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I want to believe. Make me believe, BioWare.


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#26
Morroian

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Sejborg wrote...

Prior to the release of DA2 they even lied about the auto attack on ps3. They said auto attack would be included in the full game as an option, but that was just a straight up lie.
 


Oh please it was an error, something which shouldn't have happened, but it was patched in pretty soon after release (given the hoops they have to jump thru to patch console versions)  which tells you that it was intended to be there.

Modifié par Morroian, 15 mai 2012 - 09:14 .


#27
Sejborg

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Morroian wrote...

Sejborg wrote...

Prior to the release of DA2 they even lied about the auto attack on ps3. They said auto attack would be included in the full game as an option, but that was just a straight up lie.
 


Oh please it was an error, something which shouldn't have happened, but it was patched in pretty soon after release (given the hoops they have to jump thru to patch console versions)  which tells you that it was intended to be there.


Yeah. As I said. Bioware was like: "Woops LOL. We forgot ^^". 

How soon after the release was it patched?

#28
Sejborg

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Not that it matter much. It should have been included in the first place.

It wasn't even available as a day one patch. But instead there was day one DLC that was cut from the game, and released as DLC for extra profit ^^ (Sebastian).

I guess they were so busy making additionel content, that there was no time to include an auto attack option, avoid reusing maps, make additionel costumes for the companions, making Kirkwall evolve during the 10 year span (witch by the way also where a little lie since the game only spans 7 years) and so on and so on.

Modifié par Sejborg, 15 mai 2012 - 09:51 .


#29
Realmzmaster

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Sebastian:Exiled Prince was not done by the same team that developed DA2 but a sub team. The game can be completed without the Exiled Prince. If you bought the Signature Edition Exiled Prince was a free download along with the Black Emporium. Neither is required to complete the game. In fact the DLC was suppose to focus on Sebastian and Nathaniel Howe, but was changed because you can execute Howe in Awakening.

If you think Bioware cut out Sebastian for extra profit then you can say it did the same action with Shale which also was available as day one dlc. In fact more so with Shale because Bioware clearly stated the Shales was originally in DAO but had to be cut to get the game out.

As far as the autoattck it was missing from both Xbox and PS3. The option was added after the initial certification build which gets Microsoft and Sony's approval. The build is then sent for mastering. Once mastering starts it is unlikely that Microsoft and Sony are going to approval of any delays. The DA team goofed. The patch was sent to Microsoft and Sony who have to certify any patch before it is available for download. Otherwise the patch would have been available sooner for consoles.

Modifié par Realmzmaster, 15 mai 2012 - 10:37 .


#30
They call me a SpaceCowboy

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-Semper- wrote...

Maria Caliban wrote...

Do you want to know what DA III will be like? This is my assumption.

Take Dragon Age II, remove Hawke, Kirkwall, and the framed narrative. Set it in Orlais during the mage rebellion with a new PC and bring back the different races to choose from.

Give it more maps, add more companion customization, tweak the dialogue wheel in some way, pull back the camera, and make the combat more 'tactical.'

Add the polish that DA II needed. Also, female dwarves and Qunari. Add lots of senseless fan service, day 1 dlc to purchase, tons of gay same gender dating simulation, bio's special fake c&c, plain and badly written dialogues, boring quests with exactly two different solutions - kill either this or that group and enough cheese.

There. That's DA III.


asked the magic 8ball and corrected your post ;)

are there still people out there believing all the marketing speech?! that's really funny^^


You forgot mandatory Origin and a multiplayer mode that will tie into and affect the single player game :wizard:

Modifié par Shinian2, 15 mai 2012 - 10:33 .


#31
Morroian

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Sejborg wrote...

How soon after the release was it patched?


I can't remember, maybe a month but you have to bear in mind that Microsoft and Sony have stringent requirements for patching that take time.

I've seen similar stupid mistakes happen in patching on the Old Republic.

#32
Guest_Fandango_*

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I have the vague recollection it took around a month to patch in AA on PS3 (by which time I had managed to button bash my way through 2\\3rds of that wretched game). Begs the question: when  do they plan to patch in the rest of the game?

More seriously, I do think Maria has it just about right. I mean, I’ve been encouraged enough by the noises coming out of Bioware with regards DA3, but there’s no way I’m buying this (or any other Bioware) game without first hearing the thoughts of the community. Fingers firmly crossed!

