On the topic of "decisions that matter," Laidlaw said BioWare is
looking to add more character agency ("My character has an active effect
on his or her world, determined by my choices") and player agency ("I
have control over my gameplay experience") to future Dragon Age games. And player decisions that carry over from game to game could be given more attention, he said.
The problem is that, if I recall correctly, Mr. Laidlaw also said that our decisions would have a deep impact on Dragon Age II. This turned out to be a very nasty fib. Likewise, we heard the same thing from marketing people when ME2 and ME3 were in development. These claims also turned out to be fibs. BioWare seems to have quite the little fibbing problem when it comes to marketing and decisions mattering (which finally blew up in the company's face with ME3).
Would anyone on the DA team be wiling to explain why this claim I've quoted here should be taken more seriously than similar claims for previous games BioWare released but couldn't deliver on when it came to in-game decisions? I really love Dragon Age. I love the setting, the lore, the places, the people, but I don't like being lied to. I want to believe in Dragon Age 3, but I can't help but feel I'm going to end up feeling betrayed again based on previous deceptions.





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