sedrikhcain wrote...
Icesong wrote...
It would be like saying Irish-Americans wouldn't give a damn that Ireland's being decimated since they haven't been there recently. Or African-Americans etc.
For the record, as an "African-American" I wouldn't care about Africa. And I want my Shepard to not get emotional about Earth for a myriad of reasons, not the least of which is that she should've been mentally prepared for this eventuality. I picked "Ruthless" for a reason.
ETA: Perhaps less of a pull to Africa but if you were someone whose parents were from the US, I'd expect you to feel some emotional pull towards it if it were being devastated, even if you never lived there.
I'm an African American, too, and I think it's a lot easier to role play this kind of total selfessness, or say it's true, than to actually do it. Most of us humans work hard at being inclusive, fair, colorblind, etc, but let's face it, for the majority of us, there is a stronger emotional attachment to whatever we perceive as the "us" in any "us vs them" conflict. I'm not saying that's right and I'm not saying you're lying -- perhaps you're just that special. I think people are unfairly slamming BioWare for making Shepard realistically human here.
Well, I'm white and black so maybe that's where my indifference to "us vs them" stems. But I wasn't really hoping there'd be dialogue where Shepard could be selfless. Better would have been the option to keep calm and focused. A selfless approach would be rather narrow, while calm can be interpreted a much greater number of ways. To start arguing about what's realistic would be to never stop, and I think misses the point that Shepard is a soldier--a super soldier--and so conditioned against normal human responses. I just wanted mine to be more conditioned than others.
I saw someone say that this isn't about our vision for our character, because Shepard isn't ours. I guess this person missed the entire point of RPGs. Being able to define the motivations and beliefs is the central element to these games. Our characters will often be forced to do certain actions as a plot necessity, but the reasons for doing them are entirely our own.
I didn't see that comment that way. Anderson hadn't even made clear yet
why he was sending Shepard away. Shepard's a soldier and a fight with
what she/he knows to be the greatest enemy of all, the Shepard knew
he/she would face one day, is now right in front of his face. I don't
think that comment was even about Earth, I think it was about "what, you
mean you don't want me to fight the Reapers standing right here in
front of my face?" I think that convo could've taken place on Thessia
and it would've gone exactly the same way.
My problem with this interpretation is that Shepard did indeed know that this day would come. And knew of the capabilities of the Reapers. So to think "what, you mean you don't want me to fight the Reapers standing right here in front of my face?" for my Shepard would be completely absurd as she should know there's nothing that can be accomplished by staying. There's no other reason to go to the Citadel, is she stupid or something? You certainly have to conclude that she's not too quick on the uptake and doesn't plan ahead. These are the problems, big and small, that auto-dialogue causes for your character.
Modifié par Icesong, 08 avril 2012 - 02:43 .