Modifié par Fandango9641, 15 mai 2012 - 11:05 .


#33
FieryDove

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Dragon Age 3 or "The next thing" has been canceled/delayed indefinitely so wishful thinking is sort of moot atm.

#34
Atakuma

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FieryDove wrote...

Dragon Age 3 or "The next thing" has been canceled/delayed indefinitely so wishful thinking is sort of moot atm.

I'd like to see your sources.

#35
Sejborg

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Realmzmaster wrote...

Sebastian:Exiled Prince was not done by the same team that developed DA2 but a sub team. The game can be completed without the Exiled Prince. If you bought the Signature Edition Exiled Prince was a free download along with the Black Emporium. Neither is required to complete the game. In fact the DLC was suppose to focus on Sebastian and Nathaniel Howe, but was changed because you can execute Howe in Awakening.

If you think Bioware cut out Sebastian for extra profit then you can say it did the same action with Shale which also was available as day one dlc. In fact more so with Shale because Bioware clearly stated the Shales was originally in DAO but had to be cut to get the game out.

As far as the autoattck it was missing from both Xbox and PS3. The option was added after the initial certification build which gets Microsoft and Sony's approval. The build is then sent for mastering. Once mastering starts it is unlikely that Microsoft and Sony are going to approval of any delays. The DA team goofed. The patch was sent to Microsoft and Sony who have to certify any patch before it is available for download. Otherwise the patch would have been available sooner for consoles.


You are completely missing the point. 

Instead of having the "sub team" (what the hell is that anyways? A Dragon Age sub team that can't work on the original game? Riiigth. Sounds like nonsense to me) doing usefull stuff for the standard game, like making costumes, having a Hawke origin scene in Ferelden, making maps and levels, making sure that the gameplay didn't suck, that there was indeed an auto attack, making sure all NPC's looked right, making interesting environments, and so on, Bioware decided that their ressources and their little time where better used on profit DLC, instead of making sure the standard game was good.

I have many reasons as to why I don't trust the Dragon Age team. Another is that Mike Laidlaw wants to make Dragon Age appeal to Call of Duty and Grand Theft Auto gamers. I honestly think that he would rather make an action adventure than a RPG. Then there is the incredible amount of retcons, and ignoring of choices. Leliana and Anders is back no matter what, Darkspawns did a 180 and turned white, Flemeth, books and comics ignoring player choices.

But most important, they took away the things I liked most in Origins, and 
instead  implemented stuff I hate in DA2. I don't trust them to make development choices that will take the franchise in the right direction. Then why do I bother being here? I still have hope I guess. 

#36
LolaLei

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FieryDove wrote...

Dragon Age 3 or "The next thing" has been canceled/delayed indefinitely so wishful thinking is sort of moot atm.


If it was cancelled/delayed indefinitely, then why would they bother holding auditions for DA3 voice actors?:

https://twitter.com/...035028757192704

Besides, you can't cancel or delay something that hasn't even been official announced yet.

#37
Realmzmaster

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Sejborg wrote...

Realmzmaster wrote...

Sebastian:Exiled Prince was not done by the same team that developed DA2 but a sub team. The game can be completed without the Exiled Prince. If you bought the Signature Edition Exiled Prince was a free download along with the Black Emporium. Neither is required to complete the game. In fact the DLC was suppose to focus on Sebastian and Nathaniel Howe, but was changed because you can execute Howe in Awakening.

If you think Bioware cut out Sebastian for extra profit then you can say it did the same action with Shale which also was available as day one dlc. In fact more so with Shale because Bioware clearly stated the Shales was originally in DAO but had to be cut to get the game out.

As far as the autoattck it was missing from both Xbox and PS3. The option was added after the initial certification build which gets Microsoft and Sony's approval. The build is then sent for mastering. Once mastering starts it is unlikely that Microsoft and Sony are going to approval of any delays. The DA team goofed. The patch was sent to Microsoft and Sony who have to certify any patch before it is available for download. Otherwise the patch would have been available sooner for consoles.


You are completely missing the point. 

