Read this...Its EA's fault not JUST Bioware's
#76
Posté 06 mai 2012 - 09:39
#77
Posté 06 mai 2012 - 09:42
#78
Posté 06 mai 2012 - 09:58
Bioware got extension, but do you know why they got extension?devSin wrote...
BioWare knew from the beginning how much time they would have, and they even got an extension.
It's not EA's fault if they can't do their job on time, and they certainly didn't force Casey and Mac to hijack the ending and rule by fiat.
They sunk their own ship. The only thing EA did to it was pay for it.
Where they behind schedule?
EA wanted to add something, like example MP content?
Some other reason? (Not marketing BS what is told to us)
#79
Guest_simfamUP_*
Posté 06 mai 2012 - 10:02
Guest_simfamUP_*
Han Shot First wrote...
While there is plenty to criticize EA over, they didn't write the endings. Bioware did.
A lot could've been done to quenchthose raging fires though:
A better journal system.
A better priority Earth
A better thought out Cerberus
A better thought out Coup
More content
Longer missions
More dialogue
Etc.. etc...
#80
Guest_simfamUP_*
Posté 06 mai 2012 - 10:03
Guest_simfamUP_*
BatmanPWNS wrote...
Duh, we all know EA rushes game but it's still Biowares fault for joining them, despite everyone knowing their reputation, and then being unable to complete the game properly on the deadline.
BioWare at the time had no other choice. It was do that or die. At least they were left alone for Mass Effect one, two, and Dragon Age: Origins.
#81
Posté 06 mai 2012 - 10:10
Also quoting an article from 2007 and claiming it proves your theory regarding a game published in 2012 is... not very intelligent.
#82
Guest_simfamUP_*
Posté 06 mai 2012 - 10:19
Guest_simfamUP_*
zsom wrote...
Anyone who thinks that the last 10 minutes of a game are actually the last piece to be implemented clearly doesn't have a clue about software development. The ending was written, coded and QC-d long before the production deadline.
Also quoting an article from 2007 and claiming it proves your theory regarding a game published in 2012 is... not very intelligent.
Do BioWare need to release another wiltering piece of meiocrity and slap you in the face with it for you to be convinced?
#83
Posté 06 mai 2012 - 10:34
simfamSP wrote...
Do BioWare need to release another wiltering piece of meiocrity and slap you in the face with it for you to be convinced?
So how many years have you been working as a software developer exactly? Just out of curiosity. Because I am a software developer, so I am speaking from experience.
I'm not saying the ending is fine, I actually dislike it, but I know enough about software development to say that you don't leave the last and most important piece of your software to the last minute. This is an iterative process with a LOT of time left at the end for testing and minor improvements. All important missions including the ending were among the first pieces to be done, not the last. You can dislike the ending or the entire game, but saying it's bad because EA was enforcing the deadline and they didn't have a choice is wrong.
#84
Guest_simfamUP_*
Posté 06 mai 2012 - 10:42
Guest_simfamUP_*
zsom wrote...
simfamSP wrote...
Do BioWare need to release another wiltering piece of meiocrity and slap you in the face with it for you to be convinced?
So how many years have you been working as a software developer exactly? Just out of curiosity. Because I am a software developer, so I am speaking from experience.
I'm not saying the ending is fine, I actually dislike it, but I know enough about software development to say that you don't leave the last and most important piece of your software to the last minute. This is an iterative process with a LOT of time left at the end for testing and minor improvements. All important missions including the ending were among the first pieces to be done, not the last. You can dislike the ending or the entire game, but saying it's bad because EA was enforcing the deadline and they didn't have a choice is wrong.
I need some time away from these forums. Really. Staying here makes you turn into a brooding pile of ****. Too bad it's a very addictive place.
#85
Posté 06 mai 2012 - 10:43
I could easily see somebody on a low rung, on the corporate ladder, do something that he really does not like, all on his own initiative, simply because he believes its expected of him, by the higher-ups.
As for the story; I still think they dropped the ball much earlier, with ME2.
There was so much potential to use the entirety of that game to lay groundwork for the arc's conclusion in ME3 - hints and revelations, without taking the focus off the collectors and their doings.
Instead; the middle act became more of a distraction - a sidemission, which you could easily skip and be none the poorer.
My best guess is that this is simply because they really, really had not made up their mind, even roughly, as to where they were going with the main arc and theme.
Maybe the desire to make each act: "the best time to get into the series" had a little to do with it, as well...
#86
Posté 06 mai 2012 - 10:45
So it is not entirely Biowares fault, maybe, but this has been said by enough people before.
Then, what is the point in this? What do you want to tell us with that? That we shouldnt punish Bioware so hard? And we should concentrate on EA for ranting or anything? The point is we cant do much about it. Bioware is part of EA. So everything that benefits Bioware benefits EA, too. It's a goddamned shame, but there is not much we can do. The only thing I will do and I have learned is never to preorder again, period.
#87
Posté 06 mai 2012 - 12:04
#88
Posté 06 mai 2012 - 12:11
zsom wrote...
simfamSP wrote...
Do BioWare need to release another wiltering piece of meiocrity and slap you in the face with it for you to be convinced?
