otis0310 wrote...
If you read further down I state myself that we cannot prove this. But the fanbase in general (although not in the entirety) believes it regardless of that fact. (Check the forums for verification if you really need it)
If the fanbase believes it, it must be true.
otis0310 wrote...
No it is not. It is obivous that the gameplay is not meant for just the niche market of strategic combat fans, but also trying to appeal to the market of action combat fans. The fact that they are trying to appeal to this new market, as well as keep the old market means that by definition they are trying to appeal to a "Broader Fanbase". Therefore the latter half of the statement is verified by DA2s own gameplay.
As for the first half, being "dumbed down". That is an opinion. Opinions do not need citations by definition.
By far the biggest differences between DAO combat and DA2 combat were the removal of the detached camera and new stylized animations. Also, friendly fire was moved exclusively to Nightmare.
Apart from the introduction of some new combat elements that were not present in DAO (Fortitude, melee AOE, cross-class combos) pretty much everything else was the same.
DA2 combat gameplay experience suffered primarly from poor encounter design where every fight seemed like the same ambush by mooks.
So... did we even play the same game?
otis0310 wrote...
I'll give you that Bioware has never offiicially stated whether or not DA2 was rushed, nor would they. However, many in the fan base believe that it feels rushed.
If the fanbase believes it, it must be true.
otis0310 wrote...
otis0310 wrote...
The combat was nothing more than button mashing, lacking any of the strategic combat of its predecssor.
Upsettingshorts wrote...
You played on Casual, didn't you?
No, but did you ever need to take control of another character to set an enemy up for a combo. Like have your mage freeze them so the warrior can shatter them? Or could you basically let the AI go on autopilot without worrying about tactics or combinations.
If you did not set up spell combos or other tactics in you would lose most fights in DA:O. Conversely, in DA2, you never even thought about it because you could let the AI go on autopilot.
Were some fights in DA2 hard? Heck yes, very hard. But do not confuse a hard fight with a strategic one. There is a load of difference.
Dude are you serious? Dragon Age 2
added more cross class combos. If you played on higher difficulties, especially Nightmare, these were crucial.
Encounters required more micromanagement if friendly fire was on because your 2HW could murder half your team in one swing. Of course, if you spec'd your team right you could faceroll every encounter, but this was equally true of Origins as well, or solo Nightmare Arcane Warrior playthroughs wouldn't even be possible, yet they are.
Honestly. Did you play on Casual? Did you even play Dragon Age 2? I find it hard to believe anyone could honestly play the game and not notice that they added these things.
otis0310 wrote...
A "real choice" is one that gives the player the feeling that ther decisions mattered. However, I will admit that what that is solely a matter of opinion.
You're talking about setting plot flags for things we'll never get to see again and having it told to us in an epilogue card, aren't ya?
otis0310 wrote...
As for those who are upset about my use of the phrase "dumbed down", I apologize for a poor use of words. "Overly simplified" might be correct. To me "dumbed down" is basically over simplification that crosses a line. In my opinion it has crossed the line between over simplification and dumbed down. I believe I have a right to that opinion, as each of you has right to theirs.
But an objective evaluation of the gameplay elements of DA2 proves they weren't simplified.
What was actually simplified in Dragon Age 2? The GUI/overall presentation.
What was stylized in Dragon Age 2 ? The animations and art style.
What was poorly implemented in Dragon Age 2? The encounter design.
The reason I'm turning this into a DA2 thread is because you're citing DA2 being a failure for a bunch of reasons I think are specious, and then trying to use that and the fact an otherwise highly regarded game's crappy ending means that an entire company is going to go under.
The argument doesn't stand up to scrutiny. Do you or I know if DA2 turned a profit? How about ME3? We have no idea. This is key information, without it, even speculating is totally pointless.
Modifié par Upsettingshorts, 08 avril 2012 - 04:19 .