Instead of having the "sub team" (what the hell is that anyways? A Dragon Age sub team that can't work on the original game? Riiigth. Sounds like nonsense to me) doing usefull stuff for the standard game, like making costumes, having a Hawke origin scene in Ferelden, making maps and levels, making sure that the gameplay didn't suck, that there was indeed an auto attack, making sure all NPC's looked right, making interesting environments, and so on, Bioware decided that their ressources and their little time where better used on profit DLC, instead of making sure the standard game was good.

I have many reasons as to why I don't trust the Dragon Age team. Another is that Mike Laidlaw wants to make Dragon Age appeal to Call of Duty and Grand Theft Auto gamers. I honestly think that he would rather make an action adventure than a RPG. Then there is the incredible amount of retcons, and ignoring of choices. Leliana and Anders is back no matter what, Darkspawns did a 180 and turned white, Flemeth, books and comics ignoring player choices.

But most important, they took away the things I liked most in Origins, and 
instead  implemented stuff I hate in DA2. I don't trust them to make development choices that will take the franchise in the right direction. Then why do I bother being here? I still have hope I guess. 


No I am not missing the point. I simply know how the software industry works having cut my teeth (so to speak) working in it as a programmer and systems analyst.

Your assumption is that Call of Duty and Grand Theft Auto gamers do not play crpgs. You will find that you are sadly mistaken on that point. Many of the gamers on this forum play a variety of games. I play everything from wargames (HPS and Matrix) to RTS to FPS. The comics and books are a separate media which have no bearing on the video games. No more so than Forgotten Realms books (of which there are legion) have anything to do with the video games. After David Gaider finished his work on DAO and DA2 he is free to write books and comics on his own time (which is what he did). 

Flemeth appeared as a old hag in DAO because it suited the story. Flemeth in DA2 fits that story. Flemeth is old and powerful. DA2 simply shows that power and why Flemeth was able to attract men to her bed. The right direction is debatable. Some gamers feel Bioware is going in the right direction for their tastes. You do not. Others have the opposite opinion that there were points in DA2 that improved on DAO.

Also once a game goes gold very litle new will be added, because it must go through Microsoft's and Sony's cerification process. The sub team was working on the dlc after the game went gold. So if a mistake is made it has to wait. The patch for autoattack was sent right after the initial cerification build once it was noticed, but the patch would require a separate certification and was not included in the master. The patch was made immediately available once Microsoft and Sony vetted it.

You found that the gameplay sucked other did not. Like I said it is debatable. You do not have to trust Bioware. When is comes to my money I research, play the demo and then decide whether I like the product. I liked DAO and DA2, so I am willing to trust Bioware with DA3. YMMV.

Modifié par Realmzmaster, 16 mai 2012 - 01:25 .


#38
Realmzmaster

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How do you cancel or delay something that has not been announced? No official word on the Next Thing or DA3 has been announced. You can cancel something internally at anytime without announcing the cancellation. If the games is announce then you need a formal cancellation notice.

#39
Dr. wonderful

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Guys, GUYS!

Chill the heck out.
http://t1.gstatic.co...yVMbkJpxB2F76tA

She got this.

Modifié par Dr. wonderful, 16 mai 2012 - 01:33 .


#40
Sejborg

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Realmzmaster wrote...

No I am not missing the point. 

 

Yes you are.

Why use ressources on additionel content, when there is a need for more ressources to be put in the development of the main game? Can you explain that? 

Realmzmaster wrote...
Your assumption is that Call of Duty and Grand Theft Auto gamers do not play crpgs. You will find that you are sadly mistaken on that point. Many of the gamers on this forum play a variety of games. I play everything from wargames (HPS and Matrix) to RTS to FPS. 

  

Wrong. That is not my assumption. Perhaps you should speak for yourself and not on behalf on anyone else - including me. I play many different games. I play Uncharted and Batman Arkham... But I don't want Dragon Age to be Uncharted or Uncharted to be Dragon Age. I want Dragon Age to be a RPG. Not an action adventure. 

Realmzmaster wrote... 

The comics and books are a separate media which have no bearing on the video games. No more so than Forgotten Realms books (of which there are legion) have anything to do with the video games. After David Gaider finished his work on DAO and DA2 he is free to write books and comics on his own time (which is what he did). 

