The Drell Adept!
#1
Posté 07 avril 2012 - 05:20
With his super amazing and the best adept move ever pull on constant watch for unshielded enemies, and his DoT reave ready to sap anythign and everything, including lifted enemies for an added KABOOM, he really is the most cool and swave of all the adepts.
Also his cluster grenades! If ya can't pull it, blow em up with self-induced bio-bombs! These puppies also send grunts flying out of the park!
How can you NOT like the Drell Ade-WRRRRRWRRRRRWRRRRRWRRRRR <3
#2
Guest_lightsnow13_*
Posté 07 avril 2012 - 05:28
Guest_lightsnow13_*
But I agree. He's capable of some amazing detonations. AoE pull w/ AoE reave is devestating. Plus, reave has some nice damage reduction if you upgrade it.
#3
Posté 07 avril 2012 - 05:32
It sets up detonations. It sets off detonations. It deals bonus damage vs. Armor and Barriers (Hi Reapers!). It has a short cooldown. It fires hitscan. It can have a THREE METER radius. It can give you up to 40% Damage reduction.
#4
Posté 07 avril 2012 - 05:33
#5
Posté 07 avril 2012 - 05:34
But it has the biggest drawback too...Delta 57 Dash wrote...
Reave is probably the single best biotic power in the game.
It sets up detonations. It sets off detonations. It deals bonus damage vs. Armor and Barriers (Hi Reapers!). It has a short cooldown. It fires hitscan. It can have a THREE METER radius. It can give you up to 40% Damage reduction.
Everyone has to play with the speakers off O.O
#6
Posté 07 avril 2012 - 05:35
Modifié par Iodine, 07 avril 2012 - 05:37 .
#7
Posté 07 avril 2012 - 05:35
#8
Posté 07 avril 2012 - 05:35
i also love melee with the Drell. In fact i dont heavy melee at all just to see the kicks XD.
#9
Posté 07 avril 2012 - 05:37
3 kicks in about a second.
THANKS, TEAM.
Modifié par Shepenwepet, 07 avril 2012 - 05:38 .
#10
Posté 07 avril 2012 - 05:43
#11
Posté 07 avril 2012 - 05:45
#12
Posté 07 avril 2012 - 05:47
Modifié par Agulion, 07 avril 2012 - 05:48 .
#13
Posté 07 avril 2012 - 05:48
I don't find any trouble finding targets lacking in shields. I find pull to be expecially usefull against cerberus guardians, as it yanks away their shields. As for the grenades, they always fly at your redicule, so if you need to set off your own biotic explosion just target the chest and let your bombs fly.EchoBeam wrote...
I can't stand the Drell Adept. Pull only works on non-shielded targets, and Reave only detonates when pull actually works, so doing massive Biotic Detonations is nearly impossible. Apparently Cluster Grenade sets off a combo, but they still are limited quantity and grenades just always find a new way to miss completely. I accidentally decided to use a Drell on gold difficulty instead of my normal Asari, since oh so many people love it. Huge mistake, I was completely useless and didn't even get 50% of the points of the third to last player.
Also, did you remember to use your ammo packs to restock your grenades? With the speed of the drell you can just run around the entire map restocking between waves. I never run out.<3
#14
Posté 07 avril 2012 - 05:54
EchoBeam wrote...
I can't stand the Drell Adept. Pull only works on non-shielded targets, and Reave only detonates when pull actually works, so doing massive Biotic Detonations is nearly impossible. Apparently Cluster Grenade sets off a combo, but they still are limited quantity and grenades just always find a new way to miss completely. I accidentally decided to use a Drell on gold difficulty instead of my normal Asari, since oh so many people love it. Huge mistake, I was completely useless and didn't even get 50% of the points of the third to last player.
Protip: play with another biotic. You Reave, they whatever, stuff EXPLODES.
I did a Geth Gold with my Drell Adept in 15 minutes, and I had 120K points. I reaved, the asari warped, and the salarian energy drained in between explosions. NOTHING LIVED.
#15
Posté 07 avril 2012 - 05:55
#16
Posté 07 avril 2012 - 06:01
If I remember the calculations/numbers right, it is still roughly balanced when fighting organics if you spec Reave for full damage reduction, as long as you keep Reave in effect on an organic enemy.Agulion wrote...
I just dislike the drell's low shields.
Humans/asari have 500/500 base health/shields, with r6 fitness spec'd for health/shields it becomes 825/825. 825+825=1850 total points of damage you can take.
Drell, on the other hand, have 600/250 (or something like that) base, and 900/450 at r6 fitness spec'd for health/shields. 900+450=1350, and with the 40% damage reduction, it becomes an effective 1890 (or maybe it was even 22xx, but I think 1890 was the proper way to calculate it) total damage you can take, which is roughly balanced with humans/asari.
Plus you have 50% additional DR when cartwheeling around and 20% more movement speed, meaning you can actually be surprisingly survivable as a Drell adept.