So how many years have you been working as a software developer exactly? Just out of curiosity. Because I am a software developer, so I am speaking from experience.
I'm not saying the ending is fine, I actually dislike it, but I know enough about software development to say that you don't leave the last and most important piece of your software to the last minute. This is an iterative process with a LOT of time left at the end for testing and minor improvements. All important missions including the ending were among the first pieces to be done, not the last. You can dislike the ending or the entire game, but saying it's bad because EA was enforcing the deadline and they didn't have a choice is wrong.
What you say might apply to ME1 and ME2, where the ending was clearly more polished than the rest of the game. In ME3 that is not the case. Every element about it appears rushed in comparison to the rest of the game.
Just because it is logical in software development to tackle something this important from the start that doesn't mean they actually did that in this case.
I firmly believe it was changed or started too late in the process and a deadline extension was not fought for enough. I would not be surprised when an extended cut DLC was concidered (not necessarily planned) before the game was released. They must have known that releasing the game like this will cause negative reactions.
#89
Posté 06 mai 2012 - 10:34
#90
Posté 06 mai 2012 - 10:43
Also rushed games usually get a lot of dlc to counteract the lack of content so I'm more than happy to buy the dlc and play the game, waiting 5 years for a sequel might be worth it but isn't very realistic in the market for anything.
Modifié par xsdob, 06 mai 2012 - 10:53 .
#91
Posté 06 mai 2012 - 10:49
#92
Posté 06 mai 2012 - 11:09
Modifié par Unschuld, 06 mai 2012 - 11:09 .
#93
Posté 06 mai 2012 - 11:16
devSin wrote...
BioWare knew from the beginning how much time they would have, and they even got an extension.
It's not EA's fault if they can't do their job on time, and they certainly didn't force Casey and Mac to hijack the ending and rule by fiat.
They sunk their own ship. The only thing EA did to it was pay for it.
This.
People seem too eager to blame EA for everything that now they get blamed for stuff that's not even their fault. BioWare chose to write the ending the way it was, not EA. Even if EA "rushed" them, BioWare chose to make it convoluted by involving the Starchild (or are people going to insist the Starchild was EA's decision).
Modifié par Artemis_Entrari, 06 mai 2012 - 11:16 .
#94
Posté 06 mai 2012 - 11:38
kbct wrote...
Well, BioWare WAS loved.
.
Bioware is still loved by it's fans and the so called 'lost' fans are still talking about Bioware and hanging out at Bioware forums.. so basically they are still fans.. they are just kicking and screaming to be noticed but everyone knows next piece of DLC or game comes out you are buying it.
ME3 highest sales of any ME game.
TOR the game all the anti enders claimed to have canceled their membership from? yeah, that was proven to have no loss in subscribers as well.
#95
Guest_Catch This Fade_*
Posté 06 mai 2012 - 11:40
Guest_Catch This Fade_*
Yup.T1l wrote...
#96
Posté 06 mai 2012 - 11:46
both sides took a risk ran with it and now are releasing a extended ending in summer
can we finally stop talking about whos fault it is for w/e reason?
#97
Posté 06 mai 2012 - 11:49
Tazzmission wrote...
:sigh: 99% of the game is great the ending however isnt
both sides took a risk ran with it and now are releasing a extended ending in summer
can we finally stop talking about whos fault it is for w/e reason?
True, everything is all said and done now, nothing's gonna change what endings there are, no point arguing about nothing.
FML
#98
Posté 06 mai 2012 - 11:59
Paradox6006 wrote...
Tazzmission wrote...
:sigh: 99% of the game is great the ending however isnt
both sides took a risk ran with it and now are releasing a extended ending in summer
can we finally stop talking about whos fault it is for w/e reason?
True, everything is all said and done now, nothing's gonna change what endings there are, no point arguing about nothing.
FML
apparently gamble stated on twitter the actors are back recording diolauge
i think people just need to chill until more info comes
#99
Posté 07 mai 2012 - 12:00
devSin wrote...
BioWare knew from the beginning how much time they would have, and they even got an extension.
It's not EA's fault if they can't do their job on time, and they certainly didn't force Casey and Mac to hijack the ending and rule by fiat.
They sunk their own ship. The only thing EA did to it was pay for it.
Wrong. ME has always been an ambitious trilogy and the way Muzyka and Zeschuk sold it to the world was that with EA funds they had the means required to take the series to greater heights.
Instead they got overly tight deadlines. A game like ME3 requires 3+ years of development at least, 4+ preferably. The team should've been allowed to map out the original vision for the game, instead we got a linear Gears of War in space with only the illusion of choice and a crapjob finale.
EA only thinks about the financial side of things, and to them proper finances are achieved by shipping flagship titles. Unfortunately just because EA calls a game a flagship title doesn't mean its necessarily any better. All that means to them is that these are the games they expect to sell the most of. It's all a matter of math to them. No such thing as artistic integrity present in the EA yearbooks.
Modifié par Eain, 07 mai 2012 - 12:01 .
#100
Guest_Catch This Fade_*
Posté 07 mai 2012 - 12:11
Guest_Catch This Fade_*
Very debatable.Tazzmission wrote...
:sigh: 99% of the game is great...
Modifié par jreezy, 07 mai 2012 - 12:12 .





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