 

Seems to me that the books have alot of bearing on the games. Stolen Throne and Calling told a lot of backstory of key characters and lore of the universe. Lately the comics and books and games disregard player choices and contradicts one another. Flemeth being an old hack, both when meeting the Warden but also Maric. She might even had a reason to try to seduce Maric, but she was still described as an old hack. But she went all Final Fantasy in DA2. Darkspawn going from dark and rotten in origins and in the books, to white skeletors in DA2 is another contradiction. Alistair returning in a comic even though he could have been dead. Alot of characters returning in games and comics even though they could have been dead. It makes no sense. Is David Gaider just writing fan fiction or what is it? And what is right now? Was Origins wrong and is the Darkspawn indeed white now?

Realmzmaster wrote...  

Flemeth appeared as a old hag in DAO because it suited the story. Flemeth in DA2 fits that story. Flemeth is old and powerful. DA2 simply shows that power and why Flemeth was able to attract men to her bed. The right direction is debatable. Some gamers feel Bioware is going in the right direction for their tastes. You do not. Others have the opposite opinion that there were points in DA2 that improved on DAO.

  

Nah. It did not suit the story and definetely not the lore. If others think it's cool then good for them. For me, it makes me doubt Biowares judgement.

Realmzmaster wrote...  
The sub team was working on the dlc after the game went gold. 

 

Not true. Go back and you will see that Sebastian was being marketed long before the game went gold. You saw cutscenes from the DLC and what not - we are talking more than a month prior to the game going gold. Ergo, Bioware was working on the DLC meanwhile the main game was being developed. 

Realmzmaster wrote...  
The patch for autoattack was sent right after the initial cerification build once it was noticed, but the patch would require a separate certification and was not included in the master. The patch was made immediately available once Microsoft and Sony vetted it. 

  

It took a month. It should have been in the game as they said. And when people complaint they didn't really felt like answering. It was a wall of silence. Kind of weird when they had time to participate in the forums, romance threads and what not, when it was all fun and happy times. Then DA2 came out and people had complaints, but suddenly Bioware employes where nowhere to be found on the forums.

Realmzmaster wrote...   
You found that the gameplay sucked other did not. Like I said it is debatable. You do not have to trust Bioware. When is comes to my money I research, play the demo and then decide whether I like the product. I liked DAO and DA2, so I am willing to trust Bioware with DA3. YMMV.


Nah. It's not really debatable. I think the gameplay sucked in DA2, and that is one of many reasons why I don't trust them. That others like the gameplay changes nothing for me and how I feel about it. 

Modifié par Sejborg, 16 mai 2012 - 02:25 .


#41
Morroian

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Sejborg wrote...

Why use ressources on additionel content, when there is a need for more ressources to be put in the development of the main game? Can you explain that? 
 

 
Because budgeting and project management doesn't work like that. The 2 are separate projects each with a separate project budget. For the Exiled Prince to be part of the main game they would have had to increase the budget for the main game.

Sejborg wrote...

Nah. It did not suit the story and definetely not the lore. If others think it's cool then good for them. For me, it makes me doubt Biowares judgement.

  
Why didn't it suit the story?


Realmzmaster wrote...  

The sub team was working on the dlc after the game went gold. 

 

Sejborg wrote...

Not true. Go back and you will see that Sebastian was being marketed long before the game went gold. You saw cutscenes from the DLC and what not - we are talking more than a month prior to the game going gold. Ergo, Bioware was working on the DLC meanwhile the main game was being developed. 

  
The fact that they were working on it alongside the end of the main game being worked on doesn't mean they didn't continue to work on it and finalise it after DA2 itself had gone gold. 

#42
Realmzmaster

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Sejborg wrote...

Nah. It's not really debatable. I think the gameplay sucked in DA2, and that is one of many reasons why I don't trust them. That others like the gameplay changes nothing for me and how I feel about it. 


I never said it changed anything for you. I also said you do not have to trust anyone. I have been with Bioware a long time and one so-called bad game does not lessen my trust especially when I did not consider DA2 a bad game. 
Bioware has no control over what Microsoft and Sony do. Once the patch is given to them it is up to Microsoft and Sony to deliver the patch.
Yes they were working on the Sebastian dlc, but that does not mean it was a part of the original game. The game works and can be completed with out Sebastian just like DAO can be completed without Shale. If Sebastian is a money grab so was the Stone Prisoner, which was in DAO but the intergration did not work so they continue working on it as a dlc and released DAO to gold mastering without Shale. Shale also came out as day one dlc as a download just like the Exiled Prince. Bioware may have removed the Exiled Prince because they could not integrate it into the finished product in time for shipping since they remove Howe from it. So the sub team work on it to finish it in time for launch as a download with just Sebastian. 