It's been a while since I did the calculations and those numbers are just from memory, so someone please correct me if I'm remembering wrong.
Edit: Forgot to mention, the reason I say "roughly balanced" even though it's higher is because health doesn't just regenerate like the barriers, so if you get caught not utilizing that 40% reave and 50% dodge damage reduction, you'll be at a disadvantage until the next wave or you use an ops survival pack.
Modifié par Iodine, 07 avril 2012 - 06:11 .
#17
Posté 07 avril 2012 - 06:03
#18
Posté 07 avril 2012 - 06:07
#19
Posté 07 avril 2012 - 06:11
Shepenwepet wrote...
I was playing with a good team the other day, we cleared a few silver matches with minimal problems (I usually play bronze - I've got crud for gear). No mics, but we worked like a team should. After the third match full of jolly cooperation, I switched to my drell adept, because, yes, he's the bestest adept ever.
3 kicks in about a second.
THANKS, TEAM.
If I had a team that was working well, and someone switched to Drell Adept, I would probably try and kick the Drell rather than find a new group, especially for Silver.
Drell Adepts are awesome, and I hope that someday, I can play as one or with someone else who is playing as one, but as they are now, whenever Reave gets that inevitable bug where it grows incredibly loud and goes on in an indefinite loop, I just lose my damn mind. I can't have fun, nor can I play worth a crap because I'm too distracted with thinking of how retarded it was that an awesome, respectable dev like Bioware released the game with Reave's sound effects in this condition and haven't fixed it yet. ARGH!
#20
Posté 07 avril 2012 - 06:12
#21
Posté 07 avril 2012 - 06:15
#22
Posté 07 avril 2012 - 06:17
EchoBeam wrote...
I can't stand the Drell Adept. Pull only works on non-shielded targets, and Reave only detonates when pull actually works, so doing massive Biotic Detonations is nearly impossible. Apparently Cluster Grenade sets off a combo, but they still are limited quantity and grenades just always find a new way to miss completely. I accidentally decided to use a Drell on gold difficulty instead of my normal Asari, since oh so many people love it. Huge mistake, I was completely useless and didn't even get 50% of the points of the third to last player.
You're just bad
#23
Posté 07 avril 2012 - 06:20
#24
Posté 07 avril 2012 - 06:20
RTS suDnd3th wrote...
The DA is a fun class to play but I never play it unless i have a AA to work with.
This is the problem with them.
DA with someone in the party to detonate /setup reave----> AMESUM!
DA without someone in the party detonate/setup reave ----->AWFUL!
Pull is basicly a poor mans non-persistent singulartiy. Reave does some cool stuff, but it's actual basic damange is pretty low. A Drell trying to set up combos by themsevles is a sad drell.
#25
Posté 07 avril 2012 - 06:23
Delta 57 Dash wrote...
EchoBeam wrote...
I can't stand the Drell Adept. Pull only works on non-shielded targets, and Reave only detonates when pull actually works, so doing massive Biotic Detonations is nearly impossible. Apparently Cluster Grenade sets off a combo, but they still are limited quantity and grenades just always find a new way to miss completely. I accidentally decided to use a Drell on gold difficulty instead of my normal Asari, since oh so many people love it. Huge mistake, I was completely useless and didn't even get 50% of the points of the third to last player.
Protip: play with another biotic. You Reave, they whatever, stuff EXPLODES.
I did a Geth Gold with my Drell Adept in 15 minutes, and I had 120K points. I reaved, the asari warped, and the salarian energy drained in between explosions. NOTHING LIVED.
If you play with any other biotic, they can do the same exact thing.
If the only time a a Drell Adept is useful is when relying on another person, then they are broken. The only reason you even got that many points is because whoever primes a Biotic Explosion steals all the points, instead of sharing some. A Drell is at a disadvantage since Pull doesn't set off anything, and it is the quickest spell they have. An Asari and Sentinals have Throw which can set off pretty much anything. The only advantage a Drell has is that Reave instantly hits a target, where Warp doesn't.
I can go to any match as a lone biotic on gold, and take down entire groups of enemies by just causing biotic explosions while a Quarian sabatoges, Salarian Engineer decoys, or Salarian Energy Drains. None of these classes rely on another to complete what they do. If your class requires extra work from someone else to be effective, then they are at a disadvantage to these other classes.
january42 wrote...
RTS suDnd3th wrote...
The DA is a fun class to play but I never play it unless i have a AA to work with.
This is the problem with them.
DA with someone in the party to detonate /setup reave----> AMESUM!
DA without someone in the party detonate/setup reave ----->AWFUL!
Pull
is basicly a poor mans non-persistent singulartiy. Reave does some
cool stuff, but it's actual basic damange is pretty low. A Drell
trying to set up combos by themsevles is a sad drell.
Exactly.
Modifié par EchoBeam, 07 avril 2012 - 06:23 .





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