass relays. Also Aethyta told Shepard in ME2 that the asari already had the capabilities but the high command just laughed at her since building them takes vast amount of resources. Basically the developers couldn't get on the PAX panel and said that the game was rushed by EA who are their bosses and that's why the quality of the game dropped so much near the end. I blame EA most of this Bioware mess.
Agreed and unfortunetely that is never likely to change.
#173
Posté 07 avril 2012 - 06:03
Trentgamer wrote...
Hexley UK wrote...
Greed1914 wrote...
sfam wrote...
Greed1914 wrote...
It kind of fits with how they thought the ending was acceptable. Lots of things seem to surprise them lately.
It still blows my mind how they could put out such absolutely AWESOME sequences like the final Tachunka mission, with Morden's insanely awesome sacrifice and all the rest - not to mention the story in ME1 - probably the best in all of gaming, and the wonderful ending in ME2, and then so completely and utterly botch the capstone ending of the series.
It really is virtually impossible to fathom...
Agreed. It is truly baffling.
I agree, I find it hard to believe that those who did the Tuchunka or Rannoch sequences had anything to do with the end.....just mystifying.
You know..I think it's the fact that those two missions are so awesome..that also totally dampens the ending. I also actually liked the Palaven moon sequence too..when you go to get the primarch..sure it wasn't super complex like tuchunka or rannoch..but it was fun and made sense..and progressed that part of the story nicely. The game really lost it's steam after the Cerberus assault and the Citadel got mysteriously teleported to Earth by the Reapers... from that point on..you can tell it was rushed and pretty blah.
I think it's the evil overlords of EA that caused this to happen...deadlines. That's really the only logical explaination. And now they are offering free DLC, all this crap they said at PAX, etc..to put themselves back right with the media and derail the people complaining about the ending. As one Forbes article said yesterday...if the fans complain now that Bioware has offered to 'change' the ending..they really will look like entitled whiney brats.
They might as well just rename themselves to EAware or BiowEAr.
As much as I hate EA, I find it hard to picture any suit looking at that travesty of an ending and saying "yeah, this ending works for a franchise we plan to milk for all it's worth". And the deadline thing is as much BioWare's fault as it is EA's. Game design is not a linear process; the ending SHOULD have been one of the first things decided upon and designed at the beginning of development. That way, other parts not as integral to the story could have gotten the short end of the stick when they were running out of time. The fact that Hudson and Walters didn't even know what the ending should be in NOVEMBER really shows how stupid they were being with the process, and that's entirely on their heads. And finally, a rushed ending would have likely offered something more simplistic than this forced attempt at surrealism and some nihilistic philosophies they think are super deep.
#174
Posté 07 avril 2012 - 06:07
I personally would have rather the Mass Effect 3 team ended the game with uniting all the races and flushing out all of the missions for the individual races. Uniting the Krogan and Turians could be an arc, uniting the geth and quarians could be another arc and then there should be a third arc for bringing in more support from the asari and salarians. The game could have ended with destroying the Cerberus base. Then Bioware can release an expansion pack or a multi mission DLC like double the size of Shadow Broker and charged $20-$30 and turn the Priority: Earth mission into a 3-5 mission arc with the epilogue.Hexley UK wrote...
Ishiken wrote...
Bioware developers are not idiots. That is PR talk from the developers. I think everyone that hates the ending can universally agree that the Krogan Genophage missions and the Rannoch missions were very well done, and then the quality of the game began to drop once we hit Thessia, Sanctuary and the Cerberus Base. The amount of time given to the development for Mass Effect 3 was extremely short by game developing standards especially for the ending game of a trilogy. The developers were rushed to finish the product by EA who originally wanted the game to come out before Christmas 2011 for the holiday shopping rush. The creative team basically told EA that it could not be done and EA begrudgingly gave them an extension to March 2012. I wish EA would just let the Mass Effect team continue to polish the game till November of 2012 for the 2012 Christmas season and I would bet that this ending would have been changed or vastly improved. A mission could be the races finding a schematic to build mass relays. Also Aethyta told Shepard in ME2 that the asari already had the capabilities but the high command just laughed at her since building them takes vast amount of resources. Basically the developers couldn't get on the PAX panel and said that the game was rushed by EA who are their bosses and that's why the quality of the game dropped so much near the end. I blame EA most of this Bioware mess.
Agreed and unfortunetely that is never likely to change.
#175
Posté 07 avril 2012 - 06:09
Me it's 13-14 Shepards,6 on the xbox that died and took them with it and 7 on the new 360 slim took a couple of tries to find the Shep who romanced Kelly to get the fish.Took that Shepard through twice,hoping for a better ending.W-a-a-a-ay more than 30 hours.Hexley UK wrote...
sfam wrote...
JPR1964 wrote...
sfam wrote...
Again - the whole star child thing is a travesty, but I would have expected some wierd defense of this, not, you were shocked that your fans, who you clearly understood perfectly up until the last 5 minutes, would have actually wanted to know what happened to all the things they had spent the past 30+ hours working on.
Care to try again?
Actually, for me it's more like 100+ for one run...
And I have done that many, many, many time in 5 years...
JPR out!
Agreed. I completely ME2 4 times, for instance, and did all possible missions I could find for ME3.
Same here.





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