I seriously doubt Bioware will be going back to DAO style. You may see features return, but you will also see features from DA2 kept. Whether you buy the product or not is something you will decide for yourself.

Modifié par Realmzmaster, 16 mai 2012 - 04:35 .


#43
Sejborg

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Morroian wrote...

Because budgeting and project management doesn't work like that. The 2 are separate projects each with a separate project budget. For the Exiled Prince to be part of the main game they would have had to increase the budget for the main game.
 

 

You can not make this into such a simple cost benefit analysis. There are to many variables to say that.

Make a good game and chances are you will sell more copies. Make a bad game and chances are that you will sell less. How do you make a good game? Often you have to put many ressources into it. The more ressources, the better the game. 
But sometimes this is not true. Let's look at the movie industry as an example. Take for instance the paranormal movies. They sell like a maniac compared to how much money they cost to make. And take John Carter that sold next to nothing but had an insane price tag to make. Then take Avatar, Inception, Avengers - high cost - high profit. 

The thing is. You never know how much you will sell. If you knew how much you would sell, then your argument would make sense. But you do not know how much you will sell. Let me ask you this: How much do you think an unpolished game will sell? 

Bioware decided to use ressources on DLC, instead of making sure the main game was good and done. It seems to me that you have been deceived by fancy marketing talk. 

Morroian wrote...

Sejborg wrote...

Nah. It did not suit the story and definetely not the lore. If others think it's cool then good for them. For me, it makes me doubt Biowares judgement.

  
Why didn't it suit the story?

  

It felt wrong. From everything I had experienced from the franchise prior to DA2, she should not look like that. It broke my immersion. I also found that it added nothing to the story that her old look could not have achieved, so her new look was not even used for anything important. It buggles my mind why they would chage something so drastically without using it for anything. Again. It makes me doubt their judgment and therefore I can not trust them to make the right decisions. 

Realmzmaster wrote...  

The fact that they were working on it alongside the end of the main game being worked on doesn't mean they didn't continue to work on it and finalise it after DA2 itself had gone gold. 


This is true. They might have still needed to pick the right level to reuse and what not. =]

Realmzmaster wrote...

Sejborg wrote...

Nah. It's not really debatable. I think the gameplay sucked in DA2, and that is one of many reasons why I don't trust them. That others like the gameplay changes nothing for me and how I feel about it. 


I never said it changed anything for you. I also said you do not have to trust anyone. I have been with Bioware a long time and one so-called bad game does not lessen my trust especially when I did not consider DA2 a bad game. 
Bioware has no control over what Microsoft and Sony do. Once the patch is given to them it is up to Microsoft and Sony to deliver the patch. 

  

Well. I have never asked you to change your mind. I disagree with you on some points obviously. But I was only trying to explain why I don't trust them. Why I don't trust them, might be the reason why others do trust them. It's funny that way.

Realmzmaster wrote...
Yes they were working on the Sebastian dlc, but that does not mean it was a part of the original game. The game works and can be completed with out Sebastian just like DAO can be completed without Shale. If Sebastian is a money grab so was the Stone Prisoner, which was in DAO but the intergration did not work so they continue working on it as a dlc and released DAO to gold mastering without Shale. Shale also came out as day one dlc as a download just like the Exiled Prince. Bioware may have removed the Exiled Prince because they could not integrate it into the finished product in time for shipping since they remove Howe from it. So the sub team work on it to finish it in time for launch as a download with just Sebastian.  

   

Not exactly the same. Shale came free with every new game. Sebastian did not. Sebastian is more like the Wardens Keep DLC. 

Realmzmaster wrote... 
I seriously doubt Bioware will be going back to DAO style. You may see features return, but you will also see features from DA2 kept. Whether you buy the product or not is something you will decide for yourself.

 

Of course I will decide for myself. I wouldn't have it any other way. :)

Modifié par Sejborg, 16 mai 2012 - 10:43 .