@warriorc
Varric, Bertand, Sandal, Bohdan, Gorim and Oghren, oh and Felsi, err and Shale too. That isn't much.
Sure you had the Carta Dwarves, Harromont dude + escorts, Bhelens or Harrowmonts assassins (random encounter), guards and merchants in the Frostback Montains. But they felt more like not living in the outside. Carta probably could go back (they don't use the main entrance anyway), Harrowmont wanted to go to Kal Sharok, the assassins left for a suicide mission and the guards take shifts, only leaves a handfull of merchants that live outside.
I might be wrong, but I figures there are a lot more city elves then surface Dwarves.
DA3 protagonist?
Débuté par
Leon Ciasslasi
, avril 07 2012 05:52
#26
Posté 08 avril 2012 - 04:02
#27
Guest_Faerunner_*
Posté 08 avril 2012 - 08:40
Guest_Faerunner_*
City elves are also more fully integrated into human society.
Surface dwarves are very few and far between, and most of them seem to work as merchants because it's one of the few things they're expected to be good at. (Humans admire dwarven crafts but don't seem to respect it unless it was forged in Orzammar.)
Meanwhile, virtually every human city has an alienage full to bursting, every human castle and manor has a few elven servants scurrying to clean in every room, every job involving physical labour has dozens of elven labourers and farmhands each, and every affluential human - from royalty to merchants - has at least one elven servant to do their scut work. ("You need help finding your mule?" "That's okay, I sent my elf to do it," anyone?)
All things considered, implementing city elves into the increasingly human-oriented narrative would probably be much easier than implementing surface dwarves, sadly. Bioware just doesn't seem to want to extend the effort anymore. =(
Surface dwarves are very few and far between, and most of them seem to work as merchants because it's one of the few things they're expected to be good at. (Humans admire dwarven crafts but don't seem to respect it unless it was forged in Orzammar.)
Meanwhile, virtually every human city has an alienage full to bursting, every human castle and manor has a few elven servants scurrying to clean in every room, every job involving physical labour has dozens of elven labourers and farmhands each, and every affluential human - from royalty to merchants - has at least one elven servant to do their scut work. ("You need help finding your mule?" "That's okay, I sent my elf to do it," anyone?)
All things considered, implementing city elves into the increasingly human-oriented narrative would probably be much easier than implementing surface dwarves, sadly. Bioware just doesn't seem to want to extend the effort anymore. =(
Modifié par Faerunner, 08 avril 2012 - 08:44 .
#28
Posté 08 avril 2012 - 09:10
Shadedclan wrote...
Voicing different races would be very expensive. I think the voices for humans, elves and dwarves would be very different. Like the dwarves having an extremely deep voice. So Bioware would be needing at least 6 voice actors which as I have said is expensive. But I am sure EA would give them money because they already stole money from us from the past Bioware games. (just kidding Bioware, I still love you hahahaha)
About that, how would it actually be more expensive? I would understand if they got more well-known voice actors like John DiMaggio, Mark Hamill, etc., etc., but by and large is hiring voice actors that expensive? Concerning the average wage of a voice actor per job depending on the medium, I have pratically no knowledge.
What I think is that we're sadly going to be stuck playing as another human on account of that damned dialogue wheel. lmao
I know that there are a lot(?) of people enjoy a voiced pc, but I'm one of those who would gladly give it up and go back to being a silent protagonist for more character customization.
It gives us a chance to see so much more than we would have being stuck as a human. Seeing the world with different eyes I mean.
#29
Posté 08 avril 2012 - 11:17
It will be Someone skinny someone a little french.





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